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What counters 100 titans and 155 moms?

Author
M1k3y Koontz
House of Musashi
Stay Feral
#41 - 2012-02-21 16:08:54 UTC
Take away the ECM immunity, but give them some super high sensor strength, someewhere around 100 like carriers, and only let them fit 1 ECCM.

Makes it hard to jam the, but makes jamming them possible.

Tracking titans are the real problem now, finding a way to counter them is going to be the next problem...
That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans (looking at those drakes there were a good number that had only 2 titans on the killmail, no support)

How much herp could a herp derp derp if a herp derp could herp derp.

Mechael
Tribal Liberation Distribution and Retail
#42 - 2012-02-21 16:12:20 UTC
I often wonder how :awesome: it would be to have 4 or 5 replacement fleets worth of ships carried inside of a supercarrier. You get popped, you just pod back to the carrier and hop into a new ship. Wash, rinse, repeat until you either win or the carrier goes down.

And how even more :awesome: would it be to pop a supercarrier when it contains 10 fleets worth of ships?

As far as Titans go, they could keep their doomsdays and jump bridges, but lose the turrets. You could compensate by buffing doomsdays somehow (gotta counter those new fleet-replacing supercarriers, right?)

Whether or not you win the game matters not.  It's if you bought it.

Twisted Girl
Caldari Provisions
Caldari State
#43 - 2012-02-21 18:35:07 UTC  |  Edited by: Twisted Girl
supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.

Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose billions worth of fighters to dish out some prettty limited dps.

In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.

Nowadays all supers normally do is RR the titans,paint the hostiles, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans/tackle the superfleet, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.

Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can(with some cons like less ehp), and with the triage they can provide muchmore RR while having immunity to EW aswell.
While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle.
Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms/hurricanes which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy.
Dark Pangolin
The Tuskers
The Tuskers Co.
#44 - 2012-02-21 19:58:00 UTC
[quote= The only part that matters to me..."Titan Fleet"...[/quote]

There should be no "Titan Fleet"...if there is any issue with caps or super-caps it is their proliferation. A large corporation (~100ppl) should struggle to have a carrier or two. A medium alliance (~200-500ppl) should be able to field several capitals (read in the 10-15 range) a Large Alliance (~1000+ ppl) should be able to field a large cap fleet (30-35 caps) with several super-caps (5 ish moms 2-3 titans). Having 2-3 titans should be a big deal...


Being able to set up a fleet doctrine out of flying titans...ridiculous...

but hey, this is what you get with a long running game...

Someone should be able to put together a 1500 man Tornado fleet....get on top of that EVE!
Xolve
State War Academy
Caldari State
#45 - 2012-02-21 20:25:38 UTC  |  Edited by: Xolve
Mfume Apocal wrote:
Lili Lu wrote:
Might as well make it a new HAC role bonus (forget recons they're too squishy).


Recons tankier than HACs for shield ones. It's pretty cool.


Titan guns hit Shield HACs.

Titan guns don't hit Armour HACs.

(btw Mfume- the next time I kill you, try and not be so buttmad about it)
Surge Roth
The Scope
Gallente Federation
#46 - 2012-02-22 02:16:13 UTC
M1k3y Koontz wrote:
Take away the ECM immunity, but give them some super high sensor strength, someewhere around 100 like carriers, and only let them fit 1 ECCM.

Makes it hard to jam the, but makes jamming them possible.

Tracking titans are the real problem now, finding a way to counter them is going to be the next problem...
That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans (looking at those drakes there were a good number that had only 2 titans on the killmail, no support)


with a signature radius of a capital ship, I'd hope some of those guns would land.
foxnod
Perkone
Caldari State
#47 - 2012-02-22 02:24:52 UTC
Twisted Girl wrote:
supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.

Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose billions worth of fighters to dish out some prettty limited dps.

In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.

Nowadays all supers normally do is RR the titans,paint the hostiles, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans/tackle the superfleet, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.

Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can(with some cons like less ehp), and with the triage they can provide muchmore RR while having immunity to EW aswell.
While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle.
Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms/hurricanes which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy.


Finally someone who knows what they're talking about.
ButtChugger
Federal Defense Union
Gallente Federation
#48 - 2012-02-22 03:02:42 UTC
Twisted Girl wrote:
supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.

Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose billions worth of fighters to dish out some prettty limited dps.

In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.

Nowadays all supers normally do is RR the titans,paint the hostiles, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans/tackle the superfleet, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.

Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can(with some cons like less ehp), and with the triage they can provide muchmore RR while having immunity to EW aswell.
While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle.
Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms/hurricanes which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy.


bro u racist

Buff Minmatars

Mfume Apocal
Brutor Tribe
Minmatar Republic
#49 - 2012-02-22 05:35:36 UTC
Xolve wrote:
Titan guns hit Shield HACs.

