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Supers/Titans

Author
Antir
Republic Military School
Minmatar Republic
#21 - 2012-01-18 16:36:49 UTC
Delete all supercaps and refund the owners the minerals or isk and sp. Also a t2 fit moros can do ~10.5k dps with faction ammo (assuming it stays in antimatter range) and decent skills and siege timer is 5mins now. You can nearly reach 19k dps with all v skills, faction/named mods, 6% implants at which point you could probably buy a 2nd moros.
Kha'Vorn
Aliastra
Gallente Federation
#22 - 2012-01-18 16:37:50 UTC
Aiwha wrote:
I'm going to take that as a "I was BS'ing everybody". You may apologize and return from whence you came at your leisure.



Win.
Aiwha
School of Applied Knowledge
Caldari State
#23 - 2012-01-18 16:38:52 UTC  |  Edited by: Aiwha
Antir wrote:
Delete all supercaps and refund the owners the minerals or isk and sp. Also a t2 fit moros can do ~10.5k dps with faction ammo (assuming it stays in antimatter range) and decent skills and siege timer is 5mins now. You can nearly reach 19k dps with all v skills, faction/named mods, 6% implants at which point you could probably buy a 2nd moros.



Did not consider implants, but I still find it difficult to swallow.

(would that not also entail fitting like a complete ******?)

Anybody who says "that's what she said" is on my list.

Sanity is fun leaving the body.

leich
Nocturnal Romance
Cynosural Field Theory.
#24 - 2012-01-18 16:41:05 UTC
i take anything you say with a pitch of salt you still think dreads have a 10 min siege lol
Antir
Republic Military School
Minmatar Republic
#25 - 2012-01-18 16:41:33 UTC
Aiwha wrote:
Antir wrote:
Delete all supercaps and refund the owners the minerals or isk and sp. Also a t2 fit moros can do ~10.5k dps with faction ammo (assuming it stays in antimatter range) and decent skills and siege timer is 5mins now. You can nearly reach 19k dps with all v skills, faction/named mods, 6% implants at which point you could probably buy a 2nd moros.



Did not consider implants, but I still find it difficult to swallow.


Anybody who says "that's what she said" is on my list.


Yeah it's possible (just) but in no way practical.
Aiwha
School of Applied Knowledge
Caldari State
#26 - 2012-01-18 16:43:17 UTC  |  Edited by: Aiwha
leich wrote:
i take anything you say with a pitch of salt you still think dreads have a 10 min siege lol



You didn't know that until Antir posted it. I recall it being discussed, but I didn't know it was live. You have been told, begone.

Sanity is fun leaving the body.

Andski
Science and Trade Institute
Caldari State
#27 - 2012-01-18 16:43:33 UTC
Aqriue wrote:
wall of aspie bullshit


cost isn't a balancing factor, fyi

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jafit McJafitson
Viziam
Amarr Empire
#28 - 2012-01-18 16:52:24 UTC  |  Edited by: Jafit McJafitson
Aiwha wrote:

Did not consider implants


Make implants unplugable. May as well considering that's all we use JCs for now.

"But that'll crash the market for implants-" GOOD! Christ I'm sick of people having to stay docked and not going out to play and try to enjoy this damn game because they're scared of losing a head full of these stupid things, I just want to pod them just so they can be done with them and go have some fun. Fucks sake! And I'm tired of people who choose not to PvP having an advantage when it comes to skill training, along with their zero-risk empire money fountains.
Aiwha
School of Applied Knowledge
Caldari State
#29 - 2012-01-18 16:55:12 UTC
Jafit McJafitson wrote:
Aiwha wrote:

Did not consider implants


Make implants unplugable. May as well considering that's all we use JCs for now.

"But that'll crash the market for implants-" GOOD! Christ I'm sick of people having to stay docked and not going out to play and try to enjoy this damn game because they're scared of losing a head full of these stupid things, I just want to pod them just so they can be done with them and go have some fun. Fucks sake! And I'm tired of people who choose not to PvP and living in empire having an advantage when it comes to skill training, along with their zero-risk money fountains.



Hell no, if somebody's too cowardly to fly with their head full of implants they deserve to spin in station. We are null pilots, and we shall know no fear.

Sanity is fun leaving the body.

Shad0wsFury
Sorry We're In Your Space Eh
Seventh Sanctum.
#30 - 2012-01-18 17:24:39 UTC
Some super carriers are definitely more useful than others, although all are pretty good at structure grinding.

Aeons still have close to 50 million eHP going into a real fight, with an Erebus as FC and the right armor gang links active. In a battle, they function like giant Guardians that can do 8,000 dps (to capitals) in addition to repping.

Nyxes, while probably not as awesome as the aeon, can still function in the same way, but have a lot less tank and are restricted on the range of their cap transfers (if they use them), but you get an extra 2,000 dps.

Wyverns and Hels are going to suck a bit less once deadspace invulns become more common, but without an implant set with similar shield bonuses as slaves give for armor, they are going to remain relatively soft targets compared to other super carriers.

Now that super carriers can't use normal drones, they aren't as great at doing EVERYTHING as they used to be, but they still fill a crucial role in any supercapital fight by being very highly tanked logistics powerhouses that also do 8,000 dps to other capitals.

Titans other than the Leviathan are currently quite good at killing support, especially if the support they are killing are properly webbed/painted/scrammed. For the most part though, they do require support to operate effectively, and they also require super carrier support in any real super capital engagement. In some ways, the capabilities of titans in it's current state makes sense, and in others it doesn't. It makes perfect sense that a well-organized group of people fielding a mixed group of titans, super carriers and support ships can operate very, very efficiently. On the other hand, it doesn't make a lot of sense that there are few or no counters to a mixed unit of titans/supers/support, other than bringing MORE titans/supers/support.

