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Nerfing Caldari?

First post
Author
Zyress
Caldari Provisions
Caldari State
#241 - 2012-01-18 22:07:41 UTC
Great nerf the Drake and everybody can just fly Matari ships, what do we need 4 races for anyway.
Not-Apsalar
Republic Military School
Minmatar Republic
#242 - 2012-01-18 22:19:11 UTC  |  Edited by: Not-Apsalar
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HEPEAJIbHOCTb
State War Academy
Caldari State
#243 - 2012-01-18 22:23:04 UTC
CCP Ytterbium wrote:
Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time.


TALOS VS NAGA:


  • Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now.


DRAKE (and to an extent, tier 2 battlecruisers):

There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed:

(Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention).


  • Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.

  • Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance?

  • Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger.

  • Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones.



But why so serious? Let's put a smile on these faces.

There are a lot of ships that needs to be looked into and were not mentioned here: they evolved, they rebelled and they have a plan™. If all goes well, expect a blog to come out soon™.


These are the posts from CCP along with the recent CSM minutes that gives a good feeling about the future of the game. Good job. Bear
Gellenter Pl
Doomheim
#244 - 2012-01-18 22:23:54 UTC  |  Edited by: Gellenter Pl
drake might be a little OP, but look at other caldari ships: there are only drake, tengu and recon class ships that are good in pvp. Rokh loses with tempest as a sniper, basilisk loses with scimi, eagle or cerberus are the worst hacs, and so on... There is always a better ship in any role you looking for.
The point is that caldari ships as a whole should be rebalanced, so that caldari pilots can choose any ship and not tobe forced to pick drake, tengu, or jammers.
It seems that CCP want to make caldari ships a snipers, but this will not happen, because there are always better ships in that role (Tempest, and Tornado), also missile boat cannot be a sniper because of delay of damage, a raven as a sniper is nothing but fail

edit: sorry for the mistakes... google translator
Butzewutze
Doomheim
#245 - 2012-01-18 22:29:13 UTC  |  Edited by: Butzewutze
Mutnin wrote:
Butzewutze wrote:



HURRICANE - Crazy dps nanocane:
780 dps, 50k EHP

DRAKE - pitiful hml damage
700 dps, 120k(!) EHP, 80K EHP with Invul.fields off

Seriously, do u PVP much? If u cant see something wrong here then u must be blind. Also, who cares about Missionrunners? Why do we need a bc that can be skilled in 1 week and give newbies the LVL4 ISK machine is beyond me. All other races tier 2 BCs are nerfed in some way but the drake is not. Its actually not nerfed but even better as everything else including commandships, some battleships and hacs.


You go from one extrreme to one average fit.. to prove your point?

The average HAM Drake does not have 80k EHP with Invuns off.. please try again.. Also 90% of the Drakes used in PVP out there are HML fits, because HAM only work well in certain situations. I suspect your HAM drake is some carebear station humping fit with no MWD so please come back when you are talking about "actual" PVP fits that are used in space not humping some station.

Also at best you are talking a max skilled pilot not some average guy that will be flying the ship. I can make a Catylist that does around 700DPS but that doesn't mean it's useful for anything out side ganking a Hulk.

Not to mention the Hurricane can fit it's max weapons 425's with no need to use a power grid upgrade and can fit either shield or armor tank. Please don't tell me the Hurricane is less OP than a Drake because I will laugh my @55 off at you. Not to mention the Ham fit 425 Cyclone that has a nasty active tank from Hell and does over 600dps. It will Kill that HAM drake any day of the week if the pilot is half competent.

The Minmatar tier 1 BC will curb stomp either Drake fit. So do we even need to mention the Hurricane?

Also quit with the BS of skilling it in 1 week.

It takes at min 2 months to spec out a decent Gang Drake fit for a semi competent gang. using +3 implants and the base nerual maping.

In that 2 months the pilot gets basically 1 decent ship which is the Drake + a Kestral & a Caracal. In that same 2 months a Minmatar Pilot gets a Hurricane, Thrasher, Rifter, Stabber & Rupture. So please quite whining about Caldari Drakes.

Drakes are so popular because they are the only useful Caldari "gang" ship that is not a Tengu or a Falcon.


What are we talking about? Does your virtual cane have neuts or hams? If it has HAMs then that might be 100 dps more but you dont have to worry about your inv. fields going off so you have more than twice the EHP.

If it has neuts then you just kill it before you run out of cap / tank. A nanocane even with neuts/ hams will run out of tank way before an usual pvp drake / heavy missile drake. If it gets close to you it dies... if it stays away to be safe it cant kill you. Also comparing long range with shortrange weapons is a bit stupid: Lets compare artillery with HAMs... unfair... HAMS do way moar dpsAttention

And btw. all my fits have point / mwd... maybe you noticed i were talking about a nanocane.

