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which carrier, blops, marauder?

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#41 - 2012-01-13 06:34:27 UTC
Liang Nuren wrote:

Fuckwit.

-Liang


That's quite possibly the angriest I've ever seen someone become to a non-troll post.
Aamrr
#42 - 2012-01-13 11:35:03 UTC
Mumtaz Khan wrote:
snake03 wrote:
Your saying that the 30% ECM jammer strength per level of the Widow is'nt useful?


No. It's not.


I must really be missing something, then. Care to explain?
Linda Shadowborn
Dark Steel Industries
#43 - 2012-01-13 17:54:46 UTC
Aamrr wrote:
Take a look at an ancillary current router instead. You'll get better capacitor numbers. Still not a good idea, though.


Didnt even think of that. yupp but still.. crap compared to the archon.. *sighs* damn you niddy! *laughs*
Aamrr
#44 - 2012-01-13 18:23:24 UTC  |  Edited by: Aamrr
In the interests of fairness, I would like to clarify a point I made in my earlier analysis. I pointed out (correctly) that the Archon's larger capacitor buffer gave it an advantage over other carriers. This is true, but perhaps not to the degree I mentioned earlier since the larger capacitor buffer means that you'll spend a larger (absolute) amount of capacitor to activate your jump drive.

If the carriers enter combat at full capacitor my argument stands as written, but that's hardly the case when you're jumping to a combat cyno. The Archon still gets a larger capacitor buffer than any other carrier would -- but as it's been reduced to 30%, you're largely running on regen anyway.

Better to point out my own error than have someone else do it, I suppose. Fly smart, everyone. Cool
Mumtaz Khan
Ministry of War
Amarr Empire
#45 - 2012-01-13 18:58:52 UTC
If you want ECM in your black ops gang, put in a falcon. You don't want to drop in your billion isk paper-tanked BS to do it. You're not going to be engaging in fleet on fleet PVP, so more DPS is more useful than more EWAR. The only time you should bridge your black ops in with the gang is when you want to speed up killing things, and you're sure you're not going to get the **** smacked out of it.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#46 - 2012-01-13 20:54:33 UTC  |  Edited by: Mfume Apocal
Aamrr wrote:
I must really be missing something, then. Care to explain?


It's a really expensive Scorpion. And if you're using it for jamming on bridging in, you have no opportunity to pull range.
Aamrr
#47 - 2012-01-13 21:29:42 UTC
More like a really expensive Falcon, but point taken.
Adam Lees
Iron Riders
#48 - 2012-01-14 06:12:48 UTC
In terms of super carriers, which one is the best dps wise?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#49 - 2012-01-14 07:16:49 UTC
Adam Lees wrote:
In terms of super carriers, which one is the best dps wise?


Nyx.
Kagan Storm
Doomheim
#50 - 2012-01-14 12:37:29 UTC
Blake Walan wrote:
I have decided to train for a carrier, and doing so will pick up blops and possibly maraude



whats a blop?

My ego is the the size of my carriers jump range.

Aamrr
#51 - 2012-01-14 12:44:34 UTC
A recently declassified government project to create a Biologically Luminous Orbital Ptarmigan.

Or Black Ops. It depends on context.
King Rothgar
Deadly Solutions
#52 - 2012-01-14 16:51:33 UTC
Liang Nuren wrote:
Rothgar, did you fit a shield transporter? I remember trying to fit a third armor RR to my niddy and it not fitting... maybe I did something wrong? Can you post your Nid fit?

-Liang


It is indeed a shield transporter. You wouldn't believe how many guys I've kept alive by having one of those things on hand to cover that 1.6 seconds till the armor kicks in. And now it fits without having to do interesting things to the rest of the fit.Lol You are correct that a third armor RR doesn't readily fit, I actually never checked before just now tbh. I've always favored that shield xfer to cover the delay between activating the armor RR and it actually taking effect. Still, it isn't terribly short. I think you could squeeze one on with some minor modifications to the cookie cutter fit. Something to tinker with I suppose.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

King Rothgar
Deadly Solutions
#53 - 2012-01-14 17:02:05 UTC
I was right, it fits with a PG10. The meta/faction **** is not required. You can't fit a heavy neut in the last high slot but you do have some grid and loads of CPU left.

[Nidhoggur, hmm...]
Capital Inefficient Armor Repair Unit
Capital Inefficient Armor Repair Unit
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

[empty high slot]
Capital Coaxial Regenerative Projector
Capital Coaxial Regenerative Projector
Capital Coaxial Regenerative Projector
Triage Module I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Liang Nuren
No Salvation
#54 - 2012-01-14 19:27:45 UTC
Yeah but then you give up slot 6. It wouldn't be the end of the world to get just that extra oomph on some grid IMO. :P

-Liang

I'm an idiot, don't mind me.

Limvala Adur
Aliastra
Gallente Federation
#55 - 2012-01-15 07:55:47 UTC
King Rothgar wrote:
I was right, it fits with a PG10. The meta/faction **** is not required. You can't fit a heavy neut in the last high slot but you do have some grid and loads of CPU left.

[Nidhoggur, hmm...]
Capital Inefficient Armor Repair Unit
Capital Inefficient Armor Repair Unit
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

[empty high slot]
Capital Coaxial Regenerative Projector
Capital Coaxial Regenerative Projector
Capital Coaxial Regenerative Projector
Triage Module I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


I'm quite unexperienced when it comes to capitals atm, but I'd like to know (besides the already mentioned difference in capacitor capacity) is there any other meaningful difference between this and an Archon. I'm pretty much close to the point I have to make a choice, it's going to be either Min. caps (I like their looks a lot more) or Amarr ones. I know all there's to know about the cookie cutter advices, what I don't know is actual gaming experience. Plus, RND seem to only make Archon/Thanny videos so I can't even draw conclusions from good videos.
Aamrr
#56 - 2012-01-15 10:28:42 UTC
I already answered that question in great detail on page one. You can find it here.

As for RnK leaving the Nidhoggur out of their videos: There's probably a reason for it. See if you can find one in my post (I put several).
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