I think there is a lot of potential in the idea kicked around in the CSM minutes about giving Electronic Assault Frigates a broader role by possibly letting them effect super capitals somehow. By doing this, CCP would provide not only a working counter to supercapital blobs, but also a fairly easy to train option for younger players wanting to get into PvP to do something very, very useful in fleets while building up skill points. It's very important that CCP be very cautious if they decide to expand the role of EAFs in this way, but the current design philosophy of iteration seems to be a good fit for any such potential changes. Regular-variety Ewar probably wouldn't work either, we'd likely need new mods (possibly high slot EAF only mods) which would be directly aimed at titans and supers, with things like tracking disruption or maybe drone bandwidth reduction for supers (1 less fighter/bomber for every EAF using that module on the super).
Petrus Blackshell
Rifterlings
#31 - 2012-01-18 17:29:26 UTC
Aiwha wrote:
Anybody who says "that's what she said" is on my list.

That's what she said.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

ElQuirko
University of Caille
Gallente Federation
#32 - 2012-01-18 17:34:33 UTC
Frankly, Aiwha won this thread, and gained a like on nearly every post. He amused me that much.

His points are also incredibly valid.

Dodixie > Hek

Ganagati
Perkone
Caldari State
#33 - 2012-01-31 18:46:35 UTC  |  Edited by: Ganagati
EHP: 2,015,921
Tank: 13,775dps
DPS: 16,108dps with dps implant. (15,141 without)
Alpha: 64,492


[Moros, Moros: 16k dps with G2.5-Delta implant]
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Heat Dissipation Field II
Capital Neutron Saturation Injector I

Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Siege Module II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

.

FeralShadow
Tribal Liberation Force
Minmatar Republic
#34 - 2012-01-31 19:02:19 UTC
now that moros is just silly.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Stonecrusher Mortlock
The Scope
Gallente Federation
#35 - 2012-01-31 19:08:33 UTC
Jafit McJafitson wrote:
1. Gradually nerf supers to the point of complete uselessness.

2. Alter CSAAs to function as titan reprocessors.

3. Remove Supers from the game and gradually refund everyone's skillpoints to correct for the horrendous mistake that was made in introducing them in the first place because CCP assumed that they would be rare

Worried about the market having 1000 titans worth of minerals dumped on it? It may be painful, but maybe not so painful if CCP ban all mining bots around the same time, and changed the drone regions so that the rats dropped bounties! WHAT A MASTERSTROKE!

Game = Fixed.




that image makes me sick, and that's just 1 of nulls groups.
Avid Bumhumper
Beekeepers Anonymous
#36 - 2012-01-31 19:09:07 UTC  |  Edited by: Avid Bumhumper
Andski wrote:
leich wrote:
It's bad enough that a single HIC has the ability to solo a super let alone have a falcon able to do the same job.


Oh boy.

Show me where a single HIC has soloed a supercarrier. Hint: it doesn't happen.

If you fly around in a faction battleship, a single Rifter can keep you tackled if he manages to keep transversal on you while his friends burn across space to murder you. That's how EVE is - even a Rifter can be dangerous. Supercapitals should not be an exception to that rule.



Should they be completely defenseless against them? Even most battleships have some way of dealing with a pesky little rifter, why shouldn't an expensive, and expensive to train super?

My Tinfoil hat has been sugically implanted, so no,it is not for sale.....

ILikeMarkets
Royal Amarr Institute
Amarr Empire
#37 - 2012-01-31 19:36:25 UTC
Jafit McJafitson wrote:
1. Gradually nerf supers to the point of complete uselessness.

2. Alter CSAAs to function as titan reprocessors.

3. Remove Supers from the game and gradually refund everyone's skillpoints to correct for the horrendous mistake that was made in introducing them in the first place because CCP assumed that they would be rare

Worried about the market having 1000 titans worth of minerals dumped on it? It may be painful, but maybe not so painful if CCP ban all mining bots around the same time, and changed the drone regions so that the rats dropped bounties! WHAT A MASTERSTROKE!

Game = Fixed.


+1

Proof that capital ships are rare in EVE: http://imgur.com/gallery/jJJE1

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#38 - 2012-01-31 19:39:03 UTC
Aye.

Add t2 Capital EWAR good for super pointing/nerfing.

Boost current Sub Cap EWAR to be awesome vs sub caps and caps.

Prevent the midgets from touching the giants and vice versa, boost caps for epic sub cap pew pew and super cap suicide.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#39 - 2012-01-31 19:43:23 UTC
Super-Cap Fix.

1. Make Super Carriers into Tier 2 (not Tech 2, but Tier 2) Carriers.

2. Make Titans into Tier 2 (not Tech 2) Dreadnaughts.

Just like it sounds, a Super Carrier would eb nothign more than a slightly better Carrier. A Titan, a slightly better Dreadnaught.

Adjust costs and min req's to balance.

Done.

As it probably should have been doen in the first place.

Kestrix
The Whispering
#40 - 2012-01-31 20:06:00 UTC
McRoll wrote:
The only way to keep things in line and prevent extensive usage of ships is to make them less and less desirable the more powerful they become. Be it vulnerability to subcaps, lack of practical application or whatever. People will get them anyway as cost doesn't matter anymore in today's Eve. Just a while ago averybody and their mother used them and hotdropped Drakes, was that better than what we have now?


Resoruce scarcity... Isk and skill points are no longer an issue with such vessels. But if the alliances cannot accumulate sufficent materials to produce many Titans or Motherships then the loss of these vessels will be a blow as they cannot be quickly/easly replaced.
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