These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Skill point reset - ideas and discussion.

Author
Wulff Morgenthaler
The Stanley Parable
#1 - 2012-01-12 22:49:23 UTC
Hello,

I'd like to start a discussion about the idea of sp reset in eve. It has been mentioned, if I remember correctly, at the 2010 fanfest but somehow it never came up again.

The idea is simple: add the ability to redistribute skill points for your character. Just to make it very clear: it's not about buying additional skillpoints, It's working with just what you already have. The tool is already in the game (used to distribute bonus skillpoints that have been returned after learning skills removal, bonus sp reimbursed for long server outages and so on). It could use some love to make the process of spending large amounts of sp easier and faster but that's easy to figure out. As for the skillbooks, they could just appear in the hangar ready to be reused, dissappear completely or stay injected and allow sp once all requirements are met.

Of course the feature should have a limit, for example just like the attribute remaps are possible only once a year (without "bonus sp remaps"), the cost of it would be the same as character transfer - 2 plex or the equivalent in $/eur.

Pro's:

- a lot of not-so-great chars could become awesome and be sold on the market (we've all seen 80-90mil sp chars with 30mil wasted) = drop of char prices
- more money for ccp = happy ccp = more updates.

As for the con's... I can't think of any, maybe someone comes up with something that makes sense. Such a feature isn't gamebreaking, we can find it in many mmo's (in different forms and shapes), It would just allow everyone to "reinvent" their character. Such a "reset" is already possible in a convoluted way: sell your current character, buy another. This feature would make it much easier and allow us to keep the toons we got used to.

I'd also would love to hear from CCP if such an idea has been actually discussed or is it out of the question.

Cheers
Renarla
#2 - 2012-01-12 22:51:27 UTC
It's probably never going to happen, but I would enjoy if it did. I have a few mill of SP I'd love to redistribute, but it would definitely need to be on like a 6 to 12 month cooldown to avoid abuse.
Tippia
Sunshine and Lollipops
#3 - 2012-01-12 22:51:38 UTC  |  Edited by: Tippia
Cons:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

It's a hordid idea.
Live with your choices.
Luba Cibre
Global Song Setup
#4 - 2012-01-12 22:52:06 UTC
If people can't plan their characters rights, it's their own fault and they deserve a **** character.

"Nothing essential happens in the absence of noise." 

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#5 - 2012-01-12 22:56:15 UTC
Luba Cibre wrote:
If people can't plan their characters rights, it's their own fault and they deserve a **** character.


In the end it does not matter..

But as Tippia said .. even if based on assumptions and conclusions .. But if everyone was that smart it will end like that..
Xercodo
Cruor Angelicus
#6 - 2012-01-12 22:56:34 UTC
Tippia wrote:
Cons:

It removes the point of having attributes.
It removes attribute implants from the game.


Those are the key ones because of this:


  1. Remap to all Perception and Willpower
  2. Plug in just Perception and Willpower implants
  3. Train something big like Carrier 5
  4. Redistribute SP to w/e you want like Charisma heavy leadership skills
  5. Repeat 3 and 4 ad infinitum

The Drake is a Lie

baltec1
Bat Country
Pandemic Horde
#7 - 2012-01-12 22:58:47 UTC
I wish I had not trained all of those mining skills but I dont want a tool to remove my past mistakes.
Zimmy Zeta
Perkone
Caldari State
#8 - 2012-01-12 22:59:07 UTC  |  Edited by: Zimmy Zeta
Tippia wrote:
Cons:

....
It removes the point of having attributes.
It removes attribute implants from the game.
......
.


Personally, I rather like those two points. Removing learning implants or even removing the attribute system altogether would be the best thing that could happen to eve.

edit:
Maybe not The Best thing, but Iit would be pretty good and would remove another obstacle that keeps carebears from going to lowsec.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Damien McCandless
DarK IntenTionZ
#9 - 2012-01-12 23:01:06 UTC
Wulff Morgenthaler wrote:
...As for the con's... I can't think of any, maybe someone comes up with something that makes sense. Such a feature isn't gamebreaking, we can find it in many mmo's (in different forms and shapes), It would just allow everyone to "reinvent" their character. Such a "reset" is already possible in a convoluted way: sell your current character, buy another. This feature would make it much easier and allow us to keep the toons we got used to.

