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Cloak Hunters?!

Author
Killer Gandry
The Concilium Enterprises
#81 - 2012-01-20 12:56:28 UTC
Lexmana wrote:
And what happens when every EVE player needs a bot to play the game?



Then we can all join a null sec alliance or start mining in high sec.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#82 - 2012-01-20 13:07:26 UTC
Arisia Sertan wrote:
...think of it in sci-fi terms. in most if not all sci-fi movies that involve cloaking devices theres always some kind of emission that can be detected. what if...


You're comparing television and movies to Eve?!? Eve is real, mmm'kay?

Don't ban me, bro!

TR4D3R4LT
Pator Tech School
Minmatar Republic
#83 - 2012-01-20 18:18:14 UTC
Mars Theran wrote:
I think you're misinterpreting the suggestion intentionally, based on a biased and vested interest.


Why you think like that? Is it because my posts earlier in this thread? What gave me away...
Black Dranzer
#84 - 2012-01-20 18:53:08 UTC
Eugh. I'm always torn with this subject, because I'm a fan of stealth stuff in online games. Always have been. Love Rogues and Ninjas and Assassins and what have you. Big Batman fan. I know this makes me biased.

That said.. compared to stealth in almost every other online game I can think of, stealth in Eve actually pretty damned weak.

No, seriously, hear me out here.

The key to stealth in almost any environment is that you're invisible. Nobody knows you're there. Nobody knows you aren't there. There is no trace of your existence unless people are actively hunting you.

In Eve, if you're cloaked and in system, people know it. If you jump into a system, people know it. If you jump out of a system, people know it. This puts the cloaker at a massive, massive disadvantage. Potential victims (if they have a brain) know to get the hell out. The locals know to step up the security. Rather than being a stealth tool, the cloaking device turns into some sort of meta-invulnerability tool, mainly used for either psychologically screwing with your enemies, or getting through lowsec gatecamps without being pasted.

In a typical environment, a stealth agent's presence is unknown, but if he is known, he's vulnerable to being hunted.
In Eve, a stealth agent's presence is known, but in spite of that, he's invulnerable to being hunted.

Something is clearly very wrong here, and I somehow doubt it's the AFK cloakers.

Intel gathering in general, and stealth in particular, are in dire need of an overhaul.

IMHO.
Tallianna Avenkarde
Pyre of Gods
#85 - 2012-01-20 19:25:58 UTC
these 99%ers always trying to take away our shinies!!

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Renan Ruivo
Forcas armadas
Brave Collective
#86 - 2012-01-20 20:01:51 UTC
If all the things that were proposed there were to see the light of day, AFK campers wouldn't give a crap about losing their Awefksomeness.

But i'm on the pro (as in agreeing, not as in professional) band-wagon for this one. This way everyone cries.

The world is a community of idiots doing a series of things until it explodes and we all die.

Cur
Back Door Burglars
#87 - 2012-01-20 20:05:49 UTC
the problem with cloaking, which is why a cloak hunting ship is required does not come from actual players at their pc's actively running around gathering intel, or setting up bombing points or what not in a cloakey.


the problem stems from players whom take the idea of cloaking alts to the next level

it's now becoming a commonly used, "good profit" investment to purchase 5 accounts, train them all into a covert ops ship with cloak, cyno and covert cyno, point and web. basic skills to pilot the ship and have everything online. Once the alts can acomplish this their training is stopped.


The 5 cloakey chars are then moved into position by the owner, an enemy system in 0.0 sov space, a 0.0 npc station system, wherever theres a good chance of catching people out as they jump in, or as they're in the system ratting.


the alts are then left in these systems with eve minimised., cloaked at a safespot, 23/7.


The owner of the alts uses their main character actively, pvp's, mines, rats, wormholes, world of tanks, whatever it is that they actualy enjoy doing in eve.