Quote:

Also quit with the BS of skilling a drake in 1 week.

It takes at min 2 months to spec out a decent Gang Drake fit for a semi competent gang


Exactly

It takes 2 months to spec out a "decent" ship to participate in the endgamecontent on high level and to have a safe isk printing machine in empire that is easily replaceable where you never have to worry about tank / tracking / range / cap / ecm(FOF lol) / your position on the field - no downsides, everything in one single ship.

But try that with "any" another battlecruiser / battleship / hac and you will be surprised.
Surge Roth
The Scope
Gallente Federation
#246 - 2012-01-18 22:44:34 UTC
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol



People are stupid. Drakes are fine IMHO, but the masses claim they aren't. Probably because they get beat by them, but w/e.

Jealousy and all that. Because let's face it. There will always be a better ship and it will be perceived as overpowered because it's better than w/e ******** crap you're comparing it to. Never mind the fact the only thing this crap ship has going for it is its tank (which people in fleets apparently don't fit for).

One on One a drake isn't even a threat.
Whole fleet using nothing but drakes? Well news flash, that can be applied to basically any ship that has good damage projection.

No, no, go ahead and nerf them again. It's not like I ever used the damned thing in the first place, but it will affect more people negatively than getting the loud mouths to shut up.
Surge Roth
The Scope
Gallente Federation
#247 - 2012-01-18 22:53:13 UTC
Rel'k Bloodlor wrote:
PotatoOverdose wrote:
The drake is popular precisely because it is not in line with the caracal or the raven. Why fly a caracal when you can fly a rupture, arbitrator, or thorax. Any of those ships completley out class it, as does the stabber and the maller tbh. The raven is complete garbage for pvp in today's meta compared to every other BS out there.

Perhaps before bringing the drake 'in line' with the caracal and raven, the caracal and raven could be brought 'in line' with their non-caldari equivalents?

As it stands there are 3 reasons to train caldari. Drake, Tengu, Falcon. (Rook and scorp get honorable mention).
Putting aside the recons (as all recons of all races are awesome) that leaves the Drake and the tengu.


Um the 3 ships you named don't project there damage 100k. Also with there close range missiles they do come close in alpha.
The Caldari are a range over damage race, and the caracal and raven are some of there few ships that do good damage and have good range. Also you left out the naga, rohk, and ferox 2 of them still tank well, but don't do good damage, and one dose good damge at range with no tank.
Your opinion of witch ships are worth it is just that. Sorry you can only be successful with the 2 most OP ships in there class.


Hate to burst your bubble bud, but the ships that you think are overpowered are just opinions as well.
Ioci
Bad Girl Posse
#248 - 2012-01-18 22:54:14 UTC
Zyress wrote:
Great nerf the Drake and everybody can just fly Matari ships, what do we need 4 races for anyway.


We don't. Fly winmatar.

Everyone flies Winmatar.

Winmatar make the game diverse and fun.

Yay for winmatar.

R.I.P. Vile Rat

Tippia
Sunshine and Lollipops
#249 - 2012-01-18 23:00:21 UTC  |  Edited by: Tippia
So wait…

…they are suggesting a significant increase in the Drake's damage output and projection, at the cost of a tanking bonus that it doesn't particularly need, and people are railing against it being nerfed?! Ugh

IDGI.

Oh, and Endeavour Starfleet, the Drake is ridiculously easy to train for. Shield skills are cheap (and the meta shield mods are excellent until you get your skills up), as are medium missiles. That's why everyone + dog gravitates towards them, you know… Compare it to a properly fit L4 Myrm (which, people's claim to the contrary, do indeed work just as well as the Drake for L4s), where the T2 senties/heavies (preferably both) alone takes almost as much time as an entire Drake fit.
MrZany
Imperial Academy
Amarr Empire
#250 - 2012-01-18 23:12:41 UTC
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol


I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?
Signal11th
#251 - 2012-01-18 23:18:10 UTC  |  Edited by: Signal11th
Soulpirate wrote:
Val MeR wrote:

“The CSM and CCP both acknowledged the need to rebalance Drake, which ‘does everything too too well’. CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea. CCP and the CSM also agreed that this possible change to the Drake would help add more uniqueness to the Nighthawk, which is presently overshadowed entirely by the Drake.”

Nerf Drake, so it can become as “desirable” as “offensive Raven or Caracal”… NightHawk will finally “shine”… at least when compared to a NEW "offensive Drake."


Yeah, I had to read that several times and it still boggles my mind.

At first I thought it was a typo and where they said Drake, they meant Tengu.