Titan guns don't hit Armour HACs.

(btw Mfume- the next time I kill you, try and not be so buttmad about it)


Only if you get at 0 transversal. And I've never been mad about being killed v0v.
Soldarius
Dreddit
Test Alliance Please Ignore
#50 - 2012-02-22 07:55:42 UTC
M1k3y Koontz wrote:
Take away the ECM immunity, but give them some super high sensor strength, someewhere around 100 like carriers, and only let them fit 1 ECCM.

Makes it hard to jam the, but makes jamming them possible.

Tracking titans are the real problem now, finding a way to counter them is going to be the next problem...
That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans (looking at those drakes there were a good number that had only 2 titans on the killmail, no support)



They already have ridiculous high sensor strength. Damps on the other hand... just 3 would cripple a super or titan. To counter let them be boosted again. Thus the circle of EWAR is complete.

http://youtu.be/YVkUvmDQ3HY

Steve Celeste
Doomheim
#51 - 2012-02-22 08:29:01 UTC
M1k3y Koontz wrote:

That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans

At least they were :cap stable: before they exploded.
Nicole KholdStare
Noisy Patterns
#52 - 2012-02-22 09:32:49 UTC
Some kind of upkeep that has to be paid per supercap, preferrably scaled so that the more you have the more you pay for individual ones?
Flurk Hellbron
Science and Trade Institute
Caldari State
#53 - 2012-02-22 11:39:17 UTC
100 Sirenes and 155 Dads
Farrell Jay
Pandemic Horde Inc.
Pandemic Horde
#54 - 2012-02-23 04:21:24 UTC
101 titans and 156 moms
Mirima Thurander
#55 - 2012-02-23 04:53:32 UTC  |  Edited by: Mirima Thurander
What counters 100 titans and 155 moms?


101 titans and 156 moms





boo beatin to it

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Teens in Jeans
Caldari Provisions
Caldari State
#56 - 2012-02-24 02:49:26 UTC
800 Tengus +200 support

CFC -> Bring it on!
Pink Marshmellow
Caucasian Culture Club
#57 - 2012-02-24 04:10:09 UTC
Leave nullsec. Go to wormhole space.

No cynos, No massive blobs, no lag, no aggression timers, no hotdrops, and no local.

Non-super Capital ships are the mainstay here, with a wormhole being able to only handle 3 before collapsing.

This favors careful composition and planning, rather than node-crashing blobs and mindless select primary and press F1.
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#58 - 2012-02-24 09:10:02 UTC
matarkhan wrote:
I'm thinking 3,455,743 rifters.

Maybe a caracal fleet?

How about the immunity to Ewar finally goes away? Maybe a specialized anti-super ewar boat? Something new for the bittervets to train for?

101 titans and 156 moms

EVE Mail me i dont check forums often.

Exitar Stormscion
Ministry of War
Amarr Empire
#59 - 2012-02-24 09:13:08 UTC  |  Edited by: Exitar Stormscion
An actually capital that requires multiple people to fly ( think about carrier/supercarrier deploying assault ships interdictors and few HACs or cruisers that players fly instead of using drones and fighters ) and instead of being bigger epeen ship.
Travasty Space
Pilots of Epic
#60 - 2012-02-24 09:31:41 UTC
Why not just drop the damage bonus of titans (20-40% per level range) and give them % per level bonuses to fleet racial E-war and add role bonus of using capital e-war mods(with the modules themselves having limits like cloaking devices as to the number that can be fit) as well as being able to 'pierce' the E-war immunity of other supercaps?

So something like this changes highlighted:

Ragnarok:

Minmatar Titan Skill Bonuses:
35% bonus to Capital Projectile Turret damage per level
10% bonus to gang members' webifiers' range per level
5% bonus to gang members' target painters' effectiveness per level

7.5% reduction in gang members’ signature radius per level
99% reduction in CPU need for Warfare Link modules
Can fit Gjallarhorn Super Weapon
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can fit 1 additional Warfare Link module per level
Immune to all forms of Electronic Warfare

Role Bonuses:
Can fit Capital webifiers.
Target painters can pierce Super-Capital Electronic Warfare immunity.


And then mirror this onto the other titans with their racial E-war. The cap e-war mods would need some work themselves, maybe for the capital webs -60% velocity but POS web range so like 150km, scram and point would likely be similar to that and the capital neut would have to be around capital energy xfer for amount neut'd and cycle time like 30-40 seconds. Now for the Levi and it's capital ecm mod I'd say have it 100% jam for half to two thirds of its total cycle time, say jams for 20 seconds but has a cycle time for 30.