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PLEX from gameplay to reduce its inflation!

Author
mxzf
Shovel Bros
#21 - 2012-01-18 00:04:10 UTC
Amarr Maniac wrote:
Petrus Blackshell wrote:
Amarr Maniac wrote:
Lol this is starting to sound like repubican debate (and I am a Finn), if cutting taxes (price we pay to CCP) increases jobs (amount of players) or not, and yeah, forgot those cuttings... I guess CCP needs ISKL(oan)

Nice analogy, but not quite. Giving out PLEX for free in-game would be cutting taxes to 0%, which no government will do ever.


Shouldnt extreme-capitalistic Caldari at least survive? :)

Well in this case we talk about system that needs less interventionism and/ or socialism :

But still no need to talk about 0% tax, would bet CCP (gov) in this case would do well with 10% tax, no army needed (programmers have healthcare and education free)


The problem is that you can't kinda give people PLEX for free, it's either free (with a bit of effort required to get them) or you have to pay for the PLEX. If a gas company said to you "We'll give you 10 gallons of gas if you spend 10 min filling out this form, and you can do it whenever you want", how many people would actually go out and buy gas still? Some would, because they're lazy/in a hurry, but most people would just get it for free.

What you're suggesting would completely nuke the market and CCP's income, which is why it will never happen. You can try to argue it all you want, but the people who have been around and have thought through the ramifications will all tell you, it'll just never happen.
Amarr Maniac
Gone to Elite
#22 - 2012-01-18 00:43:01 UTC
Lets consider this from new prespective.... what if CCP would not give free PLEX from Buddy Program (many people just use noobs on trial to get free PLEX, by giving them like X00 million isk)...

...but instead would give those free PLEX´s through gameplay???
Wolodymyr
Breaking Ambitions
#23 - 2012-01-18 00:59:53 UTC
... or you could fix the initial problem of isk inflation, Incursions.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Amarr Maniac
Gone to Elite
#24 - 2012-01-18 01:11:52 UTC
Wolodymyr wrote:
... or you could fix the initial problem of isk inflation, Incursions.


Well dont see Incursions need to be much fixed, just balanced.

TBH i dont really know how would free PLEX`s from ingame affect prices of PLEX on markets, but would make really more sence than Buddy Program.

Maybe CCP could test it for a month or so?
Ai Shun
#25 - 2012-01-18 01:18:41 UTC
Amarr Maniac wrote:
I dont need to worry about paying my subscriptions with ISK or RL money, but MANY do.


How many? I would be interested in seeing the information that led to that conclusion, please. I think the actual numbers would be relevant to the discussion and the point you are trying to make. Especially when you look at the data tables for
PLEX historically.
Amarr Maniac
Gone to Elite
#26 - 2012-01-18 01:32:55 UTC
Ai Shun wrote:
Amarr Maniac wrote:
I dont need to worry about paying my subscriptions with ISK or RL money, but MANY do.


How many? I would be interested in seeing the information that led to that conclusion, please. I think the actual numbers would be relevant to the discussion and the point you are trying to make. Especially when you look at the data tables for
PLEX historically.


Well in Jita and Amarr local people beg ISK for renewal of SUB just in few hours :)

Seriously, it can be calculated statistics how many people can or will pay their subs with ISK (PLEX), or use real money for it (or to buy PLEX so they can get ISK)...

But it can NEVER be calculated how many people stop playing because they have neither isk or real money (at that moment, maybe very early after they started).
Ai Shun
#27 - 2012-01-18 01:59:31 UTC
Amarr Maniac wrote:
Ai Shun wrote:
Amarr Maniac wrote:
I dont need to worry about paying my subscriptions with ISK or RL money, but MANY do.


How many? I would be interested in seeing the information that led to that conclusion, please. I think the actual numbers would be relevant to the discussion and the point you are trying to make. Especially when you look at the data tables for
PLEX historically.


Well in Jita and Amarr local people beg ISK for renewal of SUB just in few hours :)

Seriously, it can be calculated statistics how many people can or will pay their subs with ISK (PLEX), or use real money for it (or to buy PLEX so they can get ISK)...

But it can NEVER be calculated how many people stop playing because they have neither isk or real money (at that moment, maybe very early after they started).


I'm curious, because you are making the point that PLEX price inflation will drive players away. You state that MANY do it this way. And this appears to be the core motivation behind this suggestion. But you have nothing to back it up? Thumb suck?

I am disappointed. It would have made for an interesting read to see the actual numbers and how the difference subscription mechanisms stack up.

