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Cloak Hunters?!

Author
Santiago Fahahrri
Aliastra
Gallente Federation
#61 - 2012-01-20 02:14:07 UTC
ElQuirko wrote:
Don't break what doesn't need fixing.


This.
TR4D3R4LT
Pator Tech School
Minmatar Republic
#62 - 2012-01-20 02:40:56 UTC
Adeena Torcfist wrote:
should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not.

Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also.

" Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! "

Lol


Makes gatecamps impossible to pass for cloakers, in turn killing covop haulers. Helps to kill nearly all *at the keyboard, getting into position" cloaky action. Doesnt touch afk cloakers sitting in SS.

Brilliant suggestion! Let's have more like this.
Mars Theran
Foreign Interloper
#63 - 2012-01-20 03:48:33 UTC
TR4D3R4LT wrote:
Adeena Torcfist wrote:
should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not.

Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also.

" Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! "

Lol


Makes gatecamps impossible to pass for cloakers, in turn killing covop haulers. Helps to kill nearly all *at the keyboard, getting into position" cloaky action. Doesnt touch afk cloakers sitting in SS.

Brilliant suggestion! Let's have more like this.


I think you're misinterpreting the suggestion intentionally, based on a biased and vested interest.

Cloaky Blockade runners are very nearly as fast as a Cov Ops; and can get in and out of systems handily. Even if they do break your cloak; you're probably already moving to warp, and well away from there. If you aren't, they likely could have caught you with current mechanics.

Basically, anything that is brought in needs to be balanced and allow for all playstyles. Even afkers.

- Removing local doesn't work. For this, you lose the ability to cloaky harass locals in Null. Not fun.

- Delaying local doesn't work. This results in afkers harassing locals in Null being able to do so for weeks without consequence, as it is now. Not a solution, but rather a buff to sneaky cloakers wanting to get through unoticed. It makes their job easier.

- Instant decloaking measures on grid don't work. This is to all-encompassing and destroys the effectiveness of the cloak entirely. Why bother using one, if you can have your cloak busted the second you activate it by someone at gate. No time to align, no time to warp, you're podded. This just makes Gate camps unbeatable.

- System or even >1 AU wide measures to quickly detect cloakers don't work. They limit the need to search, and make it relatively easy to find any cloaker. The fastest means of probing to find a cloaked ship, should be on grid with you. Gatecamp cloaky hunter drops probes, positions them for the gatecamp grid and waits. Cycle the probes every little bit to see if someone is sneaking up on you.

The range is short, so it's only really going to identify the presense of cloaked vessels in close proximity to the grid. You can keep it tight, (min. probe radius), so you can identify exactly when they are that close. At best, it should only give you a general direction though; like a hot spot-that you can technically warp to-within the probes overlapping coverage area. You always know where you are when probing; so, provided you have a good grasp of your position relative to the system when probing, you should know which direction to look for them in.

There should be nothing easy about this. It should require skill on the part of the player; and it should require Skills on the part of his Toon.

There should also be ways to counter it, and make it harder for a ship to be probed down successfully; such that rather than having a hotspot, all they may get is an inconsistent indicator, even at this level. Fitting required of course.

The probes shouldn't have the ability to detect anything but cloaked vessels either.

With regards to things that may decloak a vessel, there are already many simple possibilities existing: Drones, Smartbombs, Bombs, Bumping, etc.. Those methods and others should still be useful in the attempt. Any new device, should be either limited range or longer range directional, and have its own limitations. Like ECM, it should have limited effectiveness and be counterable. It needs also be limited to on-grid effectiveness.

A good covert Ops pilot should be able to maintain cloak against just this device; provided they are fit to resist its users attempts to decloak them. Even should they be in some new Cloak-Hunter vessel that applies bonuses to its effectiveness. New skills should cover both the use of counters, and the use of decloakers and the ships required to use them.

Any new device and 'Cloak-Hunter' ship design; should also be paired with each other. Much like Covert Ops cloaks, the decloaking device should really be required to be used with a ship intended to use it. Like cloaks, less effective and practical devices may also exist for other ships; but should be easily counterable by a Covert Ops pilot with skill and SP in the right area, without need to fit Counters for it.

/just my 10 cents.
zubzubzubzubzubzubzubzub
Probebly Afk Cloaking
Brutor Tribe
Minmatar Republic
#64 - 2012-01-20 04:31:43 UTC
QuestionQuestionQuestion
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ShockedShockedShocked
Rocinantae
Pandemic Horde Inc.
Pandemic Horde
#65 - 2012-01-20 04:49:15 UTC
I would just make it possible to find ships that are not supposed to fit cloaks in the first place. Whether through a new ship, T3 Destroyer and/or a module, make it something that takes lots of sp and isk to do. I would tie the ability to find cloaked ships to the sig res of the ship with the cloak. Then give ships that are supposed to have a cloak a bonus to reduced sig res.
Herzog Wolfhammer
Sigma Special Tactics Group
#66 - 2012-01-20 05:29:32 UTC
Maybe they are just going to remove local.


