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[PROPOSAL] Support Tug-class Vessel

First post First post First post
Author
Jack Carrigan
Order of the Shadow
#301 - 2013-02-06 02:29:25 UTC
Alvatore DiMarco wrote:
The whole reason I even bothered to train an Orca in the first place was to move my own ships around without having to constantly buy new rigs. Part of the reason I stopped flying battleships is because they wouldn't fit into an Orca.

Furthermore, it seems that in the deep dark reaches of Null there are logistics corporations whose sole function is to supply their respective alliances/coalitions with fully-fitted, doctrine-complaint, ready-to-go ships brought to wherever the front lines are. Something like this, perhaps, might be beneficial to those efforts.

Anyway, a ship like this is very relevant to my interests and so I'll definitely give it a +1.


Thank you for your support, and I hope to see this as a reality. This would not just change things for null alliances, it would change the face of true logistics in New Eden. And anyone that knows me knows that I will not let this idea go away quietly into the night. I am going to avidly push for the development of such a vessel until either it becomes a reality, or CCP tells me to shut the **** up.

With that in mind, let's keep pushing to expand our sandbox into something even greater than it already is.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#302 - 2013-02-08 17:02:36 UTC
Who wants more stuff to fly and/or blow up?

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Reuben Johnson
Gal-Min Industries
#303 - 2013-02-09 10:53:40 UTC
I ike the idea. One extra suggestion, instead of maing 4 factional version make one faction version available throguh Interbus. All the best mining ships come from ORE, Why arent their any specialty ships from Interbus?
Jack Carrigan
Order of the Shadow
#304 - 2013-02-09 20:56:19 UTC
Reuben Johnson wrote:
I ike the idea. One extra suggestion, instead of maing 4 factional version make one faction version available throguh Interbus. All the best mining ships come from ORE, Why arent their any specialty ships from Interbus?

Because The Interbus would absolutely NOT be involved with something utilized for warfare purposes (neither would ORE for that matter) even in a logistical sense asthey aim to maintain their neutrality so they can continue to do business with all four empires. That is the primary reasoning behind the four racial faction variations. Each race would develop one, and the others would step up to create competition.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#305 - 2013-02-12 13:47:36 UTC
Keep the support rolling.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Montevius Williams
The Scope
Gallente Federation
#306 - 2013-02-12 23:25:28 UTC
I hope CCP is looking at this thread. This is an awesome idea.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Jack Carrigan
Order of the Shadow
#307 - 2013-02-13 00:19:36 UTC  |  Edited by: Jack Carrigan
I wish they would look at this thread. I hope that somehow we can get their attention and as a community say "we need this." I will rejustify the need for it, and re-link the concept art that I came up with which can either be used as a basis of the design, or can be discarded for original models.

First, the benefits:
- Would revolutionize true logistics in the sense it would allow the mass movement of rigged vessels (up to 3-4 fitted/rigged battleships) across large expanses of space without the need for courier contracts.
- It would create a new career path (ship transport for war decced corporations).
- It would create a new means of heisting from corporate hangars (should rigged ships be included in the hangars).
- It would create a much-needed ISK sink.
- It would create a mineral sink (and thus make mineral prices stabilize)
- It would create competition for acquisition of blueprints and production of these vessels.

Designs:
Monolith
Bedouin
Pillar
Pelican

Keep in mind, these are extremely rough designs accomplished with MS Paint. Stats are on the design pictures.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jalxan
EVE University
Ivy League
#308 - 2013-02-14 07:15:38 UTC  |  Edited by: Jalxan
Yes, yes, yes! I fullheartedly approve of this proposal! This would revolutionize space travel in a myriad of ways. However, some tweaks if I may:

- Have two separate versions; a T1 version, and a T2 jump-equipped version. The T1 version would have the same skill requirements as the Charon/Obelisk/Fenrir/Providence, while the T2 version should have the same requirements as the Rhea/Anshar/Nomad/Ark.
- The T2 jump version should have a smaller ship maintenance bay than the T1 stargate-dependant version.
- Both should also have a standard cargobay of 500m3 to transport additional modules for these ships not covered by the charges exception for carried ships.
- They should emulate the existing freighter designs in all other respects except that cargohold bonuses are instead Ship Maintenance Bay bonuses, for example:

T1 (Pelican):
- Caldari Freighter Skill Bonus: 5% bonus to ship maintenance bay capacity and 5% bonus to maximum velocity per level

T2 (Emu): (Emu's my suggestion for Caldari)
- Caldari Freighter Skill Bonus: 5% bonus to ship maintenance bay capacity and 5% bonus to agility per level
- Jump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level

Jack Carrigan wrote:
Designs:
Monolith
Bedouin
Pillar
Pelican

Keep in mind, these are extremely rough designs accomplished with MS Paint. Stats are on the design pictures.