I'd also would love to hear from CCP if such an idea has been actually discussed or is it out of the question.

Cheers

People who have a ton of isk, very old high SP characters, people who buy and sell characters, and those who simply want to maintain their advantage over someone else will cry out against this.

It really only helps people in the mid to low SP range be able to change their character's focus immediately.

The character bazaar would possibly go away or become very generic since it will turn into isk/SP regardless of where the points are.

I could see someone sitting on 10 industry characters being very excited about this. The guy who is farming those 5mil SP Tengu "pilots" they hope to sell for 3 bil isk...not so much.
Morganta
The Greater Goon
#10 - 2012-01-12 23:02:53 UTC
I might also add that it would wreak havoc on the character bazaar

bah... ninjad Roll
ASadOldGit
Doomheim
#11 - 2012-01-12 23:05:39 UTC
Luba Cibre wrote:
If people can't plan their characters rights, it's their own fault and they deserve a **** character.

And how do you expect a new player to plan their characters correctly? Have you not noticed that your second character is always more highly optimised than your first? Implying that you learnt something that you did not know about with your first character. Therefore, it's highly unlikely that anyone's first character will be planned correctly.

This signature intentionally left blank for you to fill in at your leisure.

Ai Shun
#12 - 2012-01-12 23:06:34 UTC
Tippia wrote:
Cons:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

It's a hordid idea.
Live with your choices.


+1

Ai is a terribly organised character that has migrated from concept to concept. Starting to come to grips a bit better now, but taking that all away creates too big a disassociation between the character and the experience. I think it will have more of a negative influence on player / character association than one would expect.


Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#13 - 2012-01-12 23:07:57 UTC
ASadOldGit wrote:
Luba Cibre wrote:
If people can't plan their characters rights, it's their own fault and they deserve a **** character.

And how do you expect a new player to plan their characters correctly? Have you not noticed that your second character is always more highly optimised than your first? Implying that you learnt something that you did not know about with your first character. Therefore, it's highly unlikely that anyone's first character will be planned correctly.


I am. Even tho my alts reaching my SP .. since i havent learned learning skills until i was able to sit in BS xD
ASadOldGit
Doomheim
#14 - 2012-01-12 23:19:36 UTC
Tippia wrote:
It kills character trading.

While I agree with some of your points, how is this ^ a bad thing?

I know you never mentioned it, but to me, this is an example of pay-to-win - an ability gained for cash without effort or penalty.

A skill remap, however, is an ability gained with effort (you had to do the time to get the skill points) and a penalty (you lose an ability, whether you wanted it or not).

As long as there were time restrictions, something similar to attribute remaps, would it really be that bad?

(I will concede that Xercodo has a point about this being farmed/abused, but how is that different than the character bazaar?)

This signature intentionally left blank for you to fill in at your leisure.

Luba Cibre
Global Song Setup
#15 - 2012-01-12 23:24:18 UTC
ASadOldGit wrote:
Luba Cibre wrote:
If people can't plan their characters rights, it's their own fault and they deserve a **** character.

And how do you expect a new player to plan their characters correctly? Have you not noticed that your second character is always more highly optimised than your first? Implying that you learnt something that you did not know about with your first character. Therefore, it's highly unlikely that anyone's first character will be planned correctly.

On my first character, not a single Skillpoint is wasted, because i skilled universal support skills the first 3 month until i know, what i really want to do. If i can do this, everyone else can do it.

"Nothing essential happens in the absence of noise." 

Tippia
Sunshine and Lollipops
#16 - 2012-01-12 23:31:10 UTC  |  Edited by: Tippia
ASadOldGit wrote:
And how do you expect a new player to plan their characters correctly?
They won't, but it doesn't matter: while they're new, they won't be able to get so far/deep enough into something that it becomes a crippling mistake.

