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Sansha ship line-up brought up to par with other pirate factions

Author
Daneel Trevize
Give my 11percent back
#21 - 2012-01-17 15:17:35 UTC  |  Edited by: Daneel Trevize
Petrus Blackshell wrote:
The Phantasm already goes ... 1500 m/s with a MWD, and it is shield tanked so won't lose that speed. It's speedier than both the Caldari and the Amarr cruisers it's based on,.. Yes, it is slower than the Gila, Vigilant, and most importantly, the Cynabal, but they don't have quite as excellent damage projection as the Phantasm...would given the changes outlined here. The issue with Phantasm appearing "slow" is the class most likely to challenge it -- battlecruisers -- having a few absurdly fast entries, such as nano-cane, nano-drake, shield Brutix, etc. Those ships are far heavier but can reach higher speeds somehow, causing an imbalance that renders cruisers overall a bit outgunned. The solution to that would be to nerf nano battlecruisers, not to buff cruiser speeds
Made your post more accurate, Cynabal speed & dps projection is huge. The new Tier3 BCs compound this speed issue even more, they have comparable tanks to the Phantasm but far more speed, range, dps and even agility in their shield+nano fits. Regular BCs of a similer style are also significantly more tanked than a Phantasm for the same speed, proposed dps, cap dependance. And again, they're all insurable. Make them all slower, relative to how OP they are atm, give T1 cruisers (and some battleships) some room to breath.
Fidelium Mortis
Minor Major Miners LLC
#22 - 2012-01-17 15:51:16 UTC
The biggest issue I have with the sansha ships is the lack of speed/agility, or atleast the lack of a slot layout to for speed modules without significantly decreasing the effectiveness of the ship. The cap and damage is an annoyance but is manageable at this point. It's frustrating since these ships are so close to being a viable alternative in PvP.

ICRS - Intergalactic Certified Rocket Surgeon

Petrus Blackshell
Rifterlings
#23 - 2012-01-17 16:39:22 UTC
Daneel Trevize wrote:
Petrus Blackshell wrote:
The Phantasm already goes ... 1500 m/s with a MWD, and it is shield tanked so won't lose that speed. It's speedier than both the Caldari and the Amarr cruisers it's based on,.. Yes, it is slower than the Gila, Vigilant, and most importantly, the Cynabal, but they don't have quite as excellent damage projection as the Phantasm...would given the changes outlined here. The issue with Phantasm appearing "slow" is the class most likely to challenge it -- battlecruisers -- having a few absurdly fast entries, such as nano-cane, nano-drake, shield Brutix, etc. Those ships are far heavier but can reach higher speeds somehow, causing an imbalance that renders cruisers overall a bit outgunned. The solution to that would be to nerf nano battlecruisers, not to buff cruiser speeds
Made your post more accurate, Cynabal speed & dps projection is huge. The new Tier3 BCs compound this speed issue even more, they have comparable tanks to the Phantasm but far more speed, range, dps and even agility in their shield+nano fits. Regular BCs of a similer style are also significantly more tanked than a Phantasm for the same speed, proposed dps, cap dependance. And again, they're all insurable. Make them all slower, relative to how OP they are atm, give T1 cruisers (and some battleships) some room to breath.

There's a different thread in which a friend of mine is championing the "nerf BCs" cause. You might want to check in there: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=57701

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#24 - 2012-01-17 16:45:51 UTC
Fidelium Mortis wrote:
The biggest issue I have with the sansha ships is the lack of speed/agility, or atleast the lack of a slot layout to for speed modules without significantly decreasing the effectiveness of the ship. The cap and damage is an annoyance but is manageable at this point. It's frustrating since these ships are so close to being a viable alternative in PvP.