Then I realized it was just garbage when they talk of making the NH better by nerfing
one other ship.

Ask anyone which is the better ship, Nighthawk, Drake or Tengu. The answer is awlays
as with so many other ships, Tengu.

"what do you think of my [insert ship] fit?"
"why isn't it a Tengu?"

All T3's need the nerf stick imo, and the Tengu is the top of the list. These ships were
designed to be "versitile" jack of all trade ships and should not do ANY job better than
a specialized ship, they shouldn't even come close.

Now I will agree the Drake is a little to easy to fly, and could be toned down, however,
if you want to make the Nighthawk better, make the Nighthawk better. Duh?



Yep nerf the tengu because it's does a better job than the drake, ok well it takes longer to train for than a drake and costs around 8 x as much Usually alot more with half decent fittings). The tengu is great in certain areas of EVE, syndicate,fountain basically anywhere where there is guristas or serpentis. Take it to delve and you'll find it's ok but not exactly great.

As far as I'm concerned the problem with the tengu/loki/legion/proteus are they are too easy to skill for, In this I mean in a speed sense, the subsystem skills should have been at least x2/x3 multipliers.

The problem is not with the tengu but with the caldari's use of missle systems, projected dps over a large area. I'm sure the way the EVE world should work in a roleplay way is that the gallente/min/amarr should go

"Hey, that new caldari ship is kicking arse"
"Shall we just invest in building better ships to counter this?"

"No chance , just send a letter to that chap at the Caldari consulate asking him to make his ships worse so ours fare better"

I know I'm the only one but isn't the whole nerf thing the wrong way round?, If a ship if thought of as too good why not see why it's so good and then make the ships that are supposed to be comparable actually comparable

It comes across as taking the path of least resistance, you have one great ship and 3 crap ones, let's make them all crap instead of making the other just as good.

The problem with nerf's is that when you lower a level invariably something else which wasn't as good before then becomes too good.


No matter what CCP do they will always be a "flavour of the month/year" with playing it's a neverending cycle. Let's all just fly around in the same ships because god forbid something in the world should actually work better than it was designed to.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

the stand
The Organization of Fire and Steel
Elementium Alliance
#252 - 2012-01-18 23:24:17 UTC  |  Edited by: the stand
If you're going to nerf the drake, I say nerf its DPS. Maybe take away the kinetic damage bonus. Its tank is what the drake is known for. Re-specing it completely is a bad idea. If you nerf it too far, it will leave Caldari pilots with little else to fly for PVP. I can't really think of any other ship that's 200mil or less that's also good for PVP on the Caldari side.

Edit: other than merlin I guess
Tippia
Sunshine and Lollipops
#253 - 2012-01-18 23:27:31 UTC
MrZany wrote:
I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?
Supercaps.

Back in the day, the peak (fleet) predator was the battleship, back up by carriers and other forms of logistics. To go up against these fleets without using battleships yourself, you needed something small, fast, and preferably long-ranged that could do hit-and-runs. What you didn't need was something with the perfect signature, slow speed, and delayed damage that required you to stay on-grid at upper-medium range — you know, the optimal target for a large turret. Both the battleships and the (largely) T2 kiting fleets that were the alternative were relatively high-skill ships. The Drake was not just a bloat:y easy target, but a low-skilled one as well, so flying one was just newbish in every way.

But then came the age of supercaps, which ate battleships like popcorn. Suddenly, the peak predator was, if not gone, then hamstrung and under threat, and what was needed instead was something that could engage medium targets (fighters/bombers) while putting up a significant tank and still having at least some ability to stay mobile in the fight. Enter the Drake, which did all of that, and which was very cheap to build and train for and which also, as luck would have it, matched the swing towards shield-logistics fleet that worked slightly better in a high-lag environment (if nothing else, if the repper cycled at all, the shield boost came immediately rather than at some indeterminable end of the cycle).

…that's my hypothesis, at least.
Xercodo
Cruor Angelicus
#254 - 2012-01-18 23:51:35 UTC
Endeavour Starfleet wrote:
That will destroy its Lvl4 ability right there.


You know that BCs were never meant to be able to run level 4s right?

At least not as a bread and butter ship, I can run some 4s in a Brutix or even a Cyclone but they aren't exactly viable to be run that way.

I will agree though that Caldari as a whole need to be looked into if the drake is the only reason train caldari, or in some cases for Sansha ships.

To all of you existing drake pilots out there, get a Nighthawk and shut up...

Oh and CCP, the combat command ships need looking at. It's not right that I can fit a loki to do the same thing as a sleipnir with half the training. Same can be said of a Legion and Absolution.

I'm not gonna train command ships to 5 just to match a T3 that I can train to 5 in 4-5 days for maxed DPS.

