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Player Features and Ideas Discussion

 
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For the 100th time: Free Flight will bring people to EVE.

Author
Goose99
#61 - 2012-01-17 18:30:19 UTC  |  Edited by: Goose99
E man Industries wrote:
yes i get it.


But say in my crusader would push and holding turn my ship @ 10deg a second...and a speed of 80% of max or @20deg a second and a much tighter orbit but much lower speed.

The BSG has these preset and locked....in eve if i want to turn really sharp I can click rotate the camera and click 180 deg and do a sharp turn that bleeds almost all of my speed...or a few clicks @ 45deg to my direction of traven to do a slower gentler turn but retain my speed. It not as simple a just pushing and turning. We also need to work within the established mechanics of EvE.

Hence I would suggest:

Unsure how to prgram this but....

All directions based on current direction of travel not camera view.
Pressing a directional arrow would do the equivilant of clicking in space a set amount above, below or beside your ship. The amout to the side hitting the side arrow key clicks may be setable and able to equate to some deg directional change. This would enable pilots to use directional comands to pilot the ship.....though clicking is a better option as it gives more control. I can see usning this when piloting as it free's the mouse to do other clicking as eve is very click heavy.

Example: when the camera is Xm behind the ship a click 10pixels from the ship would equate to a 10deg direction change. If pressing the -> key achieved the same result it would mean each -> click would turn your ship 10deg. I don't know what x is but sure some smart CCP dev can figure that out. Maybe even a slider to choose how far away the effective click is when i push -> so in an inty i could crank that up. So my inty would turn a 20deg a press but my BS may turn slower per press(or more so i only hit it once to come about)

Using these phantom clicks it may be possible to use directional control? Can CCP have it so a key press equates to a click in space?




Eve didn't always have instant turn. Ships used to point in the direction where its going and turn slowly according to their actual heading, until relatively recently.

It doesn't matter anyway, since, unlike BSG and just about every other space sim out there, there's no firing arc in Eve.

CCP use large fleet fights as a selling point, but it seems rather pathetic. A stupid browser game like BSG can have 400 ppl on grid manually piloting every which way, missiles and non-insta-hit gun rounds flying all over, with zero noticeable lag. It's a good bet it can handle more. Eve, with no manual piloting, would have lag setting in before reaching that number of ppl.