Laser ships only really need the speed/agility to keep range, or to keep transversal low. The Phantasm would never hit anything if it were to orbit at 20 km going 2 km/s. However, if it and an autocannon ship, both dealing 700 DPS "on paper" (EFT) were to shoot each other from 7 km away, the Phantasm would win out in damage due to its much higher optimal range. This is where the Harbinger excels, and if a Harbinger manages to get its double webs on any nano Hurricane, the Hurricane is guaranteed to die in a fire. The Phantasm can play a similar role, and can catch a Hurricane even more easily, as it moves 500-600 m/s faster than a plated Harbinger, and has better shield resists against the Hurricane's Barrage.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Fidelium Mortis
Minor Major Miners LLC
#25 - 2012-01-17 19:29:30 UTC
The bigger danger for the phantasm is the standard nano cane fitted with EMP. It has roughly the same speed and agility while sporting better dps and a bigger tank. Unfortunately, the 3 low slots makes it pretty difficult to fit a nano without seriously impacting performance. Honestly the nano zealot does the job quite a bit better than the phantasm since it can hit close to 2000 m/s before heat and hits out to 45km.

ICRS - Intergalactic Certified Rocket Surgeon

Petrus Blackshell
Rifterlings
#26 - 2012-01-17 19:40:02 UTC
Fidelium Mortis wrote:
The bigger danger for the phantasm is the standard nano cane fitted with EMP. It has roughly the same speed and agility while sporting better dps and a bigger tank. Unfortunately, the 3 low slots makes it pretty difficult to fit a nano without seriously impacting performance. Honestly the nano zealot does the job quite a bit better than the phantasm since it can hit close to 2000 m/s before heat and hits out to 45km.

And can't tank worth a crap, and has no frigate countermeasure, and poorer tracking at that. The Zealot and Phantasm don't serve the same role at all.

The Hurricane problem will hopefully be solved, as the just released CSM Summit Minutes hint at fast battlecruisers getting the nerfbat pointed at their speed and agility so battlecruisers "are generally slower than cruisers". Just that part of the minutes made my day.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Averyia
Garoun Investment Bank
Gallente Federation
#27 - 2012-01-17 20:59:21 UTC
so... guristas are balanced?

I'm still wondering why a rattlesnake is closer to faction navy ships than other pirates ships in jita.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Petrus Blackshell
Rifterlings
#28 - 2012-01-17 21:07:26 UTC  |  Edited by: Petrus Blackshell
Averyia wrote:
so... guristas are balanced?

I'm still wondering why a rattlesnake is closer to faction navy ships than other pirates ships in jita.


Because Guristas ships don't get missile damage bonuses, and ships in general can only field a max of 5 drones. There's not much in the way of drone damage you can do to the Rattlesnake to make it have the damage of other pirate faction ships. However, outfitted with sentry drones and cruise missiles, the Rattlesnake can have a passive tank of somewhere in the vicinity of 1400 DPS and a buffer of 150k EHP without even using any faction/deadspace mods. Rattlesnake as is is not viable in PvP because of the limitations of drones, but it is the ultimate PvE ship.

In that way, it is balanced. So far as its price, I have no idea why it is so low at how popular it is. Maybe people run a lot of Gurista missions?

Edit: Also yes, Guristas are balanced. The Worm is an amazingly tanky frigate (more than most AFs) with amazing speed/agility, plus a bit of missile DPS. Its DPS is not spectacular, but it can take on a lot of things because of the versatility that the combination of missiles/speed/drones give it. It's like a super-Ishkur with a bit less damage. The Gila is a cruiser with a mega-Drake tank, faster and more agile than a Drake, and fielding a ton more damage because it can use a whole flight of heavy drones. It also has a bigger drone bay than a Dominix does. Completely worth the price.

However, this is not a thread about Guristas, but about Sansha ships. Get your own thread to talk about the 'Snake, and I might even reply to it!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Xandralkus
Caldari Provisions
Caldari State
#29 - 2012-01-18 08:05:16 UTC  |  Edited by: Xandralkus
Iris Bravemount wrote:
How about giving Sansha ships jumpdrive equivalent artificial wormhole generators ? This would match the Incursion storyline and give them something really unique.

