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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Evenus Battuta
#121 - 2012-03-03 03:22:05 UTC
Problem 1, Claustrophobia

Since it adds no additional load to the server, please first make every CQ larger.

Many many people liked the idea of having a french window through that we can see stars and ships. I heard you couldn't make that because of tecnical reason. Still I would like to propose a potential solution. Windows really make a difference.

Problem 2, Avatar movement control

The way of controlling avatar movemont in EVE is different from the common way used in many other games.

In other games, 'A'and'D' rotates your avatar left and right while automatically turning the camera, and 'S' walks your avatar backward. In EVE, the effect of these keys all depends on the current direction of camera, when you press the 'A''S''D', you move your avatar to the direction you cannot see(not in view). This means you have to care about the camera direction all the time and only the 'W' key is actually useable.

I know that we can control the avatars totally with the mouse, but the mouse and the the right hand are almost the only parts needed for playing EVE. When the right hand and the mouse are occupied by movement control, nothing else can be done and the keyboard and the left hand is totally idle. If you use the traditional way of movement control, only the left hand is needed,less attention is paid, and we are free to do all the other interactions with the clicking right one.

Believe me that the common way is 'common' for a reason. The low efficiency of avatar control in EVE is a very very big problem, it haven't become obvious only because we still don't really have anything to do in the CQ. Now you are up to fix the "have nothing to do" issue, you will sure meet this submerged reef.

Besides that, new players won't feel very good about having to learn a new way of movement control.

Solution: Please add the option of using the traditional way of avatar control, ASAP. It will be a very easy work.

Daedalus II
Aliastra
Gallente Federation
#122 - 2012-03-03 09:56:15 UTC  |  Edited by: Daedalus II
Another thing I have thought about;

When CQ was implemented it was thought that everyone would always use it (they had to, there was no alternative), and so all functionality had to be available in CQ at a moments notice.

In my opinion this is no longer the case now that we have the hangar view as well. Take the side menu for example (Neocom). Do we really want all that functionality available in CQ? Wouldn't it be better to have it available through the CQ screens in some fashion, so you actually had to walk to the screens to interact with those things? And undocking should always be done by the pod.

It can be argued that you want to be able to get to your ship with a moments notice, but come on, if you're just holding, expecting to enter space at any second, you have no reason to enter CQ in the first place. With a FIS analogy, it's like you expect a call to jump through a gate at any second, but instead of waiting at the gate you wait at a gate two systems away, and then complain that it takes time to do the two extra jumps when it's your own fault for not planning ahead.

And another thing; In my opinion this is how you should enter and exit CQ:
Space -> Hangar -> CQ
CQ -> Hangar -> Space

There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.

Using a room analogy; hangar is a room between the room space and the room CQ, there are doors to both space and CQ, but space and CQ do NOT share a common wall, and do NOT have a door between them, if you want to enter CQ from space, you must go through the hangar room first.
Andy Landen
Deep Core Mining Inc.
Caldari State
#123 - 2012-03-03 17:00:07 UTC  |  Edited by: Andy Landen
CCP wants Captain's Quarter liked by the players, it seems. I hate them for several reasons, so I'll add my two cents in hopes that they become more to my liking.

CCP wrote:
Bugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities?

Visuals & Artwork:
Visual appealing?

Not really. Currently, they feel quite cold, impersonal, and detached from me. Allow me to make the quarters my own. to personalize every element.

CCP wrote:
Any artwork missing?

For sure. Pictures on the walls. Let me choose. Flooring. Bedding. Bar. Let me choose what I want, how it looks, and where it goes and its orientation.

CCP wrote:
What about the lighting?

Let me control the amount and colors of the lightning. different areas, I may want different levels or styles of lighting. Let me choose.

CCP wrote:
Enhancement: How could CCP make the screens better, what could be added to them? Any options needed?