As o the assertion that you can never calculate how many people stop playing because of the lack of funds. You are aware of the existence of Exit Surveys, right? Whilst perhaps not a 100% guaranteed calculation, you can certainly do some statistical analysis on that data and come up with a figure that you can have some confidence in.

NEVER seems like an even stronger word than MANY to me Lol
Mars Theran
Foreign Interloper
#28 - 2012-01-18 02:08:10 UTC
Why would any game design include free game time as a reward for mission running? Why would anyone think it's a good idea to make such a thing NPC controlled or a drop from loot tables? Who would really believe this is a good idea?

What will happen here, is a bunch of mission runners will end up supplying all the PLEX as loot from LP stores; making a ****ton of ISK off it, and have fee game time for life.

That will be followed by everyone running missions and either hording PLEX, or selling it cheaper and cheaper to beat the competition.

This will be followed by EVE being F2P, because CCP isn't making money on Subs anymore.

Capiche?
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Amarr Maniac
Gone to Elite
#29 - 2012-01-18 04:41:50 UTC
Mars Theran wrote:
Why would any game design include free game time as a reward for mission running? Why would anyone think it's a good idea to make such a thing NPC controlled or a drop from loot tables? Who would really believe this is a good idea?

What will happen here, is a bunch of mission runners will end up supplying all the PLEX as loot from LP stores; making a ****ton of ISK off it, and have fee game time for life.

That will be followed by everyone running missions and either hording PLEX, or selling it cheaper and cheaper to beat the competition.

This will be followed by EVE being F2P, because CCP isn't making money on Subs anymore.

Capiche?


Again, those PLEX´s (in controlled amounts that wont bankcrupt CCP) could be evenly divided between high-sec (incursions, factional warfare and minority of those to missioners), and rest to low and null secs.

CCP IS ALREADY GIVING OUT FREE PLEX THROUGH BUDDY PROGRAMS! WHY WOULD THIS BE DIFFERENT FROM THAT?

And why should EVE not be different from other games? Why should not its most active players be rewarded with free gaming time?

I think that could give EVE publicity, advertising, visibility and advantage other ways compared to other similar games.

"Just get good enough, and its free to you"
Mars Theran
Foreign Interloper
#30 - 2012-01-18 05:24:14 UTC  |  Edited by: Mars Theran
Amarr Maniac wrote:
Mars Theran wrote:
Why would any game design include free game time as a reward for mission running? Why would anyone think it's a good idea to make such a thing NPC controlled or a drop from loot tables? Who would really believe this is a good idea?

What will happen here, is a bunch of mission runners will end up supplying all the PLEX as loot from LP stores; making a ****ton of ISK off it, and have fee game time for life.

That will be followed by everyone running missions and either hording PLEX, or selling it cheaper and cheaper to beat the competition.

This will be followed by EVE being F2P, because CCP isn't making money on Subs anymore.

Capiche?


Again, those PLEX´s (in controlled amounts that wont bankcrupt CCP) could be evenly divided between high-sec (incursions, factional warfare and minority of those to missioners), and rest to low and null secs.

CCP IS ALREADY GIVING OUT FREE PLEX THROUGH BUDDY PROGRAMS! WHY WOULD THIS BE DIFFERENT FROM THAT?

And why should EVE not be different from other games? Why should not its most active players be rewarded with free gaming time?

I think that could give EVE publicity, advertising, visibility and advantage other ways compared to other similar games.

"Just get good enough, and its free to you"


You are rewarded with free game time; when you earn the ISK to purchase it.

The buddy system is just that. It encourages players to bring friends into the game, which hopefully turns into more subscriptions. If I recall correctly, CCP is essentially transfering the first months Sub from the buddy system invite, to the player who extended the invitation. It's quite fair and reasonable, and even if the sub drops after the first month; CCP really hasn't lost anything it had before.

I don't know many other games that have a free game time for most active players reward system; perhaps you could name a few for me. Honestly, I can't think of one.

Unless you count the PLEX in EVE of course; which is similar to that model. If you are active enough, and you earn loads of ISK; then you can buy PLEX off the market with it, from another player who has bought it from CCP.

Either way, the game time is payed for.

Your idea is essentially asking that you should have your game time free, at no cost to anybody; which results in no benefit from CCP, who would have to develop the infrastructure to make that happen for you.

I don't see that happening, and I hope it doesn't.

