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Some thoughtd on the Hi/Low/Null sec debate

Author
Nevryn Takis
University of Caille
Gallente Federation
#1 - 2012-01-13 18:51:36 UTC
So this eems to be one of the hot topics at the moment, dividing people into several camps each supported heavily by their own "my way is the best way brigade".
What ever you view it is pretty obvious after a while that 90% of players remain ing their starting NPC corps in hisec, and either venture for a while into low/null sec and then retire to hisec or just never leave hisec because it's just too much hassle.
Much debate has been made over the "risk vs reward" issue but for a lot of players ie those not in the small number of low/null sec PVP corps/alliances is "All risk and no reward".
Why? Bacause pretty much as soon as you jump from high sec to low sec your in a camp or the pirate who was sitting 150k off the low sec side of the gate has just warped to 5k from your jump in point as his high sec alt saw you arrive at the high sec side of the gate.
Yes I know you can run camps, well 95% of the time in a shuttle, and 90% of the time in a covert ops or T3, and 85% of the time in a fast frigate, but what's the point? They're pretty much useless for mining or running low sec complexes, and as for hauling that 3000m3 of stuuf you just bought, they're as much use as a chocolate coffee pot (modern adapataion].
As this is pretty much goven, and all noobs are warned of this is it a wonder that most player spend their entire lives in hisec, and low and null sec has such a low player population. Not really.
So what can be done? Let me pose another question first. Why do a large portion of hisec PVPers insist on fighting 5km from the station exit, or more to the point why do stations do nothing about it?
Assuming players know the risks of entering low sec (and I'll ignore those alliances who think that anyone whose not blue is an enemy) or null sec for a moment how do you encourage more players to enter low sec/null sec .. and Concord/Faction police are not the answer .. well not directly.
A possible answer could be making all gates and stations enforce a non-aggression zone in a 200km radius around the gate/station. Any aggressive act (see Note 1 ) would result in the gate/station opening fire on the agressor (and agressee if they retaliate). Not only should the stations open fire with their guns but if the agressor is within 100km of the station they station should also jam, web, and scram them. (see Note 2)
This would kill lots of birds with a single stone, and provide a means by which traffic could transit into and through low/null sec areas. What you say where's the risk in that? Well there's plenty ... players outside the zone can still target those inside the zone, and if they've got the range fire on them, or if they're in an interdictor pull them out of warp. And If you're doing anything other than jumping gate to station or gate to gate all the other inherent risks are still there.
Comments?

Note 1 : Aggression:
In this context any of the following within the 200km non-aggression zone counts as aggression, performing any action currently deemed to be an act of agression, targeting any player outside the 200km non-aggression zone, launching scanning probes. These last two are specifically to stop players abusing the non-agression zone.

Note 2 : Standing :
In theory the exact actions of the gates/stations could be modified by the standing of both the agressor and the agressee to the faction/corporation controlling the gate/station. Each time a character commits and act of agression with in the zone they should lose standing with the faction and/or corporation. Of course for npc pirate corps there may be the option for this to work in reverse, those committing agressive acts against those with a bad stanidng for that npc pirate corp may see a rise in their standing with that npc pirate corp.
mmorpg lol
The Dark Space Initiative
Scary Wormhole People
#2 - 2012-01-13 20:49:42 UTC
Absolutely not in null sec. Null sec doesn't need crimewatch running there as well. Also, such a set up, if it were powerful enough to have any effect, would render it impossible to control traffic in null sec. This is great for moving moon goo and getting through enemy territory, but not so great when a gang roams through your space and they have complete control over when they engage.
Nevryn Takis
University of Caille
Gallente Federation
#3 - 2012-01-15 03:12:55 UTC
How would it render it impossible to control traffic in null sec?

In null sec interdictors can make full use of their bubbles so you can still bubble .. you just have to actually use them tactically and have sufficient players online to control traffic ..ie if you want to control traffic you have to actively control it not use a side effect of a game mechanic which installs artificial bottle necks..

However.. there is nothing to say that Sov status in a system cannot modify the way that stations or gates react to the corp/alliance that has that status .. after all if you have status you are in effect the controlling corp/faction.

But then again it sounds like you want to have your cake and eat it. Either low/null sec becomes more accessible to the whole player base or those in null/lowsec have to stop whining about the majority of players being in hisec and gainign advantages (or not depending on your perspective) by being there.

Any before anyone says "cyno" then activating a cyno within in the non-aggression zone would also caount as an act of agression in the context of my OP.
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-01-15 05:14:50 UTC  |  Edited by: Nicolo da'Vicenza
The problem with all of these "make it so my shuttle can make it into 0.0 without landing in a bubble and getting podded" complaints is that they fail to take into account that anything that makes a neutral shuttle safer is going to make a hostile gang of 50-100 people in enemy space much safer too. And if you can't keep hostiles out of your space because the gate fires at you when you try to defend it, you can't utilize it. And if you can't utilize it, there's no point in living there when there are L4s and incursions readily available on one account and then just roam around null with your pvp main, furthering nullsec's descent into a desert sprinkled with dwindling renters, botters, bored roam with the occasional big war over moon minerals.
Laechyd Eldgorn
Avanto
Hole Control
#5 - 2012-01-15 11:30:36 UTC
this post smells like a newbie or troll i cannot really figure it out yet
Malcanis
Vanishing Point.
The Initiative.
#6 - 2012-01-15 13:30:36 UTC
I'll tl;dr the lengthy reply I have made to this kind of proposal too many times to want to type it all out again:

The real problem here lies in your ignorance of how to move around in 0.0, combined with a thorough lack of knowledge of how things actually work there. Your solution won't solve your problem and it will thoroughly screw 0.0 up for the people who live there.

Try living in lo-sec for a while, where there are no bubbles and an even lower average population. You will soon realise that bubbles don't exist merely to screw over new players.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#7 - 2012-01-15 21:18:37 UTC
Suggestion made based on insufficient knowledge of how things work.

Result: No.

Next.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat