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Best and Worse nullsec alliances/corps for logistics

First post
Author
Deen Wispa
Sheriff.
United Caldari Space Command.
#1 - 2012-01-12 19:45:24 UTC  |  Edited by: Deen Wispa
For those pilots who live in nullsec, I was just curious as to what is your opinion of alliances or corps who have the best and worst logistics...or even lack of a strong logistics backbone.

High Five. Yeah! C'est La Eve .

Cant Be Arsed
Doomheim
#2 - 2012-01-12 19:48:16 UTC  |  Edited by: Cant Be Arsed
Definitely TEST and GEWNS.

I'll let you figure out which is which.
Deen Wispa
Sheriff.
United Caldari Space Command.
#3 - 2012-01-12 20:00:48 UTC
Bah. Posted to wrong forum. This was meant for Science and Industry. Appreciated if a Mod can move this thread.

High Five. Yeah! C'est La Eve .

ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#4 - 2012-01-12 20:42:32 UTC
Moved from Ships & Modules.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

Velicitia
XS Tech
#5 - 2012-01-12 21:06:53 UTC
Cant Be Arsed wrote:
Definitely TEST and GEWNS.

I'll let you figure out which is which.


This.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

RubyPorto
RubysRhymes
#6 - 2012-01-13 03:53:16 UTC
Velicitia wrote:
Cant Be Arsed wrote:
Definitely TEST and GEWNS.

I'll let you figure out which is which.


This.


I don't know, what about those guys who multibox guardians?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Deen Wispa
Sheriff.
United Caldari Space Command.
#7 - 2012-01-13 03:56:26 UTC
Velicitia wrote:
Cant Be Arsed wrote:
Definitely TEST and GEWNS.

I'll let you figure out which is which.


This.


Why is it such a challenge to have a strong logistics backbone in nullsec? Is it simply just not choosing to have one or incompetence on their part? Aren't there tons of industrialist to recruit into nullsec to help build that backbone?

High Five. Yeah! C'est La Eve .

RubyPorto
RubysRhymes
#8 - 2012-01-13 04:04:45 UTC
Deen Wispa wrote:
Velicitia wrote:
Cant Be Arsed wrote:
Definitely TEST and GEWNS.

I'll let you figure out which is which.


This.


Why is it such a challenge to have a strong logistics backbone in nullsec? Is it simply just not choosing to have one or incompetence on their part? Aren't there tons of industrialist to recruit into nullsec to help build that backbone?


Running a JF is boring, dangerous, expensive, and generally sucks. The suck scales exponentially with cyno chain length.

If you're talking a manufacturing backbone, then that involves importing compressed minerals via JF. See above for the suck.

If you're talking about moving your war material and people, that takes fuel for your caps to jump, which (you guessed it) involves importing the fuel via JF (The PL/NC.fleet whose pictures were on EvENews24 used an estimated 20bil worth of fuel to move)



It'll help make it easier to give good answers if you define what you mean by a Logistical backbone.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Scrapyard Bob
EVE University
Ivy League
#9 - 2012-01-13 05:33:18 UTC
RubyPorto wrote:

Running a JF is boring, dangerous, expensive, and generally sucks. The suck scales exponentially with cyno chain length.


Plus, probably 95% of the people you're supporting with that logistics think that fuel / ammo / whatever just magically shows up in the station hangar / corp array for their use.

So they don't think that what you're doing with that JF matters.

Which means no defense, no help, and you're generally treated like dirt for being a freighter pilot.

Is that about right? Twisted
RubyPorto
RubysRhymes
#10 - 2012-01-13 08:41:34 UTC
Scrapyard Bob wrote:
RubyPorto wrote:

Running a JF is boring, dangerous, expensive, and generally sucks. The suck scales exponentially with cyno chain length.


Plus, probably 95% of the people you're supporting with that logistics think that fuel / ammo / whatever just magically shows up in the station hangar / corp array for their use.

So they don't think that what you're doing with that JF matters.

Which means no defense, no help, and you're generally treated like dirt for being a freighter pilot.

Is that about right? Twisted


Luckily I'm in a pretty small corp. Don't have much problem with people not knowing that it's a PITA. Emotional support of course doesn't make it suck less. (And I don't see any way to make it suck less that doesn't make them totally risk free or otherwise broken)

That said, the dangerous part is the cynoing into Lowsec. No chance at surviving the time it would take for help/defense to arrive. So there's really no sense in asking for it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jarnis McPieksu
Aliastra
Gallente Federation
#11 - 2012-01-13 09:12:24 UTC  |  Edited by: Jarnis McPieksu
RubyPorto wrote:

That said, the dangerous part is the cynoing into Lowsec. No chance at surviving the time it would take for help/defense to arrive. So there's really no sense in asking for it.


