These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Skill point reset - ideas and discussion.

Author
Ioci
Bad Girl Posse
#41 - 2012-01-13 17:30:22 UTC
Abdiel Kavash wrote:
Ocih wrote:
It might be a good idea for new accounts in thier first 6 months. Some nooblets splash alot of SP around not knowing how the EVE niche system works but even there, adjusting SP is second thought. Most of them figure out they were wrong about EVE and will leave to find a game they will like. I really don't know if an SP reset system would entice them to stay or not.


So? How is that a problem? As people already said, it's not like training Mining V prevents you from ever training Large Projectile Turrets. You train something you later find useless? Well train something you want, nobody will stop you. A remap is only needed when going down one path stops you from taking another, which you might want in the future.

...or do you think that having played EVE for 6 months entitles you to instantly be able to use anything that someone else spent 6 months training for?


You assume I speak for myself.

Ioci is an '05 char, I opened 2 in '06 and one in '07
Ocih is an '06 and she is a specialist as they come. As are the other '06 and the '07 chars.
The only one that's Splash is Ioci and it worked out. I wouldn't use SP resets for my chars, any of them.

I was speaking for people that train for 6 months to then be told they are useless in the FotM theatre EVE is in right now. It really doesn't matter to me what a noob does with thier 6 months of SP. It's still going to be a 10 mill or so SP Char. It's not like they are getting a free 10 mill SP. It would simply allow them to build from experience. Any Alt made, like mine, would be made correct. The only reason I even suggested it was thinking of a way to keep people in EVE.

R.I.P. Vile Rat

Artemis Picoazaksat
Void Bureau
#42 - 2012-01-13 20:03:03 UTC  |  Edited by: Artemis Picoazaksat
How about a system where if you wish to reallocate SP, you can only do so by having the Skill Book completely removed from your head (so if you wish to re-train you have to buy it again), and cost X amount of ISK based on how many SP's you are removing and the time it takes to train. ie

Mining Barge 5 = 1,024,000 x 200 ISK ( just a guess, dont have any idea how to actually work it out) = 204,800,000 ISK to remove the skill and reallocate the SP's.

Obviously you should be only be able to do this once a year and have a limit on the amount of Skill Books and SP you can remove and reallocate say 3 Skill Books per year?

Anyway just an idea.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#43 - 2012-01-13 20:07:05 UTC
This was a dumb idea the first 15000 times it's been suggested and it remains a dumb idea today (ignoring the fact that you put this in the wrong forum hint this post belongs here ).

It remove all consequence for decisions you make it allows one to avoid having to make trade-offs and sacrifices.

If EVE is about anything it's about your choices having lasting consequence. You make a mistake in a mission you lose your ship, You make the mistake of engaging that ninja salvager in your officer fit pimp mobile you lose it. You **** off the leader of a powerful alliance they can make your life in the game miserable. You chose to train down one skill path you can't just instantly change it over to something new.

I spend a lot of time planning how I want to skill my characters and thinking about what I want them to be able to do. it encourages goal setting and provides a reward for accomplishing said goals.

For instance my primary goal with Skex was to be able to fly all sub cap combat ships other than BLOPS (don't want to waste time on jump skills yet) effectively. To do so I optimized my skill plan front loading with int/mem skills so I'd take care of all the potential pre-reqs for the different ship classes. This had a cost, it meant that for the first year I played the game I was limited to a limited selection of T1 ships and weapons when I decided that I really wanted to have T2 small auto's to facilitate my PVP I had to compromise my optimized skill plan, a compromise that delayed the eventual realization of my goal.

It also had a reward, once I finished the int/mem portion of my skill plan I started adding ships and guns like crazy to the point today that I can fly all T2 BCs and below use all but one large turret (still have to train T2 beams) and am starting to work on some missile skills. I still haven't completely accomplished my long term goal but I can see and take satisfaction in my progress towards it.