Periodicly they check the alt accounts, see who's in local, see whats on dscan, and investigate further. if theres a target that's good, batphone the friends on voice comms, light cyno, kill, cloakey alt goes afk again in its safespot, people that were dropped in go home and go back to ratting/mining.



people claim this tactic is "psyops" - and then call you pussies and say it's you're own fault for letting a single "afk cloakey" prevent you from doing what you're doing and the such...

but the simple fact that having the cloakey cyno alt, and multiple ones, with chars that have never left a NPC corp so the victims cant "retaliate" by bringing the fight to the owners of the cloakey alt (not that most of them can once they get hotdropped and realise who the owners are anyway, its generaly the much bigger alliances that use this tactic to "ease their boredom", or "for teh lulz" of it.



so my opinion - bring on the stealth hunter CCP

People actively at their pc using their cloakey toons will not be affected, they'd be aware that someone is hunting for them and be able to take defensive precautions.

The other type of AFK cloaker however, the ones that have forked outa lot of money to keep their cloakey alts active, will be hella pissed, as they rely on the fact they can leave the alts afk 90% of the time and check them only now and them at the owners leasure. A cloak hunting ship would mean they'd start getting killed/podded regularly as the people whom are in the systems where these alts are placed are active in comparison to the afk cloakey.

the tactic will become unviable and they'll be left with a heap of people unsubbing alt accounts and QQing on the forums - allways bringing up false reasons - ie "it'll prevent me from setting up a bomb point on my bomber wtf man qq?" rather than stating the real reason they're pissy.


As the fact it seems im the first person to mention Cloakey's used in this manner - it seems its still classed as a dirty lil secret yes?

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#88 - 2012-01-20 20:11:31 UTC
I wouldn't have a problem with this if it weren't for the already low amount of targets bombers have. If they say, got the option to both fit cruiser missiles and torpedos, I wouldn't care wtf CCP did to them. To actually be able to find and kill something with a hound, it need to be unseen and usually AFK (removing local would fix that) while everyone in local get used to a neutral.

covert ops/covert recons/black ops doesn't need a nerf, rather a buff.

But sure, if they remove local and add a way to find AFK cloakers and only AFK cloakers, I wouldn't mind! This sounds like something impossible though.
Renan Ruivo
Forcas armadas
Brave Collective
#89 - 2012-01-20 20:14:58 UTC  |  Edited by: Renan Ruivo
Cur wrote:
the problem with cloaking, which is why a cloak hunting ship is required does not come from actual players at their pc's actively running around gathering intel, or setting up bombing points or what not in a cloakey.


the problem stems from players whom take the idea of cloaking alts to the next level

it's now becoming a commonly used, "good profit" investment to purchase 5 accounts, train them all into a covert ops ship with cloak, cyno and covert cyno, point and web. basic skills to pilot the ship and have everything online. Once the alts can acomplish this their training is stopped.


The 5 cloakey chars are then moved into position by the owner, an enemy system in 0.0 sov space, a 0.0 npc station system, wherever theres a good chance of catching people out as they jump in, or as they're in the system ratting.


the alts are then left in these systems with eve minimised., cloaked at a safespot, 23/7.


The owner of the alts uses their main character actively, pvp's, mines, rats, wormholes, world of tanks, whatever it is that they actualy enjoy doing in eve.

Periodicly they check the alt accounts, see who's in local, see whats on dscan, and investigate further. if theres a target that's good, batphone the friends on voice comms, light cyno, kill, cloakey alt goes afk again in its safespot, people that were dropped in go home and go back to ratting/mining.



people claim this tactic is "psyops" - and then call you pussies and say it's you're own fault for letting a single "afk cloakey" prevent you from doing what you're doing and the such...

but the simple fact that having the cloakey cyno alt, and multiple ones, with chars that have never left a NPC corp so the victims cant "retaliate" by bringing the fight to the owners of the cloakey alt (not that most of them can once they get hotdropped and realise who the owners are anyway, its generaly the much bigger alliances that use this tactic to "ease their boredom", or "for teh lulz" of it.



so my opinion - bring on the stealth hunter CCP

People actively at their pc using their cloakey toons will not be affected, they'd be aware that someone is hunting for them and be able to take defensive precautions.

