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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
oldbutfeelingyoung
Perkone
Caldari State
#541 - 2013-01-30 18:00:48 UTC
Ghazu wrote:
I can't belief people are still buttehurt.



i can,t belief ,you are still reading WIS threads .

R.S.I2014

Ghazu
#542 - 2013-01-30 18:02:35 UTC
oldbutfeelingyoung wrote:
Ghazu wrote:
I can't belief people are still buttehurt.



i can,t belief ,you are still reading WIS threads .

IMBATMAN

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#543 - 2013-01-30 20:48:17 UTC
Ghazu wrote:
oldbutfeelingyoung wrote:
Ghazu wrote:
I can't belief people are still buttehurt.



i can,t belief ,you are still reading WIS threads .

IMBATMAN

I AM SPARTICUS!
Bugsy VanHalen
Society of lost Souls
#544 - 2013-02-01 17:46:39 UTC
oldbutfeelingyoung wrote:
Bugsy VanHalen wrote:


The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.


The game engine is in place , Artwork already made ,but never used .
For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking?

Not to mention ,the so called work Team Absent did , there is nothing they can show.

Team Avatar is a CCP joke ,we felled for.

Do you have any idea what kind of load a virtual environment with over 2000 avatars( what you would have in Jita) would do to the servers?

The lag would be so bad the game would become unplayable. Just having the inventory data of that many in one station required Jita to have its own super node, What would happen to that node if the interactions of 2000 avatars was added to that load? other stations would have several clusters on the same node which could be a 100 stations or more. Communicating every movement of every other avatar to every docked client on the node would be an insane server load.

Look what happens when you get a few hundred or thousand player ships in the same system for a battle. You would get that lag in every system, all the time, as each node would have thousands of docked avatars to process interactions between.

This is why I suggest starting smaller. Visit others CQ, have corp/alliance meetings in instanced board rooms, Maybe add some bars, casino's where a limited number of random avatars could interact. Once these instances were full you would not get in until someone leaves, like waiting out side a club to get in.

Once all the bugs are worked out, then they could start adding promenades and other common area's linking them all together.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#545 - 2013-02-02 02:27:51 UTC
Bugsy VanHalen wrote:
oldbutfeelingyoung wrote:
Bugsy VanHalen wrote:


The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.


The game engine is in place , Artwork already made ,but never used .
For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking?

Not to mention ,the so called work Team Absent did , there is nothing they can show.

Team Avatar is a CCP joke ,we felled for.

Do you have any idea what kind of load a virtual environment with over 2000 avatars( what you would have in Jita) would do to the servers?

The lag would be so bad the game would become unplayable. Just having the inventory data of that many in one station required Jita to have its own super node, What would happen to that node if the interactions of 2000 avatars was added to that load? other stations would have several clusters on the same node which could be a 100 stations or more. Communicating every movement of every other avatar to every docked client on the node would be an insane server load.

Look what happens when you get a few hundred or thousand player ships in the same system for a battle. You would get that lag in every system, all the time, as each node would have thousands of docked avatars to process interactions between.

This is why I suggest starting smaller. Visit others CQ, have corp/alliance meetings in instanced board rooms, Maybe add some bars, casino's where a limited number of random avatars could interact. Once these instances were full you would not get in until someone leaves, like waiting out side a club to get in.

Once all the bugs are worked out, then they could start adding promenades and other common area's linking them all together.


I agree completely. And in the nature of.small improvements before big needed improvements can be made, adding a maximum of 5 players (or whatever) would tie a huge portion of roleplayers. Also a better environment for PvE corps to camp out whole they wait for a wardec to end.

Larger more elaborate places can be added later.
Flamespar
WarRavens
#546 - 2013-02-02 03:52:00 UTC
Bugsy VanHalen wrote:
oldbutfeelingyoung wrote:
Bugsy VanHalen wrote:


The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.


The game engine is in place , Artwork already made ,but never used .
For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking?

Not to mention ,the so called work Team Absent did , there is nothing they can show.

Team Avatar is a CCP joke ,we felled for.

Do you have any idea what kind of load a virtual environment with over 2000 avatars( what you would have in Jita) would do to the servers?

The lag would be so bad the game would become unplayable. Just having the inventory data of that many in one station required Jita to have its own super node, What would happen to that node if the interactions of 2000 avatars was added to that load? other stations would have several clusters on the same node which could be a 100 stations or more. Communicating every movement of every other avatar to every docked client on the node would be an insane server load.

Look what happens when you get a few hundred or thousand player ships in the same system for a battle. You would get that lag in every system, all the time, as each node would have thousands of docked avatars to process interactions between.

