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[Proposal] - Duel contracts

Author
Aleena Doran
Squaddies
#1 - 2012-01-15 02:53:07 UTC  |  Edited by: Aleena Doran
Suggestion is to use the contract system to define the parameters of a combat, which then becomes legal in hisec. Out of corp 1vs1 duels don't really happen because of the opportunity for cheating/scamming. Scamming isn't necessarily bad so long as it doesn't limit the game by becoming too pervasive. Arena areas or simulators have been suggested in the past. I believe that using the contract system is preferable as it uses the existing game environment, and because the fight would be public others can observe, enriching the game experience of everyone.

Under the contract system a 4th type of contract would be added to the existing list, "duel". Contract structure is most similar to existing courier contracts.

On the first page the public/private options would say if you want the fight to be open to all comers or is a challenge to a specific pilot.

On the second page (which is similar to courier) you define:

- The system the fight will take place in

- The ship class to be used, eg frigate/frigate, AF/AF, cruiser/cruiser, etc.

- Nominate whether pilots are permitted to have implants, or if they must be free of skill hardwiring implants

On the third page (again similar to courier) you define:

- Reward, i.e. how much you pay if your opponent wins

- Collateral (probably a better term here), i.e. how much you receive if your opponent wins

- Expiration, i.e. how long the contract is open for before it expires

- Days to complete, i.e. how long the two pilots have to engage without concord intervention while in the nominated system.

- Description, i.e. any commentary or non binding additional details, such as defining EVE time and proposed location within system such as at a certain planet or station.

On the fourth page you confirm the details are correct.


Other issues:

- Fight complete when a ship is destroyed
- Collateral only lost if fight takes place to prevent scams
- Duel is lost if a pilot uses boosters/logistics/fleet bonuses/illegal implants - code must check this before contract is completed and reward payed out
- Contract doesn't grant mutual war status or equivalent to prevent scams (concord still intervenes if ship classes don't match or if outside the nominated system)
- There should be an easy way for pilots to see another pilot's duel contract record, which could lead to league tables
- No consequences to either pilot if fight doesn't take place to prevent scams and in recognition of RL
- No pod killing
- System encourages pvp fits - warp scramblers effectively necessary to prevent a pilot who is loosing fleeing to either leave system or change to different ship of the same class

While the contract concept is designed to limit the potential for scams/cheating, it doesn't prevent pilots doing research into what ships and modules an opponent might use, which might even involve preemptive ship scanning /flying dummy fits until ready to fight

Could be good for the game as a whole - mailing lists of duel devotees could be created, pilots could gain reputation as capable duelists, provides a spectator sport if contract details published, potentially gives the news team something to report.

I'm not a programmer so don't know how difficult this would be to implement & interface with the other aspects of standings & defining when combat is legal. However the code already has a mechanism for noting when you have kill rights on someone, and if kill rights are ever turned into tradeable bounty contracts as has been suggested, this duel contract concept might be incorporated at the same time.

Best,

Aleena
mxzf
Shovel Bros
#2 - 2012-01-15 14:57:15 UTC
So, you want to add restrictions to combat in a sandbox game? Not supported at all.

A better solution would be for someone to set up a database of people known to break 1v1s and have people check against that before fighting them. That would be in keeping with the sandbox nature of the game and it wouldn't require any effort on CCP's part (meaning they can keep working on features that could actually be used).

Also, such a system would be massively complicated and there would still be holes in the system that people would exploit to get an advantage (at which point the parties that were cheated would be railing against CCP because the system didn't protect them).
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2012-01-15 15:37:11 UTC
If you want a duel, drop a can. We don't need CCP spending time dealing with thousands of whine petitions when their honourable 1v1 rifter duel goes wrong.
Goose99
#4 - 2012-01-15 16:54:51 UTC
mxzf wrote:
So, you want to add restrictions to combat in a sandbox game? Not supported at all.

A better solution would be for someone to set up a database of people known to break 1v1s and have people check against that before fighting them. That would be in keeping with the sandbox nature of the game and it wouldn't require any effort on CCP's part (meaning they can keep working on features that could actually be used).

Also, such a system would be massively complicated and there would still be holes in the system that people would exploit to get an advantage (at which point the parties that were cheated would be railing against CCP because the system didn't protect them).


Contracts add "restrictions" to sandbox?

How about we trade by the honor system. You give me all your stuff first, then I'll hand you the isk. No? Well, we obviously can't have restrictions.Lol

Hint: "Restriction" does not apply to something that's optional. Feel free to give someone your stuff.Big smile
Max Kolonko
Caldari Provisions
Caldari State
#5 - 2012-01-15 19:05:37 UTC
Aleena Doran wrote:
....lots of stuff....



I actiually like the idea. Its the closest I could agree to implement PVP arena in EVE
Vertisce Soritenshi
The Scope
Gallente Federation
#6 - 2012-01-16 15:14:20 UTC
*facepalm*

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821