The supposed problem this idea solves is so minor compared to the massive problems it causes especially when it comes to older players' advantage over newer ones.

It turns a character from being a selection of (more or less) carefully chosen skills and deliberately picked attribute points, with trade-offs done at every point, into being just a big pile of SP… and guess who has the most SP to play with and who is thus better poised to take advantage of this situation?

New players won't always choose and plan correctly, but they can, will, and do learn. In fact, the current system rather forces them to, and that's a good thing. Once they've learned how to, they already can fix their mistakes and start learning things they didn't realise they needed before. Now imagine what will happen if they immediately get fed the notion of “your decisions don't matter — you can fix it later”.

They figure, three months in that, oh no, they made the wrong decision, so they fix it… except that they still haven't learned and thus break it even more instead, and are now trapped with a broken character until the next occasion enforced by the restriction. During all that time, they have to resort to the already existing avenues of fixing things: training what you wanted to do from the beginning. They also can't adapt all that quickly to the changes in balance or the introduction of new stuff. Older players, on the other hand, will save their resets for crucial points and always be able to instantly switch to the latest FOTM and pick up the new cool toys, reoptimising themselves for the new situation, and thus leaving the poor newbie in the dust.



On a more conceptual level, the issue is this: this idea comes from the level/class based systems where picking one class excludes you from everything else, and where, at some point, you might want to respec for a new class. EVE is not such a system. It doesn't have classes or levels. It doesn't exclude anything ever. If you want to “respec” you can do that: just train what you want. The fundamental problem that this idea is trying to solve doesn't exist in EVE, and as a result, the solution only breaks things rather than solve them. In particular, it massively screws over new players and makes large part of the character building mechanics completely irrelevant.
ASadOldGit wrote:
While I agree with some of your points, how is this ^ a bad thing?

I know you never mentioned it, but to me, this is an example of pay-to-win - an ability gained for cash without effort or penalty.
It's a bad thing because it ruins a legitimate player-run industry.

Also, it's no more pay-to-win that what the OP suggests — in fact, it's far less, since characters are limited in availability and are usually built towards a particular goal. If none exists, you can't buy that brand of “win” (and your desired brand might not even exist at all). Those characters are built with the same effort required to build up your own SP. What the OP suggests means you can buy your win just fine because there are no longer any restrictions on what's available to you. Again, you are no longer a set of skills (which is what you're buying in the character bazaar), but a pile of SP.

…and that's assuming we even buy the argument that it is pay-to-win to begin with (which is highly debatable, since it takes quite some time to learn to use such a character… some even suggests that it takes longer than it takes to gather the SP).
Vyl Vit
#17 - 2012-01-12 23:38:18 UTC
What Tippia said.

Paradise is like where you are right now, only much, much better.

Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#18 - 2012-01-12 23:42:16 UTC
This is only needed if we were to respec to skills we cant train. In EVE, we can train all skills, so not needed.
ASadOldGit
Doomheim
#19 - 2012-01-12 23:48:59 UTC
Tippia wrote:

[...]
The supposed problem this idea solves is so minor compared to the massive problems it causes especially when it comes to older players' advantage over newer ones.
[...]

Dammit, woman - stop making senseP. You make some excellent points there. Thank-you.


This signature intentionally left blank for you to fill in at your leisure.

Ocih
Space Mermaids
#20 - 2012-01-12 23:58:15 UTC
It might be a good idea for new accounts in thier first 6 months. Some nooblets splash alot of SP around not knowing how the EVE niche system works but even there, adjusting SP is second thought. Most of them figure out they were wrong about EVE and will leave to find a game they will like. I really don't know if an SP reset system would entice them to stay or not.

For Vets, it's all about nerf proofing and dropping skills for FotM isn't something they will do.

Adding this as a multiple use feature would do us good in terms of pigeon holing CCP and thier nerf bat because we could just respec out of the nerf but that said, don't count on it happening.
123Next page