The other type of AFK cloaker however, the ones that have forked outa lot of money to keep their cloakey alts active, will be hella pissed, as they rely on the fact they can leave the alts afk 90% of the time and check them only now and them at the owners leasure. A cloak hunting ship would mean they'd start getting killed/podded regularly as the people whom are in the systems where these alts are placed are active in comparison to the afk cloakey.

the tactic will become unviable and they'll be left with a heap of people unsubbing alt accounts and QQing on the forums - allways bringing up false reasons - ie "it'll prevent me from setting up a bomb point on my bomber wtf man qq?" rather than stating the real reason they're pissy.


As the fact it seems im the first person to mention Cloakey's used in this manner - it seems its still classed as a dirty lil secret yes?




I pity you for writing such a big wall of text...

None of that usually convinces people that there's a problem.


CCP already knows arguments from both parties and if they consider a problem or not.. thats another thing entirely. But if they proposed the idea in the first place then it would seem that they see at least one problem. And if the CSM didn't find any problems with CCP's proposition... welp

The world is a community of idiots doing a series of things until it explodes and we all die.

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#90 - 2012-01-20 20:15:09 UTC  |  Edited by: Tikktokk Tokkzikk
Cur wrote:
the problem with cloaking, which is why a cloak hunting ship is required does not come from actual players at their pc's actively running around gathering intel, or setting up bombing points or what not in a cloakey.


the problem stems from players whom take the idea of cloaking alts to the next level

it's now becoming a commonly used, "good profit" investment to purchase 5 accounts, train them all into a covert ops ship with cloak, cyno and covert cyno, point and web. basic skills to pilot the ship and have everything online. Once the alts can acomplish this their training is stopped.


The 5 cloakey chars are then moved into position by the owner, an enemy system in 0.0 sov space, a 0.0 npc station system, wherever theres a good chance of catching people out as they jump in, or as they're in the system ratting.


the alts are then left in these systems with eve minimised., cloaked at a safespot, 23/7.


The owner of the alts uses their main character actively, pvp's, mines, rats, wormholes, world of tanks, whatever it is that they actualy enjoy doing in eve.

Periodicly they check the alt accounts, see who's in local, see whats on dscan, and investigate further. if theres a target that's good, batphone the friends on voice comms, light cyno, kill, cloakey alt goes afk again in its safespot, people that were dropped in go home and go back to ratting/mining.



people claim this tactic is "psyops" - and then call you pussies and say it's you're own fault for letting a single "afk cloakey" prevent you from doing what you're doing and the such...

but the simple fact that having the cloakey cyno alt, and multiple ones, with chars that have never left a NPC corp so the victims cant "retaliate" by bringing the fight to the owners of the cloakey alt (not that most of them can once they get hotdropped and realise who the owners are anyway, its generaly the much bigger alliances that use this tactic to "ease their boredom", or "for teh lulz" of it.



so my opinion - bring on the stealth hunter CCP

People actively at their pc using their cloakey toons will not be affected, they'd be aware that someone is hunting for them and be able to take defensive precautions.

The other type of AFK cloaker however, the ones that have forked outa lot of money to keep their cloakey alts active, will be hella pissed, as they rely on the fact they can leave the alts afk 90% of the time and check them only now and them at the owners leasure. A cloak hunting ship would mean they'd start getting killed/podded regularly as the people whom are in the systems where these alts are placed are active in comparison to the afk cloakey.

the tactic will become unviable and they'll be left with a heap of people unsubbing alt accounts and QQing on the forums - allways bringing up false reasons - ie "it'll prevent me from setting up a bomb point on my bomber wtf man qq?" rather than stating the real reason they're pissy.


As the fact it seems im the first person to mention Cloakey's used in this manner - it seems its still classed as a dirty lil secret yes?



So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers.

Will be interesting to see what happends.

Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are Cool
Cur
Back Door Burglars
#91 - 2012-01-20 21:47:57 UTC
tikktokk tokkzikk wrote:



So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers.

Will be interesting to see what happends.

Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are Cool





No, moron.