Wonderful MS Paint jobs there. :D

I'm going to see if I can recreate these into 3d graphical versions. However, I've never done this level of editing before, so please be patient. :)
Jalxan
EVE University
Ivy League
#309 - 2013-02-14 08:36:59 UTC  |  Edited by: Jalxan
Here's my idea of the Pelican, after a pair of screenshots, and a bit of photoshop:

http://img839.imageshack.us/img839/3397/eveonlinepelicanconcept.png

The Two side hangars are obvious (and should be replicated on the other side), while the big hexagonal top piece would be a large raisable door for battleship-sized (or larger?) cargo, akin to Homeworld's Mothership's oversized production hangar like this:

http://www.youtube.com/watch?v=CXNQNeLDg5s&feature=youtu.be&t=5m24s

Of course, this is all static on the model, but we would want it pretty, no? :D

I can try photoshopping more on request. :)

EDIT: Just did the Pillar; I imagine the big door slides inward, and rolls along the roof of the ship upward, to allow larger ships in.

http://img198.imageshack.us/img198/7207/eveonlinepillarconcept.png

EDIT 2: Just finished the Monolith; the side panels I felt could be docking bays (borrowing the Nyx's hangar bay as graphics for photoshop), and the entire lower front of the Monolith I felt should be made as if it were designed to open.

http://img152.imageshack.us/img152/5868/eveonlinemonolithconcep.png

EDIT 3: And last and definitely not least, the Bedouin. These bays are large enough for BS's, so I didn't add an oversized hatch to this drawing. That said, with the extended side that is entirely possible.

http://img526.imageshack.us/img526/5459/eveonlinebedouinconcept.png

So, with all these done, what's your thoughts? And hopefully this gives CCP a few ideas to work with. :D
Jack Carrigan
Order of the Shadow
#310 - 2013-02-14 18:23:24 UTC
All good suggestions. It would give CCP something to work with rather than having to build something from scratch.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#311 - 2013-02-15 17:15:51 UTC
If we could get the CSM or CCP to take a look at this, it'd be great.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Saithe
Caldari Provisions
Caldari State
#312 - 2013-02-16 02:50:25 UTC
So, let me get this straight. You all want to see a ship that can haul rigged ships, not launch them, and POSSIBLY have a jump drive?

Is there some reason a Freighter or Jump Freighter is out of the question? By making this a 'variant' it will still have the same material requirements, if not more, making it even more expensive than current freighters. And not to mention you can very easily fit rigged battleships inside a freighter.
Jack Carrigan
Order of the Shadow
#313 - 2013-02-16 20:18:34 UTC
Well, here's the thing. Currently, the only way to fit assembled/rigged ships into a Freighter is Courier contracts, which requires either someone you trust, or an alt. It is a colossal pain in the ass for logistical purposes.

This ship will streamline the process. And an eventual Tech 2 variant would be jump capable but have a ship transport bay.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jalxan
EVE University
Ivy League
#314 - 2013-02-17 04:34:04 UTC
Jack Carrigan wrote:
Well, here's the thing. Currently, the only way to fit assembled/rigged ships into a Freighter is Courier contracts, which requires either someone you trust, or an alt. It is a colossal pain in the ass for logistical purposes.

This ship will streamline the process. And an eventual Tech 2 variant would be jump capable but have a ship transport bay.