Allow people to simply reallocate their skill points and you eliminate all that. Everyone would just Map per/will and allocate other types of skills as needed.

No sacrifice no real choices.
No goals and no reward.

Sable Moran
Moran Light Industries
#44 - 2012-01-13 20:33:47 UTC
supersexysucker wrote:
get some smart frineds... they should tell you exactly what to train.


Just get friends, period.

Then it doesn't matter if you train something silly/unnecessary/exotic/whatever because your friends and you will complement each other. Now isn't that a novel idea?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Jita Alt666
#45 - 2012-01-13 20:38:54 UTC
Tippia wrote:
Cons:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

It's a hordid idea.
Live with your choices.


Agree completely. While your argumentative nature irks me, sometimes your posts are brilliant.

To the guy who said this would suit newer players not older players you fail to understand the scaling of skill points.
Sable Moran
Moran Light Industries
#46 - 2012-01-13 20:43:23 UTC  |  Edited by: Sable Moran
Artemis Picoazaksat wrote:
and cost X amount of ISK based on how many SP's you are removing


Any solution based on ISK cost is not a solution.

Generating ISK in EvE is very easy if you know how. You would need to set the cost of SP removal very high to deter abusive usage and that in turn means that the noobies and people that do not know how to generate ISK will take a massive hit in the chin.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Jita Alt666
#47 - 2012-01-13 20:44:00 UTC
Ioci wrote:
Abdiel Kavash wrote:
Ocih wrote:
It might be a good idea for new accounts in thier first 6 months. Some nooblets splash alot of SP around not knowing how the EVE niche system works but even there, adjusting SP is second thought. Most of them figure out they were wrong about EVE and will leave to find a game they will like. I really don't know if an SP reset system would entice them to stay or not.


So? How is that a problem? As people already said, it's not like training Mining V prevents you from ever training Large Projectile Turrets. You train something you later find useless? Well train something you want, nobody will stop you. A remap is only needed when going down one path stops you from taking another, which you might want in the future.

...or do you think that having played EVE for 6 months entitles you to instantly be able to use anything that someone else spent 6 months training for?


You assume I speak for myself.

Ioci is an '05 char, I opened 2 in '06 and one in '07
Ocih is an '06 and she is a specialist as they come. As are the other '06 and the '07 chars.
The only one that's Splash is Ioci and it worked out. I wouldn't use SP resets for my chars, any of them.

I was speaking for people that train for 6 months to then be told they are useless in the FotM theatre EVE is in right now. It really doesn't matter to me what a noob does with thier 6 months of SP. It's still going to be a 10 mill or so SP Char. It's not like they are getting a free 10 mill SP. It would simply allow them to build from experience. Any Alt made, like mine, would be made correct. The only reason I even suggested it was thinking of a way to keep people in EVE.



It would exacerbate the FOTM nature of Eve. Why have a maxed shield supcap alt and a maxed armour sup cap alt when you can switch as the FOTM shifts?
Artemis Picoazaksat
Void Bureau
#48 - 2012-01-13 21:10:10 UTC
Sable Moran wrote:
Artemis Picoazaksat wrote:
and cost X amount of ISK based on how many SP's you are removing


Any solution based on ISK cost is not a solution.

Generating ISK in EvE is very easy if you know how. You would need to set the cost of SP removal very high to deter abusive usage and that in turn means that the noobies and people that do not know how to generate ISK will take a massive hit in the chin.


You clearly did not read what I posted at all.
Lili Lu
#49 - 2012-01-13 21:30:47 UTC  |  Edited by: Lili Lu
Dear OP,

Couldn't you have just searched and necro'd an existing **** thread on this topic already? Look here's one https://forums.eveonline.com/default.aspx?g=posts&m=602976#post602976

Oh, maybe you thought somehow the reaction would be different this time? In short, get lost, this "idea" still sucks green donkey ****, is not what eve has been about, go play wow, etc.

Yours,

LiLu (smooches)
Previous page123