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Player Features and Ideas Discussion

 
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Ideas for new modules

First post
Author
Nova Fox
Novafox Shipyards
#41 - 2012-01-16 18:37:56 UTC  |  Edited by: Nova Fox
Echo Bomb

Ammo- Bomb
Ewar

This bomb increases signature size of all those it hits for a short duration making them more suspectable to susequental bombing and targeting systems.

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Nova Fox
Novafox Shipyards
#42 - 2012-01-16 18:39:43 UTC  |  Edited by: Nova Fox
Warfare Operational Standards.

Ganglink
Scripted module
Highslot

These modules sprovide a very specific system boosts instead of broad ranged ones like thier cousins.
For example instead of boosting all armor resitances it only boost Kinetic armor at the cost of other three effects the standard operation of the module provides.
Script required for operation.
Total script bonus slightly weaker than standard nonscripts.
Script trait boost cost come at a cost of degrading traits some scripts will cancel each other out.

Counts as a command link.

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Max Von Sydow
24th Imperial Crusade
Amarr Empire
#43 - 2012-01-16 18:40:49 UTC
Nova Fox wrote:
Spinal Mount Weapons

These wepons require the entire ship to be pointed at the target thus ships agility = its tracking speed.
Long Range
Damage equatable from a size up.
Long refire rates.
of course horrible tracking and difficult use against moving targets.

Not available of cap ships.


I'd rather see a completely new type of ship for that.
Bienator II
madmen of the skies
#44 - 2012-01-16 18:42:13 UTC
heavy tractor beam, can pull ships.

reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)

resistance is futile

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nova Fox
Novafox Shipyards
#45 - 2012-01-16 18:43:06 UTC  |  Edited by: Nova Fox
Medium Tractor Beams

High Slot
Support

This module has better range than small tractor beams and fits well on cruisers and above.
It is able to target abandoned drones and corpses and pulls them automatically into cargo bay if there is room.
Also able to target non capitol wrecks.

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Jace Errata
The Vendunari
End of Life
#46 - 2012-01-16 18:44:09 UTC
Triple *insert name here* Sequential Fire *insert name here* Mount
Takes three of the smallest guns of the next size down to its slot size (i.e. Triple 150mm Sequential Fire Artillery Mount would be a Medium).
Fires three of the next size down charges, with the same tracking and range as the smaller gun, over the cycle time of two of those smaller guns. The visual effect should be three shots fired from a Gatling-style turret.

This type of module is only available for artillery-type weapons (Artillery, Railguns, Beam Lasers)

I have given this almost no thought, at all.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Nova Fox
Novafox Shipyards
#47 - 2012-01-16 18:45:04 UTC  |  Edited by: Nova Fox
Target Designator

Ganglink
Support
High Slot
Electronic warfare.

This module counts as a command link has similar fitting requirements thus a command platform is required for its fitting.

Targets hit by the target designator receive an additional 1% damage and is automaticlaly marked as primary target to the fleet.
This effect cannot stack.
This effect wears off if Target Desginator is disabled destroyed or by other means no longer able to target the ship in question.

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Max Von Sydow
24th Imperial Crusade
Amarr Empire
#48 - 2012-01-16 18:47:12 UTC
Bienator II wrote:
heavy tractor beam, can pull ships.

reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)

resistance is futile


Megathrons, Megathrons everywhere
Nova Fox
Novafox Shipyards
#49 - 2012-01-16 18:47:51 UTC  |  Edited by: Nova Fox
Drone Jammer.
Anti-robotics BeaconDeployable

Electronic Warfare
Emitter type
Mid Slot
Medium range

Prevents deployment of any drones within range of this ship or deployable this includes logistics or combat drones.

Fighters/Fighter Bombers and other carrier only deployable drones are not effected.
Sentries out fo the field effect are not effected and can fire into the area effected.
Friendly drones can be effected if they are within the field.

Drones that enter the field lose all commands and returns to the host ship drone bay and cannot receive new commands until docked in thier hostship.

