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Submarine sim ?

Author
Professor Alphane
Les Corsaires Diable
#1 - 2012-01-11 13:27:33 UTC
Why do people so often refer to EVE as a submarine sim ?

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#2 - 2012-01-11 13:29:07 UTC
Professor Alphane wrote:
Why do people so often refer to EVE as a submarine sim ?


liquid space physics.
Bienator II
madmen of the skies
#3 - 2012-01-11 13:29:43 UTC
you didn't undock yet?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Jovan Geldon
The Scope
Gallente Federation
#4 - 2012-01-11 13:30:31 UTC
Try actually flying a spaceship in this game, it's kind of obvious
Xuko Nuki
Heralds of Darkness
White Sky.
#5 - 2012-01-11 13:30:56 UTC
Because our spaceships behave like they're underwater not in space.

'Submarine Physics'

I thought this thread was going to be about a new submarine game Sad.
Professor Alphane
Les Corsaires Diable
#6 - 2012-01-11 13:35:13 UTC
Ok lets assume I have undocked and flown a ship. Cool

What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#7 - 2012-01-11 13:39:04 UTC
Professor Alphane wrote:
Ok lets assume I have undocked and flown a ship. Cool

What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?


Well .. how you accelerate and how you de-accelerate ..
You switch on the thrusters and move .. you switch them off you slowing down.
Jace Errata
Caldari Provisions
Caldari State
#8 - 2012-01-11 13:46:17 UTC
Jaroslav Unwanted wrote:
Professor Alphane wrote:
Ok lets assume I have undocked and flown a ship. Cool

What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?


Well .. how you accelerate and how you de-accelerate ..
You switch on the thrusters and move .. you switch them off you slowing down.

Also, ships return to a level position when they stop, and never end up on their sides or upside-down.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Mr Kidd
Center for Advanced Studies
Gallente Federation
#9 - 2012-01-11 13:49:24 UTC
Jaroslav Unwanted wrote:
Professor Alphane wrote:
Ok lets assume I have undocked and flown a ship. Cool

What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?


Well .. how you accelerate and how you de-accelerate ..
You switch on the thrusters and move .. you switch them off you slowing down.



Really? I thought it was because of all the cloaky in the game. Cloak on, underwater. Cloak off, surface?

Don't ban me, bro!

MeestaPenni
Mercantile and Stuff
#10 - 2012-01-11 13:49:52 UTC
Jace Errata wrote:

Also, ships return to a level position when they stop, and never end up on their sides or upside-down.


And they "bank" into turns......wtf?

I am not Prencleeve Grothsmore.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#11 - 2012-01-11 13:50:30 UTC
Mr Kidd wrote:
Jaroslav Unwanted wrote:
Professor Alphane wrote:
Ok lets assume I have undocked and flown a ship. Cool

What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?


Well .. how you accelerate and how you de-accelerate ..
You switch on the thrusters and move .. you switch them off you slowing down.



Really? I thought it was because of all the cloaky in the game. Cloak on, underwater. Cloak off, surface?


Big smile
Dont try to derail the thread with "afk cloacky" threat Big smile
Jenshae Chiroptera
#12 - 2012-01-11 13:53:56 UTC  |  Edited by: Jenshae Chiroptera
Jaroslav Unwanted wrote:

Well .. how you accelerate and how you de-accelerate ..
You switch on the thrusters and move .. you switch them off you slowing down.


Just expanding on that. There is so little friction in space that the deceleration would not be noticeable. Also turning shouldn't need to take so long, simply just spin the ship then fire thrusters in the opposite direction to stop.

.... or all ships could just be spheres that move in any direction without turning and fire in all directions. P

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Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2012-01-11 13:55:44 UTC  |  Edited by: Steve Ronuken
Of course, full Newtonian physics would be a bit of a pain to work with. Let alone if you bring relativity into play.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Arethanerielle Xhiril
Black Plasma Corporation
#14 - 2012-01-11 14:12:16 UTC
in the frictionless vauum of real space, there is no upper speed limit an accelerating object would reach (besides obviously the lightspeed-barrier). A ship running it's thrusters or any other propulsion system would simply keep accelerating unitl it's fuel runs out (or until it reaches relativistic speed).

so, imagine, two ships approaching each other with thousands of kilometers per second: any projectile fired on each other would result in an absolute brutal-*******-overkill due to the absurd amounts of kinetic energy released. Thus, we wouldn't have or lovely drawn out slugfests we like so much.

So yeah, underwater naval warfare it is.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2012-01-11 14:16:35 UTC
Biggest upper limit on speed?

Dust. Always nice being sand blasted by dust travelling with a relative velocity of 0.5C.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bienator II
madmen of the skies
#16 - 2012-01-11 14:22:22 UTC
Steve Ronuken wrote:
Of course, full Newtonian physics would be a bit of a pain to work with. Let alone if you bring relativity into play.

you are so wrong...

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#17 - 2012-01-11 14:48:44 UTC
YA because acceleration and cornering could be more real..........then all my stuff explodes Because I go left and every thing not bolted to some thing else in my ship stays were it last was. The feel of the game seams right to me, don't want to stress stuff so thrusters all over the ship keep the transition smooth.

Now the fact that ships tend to look like fish...............

I wanted to paint my space ship red, but I couldn't find enough goats. 

I'thari
#18 - 2012-01-11 15:27:35 UTC
Rel'k Bloodlor wrote:
Now the fact that ships tend to look like fish...............
....brings stuff like this which is not so bad either P

besides, ships generaly looks like either flying turd, ****, pile of scrap... or like Moa =/

Disclaimer:

Every single character used in this post is a work of fiction. Any similarities with real-world alphabet, or - god forbid - language is purely unintnetional!

Winters Chill
Unitas Incorporated
#19 - 2012-01-11 15:28:47 UTC  |  Edited by: Winters Chill
Bienator II wrote:
Steve Ronuken wrote:
Of course, full Newtonian physics would be a bit of a pain to work with. Let alone if you bring relativity into play.

you are so wrong...


No he's not.

So you think it would be easy, to simulate 7000+ solar systems with orbiting bodies all being tracked by the server, with the simulated gravity of every said object influencing every ship floating in space along with orbits/newtonian mechanics for ships, and player owned installations? So much could go wrong with this, this game would be unplayable and it would be a bugger to budget cpu cycles for as you would add too many new calculations to simulate a newtonian world.

tl;dr: Get out of town.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#20 - 2012-01-11 15:29:43 UTC  |  Edited by: Rel'k Bloodlor
hay now the Moa is clearly a duck with a purse.






*edit
Or posiblly a swan with a briefcase.

I wanted to paint my space ship red, but I couldn't find enough goats. 

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