Bring back DEEEEP Space!

Bloodpetal
Tir Capital Management Group
#67 - 2012-01-20 07:56:14 UTC

"Finding a Submarine"


So I figure you'd have to drop some kind of "Sonar" Device. This would ping the area. Maybe require special probes to get launched.


I'd say the major issue is actually waiting for them to actually change LOCAL chat so it's less obvious seeing everyone who is in local at one glance. I think that would balance out the cloak hunters more than enough (you don't know to look if you don't know if it's there).


I think the idea is intriguing and will lead to a niche type of ship that can be useful but I doubt it would overtake all other cloaky ships in its functionality.

Where I am.

Arisia Sertan
Wings of Grace
#68 - 2012-01-20 08:46:22 UTC
they can add in cloading detection without makeing it game breaking...think of it in sci-fi terms. in most if not all sci-fi movies that involve cloaking devices theres always some kind of emission that can be detected. what if CCP were to with this new ship add a modual like the code breaker where it has a chance of detecting a cloaked ship and perhaps have battle damage influence the chance of detection or emission strength. for example you have a purifier hiding near a station your based in and you call for reinforcements. said reinforcements arrive with this cloak detector. it activates the modual and begins scanning ##range perhaps you can set the scan range with closer range having higher possibility and longer range having less chance since you are in effect changing the scanner strength and the detection chance can be modified by skill book level.

say level 1 stealth emissions detection for example grants a 10% chance of finding the cloaked ship and at level 5 it would perhaps give you 40-50% chance so your not instantly detecting them. it will make it harder and more work to find a cloaked ship since at longer range the chance of detecting anything drops while having it ranged low gives you a higher chance.

it would make players work like sub hunters in the real navy where they have to fly around using and pulsing this sensor to try and find the cloaked ship.

i would like to suggest a detection drone but i dont think that could be done without adding a search and destroy feature to drone controll. i hear fighters can do some interesting things but since i dont know much about carriers and fighters i cant realy use any kind of examples for them. but still cloak hunters shouldnt be dismissed just because you wanna go on a pee break while cloaked or have dinner with your lady friend lol. but cloak hunting shouldnt be a passive activity, it should be a fully active and immersive job like using a stealth ship for hit and run tactics, or an intercepter to get in close and lock someone down. it should force players to sweep an area and keep their eyes open...make an active effort.

our corporation has used similier tactics by having ships orbit a central ship at varying distances and moving in a direction while sweeping drones from one ship to the next via guard command in hopes of decloaking a team mate....we didnt manage to find him but we came dang close and would have found him had we not changed course.

i can see a cloak detecting ship used in a fully active role being totaly benificial to tactical operations and especially useful for fleet actions. i just dont think it should be a modual you activate and sit there for 20 minutes hopeing a ship comes into the modules say 20km range. in my opinion its boreing to sit there and hope something wanders into range. fly around sweep the area and pulse the scanner.

for the ship though i would suggest it be a high slot mod that is prefered on a specialized frigate that can get bonuses from it but i think it could be allowable for any ship so long as you have the skills to use the mod because well....we need more ships and less recolors of other ships lol. we need a bit more diversity in ships. i mean why 3 different armageddons paint jobs? why not just change the design completly know what i mean?

lol sorry got off topic there xD but yeah thats my two cents >_> cut it down if you want but i think a "sonar ship" should be a fully active role sorta like scan probe ships.....have to actualy work for your pvp reward know what i mean?
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#69 - 2012-01-20 09:30:07 UTC
...and My Manticore just started crying >.<

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Lord Zim
Gallente Federation
#70 - 2012-01-20 09:32:08 UTC
FeralShadow wrote:
This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.

So if it'd be off-grid in a proper safe, all you'd see was a direction, without any way to get there except for inviting them to your fleet and warping to them?

My, my. What terrible danger.

FeralShadow wrote:
Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said.

I, too, can pull a number out of my ass: 30001 people think you're being whiny.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lexmana
#71 - 2012-01-20 10:08:14 UTC
I like it. Everything in EVE should have a counter. And EVE should be risky if played AFK.
If you suspect an AFK cloaker there should be means available to seek and destroy.
It should be hard though and the "finding a submarine" metaphor seems about right.

What really bothers me is new AFK-cloak bots. How can we counter a bot that just keeps warping to random bookmarks all the time? And what happens when every EVE player needs a bot to play the game?
Lord Zim
Gallente Federation
#72 - 2012-01-20 10:17:43 UTC
Lexmana wrote:
And what happens when every EVE player needs a bot to play the game?

Everybody wins at eve.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rek Seven
University of Caille
Gallente Federation
#73 - 2012-01-20 10:17:54 UTC
Posted this in the features and ideas forum just yesterday:

Rek Seven wrote:

Cloaky hunting

Any pulse, bubble or bombing method to decloaking a ship would be unfair and susceptible to blob warfare IMO so...

The only way this could really work is if a new ship was created that had the ability to probe out the APPROXIMATE location of a cloaked ship.

