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Small Corporation Wormhole Campaigns?

Author
Kyrbinger
KarmaFleet
Goonswarm Federation
#1 - 2012-01-16 00:16:31 UTC
using an alt because I don't want to give away crucial details by accident :X.

My corp has just entered an already established wormhole with full intent on driving the enemy out. I am a bit curious as to how our ceo plans on doing this, so I was wondering what the community would have to say.

Info:
Our corp: 13 man corp. 8 active players. only 7 capable of fighting in a real fight.
Their corp: 11 man corp. 0 activity in WH in the past 3 days according to staticmapper and our presence
C3 WH.



They have a Large minnie tower.
Defenses:
•Clusters of Small Arties around the tower, all with ~300km range iirc.
I forgot to count the hardening arrays.
•They seem to have left ships out as a warning to those who would dare fight them by naming their probe ship and a thrasher with wannabe intimidation names.
•They have webs/scram/disruptors.
•I believe this part is the laughable part... If I'm wrong, let me know... they have cruise batteries, only 1 cluster of them, and it seems odd... why would this be?

We have a Large Caldari Tower.
Defenses:
•So far all of our defenses are hardeners and E-War. Is this enough? it doesn't seem like it.
Offense:
•Our combat capability lies in our T3's.
•We will be clearing their sites consistently until they wake up and realize we are here... if they haven't already. We have a 24/7 cloaky sitting at their tower. (he has no job lol)
•We also have the upper hand in that our system leaves us tactically capable of scanning down at least 90% of the site spawns
•We haven't finished getting situated. and the CEO seems to think he's got this in the bag.

We have no idea what they are capable of fielding, so I hope our ceo knows what he's doing... thoughts?
Christina Trild
Caldari Provisions
Caldari State
#2 - 2012-01-16 00:27:06 UTC
erhh...just ask ceo if he doesn't know what he's doing you are probably going to get killed also
7 people will take a long time...
Vordak Kallager
Descendance.
GoonSwarm.
#3 - 2012-01-16 01:11:49 UTC  |  Edited by: Vordak Kallager
Logi pair and Oracles. Lol

Sa souvraya niende misain ye.

Tyslas
Garoun Investment Bank
Gallente Federation
#4 - 2012-01-16 04:40:03 UTC
Unless you're going to build a dread/carrier in system don't even bother trying to kill the large pos. Just treat the place like you own it and slowly pod them all out of the hole.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#5 - 2012-01-16 04:50:28 UTC  |  Edited by: Deen Wispa
Kyrbinger wrote:
using an alt because I don't want to give away crucial details by accident :X.

•I believe this part is the laughable part... If I'm wrong, let me know... they have cruise batteries, only 1 cluster of them, and it seems odd... why would this be?

We have no idea what they are capable of fielding, so I hope our ceo knows what he's doing... thoughts?


Yeah, the cruise batteries are laughable. It's just as laughable as you not communicating to your CEO as to what his strategy is and still blindly following him in .

As someone said above me, this becomes a war of attriition and you just have to harass them out of the WH. Hopefully your corpmates don't get bored in the process. It's a tedious job to do so.
Good luck.

High Five. Yeah! C'est La Eve .

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2012-01-16 05:30:16 UTC
If you, or the locals, want to settle this, feed free to drop by BITIN public channel and ask for a quote ;)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tionscal Gaterau
Doomheim
#7 - 2012-01-16 05:32:15 UTC  |  Edited by: Tionscal Gaterau
Kyrbinger wrote:
using an alt because I don't want to give away crucial details by accident :X.

My corp has just entered an already established wormhole with full intent on driving the enemy out. I am a bit curious as to how our ceo plans on doing this, so I was wondering what the community would have to say.

Info:
Our corp: 13 man corp. 8 active players. only 7 capable of fighting in a real fight.
Their corp: 11 man corp. 0 activity in WH in the past 3 days according to staticmapper and our presence
C3 WH.



They have a Large minnie tower.
Defenses:
•Clusters of Small Arties around the tower, all with ~300km range iirc.
I forgot to count the hardening arrays.
•They seem to have left ships out as a warning to those who would dare fight them by naming their probe ship and a thrasher with wannabe intimidation names.
•They have webs/scram/disruptors.
•I believe this part is the laughable part... If I'm wrong, let me know... they have cruise batteries, only 1 cluster of them, and it seems odd... why would this be?

