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Cloak Hunters?!

Author
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#1 - 2012-01-18 17:55:02 UTC
"Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as ‘more like finding a submarine than pulling a blanket off’ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind."


The whole point of cloakes is psychological warfare and/or catching your enemies with their pants down. And as I assume this cloak hunter will also be viable for combat (to fight those pesky cloakers), my fear is that every gatecamp and fleet over 5 will have one, thus being aware that there is a cloaked ship around them. This would most likely render stealth bombers (even more) useless, as all ships would either be ready to jump/warp or ready to burn toward anything that decloakes.

My friend and I recently killed a tornado just 100km away from a claw and a daredevil. We went in, used some time to get a nice spot and bombed, pointed, and torped him to death. If they were aware that we were there, the claw and/or daredevil would have been ontop of us in just a few seconds. We used stealth, which we are about to lose, to catch and kill that tornado.

I don't care how weak or powerfull this cloak hunter will be, the only thing that matter is that they know we're there. If CCP make this ship and don't also somehow buff bombers, bombers will only be usefull for POS bashing due to low amount of solo t3 battlecruiser and battleships without small drones.

"Don't fix what isn't broken." If you NEED to find a counter to AFK cloaking, find something else.

P.S.: Bombers = stealth bombers.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#2 - 2012-01-18 17:56:56 UTC
Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak.

I wanted to paint my space ship red, but I couldn't find enough goats. 

ElQuirko
University of Caille
Gallente Federation
#3 - 2012-01-18 17:57:11 UTC
Don't break what doesn't need fixing.

Dodixie > Hek

Melangell
Sebiestor Tribe
Minmatar Republic
#4 - 2012-01-18 17:59:50 UTC
absolutely brilliant - you've made up your own new feature based on a phrase and then made an angry post about it!
Soulpirate
Caldari Provisions
Caldari State
#5 - 2012-01-18 18:02:40 UTC
I still dont understand why anyone gives a **** if someone is afk and cloaked.

Is it because they can't scan down an easy afk kill to grow their epeen?
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#6 - 2012-01-18 18:02:56 UTC
Well I for one would like away to shave time off fleets moving, as is its always 10 mins of trying to find 2 people then poking around and guess witch gate their on. Besides I've suggested a way of having a spool up and large visual cue so cloakers could run.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#7 - 2012-01-18 18:04:08 UTC
Rel'k Bloodlor wrote:
Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak.


First of all, I doubt that. This is a anti-AFK cloaking move anyways.

But let's assume you're right:
I jump to that gatecamp with my friend, start to get a good position (this is where they would most likely know we're there) on the tornado, and start bombing. Seconds later we got a claw and a daredevil untop of us.

This change would destroy those invaluable few seconds of confusion that cloaks cause.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#8 - 2012-01-18 18:10:27 UTC
This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.

Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#9 - 2012-01-18 18:11:51 UTC
It's a hypothetical idea the may happen in the future. They also know that local needs looking at. It's far too early to judge what may, or may not happen tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#10 - 2012-01-18 18:14:46 UTC
FeralShadow wrote:
This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.

Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said.



All serious AFK cloakers make a safespot by the way.

The problem is not that they can find us. The problem is that they know we're there. We no longer have that WTF?! moment.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#11 - 2012-01-18 18:15:26 UTC
tikktokk tokkzikk wrote:
Rel'k Bloodlor wrote:
Hopefully its some thing that lets you know if there on grid with you, maybe see were they are. But doesn't decloak.


First of all, I doubt that. This is a anti-AFK cloaking move anyways.

But let's assume you're right:
I jump to that gatecamp with my friend, start to get a good position (this is where they would most likely know we're there) on the tornado, and start bombing. Seconds later we got a claw and a daredevil untop of us.

This change would destroy those invaluable few seconds of confusion that cloaks cause.

See me seeing you if I have to have a hard to fit module or a T2 hull to do it realy wont help that claw as longe as just the user can spot you for a sec or two. Also it will probly be ping based and take time so it may acule get you kills as some one goes off of the group trying to ping you downSmile

I wanted to paint my space ship red, but I couldn't find enough goats. 

Mag's
Azn Empire
#12 - 2012-01-18 18:15:37 UTC
FeralShadow wrote:
This is definitely not a "activate module, ship is decloaked" thing. I'm assuming when they said "like finding a submarine" that it will give your ship some direction that it detected the cloak ship in, as long as it's on grid. Eventually, if you're afk, it will find you. If you aren't afk, then you would have to be stupid to stick around long enough for it to find you and decloak you.

