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Missions & Complexes

 
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which map stat is best for exploration

Author
Mr Chili Palmer
State War Academy
Caldari State
#1 - 2012-01-18 13:52:09 UTC
which map stat would be best suited to assist in exploration?
in the statistics tab i am looking at

a. junmps in the last hour
b. number of pilots docked and active

or is there a better option to use?

thanks

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Melina Lin
Universal Frog
#2 - 2012-01-18 14:30:33 UTC
You want "Probes launched in the last hour", which isn't there, so you might as well not bother with the ingame map at all.

The dotlan maps are nice for planning out a route.
Uzii Jay
Special Reconnaissance Regiment Corp
#3 - 2012-01-18 14:34:33 UTC
Even number of people in local doesn't help. Some mission hubs or noob systems have yielded good sites. If you explore in an area for a while you begin to see patterns, certain systems appear not to yeild anything, whereas others seem to get missed by other explorers. However, random is random ;)
mxzf
Shovel Bros
#4 - 2012-01-18 16:30:06 UTC
Uzii Jay wrote:
Even number of people in local doesn't help. Some mission hubs or noob systems have yielded good sites. If you explore in an area for a while you begin to see patterns, certain systems appear not to yeild anything, whereas others seem to get missed by other explorers. However, random is random ;)


TBH, this. Personally, I use the "Pilots in space in the last 30 min", it's not a perfect metric, but it gives me atleast a bit of an idea about where there are no people at all in space. There's a whole lot of gut instinct, experience, and dumb luck to it.
Kilrayn
Caldari Provisions
#5 - 2012-01-18 22:42:16 UTC
I honestly don't give much regard to any sort of stats provided on the map. Given the amount of unknowns in exploration, I just set random waypoints in the region/regions I'm interested in scanning, usually 25-30 jumps, and get to it. If I don't get anything good, set another course and do it again. Smile

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Akyla Dey
Sebiestor Tribe
Minmatar Republic
#6 - 2012-01-19 00:01:25 UTC
In highsec, my experience is about the same as the others. I've found great stuff in systems loaded with people, and flat nothing out in the hinterlands with not a soul in sight. The more you work a particular area, the more you get a feel for who else is doing the exploration and where they go. It's really about experience and developing an intuition for a region.

In low and null, things are a bit different. Your number one priority is not getting popped, instead of finding sites. To that effect, map stats such as number of jumps/ship kills/pod kills/npc kills can be helpful to locate gate camps and areas of high activity (that you probably want to steer away from). Like highsec, it doesn't necessarily tell you anything about exploration, but it can keep you out of harms way.
Anya Ohaya
School of Applied Knowledge
Caldari State
#7 - 2012-01-19 01:44:07 UTC
If you're talking about low sec, docked and active is useless, they could easily be AFK. Ship kills and pod kills, pilots in space are better. Jumps doesn't tell you much, low sec does get a fair bit of through traffic.
St Mio
Imperial Academy
Amarr Empire
#8 - 2012-01-19 05:26:01 UTC
I used to look at Jumps in the last 1/24 hours. The problem with that I found is, all the other explorers are looking at this stat too :P So I'd end up on a string of systems with little traffic, the only problem was that little traffic was 99% explorers.

What does help though, is finding a high sec island (high sec space completely surrounded by low sec), sneaking a ship through there, and leaving it there to explore with in that area, and just moving back to and from highsec by shuttle when you're done.
Azro Zora
Viziam
Amarr Empire
#9 - 2012-01-19 11:17:48 UTC  |  Edited by: Azro Zora
looking at the map is basicly useless as one single explorer in an area is enough to clear out all the good sites.

so as long as you dont find a chain of systems which are completly empty, all data from the map isnt very much help.
i would recoment you just go out and start exploring - after some time you get a feeling for where its to busy and where you can find good sites regular.
King Rothgar
Deadly Solutions
#10 - 2012-01-19 11:46:03 UTC
Indeed, only way to know is to go out and look.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Cyniac
Federal Navy Academy
Gallente Federation
#11 - 2012-01-19 11:51:32 UTC
Yep - and what is good today is going to be not-so-good tomorrow.

I do like looking at the map (I'm partial to the NPCs killed and the jumps metrics, pilots in space doesn't correlate to anything) but use mostly a combination of data and just "knowing my backyard". Over time the knowing my area is much more important.

Also - critically important is timing. There are times when I know that the returns on exploration are going to be crummy and others when you have a much higher chance of getting good sites.
Dzajic
#12 - 2012-01-19 12:39:24 UTC
Problem with "highsec islands" is that also everyone got that idea. I had a lot of luck in one such pocket; and nothing but finding T3s spewing sister core probes in an another.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-01-19 18:37:48 UTC
Mr Chili Palmer wrote:
which map stat would be best suited to assist in exploration?


Let me get this straight.

You want a MAP of places that are HIDDEN, and RANDOMLY assigned in location ????? What?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mr Chili Palmer
State War Academy
Caldari State
#14 - 2012-01-19 23:38:55 UTC  |  Edited by: Mr Chili Palmer
Krixtal Icefluxor wrote:
Mr Chili Palmer wrote:
which map stat would be best suited to assist in exploration?


Let me get this straight.

You want a MAP of places that are HIDDEN, and RANDOMLY assigned in location ????? What?



Errrrrrr NO did you read the question?

i was asking which stat would be best used to find the population of a system/space

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Substantia Nigra
Polaris Rising
Goonswarm Federation
#15 - 2012-01-20 00:14:05 UTC
I use map and Dotlan stats quite a bit when i am exploring, moving non-covops ships or valuable loads thru unsafe places.

No single stat, in isolation, is an awful lot of help but checking a selection can be very useful. After a while, if you are passing thru same area you also get to know what goes on in the different systems.

For most of my purposes I want systems with few recent ship and pod kills, few jumps, and few Npc kills.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.