P.S. Cap use bonuses suck, despite how fun it is, it's stupid that Punishers, Mallers, and Prophecys are better fit with ACs or Blasters than lasers...

The Drake is a Lie

Susitna
League of Gentlemen
The Initiative.
#255 - 2012-01-19 00:59:28 UTC
I about fell out of my chair when I read the drake nerf comments. They actually said they want to make the drake like the caracal and the raven? Boogle. Take the only decent missle PVP ship in the game and make like the other crappy ships in the caldari line up. Shocked

I understand that ships scale poorly from frig to BC. However, a much better fix would be to buff the the other ships and not nerf the BCs.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#256 - 2012-01-19 01:49:37 UTC
Mutnin wrote:
Mr Kidd wrote:
So it looks like the Drake is going to get a tank nerf and a damage buff. I'm fine with that. However, singling out one ship from Caldari is doing the rest of the races a disservice. Nerf the Drake and the Tengu becomes more popular for PVP. Caldari is unbalanced, not for any single ship, but for the pure fact that many of their ships can have relatively insane tanks that regenerate and their main weaponry, missiles, don't require any cap. While I'm not in favor of changing missiles to utilize cap, I am in favor of a tank nerf that combats the advantages that capless weaponry avails the race over the others compounded by a rechargeable tank.

In essence, Caldari is able to divert all of their cap to even a passive tank that regens. Neuting Caldari, unlike Amarr and Gallente, doesn't pacify the target. They just keep firing. I realize that Minmatar also avails itself of this ability with its capless weaponry but, in general are armor tankers and therefore don't have a built in buff regeneration and so is more balanced.



You must not PVP much.. a PVP fit Drake uses "active" invun fields which can very much cause the tank to be affected by neuting. In fact it's why the Hurricane is one of the best BC's to kill a Draker, because you can fit 425mm AC's choose your ammo type with full damage bonus and 2x med neuts that will neut the cap away from a Drake shutting off the Invuns and have crazy DPS to melt it before the pitiful HML damage kills your lesser tank.


You must not read much. When you point out where I stated anything you're indicating that I did we'll continue to have a discussion. My PVP experience is irrelevant. Drakes pvp with either active or passive, so what's your point?

Don't ban me, bro!

PotatoOverdose
School of Applied Knowledge
Caldari State
#257 - 2012-01-19 01:55:30 UTC
The reason people are complaining about this "nerf" is because ccp wants to make the drake "in line" with the caracal and the raven. Making a ship "in line" with some of the worst pvp ships in their respective classes does not make for a buff, as some have suggested....
Corina Jarr
en Welle Shipping Inc.
#258 - 2012-01-19 01:57:46 UTC  |  Edited by: Corina Jarr
Why do people see a minor nerf? I see a major buff.

Who cares what CCP thinks they are bringing it in line iwth. Its getting a large damage boost with selectable damage types for a minor drop in passive tankability (so make the thing a little more active, not like missiles use cap).
Super Chair
Project Cerberus
Templis CALSF
#259 - 2012-01-19 02:17:38 UTC
Corina Jarr wrote:
Why do people see a minor nerf? I see a major buff.

Who cares what CCP thinks they are bringing it in line iwth. Its getting a large damage boost with selectable damage types for a minor drop in passive tankability (so make the thing a little more active, not like missiles use cap).


They're homogenizing the caldari lineup. Why fly a cerb, or a caracal, if drake does the same thing? Drake would cost less than a cerb, and perform better (more tank, just as much range, same dps, plus drone bay). Drake would cost a little more than a caracal (after they are both t2 fitted, rigged) and have a huge increase in performance.

If CCP decides to fix the merlin, ferox, moa, eagle, cerb, raven (more power grid for raven, torp/cruise explosion velocity fixes), fix the phoenix's explosion velocities, then I'll be ok with a nerf to the drake. Bare minimum cerb/caracal should get buffed.


Oh and ECM doesn't need a nerf. In large fleets it takes coordination to not stack your jams up all on the same targets to be effective (otherwise you're wasting jam power). If ECM is really an issue, then buffing ECCM slightly would be a better alternative.
Spineker
#260 - 2012-01-19 03:00:07 UTC  |  Edited by: Spineker
Hahah I flew the nighthawk in missions for year or two until tengu it was my favorite L4 ship. The drake doesn't on any level over shadow the Nighthawk that is silly. Drake overshadows Nighthawk LMAO what are people smoking they obviously don't fly a Nighthawk.

HACS being overshadowed could be argued I suppose when it comes to the Cerb and a couple others but .... bwhahaha poor excuse is poor excuse.

I would eat your drake with a night hawk while making coffee, you would never break its tank.