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Fixing capital warfare. (Was The elephant in the room, tacking titans)

Author
Grath Telkin
Amok.
Goonswarm Federation
#21 - 2012-01-13 09:12:48 UTC
Wolodymyr wrote:

Basically every CTA I have seen where we know we are going up against titans someone asks "Hey should we bring our dreads or carriers to shoot at the titans?" to which the answer is usually, "No because they have a gun that can one shot your regular capitol ships. even if we outnumber them 5 to 1 they can still wipe out 20% of our alliance's cap assets in 2 mouse clicks per titan pilot. and this is in the first 10 seconds before the fight really gets started. And then they have so many hit points that we'll probably only take out one of them before they chew through our fleet."


And herein lies the problem.


Fear of losing prevents them from bringing an asset that would actually amount to a dead titan, and at the same time they tell their own members lies to hide their cowardice.

Each titan can only DD once every 10 minutes, and turrent guns aren't any more or less damaging really than sieged dread guns are. So they wouldn't lose 20% of their fleet, unless they jumped in 30 dreads against 30 titans, the outcome would actually be very bad for the titan itself.


The base level problem is that the decision makers for most alliances are literally cowards, and the idea of losing internet space ships bothers them.

Get over that, and you'll start to see Titans dying to alliances besides mine.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tallian Saotome
Nuclear Arms Exchange Inc.
#22 - 2012-01-13 09:17:12 UTC
My 2 isk... Supers should be logistical beasts.

A titan should have the same impact on the battlefield that fighting on a station does. Pretty much the EXACT same impact. Give them station guns, and the doomsday, and let people dock to them/clone to them/have personal hangars in them.

Super carriers should go back to being motherships, with clone bays and a huge SMA so that they can deploy a full fleet, replacing titan bridges for deployment of fleets. Give them alot more HP than they had before, bigger fighter bays, and a reasonable drone bay(not endless clouds of sentries and ogres), make FBs only able to target structures and supers so they retain their anti-struture role in sov warfare, but reduce their overall footprint in an ongoing battle by reducing their ability to endlessly function(before they were nerfed).

Inappropriate signature removed, CCP Phantom.

Grath Telkin
Amok.
Goonswarm Federation
#23 - 2012-01-13 09:45:06 UTC
Tallian Saotome wrote:


A titan should have the same impact on the battlefield that fighting on a station does. Pretty much the EXACT same impact. Give them station guns, and the doomsday, and let people dock to them/clone to them/have personal hangars in them.


My alliance alone has over 100 titans in it, how would you sort this out, we just suddenly ended up with 100 mobile stations?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#24 - 2012-01-13 10:20:23 UTC  |  Edited by: Asuka Solo
Everybody who advocated the principle of rock, paper, scissors, is overlooking 1 important element.

In terms of the current sub caps online advantage over supers & caps, the game is actually rock - paper only. There is no middle ground between caps and supers vs sub caps.

Capitals need to be boosted, and expanded in terms of hulls and roles, to give more value to the mid sized ships between subs and supers.

1) Capitals should be usefull against both supers and sub caps alike + structures.

2) Supers should be useful against supers and caps and structures. Useless against sub caps

3) Sub caps should be useful against sub-caps, caps and structures. Useless against supers

Nerfing supers into wtf defense only paper tank mobiles with no tracking or dps (vs sub caps) is not the solution.

The problem with sub caps online at present, regarding hulls is as follows:

1) Sub caps currently have 18 odd t1 hulls, with t2 and t3 variants... per faction. Not counting faction hulls

2) Caps only has 2 t1 hulls per faction, with no t2/t3 or faction variants

3) Supers only have 2 t1 hulls with no t2/t3 or variants, with 1 super faction variant in existence.

