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Destructible Stations - A Thought

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2012-01-19 11:24:47 UTC
octahexx Charante wrote:
i dont understand how this will not make ppl leave null.
alot of null is just empty systems.
if stations would have been destructable and something like branch would happen and 52 stations would be blown up all assets destroyed.


who in their right mind would even use the effort to restart? why bother?


Most of the proposals, including mine, specifically protect individual player assets kept in an outpost.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

CCP Spitfire
C C P
C C P Alliance
#42 - 2012-01-19 12:27:59 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Iris Bravemount
Golden Grinding Gears
#43 - 2012-01-19 13:12:11 UTC
If you have a look at the latest CSM summit minutes, you will see that destructible outposts WILL be implemented. The only question is how.

To make a long story short, three options are being discussed :

- Destroy the outpost and everything in there.
- Destroy the outpost, but teleport everything in there to the nearest NPC station.
- Destroy the outpost and have everything put on force auction in the nearest NPC station. The items' owners would get the money.

I would prefer option 2, but would be fine with option 3 as well. Option 1 would really suck, because there is so much stuff in an outpost.

But this is just my personal opinion.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Cyprus Black
School of Applied Knowledge
Caldari State
#44 - 2012-01-19 16:35:12 UTC  |  Edited by: Cyprus Black
Iris Bravemount wrote:
If you have a look at the latest CSM summit minutes, you will see that destructible outposts WILL be implemented. The only question is how.

To make a long story short, three options are being discussed :

- Destroy the outpost and everything in there.
- Destroy the outpost, but teleport everything in there to the nearest NPC station.
- Destroy the outpost and have everything put on force auction in the nearest NPC station. The items' owners would get the money.

I would prefer option 2, but would be fine with option 3 as well. Option 1 would really suck, because there is so much stuff in an outpost.

But this is just my personal opinion.
Well, if its going to happen regardles, I'll start packing and moving back to empire now. I know for a fact I won't be the only one.

Yay, another mass exodus out of null sec Evil
Hopefully CCP will have the sense to recognize this bad feature before it goes live.

Option one is just bad overall.
Option two means players will camp said NPC station 24/7, knowing any ships undocking are loot pinatas.
Option three is too easy to abuse. Alliance leaders can mandate that nobody can bid except them. Thus keeping the auction prices dirt cheap.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Robert Caldera
Caldera Trading and Investment
#45 - 2012-01-19 17:26:49 UTC
Krios Ahzek wrote:
All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)

TADAM! Now war pays.

Let the galaxy burn


yeah, because what PL needs is a boost to their income. If destructable stations in your manner would ever be implemented, their current contract fees of xxx billion would look like crap compared to what would drops from stations, when they start their 0.0 annihilation tour.

For me, I would move to NPC 0.0 with all my stuff and never return to sov 0.0 for "living".
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