Where is the risk in cynoing to lowsec?

You set up the cyno in dock range of a station (ensuring that the area around the cyno is free space so the entering JF doesn't bump). Pick a station that doesn't suck. Some do, you'll learn which ones fairly quickly. Depends on the dock range and on the "kickout" the station gives on undock. Never, Ever, Ever Cyno a JF to a POS at lowsec. Ever. You also don't cyno a JF to a POS in 0.0 if you can in any way avoid it, the exception being cynogens in scouted systems certified to be free of hostiles. Zero. None. Zilch. One enemy can be a cloaked cyno recon ready to drop 459384789 supercaps on your JF.

Cyno up, JF jumps, begins to wait out the session timer.

If anything happens during that session timer, JF pilot hits "dock" the second the timer expires and hides under a rock. If not, JF pilot hits "warp" to 0 on highsec gate or to a friendly POS if there is a further jump. Only way something might happen here is if the system has hostiles and they immediately warp to cyno and somehow manage to bump the JF out of dock range before the session timer expires. With the session timer getting shorter with the next patch, this is becoming almost impossible. As long as the timer is running, JF cannot be shot at but this stays true only as long as the JF pilot doesn't do anything (click in space to move, try to warp)

Cyno ship may die. Cyno ships are expendable. Cyno alt clones are expendable. You can lose 1000 cyno ships as long as the JF is safe. I personally have a fun tally of all my cyno pilot losses and consider it a honor list of fallen ships and clones that have died in the line of duty to serve a greater good and move on. I also have a stack of frigates and cynogen modules on hand at all relevant systems.

The only real risk is if your pilot is in a corp that is at war and you get harassed on the high sec side. In such cases you either need scouts to get the JF to the first highsec station for transfer between the JF and noobcorp freighter alt. Alternatively you have to switch pilots while docked at the lowsec station (requires noobcorp pilot capable of flying a JF) or bring a noobcorp freighter into the lowsec system and do cargo transfer there. Usually the easiest method is to scout the JF to the first highsec system and not do any moves if hostiles are around.

JF losses require active stupid piloting - most common one being jump to 0.0 cyno gen unscouted, assuming the cynogen system is empty like it always is (and hey the gen is on an armed POS anyway) :whatcouldpossiblygowrong:. Plenty of stupid piloting like that in EVE but if you play it smart, it is fairly hard to lose a JF.
RubyPorto
RubysRhymes
#12 - 2012-01-13 11:52:36 UTC
Jarnis McPieksu wrote:
Only way something might happen here is if the system has hostiles and they immediately warp to cyno and somehow manage to bump the JF out of dock range before the session timer expires. With the session timer getting shorter with the next patch, this is becoming almost impossible. As long as the timer is running, JF cannot be shot at but this stays true only as long as the JF pilot doesn't do anything (click in space to move, try to warp)


Cloaked Bump Mach on the Undock >> No need to Warp to your cyno. And I agree it's significantly harder to pull off with the 20s session timer, and can be foiled by moving your cyno to a new place each time (to foul up the run up). Very few things can kill a JF in 20s.

You can wait for the system to be clear, but that tends to be rare on Low/High borders.


As for wardecs, you either plan to drop corp, or have an alt in an NPC corp take it to highsec.
Never be in a freighter in hisec while Wardecced.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

March rabbit
Aliastra
Gallente Federation
#13 - 2012-01-13 14:13:14 UTC
well. Shadow of xXDEATHXx is good enough with logistics. Looks like many good smart people got their hangs on it.

From my perspective logistics in IT was implemented much worse. However there were my first months in 0.0 space so i could miss many things and can be simply wrong here.

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#14 - 2012-01-13 14:16:41 UTC
Scrapyard Bob wrote:
RubyPorto wrote:

Running a JF is boring, dangerous, expensive, and generally sucks. The suck scales exponentially with cyno chain length.


Plus, probably 95% of the people you're supporting with that logistics think that fuel / ammo / whatever just magically shows up in the station hangar / corp array for their use.

So they don't think that what you're doing with that JF matters.

Which means no defense, no help, and you're generally treated like dirt for being a freighter pilot.