Allow me to change the channel on each of those displays to show what I want to see. Let me tune into a station camera to see outside the station or tune into a gate camera. Let me see my mail on a display of MY choosing and change it as desired.

CCP wrote:
Additions: What additional features can you imagine for the quarters? What would make sense and what not? General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now?

Events on station affect space gameplay. Station gives players advantage against invaders with guns controlled from within against enemy ships outside.
Dust gameplay in stations for station take-overs from within. Marine game items become commandable troops in station. Eve ships are required to transport Dust players, Eve players, and troops to stations. Hostile forces must dock with troops after shields and armor drop for station capture. Structure becomes invulnerable.
Fly ship inside station to chose alternate station undock points for exit.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Bugsy VanHalen
Society of lost Souls
#124 - 2012-03-08 22:34:48 UTC
Sorry if this has been mentioned before, I may have missed it.
But with the walking in stations and all the work put into graphics and new character creators it really seems a shame to not be able to interact with other avatars.

I know this is coming, and the logistics of allowing hundreds or possibly thousands in the case of Jita to access the same public area is no easy feat.

But in the short term I thought it would be cool if you could click on someones name on the station guest list and go to their captains quarters to visit them. you could have small meetings maybe limit it to 3-4 different visitors at one time without needing to support everyone in the station in a single environment.

This would open up huge RP with director meetings and in game relationships. Possibly even add a conference room your corp could rent for meetings that could support 10-20 members at one time.

It would be a great step towards the interaction that was expected with incursions.
Flamespar
WarRavens
#125 - 2012-03-09 00:03:53 UTC
Update the planetary interaction screen.

Perhaps instead of the static image, you could have a small picture of each planet, their name and the number of active extractors (ie. Dour IV - Lava - 3/4 extractors active - 2/5 processors active).

Planets that are being attacked by Dust mercs should flash red.

This could be updated live. Or there could be a 'refresh' button that retrieves their current status.

This would be great as it would allow you to see at a glance the status of your planets without having to load each one up individually.
DeMichael Crimson
Republic University
Minmatar Republic
#126 - 2012-03-09 11:10:22 UTC
Tamara Longrifle wrote:
i made a new topic since i din't know if this is what i had to proposed was worth mentioning here

https://forums.eveonline.com/default.aspx?g=posts&t=75931&find=unread

look it up and tell me if it worth to be in this topic??

Looks as good as all the other ideas being submitted. Since you provided a link in this thread to it, I don't think you need to repost it here.
Florio
Miniature Giant Space Hamsters
#127 - 2012-03-10 10:29:56 UTC  |  Edited by: Florio
People like to show off, even to themselves. Enable this by having some sort of display in a CQ for certificates, ships you're able to fly, etc (as per eveboard). A mix of showing off and utility can be achieved with a blueprint area, where you or visitors to your CQ can view the BPOs you own along with gaps for the BPOs you do not own, with clear indications of ME & PE for easy reference (this would appeal to the many "collectors" out there). Of course this could have a "private" setting. As this just uses existing information I can't see how this would pose too much difficulty.

Also, you need to find some excuse to allow players the option to install a virtual pole-dancer to gyrate endlessly on the CQ table. Obviously. You know, just trying to help you guys get new players.... :)
Fahzja
Envirocore
#128 - 2012-03-10 14:21:51 UTC
Regd the questions from OP's initial post, no glaring problems on my end. Runs smooth, tho a bit bland in appearance.

But......I don't see it as something I'll ever use, while I was actually looking forward to it being fun for me.

I've never played a game where I was able to really develop any kind of personal housing, but it's something I've always wanted to have. I've *seen* some in Ultima Online, and that brief exposure set the standard in my mind. But at current pace I don't see EVE ever boasting a comparable level of customization, or really any kind of customization at all. To sympathize w/ other posters in this thread, making our CQ's "mine."