That, and you may be able to fit in more ships, rather than less. As for launching into space, you can technically do that with unassembled ships already. I remember someone with an Orca jetting about 60 ships at a time as part of a mass-ship giveaway spree. And of course, there's the fact that I've jettisoned 50 packaged shuttles into space for my fellow corpmates to participate in a special exercise. Either way, what I'm saying is that having the ability to jettison wouldn't be that special.
Justin Ackaris
Republic Military School
Minmatar Republic
#315 - 2013-02-28 06:50:55 UTC
Jalxan wrote:
Here's my idea of the Pelican, after a pair of screenshots, and a bit of photoshop:

http://img839.imageshack.us/img839/3397/eveonlinepelicanconcept.png

The Two side hangars are obvious (and should be replicated on the other side), while the big hexagonal top piece would be a large raisable door for battleship-sized (or larger?) cargo, akin to Homeworld's Mothership's oversized production hangar like this:

http://www.youtube.com/watch?v=CXNQNeLDg5s&feature=youtu.be&t=5m24s

Of course, this is all static on the model, but we would want it pretty, no? :D

I can try photoshopping more on request. :)

EDIT: Just did the Pillar; I imagine the big door slides inward, and rolls along the roof of the ship upward, to allow larger ships in.

http://img198.imageshack.us/img198/7207/eveonlinepillarconcept.png

EDIT 2: Just finished the Monolith; the side panels I felt could be docking bays (borrowing the Nyx's hangar bay as graphics for photoshop), and the entire lower front of the Monolith I felt should be made as if it were designed to open.

http://img152.imageshack.us/img152/5868/eveonlinemonolithconcep.png

EDIT 3: And last and definitely not least, the Bedouin. These bays are large enough for BS's, so I didn't add an oversized hatch to this drawing. That said, with the extended side that is entirely possible.

http://img526.imageshack.us/img526/5459/eveonlinebedouinconcept.png

So, with all these done, what's your thoughts? And hopefully this gives CCP a few ideas to work with. :D


Nice work Jaxlan.

Once again, why hasn't CSM/CCP looked at this and commented on it yet?????
Maybe we should start bugging ISDs or drop the forum link in every system we pass through ingame to spread the exposure? Mail the current CSM and upcoming candidates as well maybe?

Jalxan
EVE University
Ivy League
#316 - 2013-03-13 20:40:46 UTC
I'd still like to see this happen. :) It would dramatically change material logistics in this game.
Jack Carrigan
Order of the Shadow
#317 - 2013-03-14 17:14:51 UTC
Jalxan wrote:
I'd still like to see this happen. :) It would dramatically change material logistics in this game.


Indeed it would, and as anyone with any semblance of a military background would know, material logistics is one of the single most important things in warfare. No supply/logistics, and you're pretty much ****ed. It would even help out the big names, like the Frogs, who would be able to open a new division dedicated to ship transport.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#318 - 2013-03-16 20:36:12 UTC
KEEP IT ALIVE!

ENVOY-CLASS VESSELS MUST LIVE!

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Galen Dnari
Dnari Mining and Manufacturing
#319 - 2013-03-18 05:31:51 UTC
Katalci wrote:
A ship that carries things, perhaps instead of a tug-class vessel we could call them carriers.


One of the things that's always bothered me about EVE is that the nomenclature of warships, which seems to be based at least in part on late 20th/early 21st century Naval usage, has developed some aspects which are clearly not at all within that paradigm (example: "rookie ship", "assault ship"). In current Naval usage "Carrier" has a specific technical meaning: it refers to ships designed to carry combat aircraft. In space terms, ships designed to carry small combat craft not capable, in EVE terms, of using jump gates (too small to carry the necessary hardware, as opposed to too big to fit through the gate). I suppose if the majority of players in EVE want to change the nomenclature so that this technical term doesn't mean that, but instead means "a vessel that carries, as freight, other vessels", I'm going to have to live with it, but I don't have to like it, and I don't.

Of course, I also feel that EVE's carriers don't carry enough small craft (while ignoring the very real problem of how many of the darn things are reasonable to have in a battle considering (real) computer power and the number of people available to control them). I've also seen EVE "carriers" described as "giant logistics ships" — "logistics" being another word that doesn't quite mean in EVE the same thing it means in RL. So perhaps "carriers" is the wrong word to apply to such ships in EVE. Certainly if you're going to call 'ship haulers' carriers, you're going to have to come up with another term for what we now call 'carriers'.

All that said, I think the idea as expressed in the OP is outstanding. Cool

http://eveboard.com/ub/1939472205-31.png

Jack Carrigan
Order of the Shadow
#320 - 2013-03-19 21:22:23 UTC
Thanks for the support mate. Let's keep this going.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||