Those who think AFK cloaking in a system doesn't have any detrimental effects.. well, you're a moron and if you don't get it by now, then me stating what 30000 other people have already stated isn't going to get through to you. Nuff said.
AFking requires the same input, that local intel gathering requires. The difference is that local intel is a guarantee, but any psychological effect from AFKing is not.

oh yea I need to add figures.... 60,000 people know this.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

FeralShadow
Tribal Liberation Force
Minmatar Republic
#13 - 2012-01-18 18:21:50 UTC
Yes, good afk cloakers get a safe spot. Will these ships be able to find people that are off grid? Who knows. It's really all conjecture at this point, and it just seems to me that the analogy they used "like finding a submarine" would be more of a "radar signature in a certain direction" thing. I could be completely wrong though and it could have a module that when detonated decloaks all ships within a 400km radius around it ;)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Othran
Route One
#14 - 2012-01-18 18:25:48 UTC  |  Edited by: Othran
Looks like the nullbears win then. They obviously need more reliable ISK fountains Roll

Risk vs reward. Uhuh and I have a bridge to sell you.

This one goes through then no need for tinfoil hats......
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#15 - 2012-01-18 18:25:50 UTC
My random crack pot guess is- a new type of fighter that can and will only engage cloaked ships in sov space that is not yours on the 1st and 15th on any month.

I wanted to paint my space ship red, but I couldn't find enough goats. 

TR4D3R4LT
Pator Tech School
Minmatar Republic
#16 - 2012-01-18 18:35:05 UTC
I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings, as people who actively pilot their cloakers can still zigzag around to create mess for the catcher to follow. However it would allow dedicated people to nuke afk cloakers after they spent time working, multiple hits to get supposed "afk route" that it's moving, either straight line/orbiting something and then using the current decloak mechanism to bring it out. It might take half-hour to hour to purge that afk cloaker but it would work. It wouldnt do jack nor **** for active cloakers harassing people as they could move in unpredictable patterns or warp between SS's.

However knowing CCP's track record they will implement this in a way that totally kills players actively playing their cloaky ship but fails to solve the afk cloaker problem. Aka limiting the range to spot something on the grid etc.

Give us ability to pinpoint where the cloaker was ~5 minutes ago and we'll work with that ourself. The non-afk cloaker with speed of 100m/s has been able to move 30 km total distance, putting him well out of the "land and auto-decloak" range. Multiple hits provide players points A-B-C and if they're unable to figure out where D etc is then tbh they deserve that afk cloaker.
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#17 - 2012-01-18 18:41:19 UTC
TR4D3R4LT wrote:
I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings, as people who actively pilot their cloakers can still zigzag around to create mess for the catcher to follow. However it would allow dedicated people to nuke afk cloakers after they spent time working, multiple hits to get supposed "afk route" that it's moving, either straight line/orbiting something and then using the current decloak mechanism to bring it out. It might take half-hour to hour to purge that afk cloaker but it would work. It wouldnt do jack nor **** for active cloakers harassing people as they could move in unpredictable patterns or warp between SS's.

However knowing CCP's track record they will implement this in a way that totally kills players actively playing their cloaky ship but fails to solve the afk cloaker problem. Aka limiting the range to spot something on the grid etc.

Give us ability to pinpoint where the cloaker was ~5 minutes ago and we'll work with that ourself. The non-afk cloaker with speed of 100m/s has been able to move 30 km total distance, putting him well out of the "land and auto-decloak" range. Multiple hits provide players points A-B-C and if they're unable to figure out where D etc is then tbh they deserve that afk cloaker.


We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).

Other than that, it sounds like an amazing idea!
Ursula LeGuinn
Perkone
Caldari State
#18 - 2012-01-18 18:44:29 UTC  |  Edited by: Ursula LeGuinn
TR4D3R4LT wrote:
I would more be for hunting ship that allows you to see position that the cloaker was in last x mins ago. That way it doesnt completely kill out current in-grid cloaky happenings....


I could get behind such a mechanic. I'm far from a nullsec space lord myself, and I love my CovOps, so my own agenda should be pretty obvious. Some method to weed out those who're just camping or sitting still in space seems fair enough, though. That being said, f that's all your proposed new mechanic would do, I don't think a dedicated ship type would be necessary. A new set of modules and a skill or two (or even existing skills) should suffice.

That being said, at the same time I'd like to see local and other intel-gathering methods examined.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Ursula LeGuinn
Perkone
Caldari State
#19 - 2012-01-18 18:50:19 UTC
tikktokk tokkzikk wrote:
We used more than 5 minutes going from warpin to a fitting spot for attack. They would know we were there and ruin our chances to attack AND survive (suicide bombing will still work).

Other than that, it sounds like an amazing idea!


Hmmm, good point... I wouldn't want to see stealth bombing gameplay ruined. Perhaps a module that ONLY detects cloakers if they've been cloaked and motionless for some time would be more appropriate. Say there's this "residual signature" that builds up around a cloaked ship that isn't moving, and the longer you sit, the easier and faster someone can detect you. If you move, this signature quickly dissipates.

'Course, people could set their speed to 5m/sec and slowly drift out of their safe spot while they're AFK to counter such a mechanic, so there'd have to be more to it than that.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Herold Oldtimer
State War Academy
Caldari State
#20 - 2012-01-18 18:52:42 UTC
It will be interresting to see what they come up with
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