The idea of a cloak hunter isnt to destroy all forms of cloaking. IT would still permit you to cruise around in a hound as per normal. However if you choose to spend an extended period of time in a system with a cloak hunter - you're chances of being found are increased.


the same as if you jumped a non cloaked ship into a system that has someone in a prober. How long you last is completely up to you're piloting skills and what defences the enemy as setup (have they got bubbles on all the gates, all the celestials? are they guarding the customs offices? how many probes? how quick can you bounce around safes's? etc)


if you're active, at you're pc, you should have warnings to let you know someones hunting for cloakey's/ Be it a "De-Cloaker Probe" that can be seen on Dscan just as combat probes are. If your'e active at you're PC - you see it - you react, you live.

if you're afk - you dont - you die.

And by you're logic with the multiple accounts that everyone botting should be left alone and not banned too right because they're paying for an extra subscription, yeah? Tosser.


Sara XIII
The Carnifex Corp
#92 - 2012-01-20 21:52:00 UTC
Bot Hunters, ASSEMBLE!

do it
Between Ignorance and Wisdom
Mag's
Azn Empire
#93 - 2012-01-20 21:53:41 UTC
Cur wrote:
tikktokk tokkzikk wrote:



So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers.

Will be interesting to see what happends.

Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are Cool





No, moron.
Personal attacks aside, I have to disagree. Until local is changed, no change should be made to cloaking.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#94 - 2012-01-20 21:58:38 UTC  |  Edited by: Tikktokk Tokkzikk
Cur wrote:
tikktokk tokkzikk wrote:



So basically force everyone to ditch bombers or get a bot which act defencivly once a cloak hunter is doing something? Still don't get how CCP could ever make a ship/module that saw AFK cloaker but not normal cloakers.

Will be interesting to see what happends.

Edit: and people paying for 5 extra accounts should be good enough reason for CCP to leave things as they are Cool





No, moron.

The idea of a cloak hunter isnt to destroy all forms of cloaking. IT would still permit you to cruise around in a hound as per normal. However if you choose to spend an extended period of time in a system with a cloak hunter - you're chances of being found are increased.


the same as if you jumped a non cloaked ship into a system that has someone in a prober. How long you last is completely up to you're piloting skills and what defences the enemy as setup (have they got bubbles on all the gates, all the celestials? are they guarding the customs offices? how many probes? how quick can you bounce around safes's? etc)


if you're active, at you're pc, you should have warnings to let you know someones hunting for cloakey's/ Be it a "De-Cloaker Probe" that can be seen on Dscan just as combat probes are. If your'e active at you're PC - you see it - you react, you live.

if you're afk - you dont - you die.

And by you're logic with the multiple accounts that everyone botting should be left alone and not banned too right because they're paying for an extra subscription, yeah? Tosser.




In other words, ruin bombers completely and recons to some extent (for other use than force multiplier). Yes, that totally sounds like something CCP would do (sadly no sarcasm intended).

Oh well, thank god my covert ops 5 can still be usefull for the covert ops probing bonus.

Edit: and no, I did not mean botter should be left alone. I am saying that it would force all bomb users to use bots.
Cur
Back Door Burglars
#95 - 2012-01-20 22:37:06 UTC
tikktokk tokkzikk wrote:

In other words, ruin bombers completely and recons to some extent (for other use than force multiplier). Yes, that totally sounds like something CCP would do (sadly no sarcasm intended).

Oh well, thank god my covert ops 5 can still be usefull for the covert ops probing bonus.

Edit: and no, I did not mean botter should be left alone. I am saying that it would force all bomb users to use bots.





So all you want to do is jump into a system warp to a safe cloak go afk come back when it pleases you?


As you keep kicking and screaming like someone stole you're favorite toy, we're trying to tell you it's right next to you but you refuze to open you're eyes and look, as you're too buisy kicking/screaming/crying over the big bad nurf/toystealer.


i'll say it again.


If you're at you're pc actively useing the cloaked character = you'll be fine

if you use cloaker, go afk in systems regularly, expect to die lots.


but please, keep screaming at how even the proposition of a cloak hunter completely ruins everyones cloakes completely. And how little consideration CCP has put into this move considering its been demanded/requested/begged for, for years now.

CCP acknowledge cloaking is part of eve.
CCP also acknowledges that going to the extent to pay for multiple subscriptions just to have hotdrop cloak chars logged all over the place is getting way out of hand also.