Is that about right? Twisted

not quite right... some well known people do JF business and have profit i guess. Last prices were 600ISK/1m3. And you get your package in few days from/to Jita.

The Mittani: "the inappropriate drunked joke"

Revii Lagoon
Ministry of War
Amarr Empire
#15 - 2012-01-13 19:17:37 UTC
From my experience....the old Wildly Inappropriate had amazing logistics, often times we would move our fleets and staging systems half way across the universe within a matter of ~2-3 days. Which is fairly impressive considering the logistical nightmare that is moving around like that.

PL Should also be noted, dear god I never thought anyone could set up cyno chains on the fly so quickly when you need to move from curse to fountain (Roughly 6 or something titan bridges) in a matter of 10-30 min, just to kill a CCP fleet.
Kagan Storm
Doomheim
#16 - 2012-01-14 12:29:00 UTC  |  Edited by: Kagan Storm
Almoust all of thise answers are wrong/lies.(does not go for answers on who has good/bad logi)

0.0 alliances dont have logi cause (logical order of tought)

You no logi => you cut off form Jita => i import ships wich i sell you for +30% => cause you a sleazeball/brownoser/unintelligent pvp person that shows up for each cta and sucks FCs rifter exhaust.

You no logi => you ret for isk => i buy you crap cheep wich you have to sell to me=> cause you cant bring stuff to jita.

Bad logistics and people beeing cut of from higsec is the backbone of any 0.0 alliance.


Little math:

Corp has 15% tax.
You living in 0.0
you play eve 3 hours a day


Ok so if oyu play 3 hours lets say you rat 2 and pvp 1.

2h of rating with 20 mill isk ticker is 120mill
Corp immedeatly takes 18 mill. YOu have like 100 mill left.

You go on a rome and lose a drake. reimburs and all that but lets say you wana buy another drake (wich will untimatly die at some point). If you are in jita that drake t2 fited cost 45 mill. But since you are in deep 0.0 with no logi support that drake actualy costs you something like 65-70 mill.... Corp just made around ¸15-20 mill.

you rated and salvaged.... Lets say rats in those 2 hours of rating dropped 50 mill in minerals and 50 mill in salvage (ROUGH ROUGH ESTIMATE).

First corp immedeatly takes 5 mill (reprocesing in station they take 10% of minerals)

You sold the rest to market buy orders wich are generaly 20% under jita buy orders (so thats (50 mill -10%) - 20% + 50mill-20%) = 20 mill + for them

Lets tally up....

The mear fact that you loged in rated for 2 hours, salvaged and PVPed for 1 and bought a new ship makes an alliance ROUGHLY 60 mill.

Now you multiply that by number for people in corp each day.

If you have logi corp would only get the 18 mill tax + lets say max 10 mill for JF fuel to bring in oyur drake and to take out your salvage and minerals or loot. and the 10 mill would be spent for fuel in higsec.

Do oyu understand now Bear

My ego is the the size of my carriers jump range.

Kagan Storm
Doomheim
#17 - 2012-01-14 12:34:08 UTC
I used to run logis for myself form period basis with everything in between Chamemi and Period basis. In a Rorqual. Bear

I did not charge anything. cause i was always half empty when i was doing that.

After my corpies saw what im doing i was spammed. 10 people needed around 2 jumps up and down a week. and bare im mind you cannot transport ships in Rorqual even if you want.

My ego is the the size of my carriers jump range.

RubyPorto
RubysRhymes
#18 - 2012-01-14 13:10:07 UTC
Kagan Storm wrote:


Do oyu understand now Bear


I'm curious. How much fuel does it cost to get to Lonetrek?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jack Dant
The Gentlemen of Low Moral Fibre
#19 - 2012-01-14 13:23:32 UTC
RubyPorto wrote:
Cloaked Bump Mach on the Undock >> No need to Warp to your cyno. And I agree it's significantly harder to pull off with the 20s session timer, and can be foiled by moving your cyno to a new place each time (to foul up the run up). Very few things can kill a JF in 20s.

It's not hard to find stations where you can cyno in 10km+ inside dock range. The cloaked mach has to be at least 2km outside dock range. He has 20s to decloak, move between the station and you, and bump you 10km. It's nearly impossible.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Red Teufel
Calamitous-Intent
#20 - 2012-01-14 16:32:41 UTC
well getting a good logistical corp to supply and service 1000+ people is hard to come by these days.
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