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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
epsilonion
CLOVEN SKY
#221 - 2012-05-23 15:14:57 UTC
Quick simple solution ....

Scrap it...

and focus on more content like expanding careers I mean all carears not just caring for pvpers..

[u]Boom you went BOOM!![/u]

Eli Green
The Arrow Project
#222 - 2012-05-26 18:30:20 UTC
epsilonion wrote:
Quick simple solution ....

Scrap it...

and focus on more content like expanding careers I mean all carears not just caring for pvpers..


CCP has a team strictly dedicated to all things CQ, such that other areas can be focused on.

wumbo

amarian arch
Viziam
Amarr Empire
#223 - 2012-05-27 06:16:01 UTC  |  Edited by: amarian arch
Prepare for art tard dump of ideas and design suggestions.

First and foremost id like to say how impressed I am by the art design and overall atmosphere these quarters have. Give your art devs a bagel or something because they sure as hell deserve it.

I have a love for film and using graphic mediums to tell stories and I think these captains quarters or ambulation in general have an incredible chance to become something really amazing. Please be gentle and bare with me on my rant about design suggestions and conceptual ideas.


Industry and Manufacturing Room/ Observation Deck

First the beauty of manufacturing and industry and the emotional reaction you receive from it. When I think of industry I think of the character Henry Rearden from Ayn Rand's Atlas Shrugged. For those of you who haven't read it here's the basic low down.

Expensive well dressed man enters room with view of manufacturing/smelting line.
He stares at everything hes built and worked to achieve with a cold emotionless chiseled face.
He listens to the roar of the machinery and the distant shouting of orders by personal.
Que emotional flashback to early humble beginnings .
Finally back to reality and end on note of fulfillment with a hint longing for what could be.

This is what manufacturing should be and not just some dialogues with spreadsheets and drop down tabs.
Smelting Plant
Automated Car Manufactuing Line

Holograms of Planetary Interaction and Our Races Home world

I'm surprised this hasn't been implemented yet even with a miniature table version of your home world or a globe like emitter. For planetary interaction id imagine something with a dedicated room that has domed or very high ceilings and a massive intricate holographic readout buzzing with telemetry. Entirely not necessary but little details can add quite a lot.

Holographic Globe Deus Ex: HR
Prometheus
WARNING REALLY HIGH RES
Along the same vein.


Posters, Banners, Wall Mounts, trophies, weapons, etc

I think the idea of adjustable props or posters that we could put up on walls would be a great addition. Faction warfare propaganda posters, awards and certificates, and of course heads in jars of your fallen enemies. I'm sure this doesn't need any examples.

Other Players

I think from a test bench point you guys should consider small scale interactions with multiple characters in one room and see how it goes. A nice conservative number like 2-3 or something along those lines. People like to brag and show off their bad ass bachelor pads.

Medical Bay

I want to see a clone of my self sleeping tucked away in some kind of tube or hibernation pod. I think it would be bad ass and add a great addition to the interior. Unsettling on one hand and sobering on the other, when your reminded that your an expendable piece of meat.

Alien. Hibernation Pods
2001 Pods

Cigarettes and cigars

Header explain it all

Missions/Roleplaying/Space Suits!

For the love of god make this have a purpose and not just barbies decorate your house and social tea time activity. Weather it be gun fights or Sin City gritty detective missions please make something useful and engaging. Here's an idea, take every awesome 80s scifi, action and drama movie and some how work them into space.

Rogue drones = rogue androids (blade runner)
recon and detective mission = conspiracies and cover ups (outland)
Salvaging, hacking and archaeology = fighting baddies and finding rare stuff ( indiana jones)
boxing, sports and physical competition = beating crap out of each other (rocky)

Edit
EVE Chronicles and Storyline Integrated into EVE

I want a virtual library where I can read stories books, chronicles and watch historical archives. A room dedicated to the back story of EVE. It plays the old intro, shows me videos and intelligence about various factions and events, etc.
Atfal alNudjum
Viziam
Amarr Empire
#224 - 2012-05-28 09:57:29 UTC
Why not just link CQ to DUST?

You enter CQ and from there can enter DUST to go fight planetside. You can add the RP/Markets etc in station stuff in also if you really wanted to, but it could all get a bit messy I'm thinking.
Lady Bloodsucker
Native Freshfood
Minmatar Republic
#225 - 2012-05-28 17:16:16 UTC
I really just want to take walk in my station.
Big smile

The Hunger

Ryuichi Hiroki
24th Imperial Crusade
Amarr Empire
#226 - 2012-05-29 00:00:29 UTC  |  Edited by: Ryuichi Hiroki
Erm, well I want to be able to see all the other players in the stations with me. But I doubt this will ever happen.

Also, I'd like to be able to shoot and kill WT's & GCC's in the station. Would help stop docking games imo.
Kor'o Yr'Y'eldi
Garoun Investment Bank
Gallente Federation
#227 - 2012-05-30 05:58:58 UTC
New idea.

Chessboxing.

That is all.
WhiteRose NL
Angry Birds bv
#228 - 2012-06-02 00:39:33 UTC
Upgrading HQ - Science & Industry
You can only upgrade the corporation HQ (not offices) for a 10x rental fee per room.
Rental laboratory rooms gives you a 0.5x time multiplier
Rental rooms need planetary stuff (like 100 water per hour) to run.