So your looking at a situation where sub caps as of this post have:
72 t1 sub-cap hulls
46 t2 sub cap hulls
4 t3 sub cap hulls
+ faction variant t1 hulls for sub cap ships across the board

Capital hulls have:
8 t1 hulls
0 t2 hulls
0 t3 hulls
0 faction vairants

Super caps have:
8 t1 hulls
0 t2 hulls
0 t3 hulls
1 sc faction hull

So solve this easily by clearly defining the roles in terms of ship size category as indicated earlier and expand on the capital hulls. The more deadlier caps are against supers and sub caps, and the more useless sub caps become vs supers (without supers being able to kill sub caps), the better for all of us.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Grath Telkin
Amok.
Goonswarm Federation
#25 - 2012-01-13 10:37:40 UTC
Asuka Solo wrote:


1) Capitals should be useful against both supers and sub caps alike + structures.

2) Supers should be useful against supers and caps and structures. Useless against sub caps

3) Sub caps should be useful against sub-caps, caps and structures. Useless against supers



And this is totally acceptable, only the sub cap guys don't want this, they want to kill the supers with absolute immunity from them.


I hope CCP read this, because this is exactly how it should ideally flow.



Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#26 - 2012-01-13 10:43:21 UTC
Grath Telkin wrote:
Asuka Solo wrote:


1) Capitals should be useful against both supers and sub caps alike + structures.

2) Supers should be useful against supers and caps and structures. Useless against sub caps

3) Sub caps should be useful against sub-caps, caps and structures. Useless against supers



And this is totally acceptable, only the sub cap guys don't want this, they want to kill the supers with absolute immunity from them.


I hope CCP read this, because this is exactly how it should ideally flow.





Indeed.

Sub cap hobos demand the ability to spam/blob supers with really cheap small ships and expect to gank them without hassle or risk because they are space poor and space many.

Then they demand that supers cannot save themselves with logoffskies (which, in the bigger picture, should be fine, but then sub caps, like say, cyno alts who loggofski, should suffer the same fate).

Then they cry when supers and cap pilots do the blobbing thing because they are space rich and demand an end be put to that (which is not fine imo).

And then CCP listens to them when mittens and his pets throw a big enough tantrum.

Sad.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

theDisto
Dreddit
Test Alliance Please Ignore
#27 - 2012-01-13 12:29:23 UTC
Grath can correct me if I'm wrong, but the majority of Titan/Superkills kills due to Pandemic Legion in the last year has not been to straight up super fights, but catching them while moving, ratting or doing other dumb things.

You need to understand that when you are fighting anything, unless completely outnumbered that you are going to have casualties. Unfortunately the stakes are so high for supers it is always going to be really hard to know what you can handle and what will essentially destroy your alliance. The very presence of supers logging in will send most alliances running.

My alliance has been on the short end of the stick in the last few weeks, being blocked by the Raiden. Titan blob in their time zone. From a enemy with many times our numbers of Titans. (Grath probably has accurate numbers :psyduck:), which isn't really surprising. This is why Eve has diplomacy and a unironic tendency to gang up on giant empires. (the fall of the NC for example). However it would also be fair to say that just over a year ago, my Alliance was bumbling around in lowsec, with a membership who were literally little more then Rifters. Today we are essentially the Lords of Fountain which has been very good to us. We still have obligations to our allies, and need them so much but it hasn't prevented us having space. In fact most sov in Eve is owned by alliances like mine, and even if we don't suckle on tech like the super powers it hasn't exactly stopped us.

A Titan can withstand massive quantities of DDs, it's barely a scratch for them. It is a big problem for normal capitals however. But you should be fielding your own supers if you are trying to fight a field of supers. If you lose a bunch of dreads and carriers but kill a single Titan, you are still going to be ahead.