We have a Large Caldari Tower.
Defenses:
•So far all of our defenses are hardeners and E-War. Is this enough? it doesn't seem like it.
Offense:
•Our combat capability lies in our T3's.
•We will be clearing their sites consistently until they wake up and realize we are here... if they haven't already. We have a 24/7 cloaky sitting at their tower. (he has no job lol)
•We also have the upper hand in that our system leaves us tactically capable of scanning down at least 90% of the site spawns
•We haven't finished getting situated. and the CEO seems to think he's got this in the bag.

We have no idea what they are capable of fielding, so I hope our ceo knows what he's doing... thoughts?


He has no idea what he is doing. Without the support of a dread fleet an attack on a POS is a dangerous -- and extremely tedious -- affair.

My advice would be to let it sit, and have it be an off limits zone. If they are inactive, it will eventually run out of fuel and it will collapse by itself. Refueling POSes is a pain in wspace.

Either way, a direct assault is an extremely foolish affair and should not be undertaken. You don't have the manpower or the firepower.

If you REALLY want it gone, then you would need to build a dreadnought inside the POS. It would be imho a huge waste, since it can never leave wspace and will have no purpose once the POS has been bashed. (Sure you can drag it along with you into nodes, but it does less damage than a battleship without its siege mod, which requires you sit still for ten minutes and smack a stationary target.)

Just sit tight. Attack their ships if they come out to play.

As a general rule of thumb for all players in eve who you are at odds with: Make it unprofitable, and they will stop.

EDIT: Didn't even read the list of stuff your corp has. Get turrets on that thing ASAP.

PS: If your CEO does decide to follow up with the attack, I would advise you not to follow. It is a completely assured waste of your time and a high risk of losing some rather expensive strat cruisers. Try and persuade him out of it the best you can.
Tyslas
Garoun Investment Bank
Gallente Federation
#8 - 2012-01-16 08:27:07 UTC
Jack Miton wrote:
If you, or the locals, want to settle this, feed free to drop by BITIN public channel and ask for a quote ;)


There is always that. Twisted
Trinkets friend
Sudden Buggery
Sending Thots And Players
#9 - 2012-01-16 08:46:21 UTC
Golly we've had DUCKS shilling and the cowards trilling already.

Here's what I would do (and I can do and has do...ed...a lot).

Firslty, check if they are Russians. If they are, your CEO is a knob and I'd make sure my clone is clean and up to date. If not Russian this is the five step plan.

Step 1. Set up a XL ship array in your POS. Name it "GTFO t minus 1 week mofos". See if that makes the foe chicken up.

Step 2. Ignore Vordak Kallager's ridiculous assertion Oracles are the way to go. Field Nagas at 200km with basi's 70km behind them. Snipe off one group of guns at a time.

Step 3. Once all guns are done for, drop large bubbles around the POS to form what we shall call a "japecage". You can then, if neccessary, take out the scrams or the tower shield.

Step 4: The tower. AFK geddons on alt toons. F1AFK.

Step 5: Party on their corpses.

I say go for it. Gird your loins, soldier. When I ran Sudden Buggery we would routinely evict corps from wormholes. We would siege deathstarred large POSs with 6 or 8 RR BS and grind them down. Sure it took a long time. Once, we made 8 billion ISK from the loot. We then ran the victims' 35 C3 sites and sucked their 24 ladars and scuttled off cackling like Dr Kevorkian in a knife shop.

The other thing you are forgetting is that your enemy sees they are outnumbered 13 to 8, you have a POS which is even harder for them to take out, so what are their options? Fight, flee or pack up and leave.
Mr Bigwinky
The Scope
Gallente Federation
#10 - 2012-01-16 10:20:37 UTC
Why don't you check the corp's killboard and see what ships they're capable of flying and what they have killed / lost in the wormhole you are in?

Incapping guns doesn't take long and will definitely provoke them into fighting or leaving, i'd do this.
But then again, I'd probably still blow the POS up with 7 / 8 people.

Large jamming POS requires lots of people, or sieged dread or whatever, point is you'd need to be fairly serious to take it out, it's not worth doing it on a whim.

Given that they only have small arty and cruise missile arrays in a C3, i'd assume they're not too clued up so I wouldn't worry.
What I would worry about is their capital capacity and average number of pilots on a kill.