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Nova Fox
Novafox Shipyards
#50 - 2012-01-16 18:49:15 UTC  |  Edited by: Nova Fox
Expunger

Heat
Ewar
High Slot
Consumable

This short ranged module increases heat on targeted ship.
Increases heat on own ship.
This module once activated cannot be deactivated
This module is self destructive but self contained heat sinks prevents damage to the rack however it will amplify any generated heat on the rack if used conjectively

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Nova Fox
Novafox Shipyards
#51 - 2012-01-16 18:52:47 UTC  |  Edited by: Nova Fox
Defense Grid
a.k.a. Awsome looking XL very smart bomb

Capitol ship module
High or Midslot(still havent decided which since its a one for all cap ships and some cap ships are a bit more reliant on thier mids and others a bit more reliant on thier highs though I am leaning twoards midslot)

Animated as various minature multi directional gun ports over capitol ship hulls they will not track targets to help reduce thier graphical client side lag.

Provides a damaging screen of flack fire against all allowed targets within range.

Mostly effective against bombs missiles and drones.

Does not target other ships.

Adds in cool factor and capitol ship feeling.

Racially themed.
(cluster lasers for amarr, flack fire for minmatar, depth charges for caldari, plasma flak for gallente)

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Iris Bravemount
Golden Grinding Gears
#52 - 2012-01-16 18:53:27 UTC
Nestara Aldent wrote:
Iris Bravemount wrote:

A highslot module which adds bandwidh.

A lowslot module which converts cargo space into drone bay space (not 1 to 1 of course, as drone bays come with maintenance infrastructure)

Reduce the fitting requirements of Drone Control Units to the likes of weapons. But keep the skill requirements as they are.


That got to be dumbest idea ever... it will make Myrmidon as good as Ishtar, for only fraction of the price. Like BCs aren't as good as HACs anyway for fraction of the price (except Ishtar, but Cerberus, who uses it instead of Drake)? It will make only HAC that's somehow not useless, Ishtar, completely useless.


I was thinking about the Myrmidon indeed. But the Ishtar could also benefit from such modules, just like any other ship willing to sacrifice slots for improving their drone capabilities. An Ishkur with a full flight of Medium drones at the cost of no guns for instance.

So please, think a bit before dismissing this.

Maybe fusing the Drone Control Unit and the extra bandwidth modules would make sense if you get small, medium, large and capital versions with appropriate fitting requirements and/or bandwidth enhancement.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Lucjan
Deutzer Freiheit
#53 - 2012-01-16 18:53:59 UTC
Modules :

-T3 modules that make you lose skills if destroyed
-Directional Scanner Range extension
-Heat Sink/ Heat damage reduction
-Drone Bandwidth increase
-Drone Bay Expansion
-Fighter / Fighter-Bomber attribute increase
-Fuel Bay expansion
-Corp Hanger Expansion
-Self-destruct AOE Damage
-Signature Reduction
-Anti-Web
-Slot Addition - med slot module would yield extra low slot, low slot would yield extra med slot etc
-Mini Clone Bay


PS : Seconding Multi-Slot Modules, great idea, what those modules should be, dunno. Massive Warp Stabilizer 2 slots +3 ?


Script :

-Interdiction Bubble Scripts : Increase Bubble size, decrease strength to 2 instead of unlimited
Nova Fox
Novafox Shipyards
#54 - 2012-01-16 18:54:47 UTC  |  Edited by: Nova Fox
Armored Missiles.

Missile
New Type

Larger and slighlty more expensive than normal missiles. (fewer in magazine meaning more reloads)
Same damage capabilities.
Takes additional damage before being killed.
Best used in long range engagements.

Multidrive Missiles

Missile
New Type

Larger and more expnesive than normal missiles.
Samd damage capabilities
Goes faster in the same distance preventing shot down by gun and other types of methoods
Best used for shorter distances.