This is why I suggest starting smaller. Visit others CQ, have corp/alliance meetings in instanced board rooms, Maybe add some bars, casino's where a limited number of random avatars could interact. Once these instances were full you would not get in until someone leaves, like waiting out side a club to get in.

Once all the bugs are worked out, then they could start adding promenades and other common area's linking them all together.


I remember reading long ago that the avatar environments would probably be located on their own nodes.
Vaju Enki
Secular Wisdom
#547 - 2013-02-02 12:21:16 UTC  |  Edited by: Vaju Enki
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

The Tears Must Flow

Lost True
Perkone
Caldari State
#548 - 2013-02-02 13:03:12 UTC  |  Edited by: Lost True
Vaju Enki wrote:
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

Well, this could be a great idea.

WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...

How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.

This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...

Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

oldbutfeelingyoung
Perkone
Caldari State
#549 - 2013-02-03 12:40:01 UTC
Lost True wrote:
Vaju Enki wrote:
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

Well, this could be a great idea.

WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...

How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.

This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...

Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...



So WIS can,t be DUST or EvE ,but something else.
Maybe you could give us an idea ,on how this WIS idea should look like.
And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust

R.S.I2014

Ghazu
#550 - 2013-02-03 14:56:34 UTC
oldbutfeelingyoung wrote:
Lost True wrote:
Vaju Enki wrote:
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

Well, this could be a great idea.

WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...

How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.

This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...

Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...



So WIS can,t be DUST or EvE ,but something else.
Maybe you could give us an idea ,on how this WIS idea should look like.
And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust

a bunch of dudes emoting each other?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Bugsy VanHalen
Society of lost Souls
#551 - 2013-02-03 19:50:24 UTC
Ghazu wrote:
oldbutfeelingyoung wrote:
Lost True wrote:
Vaju Enki wrote:
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

Well, this could be a great idea.

WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...

How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.

This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...

Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...



So WIS can,t be DUST or EvE ,but something else.
Maybe you could give us an idea ,on how this WIS idea should look like.
And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust

a bunch of dudes emoting each other?

Well games like the SIMS are very popular and are a strictly social avatar interaction.
Lost True
Perkone
Caldari State
#552 - 2013-02-04 05:36:58 UTC
oldbutfeelingyoung wrote:
Lost True wrote:
Vaju Enki wrote:
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

Well, this could be a great idea.

WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...

How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.

This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...

Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...



So WIS can,t be DUST or EvE ,but something else.
Maybe you could give us an idea ,on how this WIS idea should look like.
And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust

As much as i'd like to have FiS and WiS, and even Dust in one game, WiS as a separate game could be a solution, because it's easier to develop this way.

Because WiS was suspended not because of some whiners, in which case it's was resumed now, when more and more people wants WiS in some way. Which is a good thing anyway.

They're started the project that they can't handle. When they're released this "alpha version" in incarna, of course people waned more. They could do more so people stop whining, but it's was clear for them that it's too big, it's can be done as planned with current resourses - the whole WiS world. But it's was a bit too late to just scrap it up. Buf fortunately, soon enough the whining threads arised, a lot of whine... A great oppertunity - don't want WiS? Bhahaha, we're happy not to do this impossible thing. Of course we're rather focus on UI and polishing the existing content, thenks! Lol

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#553 - 2013-02-04 05:43:28 UTC
Bugsy VanHalen wrote:
Ghazu wrote:
oldbutfeelingyoung wrote:
Lost True wrote:
Vaju Enki wrote:
EvE Online would be in much better place with all the man hours that were spent on WiS project.

Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.

Thank you.

Well, this could be a great idea.

WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...

How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.

This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...

Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...



So WIS can,t be DUST or EvE ,but something else.
Maybe you could give us an idea ,on how this WIS idea should look like.
And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust

a bunch of dudes emoting each other?

Well games like the SIMS are very popular and are a strictly social avatar interaction.

And the games like sims have a big player auditory.
Imagine the sims with some combat: a tank in your garage and a harrier on the roof...

Well, i'd like it :) But not as an "RTS" sort of game, but as RPG, with one character ;)

But anyway, i don't understand the people who hate WiS because this could be the sims in eve - it's wouldn't anyway. What do you think it's takes EA to make another sims (sims 4?). It's a HUGE project that never will be in EVE even if they're scrap everything including dust and fucus on it.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Ghazu
#554 - 2013-02-04 08:35:52 UTC
what is a RPG with one character ;), please use your words.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#555 - 2013-02-04 09:37:30 UTC
WiS would be another element to a huge sandbox. Putting it in another client or platform would just not suit the criteria of the principle.