Understandably, it's harder to do w/ current art assets. By way of comparison, UO had/has far, far less complicated art. But CQ serves no purpose. Everyone has one, and there is no reason to be proud of it.

So, OP asks the question: "What role could they play in a full fletched WiS environment and what role could they play now?" My answer: bragging rights. That is a very legitimate role, as I see it, anyway.
Aquila Draco
#129 - 2012-03-11 12:47:28 UTC
Can you please add a sliding door with a big transparent glass at the entrance in our CQ from the balcony???
It would be visually nice (something that is moving (opening and closing) in CQ) and it would make much sense.

Whose idea have been that place where person sleeps and lives is allways connected to ship hangar???
That's like your living room is in your garage.
Maratey Moonrise
Angry Squirrels With An Attitude
#130 - 2012-03-16 12:51:42 UTC
i was wondering if you couldn't make a feature in the game that makes it possible to modify how the character looks like... not hair and makeup but shape of the face and nose and so, like when you the first time you make it so you can change it... that i kinda miss in the game.. hope you will look in to that thing..
Inovy Dacella
Empire Assault Corp
Dead Terrorists
#131 - 2012-03-16 19:11:46 UTC  |  Edited by: Inovy Dacella
I'm sure almost everyone would be happy if we remove the bounty announcements off the screens in CQ and around the gates. Most are self issued bounties by players that just want to see themselves on screen or advertise online poker. It just reminds us how the system is broken. Which is boring. Ugh
Dr Ted Kaper
Arondight
#132 - 2012-03-17 13:23:09 UTC
Hopefully in a far future the Captains Quarters can become more than the Captains Quarters but also a small portion of the station: where you can see your ship being manufactured and there is actually rooms for the construction. But that is a distant future because lag will make this feature undesirable to those with slower computers. So until then, I have a suggestion that the bed in the CQ can be a log off icon instead of simply aesthetics. Perhaps items in the misc. part of the EVE market can actually be placed in the room and artwork and other aesthetics can then be cycled into the market. Other than that I find the CQ fit every purpose with the current setup of the game.
Jack Carrigan
Order of the Shadow
#133 - 2012-03-19 17:11:55 UTC
Here's my two ISK worth of suggestions:

- Corp/Alliance events should show on the Corp "vidscreen" in a rotation of the Corp and Alliance insignias.

- Players should have a display case for their earned medals somewhere on the wall (or on a shelf) if they so choose.

- The bed should be interactable (laying down on it as a means to quit the game).

- You should be able to adjust the lighting (low light for those drunken nights of EVE play).

- A visual representation of the chat window (floating comm screen) should be implemented.

- A visual display of certain assets should show up in the hangar.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

GeoffWICE
The Scope
Gallente Federation
#134 - 2012-03-20 03:45:59 UTC
Daedalus II wrote:
And another thing; In my opinion this is how you should enter and exit CQ:
Space -> Hangar -> CQ
CQ -> Hangar -> Space

There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.

I disagree
while in CQ hitting the undock is the same as hitting the jump button that warps you to the gate then automaticly jumps once in range.

As it happens now it puts you back in you ships and undocks you.
Perhaps an animation of this hapening?
Flamespar
WarRavens
#135 - 2012-03-20 04:02:39 UTC
Another small change to the CQ, is that rather than having to click on the 'enter ship hanger'. There should be a button that zooms the camera away from your avatar, and focusses it on the ship.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#136 - 2012-03-20 12:15:35 UTC
Here's a thought on a direction with gameplay that means something. There needs to be some activity that players feel they can boast about. This is where I think pets, slaves, androids or NPC crew somewhere in or around your CQ would begin to fill that role.

Now as it stands most EVE players

a) don't use CQ or ever want to
b) have NO interest in NPC companion systems (something other MMO's provide in droves)

So this idea isn't for anyone playing EVE now. But to begin luring a new kind of player. One that values WiS over FiS, and desires connectivity with their (boy)friend playing DUST or EVE while playing a game that is simple and provides faster easier rewards. I'm not really for this kind of gameplay in WiS, but it would bring a LOT of new players to EVE. AND if you could play this (without being able to fly) for FREE then these players may actually use NEX. Something the current EVE player has little to no interest in.