The solution is a balance in the middle. People at their pc's can tell they're being hunted just like a non cloakey thats being hunted by combat probes - they can react accordingly and live. AFK cloakers however will get killed/hunted more than an untanked itty 1 hauling 3bil of bpo's. And guess what - they deserve it, as they're not at their pc's to react to the fact theyre being hunted.

but yes... please cry, kick, scream at how a cloak hunter would completely ruin the game for you. ITs kind of funny that you get so passionate about it too - as you're afk 90% of the time anyway, why would you care? :)
BeanBagKing
The Order of Atlas
#96 - 2012-01-20 22:38:29 UTC
tikktokk tokkzikk wrote:
"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.


I'm not going to bother reading every page of this, because it's probably more of the same old argument that's been going on for ages, but I wanted to point out my suggestion on adding a "sub hunter" to the game without destroying the kind of combat you're talking about. If you think it still has some kind of impact on your game play I'm open to constructive criticism or suggestions.
Mag's
Azn Empire
#97 - 2012-01-20 22:42:09 UTC
Cur wrote:
The solution is a balance in the middle.
No, the solution will need to include changes to local, for a balanced approach.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Siva Surya Kshatriya
Brutor Tribe
Minmatar Republic
#98 - 2012-01-20 22:52:37 UTC
Melangell wrote:
absolutely brilliant - you've made up your own new feature based on a phrase and then made an angry post about it!


Exactly.

Chill dude, you have no idea how the feature would be implemented, if it was even implemented at all. Anyway, I highly doubt it'll just magically make you visible; as CCP themselves hinted it would be like finding a sub rather than just removing the cloak.
Borascus
#99 - 2012-01-20 23:18:43 UTC
If you remove local channel from null-sec then the players would also need to drop from all their other chat channels except for Corp?


The local channel is a system wide field of comms, that in turn facilitates access to the New Eden information Arrays?

If null-sec local is "unsupported captain, we are in deep space" then you'd also have to lose access to women-gamers-of-EVE.

How would you give intel across a/n alliance/s?

Removing local completely in null-sec is wrong, toggling access to all channels is probably the only feasible way of "remaining invisible" to local. You can't exactly pay a CSPA charge if you are "unable to connect captain, we are in deep space"


As for the sub-hunter: Any range limitations would generally eliminate the chance to detect an AFK cloaker. Time based would surely be the correct way to detect. It excludes Gate Camp blockades at say Taisy, it prevents safe-spots at edge of grid. However, it still doesn't prevent Bot-cloaking (which is against the EULA anyway).

Worst impact a probe/modular ship could have on EVE is if the system has 4 planets and there are 6 cloak-hunters.

With CovertOps/Recon/BlackOps being avenues of skill, having the counter at equal skill-point distance from newb has to be equivalent in terms of effort to counter.
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#100 - 2012-01-20 23:23:46 UTC
Borascus wrote:
If you remove local channel from null-sec then the players would also need to drop from all their other chat channels except for Corp?


The local channel is a system wide field of comms, that in turn facilitates access to the New Eden information Arrays?

If null-sec local is "unsupported captain, we are in deep space" then you'd also have to lose access to women-gamers-of-EVE.

How would you give intel across a/n alliance/s?

Removing local completely in null-sec is wrong, toggling access to all channels is probably the only feasible way of "remaining invisible" to local. You can't exactly pay a CSPA charge if you are "unable to connect captain, we are in deep space"


As for the sub-hunter: Any range limitations would generally eliminate the chance to detect an AFK cloaker. Time based would surely be the correct way to detect. It excludes Gate Camp blockades at say Taisy, it prevents safe-spots at edge of grid. However, it still doesn't prevent Bot-cloaking (which is against the EULA anyway).

Worst impact a probe/modular ship could have on EVE is if the system has 4 planets and there are 6 cloak-hunters.

With CovertOps/Recon/BlackOps being avenues of skill, having the counter at equal skill-point distance from newb has to be equivalent in terms of effort to counter.


Removing local = You won't appear unless you speak (Check: wormholes).