What I would like to see would be a lot more granularity to capitals. Currently you have DPS in Dreads, Logi in carriers and DPS in Supercaps and Titans. Which if you compare to subcaps, is pathetic. Eve at it's most basic mechanics simply encourages blobbing and large decisive battles. It essentially comes down to who has the correctly tanked fleet comp, with the correctly set up bonuses and the correct numbers. As well as enough logistics to keep them alive and enough support to keep them tackled and your own capitals clear. The NC lost one of these battles, losing 7 Titans and a couple of supercaps to manage to kill 2 Titans and a couple of supers. It'd be fair to say that super fits don't vary much outside of some very simply fitting decisions and the confidence of the alliance fielding them.

I would personally love to see things like Capital EWAR, Capital tackle and etc. Of course there aren't enough large fights for this to be a big issue in that while the mechanics for all of them are the same, they are insanely rare. Fielding a Titan is straight up too much risk unless you can be confident that noone will mess with you.
Xtover
Cold Moon Destruction.
#28 - 2012-01-13 12:51:39 UTC  |  Edited by: Xtover
Grath Telkin wrote:
Xtover wrote:


For example, it's hard for BS guns to take out an inty, yet an inty alone can't break the tank of a BS. However, 10 ceptors can easily take out a BS.

how many to take out 1 tracking Titan? How much HP? Oh you have it tackled? It can two shot the HIC.



Fully tanked titans have died to less than 40 BS.


Its the willingness to engage them that is lacking. A tracking fit titan has less HP than most supercarriers, if another group were to actually commit their supers to a cloud of tracking titans, they'd all be dead, but people are so incredibly risk averse they'd rather see the offending ship nerfed than put their own assets put on the line to help curb the issue.

If you have a problem with tracking fit titans in your area, and you start dropping fully tanked super groups on them, you won't have that problem for long, but therein lies the problem, its on you to fix it, whereas most of you would rather see the game changed so you didn't have to risk your own assets.


The idea that one type of ship should be able to hurt space ships, but another type shouldn't, is just laughably absurd.

If PL's tracking titans, or RA's tracking titans, or RAIDENS trackign titans, or the 60+ CFC tracking titans are bothering you, you can stop them at any time you want, because weather you believe it or not, morale is a huge factor in EVE, and when you start killing off titans, their pilots who are their friends stop logging in for fear of their assets, or they refit to tank fits.



Again, I'm all for Sub caps being immune to supercaps in warfare, but as a trade, supercaps should be totally immune to anything sub caps can do in warfare, including bubbles, guns, bombs, drones, what have you, the only thing that should be able to fight titans under the Utopian ideals presented in this thread are:

1) Dreads
2) Carriers
3) Supercarriers
4) Titans

If you want your Maelstroms, and your Abbadons safe from the titans, then I want your maelstrom to be like a pebble on the road to my 18 wheeler.



MAYBE you should start asking CCP for more weapons to kill titans with instead of asking for another nerf. More things blowing up is better than less.



Even an "untanked" tracking titan has more than enough EHP to tank 40 BS long enough to refit to a "traditional" tanking fit.

Arrow I never called for a nerf. I would rather see an effective counter. I posted this thread to bring the topic up for discussion. Perhaps giving an infinipoint to supercarriers might be a start. Maybe a Blood carrier with a bonus to neuts. There are other options than just swinging a nerfbat.


Arrow Even in the extremely unlikely scenario of a pair of unsupported tracking titans, how many HICs would one have to burn through before those 40 BS could take one out? 10, 15? Meanwhile those 40 BS are being 2 shotted. The titans with a skilled pilot, rigs, and implants has a good enough tank to be able to hold out long enough for either reinforcements or a refit.
Arrow There's a reason for this "unwillingness" in that not every alliance has any sort of significant supercap fleet to counter this.

Arrow If you segregated capital/noncapital engagements it would create two different classes of warfare and destroy a good part of the game. I think it's a terrible idea. A titan should have the ability to scratch a subcapital. The amount of damage that it scratches for is up for debate.