WiS should allow a capsuleer to get out of his pod and relax. It should allow for new and interesting gameplay, (that while being fun should not be mandatory or give direct benefits to FiS activities.)

It should not be 'Sims in space'. What it should be is a way for those of us who want to immerse ourselves in the deep and rich lore of the game to explore it further.
I want to see various types of social activities become available in WiS.
The three main things I want to see are:
Player owned casino's - there are various betting sites that are available like EOH, blink and EvE-bet, so give them the ability to purchase rights to own their own chain of in game casino's!

Black Markets - if it is illegal in an area of space, take it off the general market which can only be accessed through WiS. You have to go and see the fence in person.

And last, but by no means least...
Sports - particularly violent sports or even illegal blood sports. It's one thing to bet on the outcome of a few dust mercs taking part in a small scale fight. It's another to put your isk on a Gladiatorial battle.between capsuleers who have created specialised clones for the job. Especially if you can watch it live.
I also would love to see some sort of sport inspired by American Football, Jugger (google the film 'Blood of Heroes') and Rollerball.
Yes, it has nothing to do with FiS, but how cool would it be to be able to purchase clothing for your preferred team, then spot the star player out in a ship. Maybe you want his corpse for your ice box too...
oldbutfeelingyoung
Perkone
Caldari State
#556 - 2013-02-04 15:56:56 UTC
Hakan MacTrew wrote:
WiS would be another element to a huge sandbox. Putting it in another client or platform would just not suit the criteria of the principle.

WiS should allow a capsuleer to get out of his pod and relax. It should allow for new and interesting gameplay, (that while being fun should not be mandatory or give direct benefits to FiS activities.)

It should not be 'Sims in space'. What it should be is a way for those of us who want to immerse ourselves in the deep and rich lore of the game to explore it further.
I want to see various types of social activities become available in WiS.
The three main things I want to see are:
Player owned casino's - there are various betting sites that are available like EOH, blink and EvE-bet, so give them the ability to purchase rights to own their own chain of in game casino's!

Black Markets - if it is illegal in an area of space, take it off the general market which can only be accessed through WiS. You have to go and see the fence in person.

And last, but by no means least...
Sports - particularly violent sports or even illegal blood sports. It's one thing to bet on the outcome of a few dust mercs taking part in a small scale fight. It's another to put your isk on a Gladiatorial battle.between capsuleers who have created specialised clones for the job. Especially if you can watch it live.
I also would love to see some sort of sport inspired by American Football, Jugger (google the film 'Blood of Heroes') and Rollerball.
Yes, it has nothing to do with FiS, but how cool would it be to be able to purchase clothing for your preferred team, then spot the star player out in a ship. Maybe you want his corpse for your ice box too...


a lot of good ideas are put on these forums.
WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him

R.S.I2014

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#557 - 2013-02-04 16:18:53 UTC
oldbutfeelingyoung wrote:
a lot of good ideas are put on these forums.
WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him

Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them.
oldbutfeelingyoung
Perkone
Caldari State
#558 - 2013-02-05 17:39:56 UTC
Hakan MacTrew wrote:
oldbutfeelingyoung wrote:
a lot of good ideas are put on these forums.
WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him

Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them.


I am not wanting a only emote game either ,but some people think WIS lovers only want that.
there has to be a reason to get out the pod and walk through that now welded shut door

R.S.I2014

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#559 - 2013-02-05 19:06:58 UTC  |  Edited by: Hakan MacTrew
oldbutfeelingyoung wrote:
Hakan MacTrew wrote:
oldbutfeelingyoung wrote:
a lot of good ideas are put on these forums.
WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him

Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them.


I am not wanting a only emote game either ,but some people think WIS lovers only want that.
there has to be a reason to get out the pod and walk through that now welded shut door

Best reason I can think of is "Who the hell would want to live in green goop, in semi-stasis, being fed mineral snot for the rest of their lives?"
oldbutfeelingyoung
Perkone
Caldari State
#560 - 2013-02-08 03:32:56 UTC
Hakan MacTrew wrote:
oldbutfeelingyoung wrote:
Hakan MacTrew wrote:
oldbutfeelingyoung wrote:
a lot of good ideas are put on these forums.
WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him

Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them.


I am not wanting a only emote game either ,but some people think WIS lovers only want that.
there has to be a reason to get out the pod and walk through that now welded shut door

Best reason I can think of is "Who the hell would want to live in green goop, in semi-stasis, being fed mineral snot for the rest of their lives?"



the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed

R.S.I2014