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CCP Kill AFKING-Summer Expansion 2012 Campaign

Author
Tippia
Sunshine and Lollipops
#401 - 2012-02-11 16:01:05 UTC
Ghazbaran wrote:
I have really had it when people say AFK cloaking is a legitimate way of playing the game.
Of course it's legitimate. You're not doing anything wrong, after all.

Quote:
Therefore come up with better responses than metagaiming, or legitimate ways of playing.
Oh, you mean those things that people have provided tons of examples of, but which the AFK-whiners simply refuse to employ because they have decided to be incompetent instead do the meta-game thing of trying to cry to CCP for a “solution” to that incompetence.

Quote:
The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does.
Ugh Say what?
AFK cloakers don't affect anything — the incompetent victims do. That's their choice and their problem. The solution is for them to choose not to. If they don't then that's that — end of the line. They give up of their free will and nothing is needed to “fix” that. In fact, nothing can fix that.

You're quite right: the issue is not whether AFK cloakers affect gameplay (because they don't), the issue is that people are too stupid and too lazy to employ the myriad of counters available to them, and therefore choose not to.
Ghazbaran
Republic Military School
Minmatar Republic
#402 - 2012-03-28 02:25:37 UTC
Tippia wrote:
Ghazbaran wrote:
I have really had it when people say AFK cloaking is a legitimate way of playing the game.
Of course it's legitimate. You're not doing anything wrong, after all.

Quote:
Therefore come up with better responses than metagaiming, or legitimate ways of playing.
Oh, you mean those things that people have provided tons of examples of, but which the AFK-whiners simply refuse to employ because they have decided to be incompetent instead do the meta-game thing of trying to cry to CCP for a “solution” to that incompetence.

Quote:
The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does.
Ugh Say what?
AFK cloakers don't affect anything — the incompetent victims do. That's their choice and their problem. The solution is for them to choose not to. If they don't then that's that — end of the line. They give up of their free will and nothing is needed to “fix” that. In fact, nothing can fix that.

You're quite right: the issue is not whether AFK cloakers affect gameplay (because they don't), the issue is that people are too stupid and too lazy to employ the myriad of counters available to them, and therefore choose not to.



I guess you forgot to quote the part about "AFK = Away from keyboard. That means that when a player is AFK cloaking in a system for more that 10 or so hours, odds are he is not actually playing."

First of all the problem with botting is that players get something done while not actively playing. That means getting an unfair disadvantage even though they have not put forth the effort. Therefore an "AFK" cloaker is not putting forth the effort that an active cloaker is.

The mechanic of being able to actively cloak in a system and kill juicy targets is not wrong. Whats wrong is the character sitting in a safespot while the actual player is out to the movies, school, dates, family reunions, sprinting, running , trolling under a bridge, killing birds in the park.... I think you get the idea. So no. The thread is not about cloakers killing people, it's about someone who is not actually playing the game being able to disrupt it.
Astroniomix
School of Applied Knowledge
Caldari State
#403 - 2012-03-28 05:06:37 UTC  |  Edited by: Astroniomix
Ghazbaran wrote:
Tippia wrote:
Ghazbaran wrote:
I have really had it when people say AFK cloaking is a legitimate way of playing the game.
Of course it's legitimate. You're not doing anything wrong, after all.

Quote:
Therefore come up with better responses than metagaiming, or legitimate ways of playing.
Oh, you mean those things that people have provided tons of examples of, but which the AFK-whiners simply refuse to employ because they have decided to be incompetent instead do the meta-game thing of trying to cry to CCP for a “solution” to that incompetence.

Quote:
The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does.
Ugh Say what?
AFK cloakers don't affect anything — the incompetent victims do. That's their choice and their problem. The solution is for them to choose not to. If they don't then that's that — end of the line. They give up of their free will and nothing is needed to “fix” that. In fact, nothing can fix that.

You're quite right: the issue is not whether AFK cloakers affect gameplay (because they don't), the issue is that people are too stupid and too lazy to employ the myriad of counters available to them, and therefore choose not to.



I guess you forgot to quote the part about "AFK = Away from keyboard. That means that when a player is AFK cloaking in a system for more that 10 or so hours, odds are he is not actually playing."

First of all the problem with botting is that players get something done while not actively playing. That means getting an unfair disadvantage even though they have not put forth the effort. Therefore an "AFK" cloaker is not putting forth the effort that an active cloaker is.

The mechanic of being able to actively cloak in a system and kill juicy targets is not wrong. Whats wrong is the character sitting in a safespot while the actual player is out to the movies, school, dates, family reunions, sprinting, running , trolling under a bridge, killing birds in the park.... I think you get the idea. So no. The thread is not about cloakers killing people, it's about someone who is not actually playing the game being able to disrupt it.
OK, imagine this: A friend and myself recently bought a pair of black ops. Why? because......... we could. So we did the only sensible thing and wandered into nullsec with the intent of killing a ratter or two. After a great deal of traveling (both conventionaly and via covert cyno) we came across a semi quiet system with a small corp doing some ratting. For those of you who don't already know: black ops can't fit covert cloaks. Wich makes moving about in hostile systems problematic. Our solution was to scan down a sanctum and then move to it and cloak up while the corp that occupied the space was offline (or at least akf/not paying too much attention to the D-Scan) We also set our alarms to get us up at downtime to log us in each day, thus deneying the target the intell that local provided. After several days, we finaly got a drake in the (new) sancum we were hiding in. We slowly moved in, decloaked, talked and then got jumped by 3 more drakes that had been sitting a jump out. We then tried to escape by jamming/neuting the drakes. My friend got lucky and managed to get a jam on two of the drakes at the same time. I managed to neut one of their points off and the 4th drake either didn't have a point or forgot to use it. "So what's the point?" The point is: if you fly with a few friends and play smart, afk cloakers can be dealt with fairly easily (or at least be given a run for their money) Also it helps that cloaky ships are generaly inferior to non cloakies in a straight up fight.