In conclusion, just go for it and quit being a coward!
What have you got to lose? A spaceship? Oh noes.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Salcon Cliff
Zephyr Corp
#11 - 2012-01-16 14:29:46 UTC
One thing to worry about is who their friends are, as well. They may be an 8 man corp (are they in an alliance?), but that doesn't mean they don't know some friends who would love to take a shot at wiping out a POS bashing fleet. You may be sitting back sniping when suddenly a fleet of 6 or 8 T3s show up with a HIC and it all gets ugly in a hurry. Or, as mentioned above, a carrier logs on/warps, and out pops a HIC and a few BS/T3 or the like. It can get ugly in a hurry w/o warning in a WH. Is your corp experienced in w-space?

As for you POS, if you have enough EWAR, you are in good shape vs most typical fleets. The hardeners really don't do you much good until/unless you run low on EWAR. They buy time, but that is about it. If your foe has a dread, you may be in trouble. We are in a w-space alliance, and I can tell you that most of the corps eventually build dreads - not because they need them, but because they can. They then leave them in an array or log them off in an alt. Funny thing about industrialists, they do not lose their isk on PvP, so they gotta spend it somewhere.
Kyrbinger
KarmaFleet
Goonswarm Federation
#12 - 2012-01-16 14:58:55 UTC
From the top:
Talked to my ceo, and we are completely new to too many things and eve. in his opinion, we need to start working on the things we don't know and don't practice. I agree with this.

So... we aren't building caps yet (won't be for at least 2 months), but we do want to eliminate the presence of the other corp. We don't agree that it is a waste of time to bash a PoS with BS vessels, but this is purely because there are mixed scenarios where people do find it useful to bash a PoS with BS class vessels.

"Yeah, the cruise batteries are laughable. It's just as laughable as you not communicating to your CEO as to what his strategy is and still blindly following him in ."

I'm not blindly following him, we are all RL friends, and I left out some information because I'm not sure if it would be a good idea to let loose information such as the withheld amount. Attrition sounds like something we should practice, but right now, we are faced with the chance that they might be setting up a fight against us, while we clear their wh daily. Have yet to see any activity, but the cloaky aspect makes it hard to tell.

What is BITIN Public?

Our CEO understands that PoS bashing without a dread is tedious, his defense for this, building a dread would be ill-advised... seeing as it cannot leave the WH. We want them gone. We don't want to punk out. We would be joyous of a fight. The only terms of fighting we would not be on equal terms is to fight on their tower. We are also RL friends (our entire corp), thusly, we are likely to follow through, just for the sake of the game.

Thanks Trinkets Friend, I enjoy a nudge towards actual combat :)

Their KB is about as bad as ours. Their KB is older than ours. they field T3's without faction mods (which i personally find a waste), and Battlecruisers.
They suposedly have no capital capacity.

No known associates. no alliance.
And we plan to PvP very much the same amount as we PvE. 2 days in the WH and we've managed to consume all of their existing sigs, put up better defenses, rescout them to the full extent necessary, etc. The WH has a static High, so we will be keeping an alt on the static, and watching the place like hawks, something shimmers wrong and we are out.

Which reminds me, what do you guys think?

Updated Info:

Their Pos, 4 sides of the PoS are set up with 6 Small arty guns. 3 onlined, 3 anchored. The bottoms side is loaded with 10+ onlined white noise arrays. The top side has half onlined half anchored mix of arrays with 2 cruise missile batteries. The inside is set up for T3 production. Not a peep from these guys in 4 days now.
Mr Bigwinky
The Scope
Gallente Federation
#13 - 2012-01-16 15:22:25 UTC
Kyrbinger wrote:
What is BITIN Public?

BITIN Public is a channel to request merc services from a WH PvP alliance. They are very good at what they do, though other mercs are available too.
Kyrbinger wrote:
They suposedly have no capital capacity.

Words like "supposedly" are scary, check their member history of losses to see if any have lost a cap rather than relying on battleclinic "do these people have caps" tab.

Kyrbinger wrote:
No known associates. no alliance.

Don't trust this either. I doubt battleclinic (or whatever you've looked at) would tell you whom I am / am not friends / alligned with.

Kyrbinger wrote:
The WH has a static High, so we will be keeping an alt on the static, and watching the place like hawks, something shimmers wrong and we are out.

Do not assume that because you have someone watching hi-sec you are safe. 4u holdings, Narwhals, Exhale, etc. etc. will seal any exits you think you have before you know what's happening. Theres no way that you can move everyone and your tower out in the time it takes for heavy interdictors to land on your wormholes.