I love the thought of capital escalation. On a personal level nothing irritates me more when it's denied- but out of my hands most of the time. But the downside is that there is an inevitable snowball effect unless the capital ship classes become more diverse.
Xtover
Cold Moon Destruction.
#29 - 2012-01-13 13:04:52 UTC  |  Edited by: Xtover
Grath Telkin wrote:
Asuka Solo wrote:


1) Capitals should be useful against both supers and sub caps alike + structures.

2) Supers should be useful against supers and caps and structures. Useless against sub caps

3) Sub caps should be useful against sub-caps, caps and structures. Useless against supers



And this is totally acceptable, only the sub cap guys don't want this, they want to kill the supers with absolute immunity from them.


I hope CCP read this, because this is exactly how it should ideally flow.






I wouldn't overgeneralize this too much.

"...only the sub cap guys don't want this..."

That's a logical fallacy, and I personally believe that many would be against this. There are some issues about it though. dreads don't have enough EHP to stand up to supercarriers.

Taking subcaps out of the equation, a fleet of 5 Titans and 5 supercarriers can easily hold against 20 dreads with 10 support. One might think, hey that's fine it's the difference between being a SUPER capital and a regular capital. Well at this point you lose option #1 that you agree to.

Remove RR capibility from supercarriers, add in infinipoint. Diversify capital fittings, allow capital EWAR to affect supers. The T2 siege and Triage are a great start.

Just as you desire to see a supercapital engagement, there are thousands of capital pilots looking to dust off thier dreads, to fit their carriers for something other than hauling rigged ships.


EDIT:

What I am trying to say is that when you have 3 classes of ships:

subcapital
capital
supercapital


What is the accepted force multiplier?
Grath Telkin
Amok.
Goonswarm Federation
#30 - 2012-01-13 13:17:55 UTC
Xtover wrote:



Arrow Even in the extremely unlikely scenario of a pair of unsupported tracking titans, how many HICs would one have to burn through before those 40 BS could take one out? 10, 15? Meanwhile those 40 BS are being 2 shotted. The titans with a skilled pilot, rigs, and implants has a good enough tank to be able to hold out long enough for either reinforcements or a refit.



So funny you should mention this.


I was moving my titan, and I got caught, literally in VOL in curse, but a dictor. Now at range I can hit a dictor no big deal when tracking fit, but if they know what they're doing, I have no hope at all.

I had to sit there while this frickin pair of dictors held me tackled, and wait while another guy burned the 14 jumps to save me, the whole time these 2 guys were screaming in local about the titan they had tackled.

If the pilot actually knows how to fly his dictor, and I don't catch him out at range, I literally have no hope of killing him with the removal of our drone bays.

The same goes generally for Battleships. You can't just sit there like a deer in the headlights blasting away at a titan, you'll get killed, you have to manage things like transversional and range properly on the titan.


Will you lose some, sure, but the whole idea of combat in EVE without losses is absurd, and thats what people want. They want a clean kill on a titan where nobody dies, because they don't like their KB efficiency trashed, or they don't think losses are worth it.

We lost about 20 billion in ships in a fight the other day, we achieved our objectives, but it was bloody as hell, and it was amazingly fun. Losses happen, alliances need to accept this and plan around taking losses.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Amok.
Goonswarm Federation
#31 - 2012-01-13 13:26:58 UTC  |  Edited by: Grath Telkin
Xtover wrote:

Taking subcaps out of the equation, a fleet of 5 Titans and 5 supercarriers can easily hold against 20 dreads with 10 support. One might think, hey that's fine it's the difference between being a SUPER capital and a regular capital. Well at this point you lose option #1 that you agree to.


No, not really, I only lose it if you refuse to face the loss of some of your subcaps, but your goal in the dreads shouldn't ever be a clean kill, because the dreads are insurable, the supers aren't.


But your example is bad, its suicide, why would you expect to engage 10 supers with 30 lesser ships, would you engage 10 cruisers with 30 frigates?

I doubt it, because it would be suicide.


