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Capacitor Batteries : Why such stupid fitting requirements?

Author
Suleiman Shouaa
The Tuskers
The Tuskers Co.
#21 - 2012-01-15 15:01:52 UTC
Useful for certain Recons (Curse sometimes, Lachesis more so) and for Covert Ops so they can warp >150au in one go.
King Rothgar
Deadly Solutions
#22 - 2012-01-15 15:30:14 UTC
I don't use batteries on any pvp ships but they are pretty handy on some pve ones. My legion has a large cap battery for example. It nearly doubles its capacitor and as said, has no impact on total recharge time. That single mod allows me to forgo the usual triple CCC rigs normally associated with pve ships for cap stability. Sure it eats up a whole lot of PG and CPU, but in this case it's worth it since it frees up so many other slots. The problem with using them in pvp is not the fitting requirements, it's that passive cap recharge setups are not very appealing due to the existence of energy neuts. I'm inclined to say they are balanced well as is.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Aamrr
#23 - 2012-01-15 16:00:07 UTC  |  Edited by: Aamrr
Tippia wrote:
The CPU reqs might be a bit… odd, but over all, I don't think it's all that off that cap modules take a lot of fitting space.

Cap is life. Perhaps not in the same direct sense as armour and shield HP, but pretty darn close, and as a result, having a cap buffer mod that requires “pretty darn close” to the same fitting space as those HP buffer modules makes some sense.

And they do see a lot of use, but mainly for various cap-stable fits, which don't particularly work in PvP and which are slowly going out of style for PvE as well. It's no different than any other module really — they do what they do, and this makes them more suited for certain situations. Whether or not people choose to get into those situations will vary with tactics and over time.


Have you noticed that almost exclusively, people are using oversized batteries because otherwise a cap recharger does better? Perhaps we don't need to reduce fitting requirements, but rather just make these modules worth using on the ships they're sized for?
vorneus
Hub2
#24 - 2012-01-15 16:11:39 UTC
Interesting conversation.

I, like another has posted, have used a large cap battery on a PvE Ishtar. I've also used them on some other niche setups as others have mentioned like covops for warping across large systems.

I'm going to quote this directly from Takeshi's post because I'd be interested to see some further discussion about it:

Takeshi Yamato wrote:
I can see them being used more with lower requirements and a "the cap provided can't be neutralized" mechanic in place.


The "cap provided can't be neutralized" point interests me in particular. We all know how prevalent neuts are, and how cap boosters, while providing some defence obviously, have their limitations.

This kind of mechanic on a cap battery I think has some merit. I'm not saying "implement it now it's a winner!" as I can think of various situations where it'd be OP; however, I think it could be quite interesting, particularly on something like a passive dualprop Jag that only needs a small amount of cap to run its scram/ab if it's in a tight orbit.

I may be way off the mark here, but would be interested to see what others think.

-Ed

This one time, I like, totally did some stuff.

Zarnak Wulf
Task Force 641
Empyrean Edict
#25 - 2012-01-15 16:37:10 UTC  |  Edited by: Zarnak Wulf
Only a handful of frigates have a mid they could spare for a cap module. A dual prop jag probably has an MSE next to the scram for example. There are many frigates and cruisers that have empty utility high spots though. That could be an interesting rethink of the module.

Edit - I shouldn't post before I wake up. The nos is the obvious high slot cap mod. Making the fitting requirements more balancedbetween class sizes though. - 5pg and 8 CPU for a small for example. That is half of a nos. That could put it more in line with what they do.
Tippia
Sunshine and Lollipops
#26 - 2012-01-15 17:09:27 UTC
Aamrr wrote:
Have you noticed that almost exclusively, people are using oversized batteries because otherwise a cap recharger does better? Perhaps we don't need to reduce fitting requirements, but rather just make these modules worth using on the ships they're sized for?

The same holds true for shield extenders and plates (unsurprisingly, since it gives a bigger relative boost the smaller the ship is), so that just further reinforces the notion that the cap buffer modules is very much like the shield/armour buffer modules.
Exploited Engineer
Creatively Applied Violence Inc.
#27 - 2012-01-15 21:25:07 UTC
Zarnak Wulf wrote:
Does anyone use these? Compared to capacitor boosters you really don't get alot of bang for your buck. A small cap booster is 5 pg and 15 cpu to fit. A small cap battery is 10 pg and 50 cpu to fit! Medium cap batteries? A whopping 75/75. Shocked would these get used more if they had a more reasonable fitting requirement?


Also, where are the X-Large versions? (after the fitting requirements get fixed, in their present state, the XL capacitor batteries would only fit on supercaps)
Silas Shaw
Coffee Hub
#28 - 2012-01-15 23:46:08 UTC
dont forget the myrm. if you really want a stable BC, you can get enough large batteries to make 3 MARs run stable.

of course, you then have to fit small ACs in your highs, because youre out of CPU and Grid... but it makes a workable afk drone BC.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#29 - 2012-01-16 00:46:12 UTC
Well tell they 1)fix fitting required 2)increase the amount of cap, I will always If I need a larger cap number go to the memory cell rigs.
That makes me feel like the MID slot module is underwhelming, at least as a MID slot with that fitting to cap ratio.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Mara Rinn
Cosmic Goo Convertor
#30 - 2012-01-16 01:13:15 UTC
I, too, go for the SMC rig over a cap battery or recharger. Higher cap size means each module uses proportionately less of the capacitor, so the 20-30% band lasts longer. SMC also frees up the mid slot for web, paint, scram, etc. SMC are cheaper than CCC, to boot.

I would like to see cap battery fittings reduced a little (10-15%, not CCP Greyscale style) , and have thought so since my first logistics Osprey, back in the days when L4 missions were scary and battleships seemed awesome :)
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