Give the companion/pet system a feeling of depth like the kind found in the farmvilles of the internet. Attracting this kind of player would allow CCP to grow much bigger and focus a much much larger effort the the subscribing EVE players. Let these "gamers" populate our cities and buy our stuff by purchasing isk through a smaller PLEX system.

The kind of deep game play that players want to see in WiS now should be incorporated in a way that only subscribers can access too. I actually don't much like my own idea right now, but I think it has potential to help EVE and CCP grow and help the subscribers get better content much faster with dev teams that can be covered with the extra income the micro-transactions could bring.
I also see pet "things" all over the internet and on devices and think there must be a big market for just this. Done in the right way it could be benefical to EVE.

TL:DR Allow free to play players who are not pod pilots to populate and use WiS areas with micro-transaction payment to buy player items.
Craefter
Deep Core Mining Inc.
Caldari State
#137 - 2012-03-21 00:14:44 UTC
I would move the WiS to a separate game like DUST 513. Ask Sony if they can set up a separate instance within "Home" just for EvE. There the WiS fans can, well, walk around, chat, make compliments, build virtual relationships, have virtual s..... well, you get the idea.

Like a previous poster already said that my hangar is my home. I feel the same way. Also, for me EvE is different because it DIDN'T HAVE AN AVATAR and that was cool!!! My ship is my avatar and my clone is just a bunch of biomass, tucked way in a pod, ready to be blown up in battle.

Walking around in stations is something for a different game. I dislike it even so much that I am thinking of ways to get rid of my complimentary 5500 AUR because it is a stain on my screen reminding me that CCP is adding features for the Facebook generation.

And now get off my lawn!!

-Crae
IIIBENTUSIII
Everyshore Exodus
#138 - 2012-03-23 18:46:34 UTC
Hi,

My Idea is: a Button to cancel the loading of captain's quarters.
When I accidentaly click the CQ button, I don't want to have to wait (sometimes several minutes), on something I don't need.

Even tough I like captain's quarters, it doesn't really ad a lot of function to the game at the moment, and the original GUI is just displaying a lot more information in a smaller space. Though I am looking forward to walking in stations.

Regards Bentus
Zulran Hans
Deep Core Mining Inc.
Caldari State
#139 - 2012-03-24 23:17:56 UTC
1. Personalization

I like all the suggestions about making CQ more personalized.
In games like EVE, anything to add to the immersion is always a big plus.

Let players choose one CQ in one of the stations to be "home quarters", where they spend isk to buy items and decorate their room;
have the screenshots of their latest battle hanged on the wall, place to change clothes, a window to see the outside of the station.

If that sounds a little like "Sims 3", maybe that's the point.
I've read how girls don't like EVE because there's "nothing to do". This could be one of the ways to attract female audience. Give them room to create and be creative, while we guys go outside to destroy and be destructive ;)


2. Interaction

And this idea can be enhanced by having capsuleers visit each other in their quarters.
They can express their unique personalities through what they display in their quarters, all these while sitting on the sofa discussing corporation's business plans.

And speaking of corporate discussion, Alliance's HQ should have a meeting room.
There's nothing like sitting at the big table with other CEOs in a dramatic ambiance to discuss your next grand invasion plan.

For the rest of the average pilots, give us a pub to hang out (or temples for religious Amarrians!) while we wait for the combat orders ;)

Gevlin
Pator Tech School
Minmatar Republic
#140 - 2012-03-26 02:24:01 UTC
on the book shelf a link that will open the free version of the isk guide. for newbs to read and print out.

that book is an awsome player created content
People like my self... once I get lost look for gems like the isk guide and just read it in one go!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships