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[Proposal] Revamp Solo Pvp (Nullsec Nano)

Author
Ryans Revenge
Federal Navy Academy
Gallente Federation
#1 - 2012-01-17 11:39:38 UTC  |  Edited by: Ryans Revenge
I've been playing eve since 2007 and when I first joined I found solo extremely satisfying. I also enjoy small gang warfare with friends but tend to avoid the big fights as I don't find these enjoyable. I like flying where it's a bit harder and skill/experienced based on situations rather than following fc orders. This been said I will be specifically talking about nullsec nano solo as this is all I know.

That been said I believe the quality of solo pvp has declined over the past 3 or 4 years. Yes this is a mmo and designed as a multiplayer game. But that doesn't always mean gang vs gang. That can mean solo vs solo, solo vs gang, solo vs oh my god run!. To me that means many people playing the same game having fun and interacting as they do so. Whether that interaction is corp chat or been shot at.

My opinion on the main changes that have declined solo pvp are as follows:

#1 The great nano nerf

For those of you that weren't around when this happened. Basically all of the ships base speed stats were reduced. This obviously effected the quicker ship than the slower ones.

Now don't get me wrong. I do believe this was needed as 8kms vagabonds were just ridiculous. But here's the thing. They we're ridiculously fun, fast, annoying and stupid. They caused drama. Less organised fleets with no webs or ships to deal with them could succumb to a single skilled solo pilot. Solo pilots could make a name for themselves. Yes the nerf was needed but I think it went a little too far to the extent that overloaded battlecruisers can achieve the same standard speeds.

#2 Introduction of anomalies

Anomalies brought wealth and quality to owning sovereignty in null sec. This part is all well and good. However with this they also brought a big decline to nullsec solo pvp. Most solo roams start by choosing a destination and seeing what you can find on the way there. Before anomalies people would be ratting in belts to make isk. Even in their shiney ships. This opened up a whole lot of opportunities to catch people quickly if you knew the systems you were visiting or got lucky. It also allowed you to use these ships as catalysts to great fights. However now with anomalies most people are at these. Yes you can scan them down within 4 seconds. But then you need to locate which one they are in by ship spinning the directional scanner and working out where they are. If they haven't already started warp out in the 4 seconds it takes to scan. They most definitely have before you've had a chance to locate it with the directional scanner. Yes probes can be used but this is beside the point of the belt ratting.

#3 Warp scrambler change

The warp scrambler change disabled the target ships microwarpdrive. Now I really like this change myself. It means frigates can tackle much more effectively and you have a better chance of catching nano ships. However I think to myself "Why couldn't this have been introduced BEFORE the nano nerf?". Maybe this would have brought the tackle needed to catch the insanely fast ships but also leave the skill and quality of solo pvp intact. Also I believe with the mod now been able to disable a targeted ships mwd it should also use more capacitor to do so.

In conclusion

I propose the following changes to some extent.


  • Increased incentives to belt rat. Maybe increase the officer/faction spawn rate?
  • Increased speed for cruiser and below hulls. Allowing races other than minmatar better speed capability.
  • Increased cap usage of the warp scrambler. New improved tackle should cost more capacitor.


If you maths types out there want to put some figures together please do so.

Thanks for you time.
Tallian Saotome
Nuclear Arms Exchange Inc.
#2 - 2012-01-17 11:43:50 UTC
Wanted to point out that I know plenty of pilot who belt rat in shiny ships.

Best odds of getting that officer spawn in belts, and hence great riches ;)

Inappropriate signature removed, CCP Phantom.

Ryans Revenge
Federal Navy Academy
Gallente Federation
#3 - 2012-01-17 11:48:07 UTC
That's fair Tallian. But do you also know people who do anomalies? Point been they'd have been in the belts too.
Tallian Saotome
Nuclear Arms Exchange Inc.
#4 - 2012-01-17 12:10:36 UTC
Ryans Revenge wrote:
That's fair Tallian. But do you also know people who do anomalies? Point been they'd have been in the belts too.

I do anoms mostly, better guaranteed cash. I also spent a short time in stain before anoms, and I know what you mean.

Much as I like having targets for small gang roams(not a soloist myself) I also like making isk without dying to every hostile that comes through, and belt ratting didn't support as many people, so I'm torn on a personal level.

Objectively tho, your right. There aren't enough targets for small gangs, all we do is force people to dock up and wait for us to leave, mildly disrupting their isk making unless you wanna go afk.

Inappropriate signature removed, CCP Phantom.

Nicolo da'Vicenza
Viziam
Amarr Empire
#5 - 2012-01-17 18:58:02 UTC
I remember getting a wardec from DigitalCommunist when my account was a week old and me and a handful of Punishers missing lots of core skills going up against his nano'd up pre-nerf Taranis.

Not supported.
Tallian Saotome
Nuclear Arms Exchange Inc.
#6 - 2012-01-17 19:14:07 UTC
Nicolo da'Vicenza wrote:
I remember getting a wardec from DigitalCommunist when my account was a week old and me and a handful of Punishers missing lots of core skills going up against his nano'd up pre-nerf Taranis.

Not supported.

And I remember losing 3 ships in a row to someone else in a nanoranis. they fixed that, now its a little more player skill based, and eve is known for teaching the hard way.

Inappropriate signature removed, CCP Phantom.

Ryans Revenge
Federal Navy Academy
Gallente Federation
#7 - 2012-01-20 15:10:57 UTC
Nicolo da'Vicenza wrote:
I remember getting a wardec from DigitalCommunist when my account was a week old and me and a handful of Punishers missing lots of core skills going up against his nano'd up pre-nerf Taranis.

Not supported.


You're expecting to kill a 21m t2 interceptor in punishers with a week old account? That's the problem right there. Not the ship.

Tallian Saotome wrote:
And I remember losing 3 ships in a row to someone else in a nanoranis. they fixed that, now its a little more player skill based, and eve is known for teaching the hard way.


You just said it yourself. You died. You were taught the hard way. But now the nerf came in it's made it easier for you so it's fine?


However that been said my main point is regarding cruiser hull speeds and not frigates.
Nicolo da'Vicenza
Viziam
Amarr Empire
#8 - 2012-01-20 16:05:28 UTC
Ryans Revenge wrote:

You're expecting to kill a 21m t2 interceptor in punishers with a week old account? That's the problem right there. Not the ship

How dare newbies try to fight a frigate.

**** your idea.
Ryans Revenge
Federal Navy Academy
Gallente Federation
#9 - 2012-01-21 00:33:35 UTC
Nicolo da'Vicenza wrote:
Ryans Revenge wrote:

You're expecting to kill a 21m t2 interceptor in punishers with a week old account? That's the problem right there. Not the ship

How dare newbies try to fight a frigate.

**** your idea.


There's a difference between newbies and idiots. Yes you can try fight it but don't cry when you don't win. Learn from it.