Once the cloaky hunter has the approximate location he can warp to it. Once on grid this cloaked ship could be anywhere within a 30km radius.

The next stage in cloaky hunting would involve another new ship module - The Special Distortion Field Detector (SDFD). This would be the first ship module in game that can be activated while cloaked. It has a 10 second cycle timer but once the cycle timer ends, it displays a “ghost image” of all cloaked ships within a 50km radius. To update the location of the ghost image, the cloaky pilot would need to re-activate the SDFD.

Santiago Fahahrri
Aliastra
Gallente Federation
#74 - 2012-01-20 11:24:03 UTC
Lexmana wrote:
And EVE should be risky if played AFK.


Then if cloaks get nerfed I was a special drone that will haul people out of stations and POS shields where they are sitting AFK.
Jint Hikaru
OffWorld Exploration Inc
#75 - 2012-01-20 11:35:04 UTC
Simply knowing there is a cloaked vessel in a WH would break WHs completely.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lord Zim
Gallente Federation
#76 - 2012-01-20 11:36:27 UTC
Santiago Fahahrri wrote:
will haul people out of stations

Nope.

Santiago Fahahrri wrote:
and POS shields where they are sitting AFK.

Get their POS password and bump them out.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

DarkAegix
Center for Advanced Studies
Gallente Federation
#77 - 2012-01-20 11:43:27 UTC
Oh no, it will will now require the smallest degree of skill and actual player input in order to collect long term intel on an enemy system.

Boo hoo.

There's no counter to some dude cloaking in a system and collecting all the information he pleases, but this is set to change.
Tanya Powers
Doomheim
#78 - 2012-01-20 11:49:53 UTC
tikktokk tokkzikk wrote:
"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as ‘more like finding a submarine than pulling a blanket off’ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind."


The whole point of cloakes is psychological warfare and/or catching your enemies with their pants down. And as I assume this cloak hunter will also be viable for combat (to fight those pesky cloakers), my fear is that every gatecamp and fleet over 5 will have one, thus being aware that there is a cloaked ship around them. This would most likely render stealth bombers (even more) useless, as all ships would either be ready to jump/warp or ready to burn toward anything that decloakes.

My friend and I recently killed a tornado just 100km away from a claw and a daredevil. We went in, used some time to get a nice spot and bombed, pointed, and torped him to death. If they were aware that we were there, the claw and/or daredevil would have been ontop of us in just a few seconds. We used stealth, which we are about to lose, to catch and kill that tornado.

I don't care how weak or powerfull this cloak hunter will be, the only thing that matter is that they know we're there. If CCP make this ship and don't also somehow buff bombers, bombers will only be usefull for POS bashing due to low amount of solo t3 battlecruiser and battleships without small drones.

"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.

P.S.: Bombers = stealth bombers.


Yes it's a valid tactic and funny until you spend your time loosing stuff to bombers at each corner/gate/system, just because there's nothing you can do and just because it's a valid tactic.

The problem may be if we start seeing full fleets of those everywhere now that they don't uncloak themselves if in the same fleet. You know what happens next right? -nerf
And they already need a nerf bat, bombs should not do 1dmg to targets smaller than BC size, actually they're so good that if you want to farm km's all you have to do is camp any JB and bomb it again and again and again.

Awesome game isn't? -very interesting
Tanya Powers
Doomheim
#79 - 2012-01-20 11:57:37 UTC  |  Edited by: Tanya Powers
TR4D3R4LT wrote:
Adeena Torcfist wrote:
should be like a dictor bubble of xkm range. If ur in that bubble range, you can be seen, cloaked or not.

Now, that just leaves it, to weather just that particular ship can see where the cloaker is, or, it lights them up, so everyone on grid can see them also.

" Hey guys, i found this cloaky rat-bastard. Warp to me, get ur drones out & blast him to hell! "

Lol


Makes gatecamps impossible to pass for cloakers, in turn killing covop haulers. Helps to kill nearly all *at the keyboard, getting into position" cloaky action. Doesnt touch afk cloakers sitting in SS.

Brilliant suggestion! Let's have more like this.



Actually you don't want any counter to active Cloaked players right? -it's wrong.
Because actually unless your Chrystal ball tells you to date your insta lock arty cane and warp at 70 from whatever point to insta kill those bombers, all it's going to happen is that you warp to you jump and ...fresh pod, you might also not be lucky enough and survive a few seconds where there's nothing you can do because the arazu just pinned you at/for 50km.

What an awesome game, I mean why there's not much more people playing it?? -it's so incredibly awesome, evolving....they can even use hybrids...
But wow is still better for backstabbing, just train rogue and have real fun. Lol
Arisia Sertan
Wings of Grace
#80 - 2012-01-20 12:35:10 UTC
if you go into a wormhole and believe there is no one there then your stupid xD
i ALWAYS expect there to be a cloaked ship....if its investigating or waiting to gank someone...i dun care lol i expect to get ganked or do the ganking @.@ its not good to get passive just beause your sensors and local dont see someone.