Now, if you had I had 5 titans and 5 supers, and I had 30 dreads and 10 support, yes, I would go for that. My goal, is to simply kill a super, my dreads, are all insured, so I'm going to bridge in or jump in next to what I think I'm most likely to kill, bubble it, siege green, and ride it till the wheels fall off, and yes, on jump in I'm going to lose 5 dreads.

I'll probably lose a 6th dread in about 1 minute, a 7th a minute after that to turrent titans, assuming i haven't bumped them all out of range on jump in, but in that one minute, I'm going to put enough hurt on a super to kill it, and then start moving to another, by the end, the supers would need to leave the field, but they'd be short one, maybe 2 supers, and the next time their FC calls a form up, with morale lower, they're probably not going to get as many members.

What you want is a bloodless victory, you won't ever get that, nor should you, a fight should leave scars.


EDIT: Looking at the numbers, 20 dreads, on jump in, losing 5 to the titans, and after 1 minute the first to the supers, you'd still actually easily kill a Nyx, so I might actually try that jihad move to kill one.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Xtover
Cold Moon Destruction.
#32 - 2012-01-13 13:29:35 UTC
Grath Telkin wrote:
Xtover wrote:



Arrow Even in the extremely unlikely scenario of a pair of unsupported tracking titans, how many HICs would one have to burn through before those 40 BS could take one out? 10, 15? Meanwhile those 40 BS are being 2 shotted. The titans with a skilled pilot, rigs, and implants has a good enough tank to be able to hold out long enough for either reinforcements or a refit.



So funny you should mention this.


I was moving my titan, and I got caught, literally in VOL in curse, but a dictor. Now at range I can hit a dictor no big deal when tracking fit, but if they know what they're doing, I have no hope at all.

I had to sit there while this frickin pair of dictors held me tackled, and wait while another guy burned the 14 jumps to save me, the whole time these 2 guys were screaming in local about the titan they had tackled.

If the pilot actually knows how to fly his dictor, and I don't catch him out at range, I literally have no hope of killing him with the removal of our drone bays.

The same goes generally for Battleships. You can't just sit there like a deer in the headlights blasting away at a titan, you'll get killed, you have to manage things like transversional and range properly on the titan.


Will you lose some, sure, but the whole idea of combat in EVE without losses is absurd, and thats what people want. They want a clean kill on a titan where nobody dies, because they don't like their KB efficiency trashed, or they don't think losses are worth it.

We lost about 20 billion in ships in a fight the other day, we achieved our objectives, but it was bloody as hell, and it was amazingly fun. Losses happen, alliances need to accept this and plan around taking losses.



I missed that fight, and I'm still kicking myself for it.

I already said this. A dictor pilot can orbit and hold a titan as long as he has bubbles. Throw in a second titan and it completely changes.


You can mantain transversal with a close orbit and easily beat the tracking of a titan, however when you have two in a pair, you will not only lose transversal (simply put) twice in relation to the other titan's guns but will have 0 angular velocity at those points too. You will get away with it maybe once or twice until those guns hit just right.


**** Kb efficiency. Many I know obsess over it but this is a game. I fly dictors a lot. The Sabre is a blast to fly- the most fun I think I can have in a ship. And I die quite a bit... but when I burn to a kiting fleet and catch them, going down in a blaze of glory as they die trapped in my bubble I have more fun than any lackey mashing F1.



But that being said... losses are fine, as long as the outcome wasn't an exercise in futility.
Grath Telkin
Amok.
Goonswarm Federation
#33 - 2012-01-13 13:34:25 UTC
For a clean triple post, I guess supers/titans are only a problem if losses are unacceptable, and your ability to fight them is limited to how aggressive you're willing to be about killing/hunting them during ops.

If you want to kill them, you absolutely can, but you will absolutely get a bloody nose while knocking them down, and to me thats how things should be.


PL's current fondest wish is a huge supercap brawl, as we've demonstrated over and over again by Shamis constantly jumping us into meat grinders in our supers. We save all our tech money for the eventual fight we know is coming where we'll suffer some pretty severe losses.