Skill books involved
HQ Laboratory Operations - Allows you to rent one additional laboratory room per level
HQ Science - improves the research time by 0.1x time multiplier (level 1 = 0.6x, level 2 = 0.7x etc.)
Acid Kanshi
AIFAM
#229 - 2012-06-05 12:05:09 UTC
Put some gambling in! Do want poker, roulette, blackjack etc. to play with/against other people and having ISK at stake!

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Lost True
Perkone
Caldari State
#230 - 2012-06-05 12:18:37 UTC
The door between CQ and the Hangar should have a some switch to close it.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Indi Vestor
The Cacophony
#231 - 2012-06-05 17:37:34 UTC
Jouron wrote:
http://www.youtube.com/watch?v=5l_ZjVyRxx4&feature=relmfu

What happened to all of this tech^ It looked like this would have been good stuff.

Was it all wasted time and money?


OMG that looks amazing. Why the hell is that not in game already? I mean that 2008, it is 2012 so in 4 years all we have got is a small 4oom and a balcony to see our ship?

Please get this back in development now!
Celeste Taylor
Ruby Dynasty
#232 - 2012-06-06 08:42:43 UTC
I agree with those who have mentioned adjustable lighting. Wouldn't this be a really easy feature to implement? At least the intensity if not the hue.

The other idea which I believe would take little time to incorporate would be saved positions. My biggest issue with the new inventory system was the need to reopen my inventory window every time I redocked. Now that everything is static each time I go to the CQ screen I am happy with the new inventory system. Likewise as soon as I enter the CQ I find myself in need of zooming in and rotating the camera (fortunately the camera off centering is saved) so my character is looking at me and filling the right side of the screen. I do realize that this is a very minor issue, but I would imagine that it would be easy to implement and I really do like to say hello to my characters when they are docked.
Lost True
Perkone
Caldari State
#233 - 2012-06-08 15:14:13 UTC
I think that there should be more elite items, which some of us will buy because we can. Along with the more ordinary ones so there will not be so many crybabies as it was with monocle.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Armand Geddon
Deep Core Mining Inc.
Caldari State
#234 - 2012-06-09 14:41:53 UTC  |  Edited by: Armand Geddon
There should be a captain's quarters and cockpit on the ship you fly. It would be neat to walk around on your ship a little and to view the action from the cockpit. You're doing everything by clicking menus anyway.
Noroswen
The Scope
Gallente Federation
#235 - 2012-06-14 02:53:57 UTC
Maybe just start with something simple like a lounge option on my couch.
Please just do something with the walking in stations, I know Incarna didnt go great but it is still a feature people want to see something done with.
Ibrahim Khashanti
Ministry of War
Amarr Empire
#236 - 2012-06-14 16:27:41 UTC
1. Crew module on the ship (not CQ, I know). Treating the crew well (ISK, etc.) earns more bonuses.

2. Hats, gloves, and/or space suits.

Moonasha
Orcses and Goblinz
#237 - 2012-06-14 16:28:26 UTC
I wouldn't mind seeing an option to perhaps rent out say, 5 mil a month, for custom quarters in a specific station. Most of us call one station home, and it'd be cool to be able to customize it.

Also, more variation in different CQs. Why isn't there a different one for each corporation?
Moonasha
Orcses and Goblinz
#238 - 2012-06-14 16:31:13 UTC
Lost True wrote:
The door between CQ and the Hangar should have a some switch to close it.


QFE
Xeracotyl
Modern Caliba Corp
#239 - 2012-06-14 17:41:17 UTC
A few things I think Captain Quarters could use to improve the experience.

1 CQ View pod up close using Stairwell

2 CQ Ramp gets moving conveyor belt

3 Couch cam animation - panning and zooming

4 Something new to do specific to CQ

1 Id like to finally see my pod up close, hence a use for the stairwell on the side of the CQ balcony. What would it take to further this little intimate event in all 4 CQs? How about after clicking the pod it brings me on board my ship in hangar view?

2 Entering the CQ rooms can be more dramatic too, before CCP decides to give our avatars the so needed running skill, wouldnt it be nice to see a conveyer belt-like track in the center of the ramp descending from the balcony to your CQ room enterance? Give it simple "advance", "speed" and "on and off" settings by clicking on the belt.

3 Currently if youre standing close enough to activate the sit down option at the couch the cue flips the camera to a stationery "behind character" position (entering couch cam) but instantly the character also repositions to a standing position in front of couch without a walk to or turnaround animation. From here the sit down sequence itself is only viewed from behind, and the rest of your view is limited to spin and (ship spin cam). If it ever becomes possible in the future to retain a free movement of the cam so that stays with your character as they approach the couch on their own I think you could eliminate the odd camera and character flipping. Then I could see allowing new panning/zooming options while sitting on the couch.

4 I understand while each CQ was conceived as a sort of pit-stop hotel to roaming pilots. This means you cant realistically personalize each station's captians quarters you visit the same way you want it to look wherever you go, but these rooms should at least service us well with many extensive options (like lighting) and a unique activity other than watching the video monitor, say something you can do that is fun, worthwhile and accessible only in CQ.

I can think big just like you, but smaller things seem to get themselves done a lot faster. Setting waypoints.

PinkKnife
The Cuddlefish
Ethereal Dawn
#240 - 2012-06-14 21:38:10 UTC
It would be nice to get some feedback on these ideas....