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Player Features and Ideas Discussion

 
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New mining ship ideas

Author
Nitsu
SergalJerk
Test Alliance Please Ignore
#1 - 2012-01-13 18:27:44 UTC
My name is Nitsu, I am a 5 year vet in the world of EvE. My master started me out very wrongly as a warrior but then trained only mining skills for a year and a half. I then was trained in PvP skills the rest of my tenure after being joined by four more accounts as time went by. I can fly every race to carrier and shoot every gun in the game. My industrial brethren beg to have something new in the way of deep space mining.

Idea 1: Titan sized mining ship designed to "Eat" the roids and crush them down into compressed blocks much like the Rorqual. It doesn't have to be fast or efficient till higher skills and of course not able to fire a weapon. This would be the ultimate mining vessel. The process of picking up the roids would likely take time like a siege cycle and makes the ship even more vulnerable. The ship itself makes the character unusable in anything else so there is another penalty as well to its use.

Idea 2: Make capital mining lasers to be mounted on the Rorquals. Give the lasers an insane amount of possible throughput with required skills. Keeping this sort of thing in check: The lasers throughput is less then that of a strip miner until it is put in Siege mode and then the magic happends; Mining and compressing at the same time with the risk of reds/wartargets ending its life.

Idea 3: Sorta off topic but i am tired and am not making a new thread this late... Add a LFTL (Limited Faster Then Light-Speed) modual to the game. This allows the ship that it is "Clamped" on to be able to activate a one time use cyno engine to move them at max 5 LY. Limitations: Skills, Better acompaning skills means farther distance. One and done, The external modual is a one time use item and then it explodes on landing in the destination system. Inconvenient and cumbersome, this mod is so large and resource hungry that it needs to be used first before you can fire one round/missile.

Idea 4: New ship/Modual designed to allow a probe to be shot out of a ship to "Tag" a roid to make it "Hop" inside the same system to a POS so mining ships and so on can be relativity safe. Limitations: System needs to be upgraded for this to be possible. The POS needs a special high cost array. Varying skill levels makes it harder to move the roids and they might get stock halfway. The probe works like scanning a moon and is hit and miss.

Thanks,
Sorry for the wall of text.

You fail you fail you fail you fail you fail to jump because you are being warp scrambled... :(

Nikk Narrel
Moonlit Bonsai
#2 - 2012-01-13 23:27:30 UTC
Nitsu wrote:
Idea 2: Make capital mining lasers to be mounted on the Rorquals. Give the lasers an insane amount of possible throughput with required skills. Keeping this sort of thing in check: The lasers throughput is less then that of a strip miner until it is put in Siege mode and then the magic happends; Mining and compressing at the same time with the risk of reds/wartargets ending its life.



I like this one, gives the Rorquals a reason to not park in the POS. Increased risk in exchange for increased reward, and in a relatively secure system, a good exchange.

It might work nicely with my own idea too, post named Seawolf in space
Tarn Kugisa
Kugisa Dynamics
#3 - 2012-01-14 02:25:05 UTC
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Xandralkus
Caldari Provisions
Caldari State
#4 - 2012-01-14 10:15:11 UTC
Oooh, Mega-Rorq mining beams!

Don't forget, another fun way to go about this would be Mega-Rorq mining drones.

Although impractical, that mining-titan idea sounds cool. When in doubt, doomsday-blast the roids. Twisted

Eve UI wouldn't suck if CCP allowed UI addons.