We want this fight, like, the losses and all, and eventually we'll get it (likely at the end of a russian gun barrel since they literally have no fear), but we've planned this fight with the idea that we'll suffer catastrophic losses during the fight, this is how you should always plan things, plan for the worst, work for the best.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Amok.
Goonswarm Federation
#34 - 2012-01-13 13:38:45 UTC
Xtover wrote:

I missed that fight, and I'm still kicking myself for it.


Well let me tell you about the gypsy dictors that held 30 PL titans trapped for 30 minutes forcing us to constantly bring our tengu fleet in for another thrashing to try and clear tackle.


A good dictor pilot (hics are dumb) is literally the most terrifying thing to a tracking titan.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Xtover
Cold Moon Destruction.
#35 - 2012-01-13 13:41:16 UTC
Grath Telkin wrote:

EDIT: Looking at the numbers, 20 dreads, on jump in, losing 5 to the titans, and after 1 minute the first to the supers, you'd still actually easily kill a Nyx, so I might actually try that jihad move to kill one.


I'm at work so I can't (and **** math anyway) do the figuring on this, but would 20 dreads even have enough DPS to not only kill a supercarrier, but be able to overcome the tank of 4 CRARs on the primary target? (15 if you take out the DD ones, then at least 2 dreads per minute due to titan guns and FBs.)
Xtover
Cold Moon Destruction.
#36 - 2012-01-13 13:44:44 UTC
Grath Telkin wrote:
For a clean triple post, I guess supers/titans are only a problem if losses are unacceptable, and your ability to fight them is limited to how aggressive you're willing to be about killing/hunting them during ops.

If you want to kill them, you absolutely can, but you will absolutely get a bloody nose while knocking them down, and to me thats how things should be.


PL's current fondest wish is a huge supercap brawl, as we've demonstrated over and over again by Shamis constantly jumping us into meat grinders in our supers. We save all our tech money for the eventual fight we know is coming where we'll suffer some pretty severe losses.

We want this fight, like, the losses and all, and eventually we'll get it (likely at the end of a russian gun barrel since they literally have no fear), but we've planned this fight with the idea that we'll suffer catastrophic losses during the fight, this is how you should always plan things, plan for the worst, work for the best.

That's a problem between leadership and the grunts.

Many itch to use thier caps/supers but are told not to, and after a while they get tired of POS spinning and leave the alliances.... to end up in PL. It's a sad catch-22.


I just sold my super instead. I got tired of looking at it in a force field.
Grath Telkin
Amok.
Goonswarm Federation
#37 - 2012-01-13 13:49:47 UTC
Xtover wrote:
Grath Telkin wrote:

EDIT: Looking at the numbers, 20 dreads, on jump in, losing 5 to the titans, and after 1 minute the first to the supers, you'd still actually easily kill a Nyx, so I might actually try that jihad move to kill one.


I'm at work so I can't (and **** math anyway) do the figuring on this, but would 20 dreads even have enough DPS to not only kill a supercarrier, but be able to overcome the tank of 4 CRARs on the primary target? (15 if you take out the DD ones, then at least 2 dreads per minute due to titan guns and FBs.)


Yea, pretty easy, a sieged moros can currently do about 11kdps, so, you would decimate a Nyx with that much DPS, cap reps be damned.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#38 - 2012-01-13 13:54:53 UTC  |  Edited by: Asuka Solo
Xtover wrote:
Grath Telkin wrote:
Asuka Solo wrote:


1) Capitals should be useful against both supers and sub caps alike + structures.

2) Supers should be useful against supers and caps and structures. Useless against sub caps

3) Sub caps should be useful against sub-caps, caps and structures. Useless against supers



And this is totally acceptable, only the sub cap guys don't want this, they want to kill the supers with absolute immunity from them.