According to the latest summit minutes however, it seems CCP is still keeping track of PLEX and watching the market carefully. They are also working on a Loyalty system and Veteran rewards system, if that makes you happy. I'm not sure what will come of it, and they've neither given or decided on details that I am aware, but that is the case.
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Serge Bastana
GWA Corp
#31 - 2012-01-18 05:52:32 UTC
Amarr Maniac wrote:
Mars Theran wrote:
Why would any game design include free game time as a reward for mission running? Why would anyone think it's a good idea to make such a thing NPC controlled or a drop from loot tables? Who would really believe this is a good idea?

What will happen here, is a bunch of mission runners will end up supplying all the PLEX as loot from LP stores; making a ****ton of ISK off it, and have fee game time for life.

That will be followed by everyone running missions and either hording PLEX, or selling it cheaper and cheaper to beat the competition.

This will be followed by EVE being F2P, because CCP isn't making money on Subs anymore.

Capiche?


Again, those PLEX´s (in controlled amounts that wont bankcrupt CCP) could be evenly divided between high-sec (incursions, factional warfare and minority of those to missioners), and rest to low and null secs.

CCP IS ALREADY GIVING OUT FREE PLEX THROUGH BUDDY PROGRAMS! WHY WOULD THIS BE DIFFERENT FROM THAT?

And why should EVE not be different from other games? Why should not its most active players be rewarded with free gaming time?

I think that could give EVE publicity, advertising, visibility and advantage other ways compared to other similar games.

"Just get good enough, and its free to you"


The PLEX and game time offered as a rewared is dependent upon a subscription having been paid by the invited party, it's an incentive to get more accounts, if not new players, into the game that will then follow the standard payment rules from that point on, so for every one of those they give away, they're getting at least one month in with the potential of more, whether it's a new player who gets hooked on the game or another account for an existing player. They speculate to accumulate.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

McOboe
Viscosity
#32 - 2012-01-18 06:55:08 UTC  |  Edited by: McOboe
Not sure if serious or not...

This seems like a very strange thread. Perhaps we need to talk about the life-cycle of a PLEX.

Step 1- Player #1 with extra cash buys PLEX with real-world money. All PLEX in the game is solely generated by someone spending money. For the buddy program, even though a player may get a PLEX for "free", he/she only receives that PLEX because his "buddy" spent money. To CCP, selling PLEX to players is a means of making capital.

Step 2- Player #1 decides to sell/exchange the PLEX he/she just bought for in-game currency (ISK or NEX). In the case of NEX, the PLEX is consumed and NEX is received. For a PLEX, it now changes hands to Player #2, who has plenty of ISK but generally not much real-world cash.

Step 3 - Player #2 uses the PLEX to grant another 30 days of playing time. PLEX is consumed. Notice- Player #1's expenditure of real-world money enabled Player #2 to continue playing. Player #1 is basically buying ISK. Player #2 is using ISK to "buy" money.

Note in the above- the PLEX did not "create" ISK. The ISK was already present in-game. As others have said before, the ISK simply changes hands.

So how is it that PLEX is so expensive? The price of ISK is primarily set by the interaction of the amount of PLEXes available (supply) and the price people are willing to pay for them (demand). If supply is low, but demand is high, the price of ISK sky-rockets. With the current massive flow of ISK from Incursions, demand is at an all time high as more and more players earn ridiculous amounts of ISK with which they can purchase PLEXes. It is nearly literally raining ISK in EVE right now. With so much ISK in the game, PLEXes and numerous other products have seen their prices become incredibly inflated.

There's a few of ways to reduce PLEX prices, but bottom-line, CCP needs to make money. Providing "free" PLEXes in-game may increase the "supply", but it may cut into CCP's profits. Of course, you could go an buy a 1,000 PLEXes with real-world and dump them in on the market regularly, but few are rich (or foolish) enough to do that. Ultimately, unless you increase supply, the only way to drop prices is to cut into the demand by slowing the flow of ISK, or creating ISK "sinks" for ISK to fall into.

The ISK "sinks" in the game are relatively weak. Buying items off of the LP store, buying NPC skillbooks, buying facilities on a PI planet, market taxes/fees, clone upgrades, jump clones, etc. While this may seem like a lot, what is observed is that these sinks don't pull enough ISK out of the game. Especially considering how much ISK is "created" by MISSION REWARDS and BOUNTIES. Notice- those are really the only two major SOURCES of ISK in the game. Mining, production, research, research agents (unless they give an ISK reward), PI, salvage, & loot do not create ISK- they create "stuff" that can be purchased with ISK. These last activities simply facilitate the transfer of ISK, just like selling a PLEX.

So if you want the price of PLEX to drop in a way that would be supported by CCP, advocate for either- 1.) lower mission rewards or bounties, or 2.) more ISK sinks.
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