This could either be a mere visual difference with jumpdrives, or even function without cyno field to lock on to. They could lock on stars and/or planets.


Oh wow! Yes please!

Better yet, do only minor buffs to bring Sansha ships in line with normal pirate faction ships. Then, make the ship progression look like this:

Tech 1
Tech 2
Navy Faction
Pirate Faction (including current Sansha)
Tech 3
Sansha Advanced (Tech 4?)

The cynoless wormhole jumper Sansha ships with capless lasers, extra turrets, and massive DPS would come after the tech 3 ships. 15-20 billion ISK sounds about right for the Nightmare, but without all the crazy-awesome internals stripped out of it like the current capsuleer Nightmares.

Eve UI wouldn't suck if CCP allowed UI addons.

Mars Theran
Foreign Interloper
#30 - 2012-01-18 08:26:41 UTC
Liang Nuren wrote:
It would feel wrong for Amarr, I agree. This isn't Amarr. :D

-Liang


..but they're still lasers.

Nightmare will function in a C6 wormhole just fine; provided it is not somewhere it will not suffer penalties to Capacitor and/or shields. Neuting is easily handled by having either very good Cap regen or allies with logistics. Mostly, it's good Cap, and you have to fit for it; which means compromising some dps.
zubzubzubzubzubzubzubzub
King Rothgar
Deadly Solutions
#31 - 2012-01-18 11:37:13 UTC
mmm, capless lasers and +1 gun, I can go for that. It wouldn't be overpowered compared to cynabals and vigilants, but it would certainly be different.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Lunkwill Khashour
Ministry of War
Amarr Empire
#32 - 2012-01-18 12:28:59 UTC
I think laser cap use and fitting is a more general problem than Sansha ships alone.
Petrus Blackshell
Rifterlings
#33 - 2012-01-18 15:55:05 UTC
King Rothgar wrote:
mmm, capless lasers and +1 gun, I can go for that. It wouldn't be overpowered compared to cynabals and vigilants, but it would certainly be different.

That's what I was going for. I'm not sure I didn't overdo it, but as the ships are in the OP right now, I'd want to fly a Phantasm as much as I want to fly an Ashimmu or a Cynabal (and same goes for the other ships).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Barbie D0ll
Imperial Academy
Amarr Empire
#34 - 2012-01-19 06:06:43 UTC  |  Edited by: Barbie D0ll
Edit: saw the updated original post
supporting with a +1
Barbie D0ll
Imperial Academy
Amarr Empire
#35 - 2012-01-22 03:29:32 UTC
bump!
Barbie D0ll
Imperial Academy
Amarr Empire
#36 - 2012-01-22 10:07:27 UTC
sorry for the post
Barbie D0ll
Imperial Academy
Amarr Empire
#37 - 2012-01-24 08:28:13 UTC
bump!
Petrus Blackshell
Rifterlings
#38 - 2012-01-24 12:41:43 UTC
Bump for the glory of Master Kuvakei's ships.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Barbie D0ll
Imperial Academy
Amarr Empire
#39 - 2012-01-25 07:12:18 UTC
Petrus Blackshell wrote:
Bump for the glory of Master Kuvakei's ships.


Bump for the Glory of the shield tanked laser boat!
hmskrecik
TransMine Group
Gluten Free Cartel
#40 - 2012-01-25 10:30:09 UTC
Petrus Blackshell wrote:

the Vindicator does even more damage than this while webbing everything down


Yeah, but it comes at a price. While Vindicator can spit more that 1500 hate per second, it does within this so called "zone of commitment" - is itself being webbed, scrambled and possibly neuted. What you propose amounts to giving Nightmare best subcap dps ever AND ability to dictate range. Talk about "I WIN" button.

(Feel free to flame me - I don't know crap about PvP.)