I hope CCP read this, because this is exactly how it should ideally flow.






I wouldn't overgeneralize this too much.

"...only the sub cap guys don't want this..."

That's a logical fallacy, and I personally believe that many would be against this. There are some issues about it though. dreads don't have enough EHP to stand up to supercarriers.

Taking subcaps out of the equation, a fleet of 5 Titans and 5 supercarriers can easily hold against 20 dreads with 10 support. One might think, hey that's fine it's the difference between being a SUPER capital and a regular capital. Well at this point you lose option #1 that you agree to.

Remove RR capibility from supercarriers, add in infinipoint. Diversify capital fittings, allow capital EWAR to affect supers. The T2 siege and Triage are a great start.

Just as you desire to see a supercapital engagement, there are thousands of capital pilots looking to dust off thier dreads, to fit their carriers for something other than hauling rigged ships.


EDIT:

What I am trying to say is that when you have 3 classes of ships:

subcapital
capital
supercapital


What is the accepted force multiplier?


I agree with this sentiment. Except for the removal of SC RR. That is yet more fail as it would result in a role nerf. It would be like removing guns from battleships. I would have no reservations of having a t2 super carrier geared towards dps or tank, without RR. But the t1 SC's should stay as they are.

But thank you for starting to see the other side of this issue.

Now if we just take it a little further. As they are now, t1 capitals are pretty useless against supers. This is why I would like to see CCP introduce t2 dreads and t2 carriers geared up towards providing enough EHP and DPS to stand up against supers on their own. I even think capital EWAR should be introduced as the only means of holding down supers, while sub cap ewar could hold down caps.

Introduce new weapon modules for t1 dreads and new fighter drones for t1 carriers that would make them sub cap killers, or at least more effective vs sub-cap ships than they are now.

In so doing, we could start seeing sub-cap/cap-super ratios along the lines of 5/3/1 instead of the current 20000/5/20 situation. Srsly, show me an image of a rl carrier escort group that has 20 battleships, 15 battle-cruisers, 10 cruisers, 5 destroyers and a few frigates guarding a single carrier. At most, carriers are escorted by 1-4 sub capital ships.

Too much RR on carriers? Spam falcons.

Too much DPS on Dreads in siege? Damp em.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Vertisce Soritenshi
The Scope
Gallente Federation
#39 - 2012-01-13 14:04:46 UTC
I don't understand this fear of losing ships. Especially capitals. They are T1 ships...insure them. Hell I just barely got into Dreads...haven't even flown mine yet but I can't wait to take it out and sooner or later lose it. I will keep it insured even if it takes me 2 years to lose it...why? Because with that insurance I can pretty much turn around and buy another.

I lost my first carrier a month ago in a WH engagement...it was ******* awesome!

It was also uninsured...did I cry? Hell no...I am in WH space...ill make that money for another in no time.

Point is...people shouldn't be afraid to lose ships. This is why I respect Pandemic Legion for what they are. They go full boar, **** you in the face with their fleets and aren't afraid to risk losing ships to win the fight. If everybody fought like this EvE would be a better place.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Xtover
Cold Moon Destruction.
#40 - 2012-01-13 14:07:54 UTC
Asuka Solo wrote:

Now if we just take it a little further. As they are now, t1 capitals are pretty useless against supers. This is why I would like to see CCP introduce t2 dreads and t2 carriers geared up towards providing enough EHP and DPS to stand up against supers on their own. I even think capital EWAR should be introduced as the only means of holding down supers, while sub cap ewar could hold down caps.


Introducing a capital energy neut, web, damp, painter, disruptor (infinipoint) would change the capital game quite a bit. Being able to TD and damp a tracking titan would encourage more supers and other caps on the field.

Think of a Blood carrier instead- requires Amarr and Minmatar carrier to III (not T2, but takes a lot of skilling) and give it a web+neut bonus. I would fly one no matter the cost.

It might even make the Levi worth flying again Blink