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Cloak Hunters?!

Author
Andrea Roche
State War Academy
Caldari State
#121 - 2012-01-23 16:39:25 UTC  |  Edited by: Andrea Roche
Narfas Deteis wrote:
Another solution:
Reintroducing POS module: System Scanning Array

Imagine: local removed in 0.0.
Onlined SSA gives local back, owner can choose for whom (corp/ally/everyone or based on standings).
... BUT... this module has also a drawback. It disrupts all cloaks in entire system, so no one can use them. Twisted



i actually support this idea. some kind of pose module or some rule that does not allow cloaking on some system. If you want to be able to cloak then you got to attack the POS/Station or somethign like that. But you got to attack the pos/stations to disable the anti cloaking. It can also be changed that perhaps once a system reaches a certain soverently level, then you cannot cloak.... There are many varitations that can be archieve to do this. But you got to have some anti cloak. Otherwise cloaking is gonna exploited really really badly.
Raneru
Jerkasaurus Wrecks Inc.
Sedition.
#122 - 2012-01-23 16:58:20 UTC
I do love how a very rough idea is outlined in a sentence in the CSM minutes and immediately its all, OMG THE DEATH OF ALL COVOPS! Lol

I assumed the idea would be something like:

Run scan for cloaks:
Found a 4au approximate location, warp to location
rescan
Found a 1au location...
etc, until you get on grid where a scan then gives you a sphere of say 20km to search in.