Kyrbinger wrote:
Updated Info:

Their Pos, 4 sides of the PoS are set up with 6 Small arty guns. 3 onlined, 3 anchored. The bottoms side is loaded with 10+ onlined white noise arrays. The top side has half onlined half anchored mix of arrays with 2 cruise missile batteries. The inside is set up for T3 production. Not a peep from these guys in 4 days now.

You know that 10+ white noise arrays will be able to jam all of your pilots?
That's going to make logistics / DPS... difficult.

They do have a range of 200km though, so if you can, I would snipe them out first from said distance, or if you have the capacity - jam them (I believe their jam strengths aren't great, can anyone C/D?)

Anyway, best of luck.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Salcon Cliff
Zephyr Corp
#14 - 2012-01-16 15:55:51 UTC
Mr Bigwinky wrote:

You know that 10+ white noise arrays will be able to jam all of your pilots?
That's going to make logistics / DPS... difficult.

They do have a range of 200km though, so if you can, I would snipe them out first from said distance, or if you have the capacity - jam them (I believe their jam strengths aren't great, can anyone C/D?)

Anyway, best of luck.


I have never toyed with the details, but my understanding (from EveHQ) is that the ECM arrays have a 200km optimal with a 100km falloff, and their sensor strength is 200. Their jam strength is 15/15/15/45, so you can boost to resist jamming, especially beyond the optimal and for non-racial, but it will gimp your fit quite a bit if you do get ambushed. You will need to take out the ECM before you do much of anything else. It depends on your skills and the ECM, but it would appear that setting up to snipe with the appropriate type ship (one least susceptible to their ECM) would be a start, while taking out the ECM that is the most annoying.

You will also have to wait and see what their response is - they may jump online and start to anchor more arrays and/or repair arrays by poking in/out of the shields.
Kyrbinger
KarmaFleet
Goonswarm Federation
#15 - 2012-01-16 16:26:04 UTC
Thanks for all of the input, I will try to talk the CEO into forcing these guys into submission instead of knocking them out. We clearly don't have the resources (currently) to combat them, even if they are just as bad as us, their corp is 2 years older than ours, and likely has more liquid ISK and unliquified isk...
Salcon Cliff
Zephyr Corp
#16 - 2012-01-16 16:57:44 UTC
It takes almost no skills/man power to put up a POS that will be very difficult to take down without a LOT of skills and man power. It is just weighted against the attacker and towards the defender.

That said, if you want to intimidate them out (and being a two year corp, they SHOULD know better, but....), make sure you put up at least one x-lg array and a component array (both online) to make it look like you are building caps. Also, you probably want to inflate your membership a little with every alt you can get (or new trial accts, I suppose). Don't talk to them too much - they will then know you are bluffing them, most likely. Give your demands, and then (appear to) start building your dreads. They will either ignore you, buff their defenses, or leave. You have to decide what to do if they do 1 or 2.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#17 - 2012-01-17 11:07:36 UTC
Deny access to the new fuel blocks coming up next week... No fuel = no shield = party time. Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Salcon Cliff
Zephyr Corp
#18 - 2012-01-17 13:44:20 UTC
Tora Bushido wrote:
Deny access to the new fuel blocks coming up next week... No fuel = no shield = party time. Twisted


Eh, industrialist/PvE types tend to be anal retentive about such things. We long ago built up (converted, actually) a couple months supply of fuel to fuel blocks in all our w-space stations and moved a researched fuel block BPO in, as well. I would not be surprised if most w-sapce POS have already done this. You can check to see if they have a component array or ammunition array, I think those are the only two that can build fuel blocks.
Silas Shaw
Coffee Hub
#19 - 2012-01-17 18:44:51 UTC  |  Edited by: Silas Shaw
A couple of points from a WHer perspective:


*Crucible broke the activity tab on Static Mapper. All WHs have read 0 jumps since it came out.

*Keep a bubble on their outbound holes. The tower must be fed sometime, so make it inconvenient.

*Put a drag bubble from the Highsec to their Pos at 300km. Put your buddy in the covops there with a point. the guns wont activate that far out iirc without a gunner making them, and then if they run the bubble on the highsec, you can STILL grab them in "slowboat to nowhere" land.

*Check their POCOs. If theyre doing PI and can muster some dps, they'll have switched the ones they use by now.

Silas
ElQuirko
University of Caille
Gallente Federation
#20 - 2012-01-17 19:45:39 UTC
Get the f*ck out of my wormhole you pykies.

Dodixie > Hek

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