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Iris Bravemount
Golden Grinding Gears
#55 - 2012-01-16 18:55:13 UTC
Max Von Sydow wrote:
Bienator II wrote:
heavy tractor beam, can pull ships.

reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)

resistance is futile


Megathrons, Megathrons everywhere


Restrict it to industrial ships to prevent combat abuse of this.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Gilbaron
The Scope
Gallente Federation
#56 - 2012-01-16 18:56:24 UTC
- drone implants

- make all t2 modules better than t1 modules with m4 beeing very close in capability but with reduced requirements (hint: armor plates!)
Nestara Aldent
Citimatics
#57 - 2012-01-16 18:57:19 UTC
Iris Bravemount wrote:
Nestara Aldent wrote:
Iris Bravemount wrote:

A highslot module which adds bandwidh.

A lowslot module which converts cargo space into drone bay space (not 1 to 1 of course, as drone bays come with maintenance infrastructure)

Reduce the fitting requirements of Drone Control Units to the likes of weapons. But keep the skill requirements as they are.


That got to be dumbest idea ever... it will make Myrmidon as good as Ishtar, for only fraction of the price. Like BCs aren't as good as HACs anyway for fraction of the price (except Ishtar, but Cerberus, who uses it instead of Drake)? It will make only HAC that's somehow not useless, Ishtar, completely useless.


I was thinking about the Myrmidon indeed. But the Ishtar could also benefit from such modules, just like any other ship willing to sacrifice slots for improving their drone capabilities. An Ishkur with a full flight of Medium drones at the cost of no guns for instance.

So please, think a bit before dismissing this.

Maybe fusing the Drone Control Unit and the extra bandwidth modules would make sense if you get small, medium, large and capital versions with appropriate fitting requirements and/or bandwidth enhancement.



How can ishtar benefit from it, when it cant control more than five heavy drones needing 125 Mb bandwidth? How it will benefit from added bandwidth, unless you want to remove the cap of five drones that can be controlled simultaneously and bring again lag that drone boats caused in the past just because of that?
Nova Fox
Novafox Shipyards
#58 - 2012-01-16 18:57:30 UTC  |  Edited by: Nova Fox
Nanopaste Tanks

Local Logistics
Heat Related
Consumable Module
Low slow module

When activated this module self destructs thus uninstalling it form fitting.
Deactivates and stops overheating on all active modules to make repairs all modules back to full health at end of cycle. Modules can then resume operating afterwards.
Expensive as it will have 24 modules worth of paste as construction requirement.

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Nova Fox
Novafox Shipyards
#59 - 2012-01-16 18:59:55 UTC  |  Edited by: Nova Fox
Resistance Batteries.Shields
Resistance Pumps.Armor

Consumable Module
Same level tanking slot
One shot use
Activated by pilot
Self Destructive

These specific or multiple flavored batteries or pumps increase resitances for shields/armor for a temporary amount of time.

Once activated adds an additional reistances with stacking penalties.
Outperforms normal resistance modules.

Once depleted the module is destroyed thus unfitting it from the ship requiring a refit of a replacment module to be used again.

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Nova Fox
Novafox Shipyards
#60 - 2012-01-16 19:01:48 UTC  |  Edited by: Nova Fox
Shield Imulsion Generator

Local Logisitcs
Hybrid Dual Function
Midslot
Ammo Fed - Shield Battery

A hybrid shield reistance amp and shiled booster.
Requires material and does have to reload eventually causing a hole or oppertunity to be exposed.
Does not consume as much cap as traditional shield boosters, benifits from shield amps and all related skills.
Comes in multiple flavors form specific resists, twin resist, multispectrum, and buffer only no resists

Armor Seathing Coater.

Local Logistics
Hybrid Dual Function
Low Slot
Ammo Fed - Armor Paste

A hybrid amror repair and resistance plate.
Requires material and does have to reload eventually causing a hole or oppertunity to be exposed.
Does not consume as much capacitor as traiditional amror repairs, benifits from all armor related skills.
Comes in multiple flavors form specific resists, twin resist, multispectrum, and buffer only no resists

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