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changing NPC 0.0 to a SOV 0.0 stepping stone

Author
Cur
Back Door Burglars
#1 - 2012-01-10 08:15:12 UTC
An idea to encourage more people to step into 0.0 space, while at the same time giving it some much needed love, as NPC 0.0 is quite the "meh's" for anything other than station/gate camping right now.


Impliment a system which will allow Corps/Alliances that move into the space to build up "points".

Points should be accumulated in a number of way's, such as:

Points for a corp Ratting/Mining and doing Probed Sites in the NPC 0.0 space.

Points for completing missions for the local NPC corps.

On occasion, a Celestial site will spawn in a random system, be it something like a research station belonging to the NPC corp which comes under attack from the local Pirates, clearing it out and saving the NPC's results in a reward, engaging but failing to save the NPC's reslts in a penalty, or an event something like this.



With the accumulated points, the Corp/Alliance heads can purchase services from the NPC corp

services would be like:

A jump portal generator - Once its location is chosen, it can be used to jump 1 way, for slightly shorter AU than an actual Jumpbridge. It should only be useable at 5-10 minute intervals, with it sending any ships within a set radius (perhaps put up a translucent bubble or something to show the radius?) to a system thats preset. (ie, Systems 1 2 3 4 5 6 7 8 can have a jump portal installed, but 8 7 6 5 wil only link to 9 10 11 12, and 1 2 3 4 will only link to 13 14 15 16, or something along those lines, and pray CCP isnt lazy/uncaring when it comes to lookign at the maps and choosing which systems can link where)


Mini Constelation Upgrades. Rather than upgrading per system as in sov space, once enough points are accumulated (points also keep track of what constelation they were gained in, so you work in 1 system it goes towards 1 constelation, so you ahve to work in the area to get it ugraded rather than work in 1 area upgrade another...) Make it so if you upgrade the military it will increase the spawn chances/rate in the entire constelation, but fairly - ie you work up the equivilant of lvl 5 military index as the constelation upgrade, the number of site spawns you'd normaly get from an upgraded SOV system spawns evenly distributed in systems amongst the 1 constelation)


Allow the upgrades to work like SOV upgrades in the manner they can upgrade the military, and industry index.


If you were looking to change the Moongoo system soon (or not?) - perhaps a way to split NPC 0.0 and SOV 0.0 away from the bigger alliances, would be to restrict dropping pos's in the NPC space. IE make them require charters, gained only from points,and further seperate it perhaps by making the charters constelation based, so you have to be active within the constelation you wish to drop the pos.


Depending on the activity of the NPC 0.0 region (some are dead, some are quite active) - have an incursion like event, its difficulty dependant on activity in the constelation, staged by the local pirates. Make the points gained like "bonus" points, which can be spent to buy "faction" items from the NPC corp, or they can be allocated to you're corp/alliances constelation upgrade points. Perhaps incur a penalty, like all points gained while the incursion is up thru the entire region is reduced untill the incursion is cleared out.


Possibly allow the cyno jamming upgrade, but restrict it to 1 system per constelation, perhaps add another condition, such as the corp/alliance wanting the upgrade has to be dominant in that system, ie most moons held?


Just a few ideas on how to encourage people to move from highsec to 0.0, as the biggest challenges of 0.0 sov space is finding space that's not taken, having the numbers to defend it, and a big alliance income to pay the bills. Allot of smaller corps/alliances dont even consider 0.0 because of that, making the proposed changes to NPC 0.0 space would allow smaller alliances and individual corps to move out to 0.0 and get their feet wet, while also getting a taste of what its like to live in 0.0 sov as they'd have to come together as a group to complete goals to utalise the space properly, call to arms even simulated by the incursion proposed.

It would make it alot easier for alliances to adjust to 0.0 life, and grow in numbers, so eventualy they can make the step for 0.0 sov space, as they'd have experience with real 0.0 life (Being a renter doesnt count - still doing noob things and not having to worry as you're paying others to protect you does not = learning how to live in 0.0)

It may also bring about new "big" alliances, as to effectively use all the NPC 0.0 space you would have to have good relations (or just be the dominant force in the region) with others that live in the region to actualy get stuff, ie incursion, done, rather than rocking up and trying to pewpew eveything, as the point penalty applies to everyone in the region.

Also - the incursions proposed arnt meant to be good money like normal incursions, they're meant to be hard-ish and give loot in the form of points and not isk, the idea is they give the people living in the region a damn good reason to get together and do it, requiring the formup of fleets and perhaps working with others, to get things back to normal.


Thoughts? Comments?
Xorv
Questionable Acquisitions
#2 - 2012-01-10 09:48:10 UTC
NPC Nullsec should be space for groups that aren't interested in Sov holding, and the benefits should go to those that build up a positive relation with the local NPCs that control that space. More pockets of NPC Nullsec should be created breaking up Sov holding space,

If you use NPC Nullsec as a launch point to Sov Nullsec holding for new smaller groups, it will also be used as a staging point for large existing Sov Holders either to attack, or defend after losing nearby Sov Space. I don't believe that's something that's beneficial to Sov Nullsec mechanics, and if they require high Standings with NPCs to fully use or access NPC stations it's almost certain that no large alliance especially one residing in nearby Sov space will have even a fraction of it's members with the required standings.

The reality in the current state of Sov Null is it's extremely unlikely some new small or medium sized corp is ever going to hold Sov space for long without the consent of local mega alliance that lords over the particular region of Null

I also don't understand some of your point ideas, you seem to be suggesting you gain points/favor with local NPCs by killing them. Maybe I just read it wrong, but if not that makes no sense at all. I assume you're aware that the NPC stations are the same faction as the Local NPC pirates in belt, anoms etc in most cases.
Endeavour Starfleet
#3 - 2012-01-10 10:11:27 UTC
Ya I have to with Xorv here. There is a reason NPC space remains as it is. My recon shows it to be quite a nice place for small time fights. And if you have some downtime then ratting in the belts can yield some very nice officer spawns.
L0rdF1end
Tactical Grace.
Vanguard.
#4 - 2012-01-10 12:53:09 UTC
Yep, I agree. NPC space doesn't need any buffing.

SOV space buffs brings about carebearing.
The level of plexing avilable and the openness of NPC space prevents it from becoming Care Bear heavy.

What I would like to see though is more NPC space, perhaps an introduction of a couple of new factions.

Cur
Back Door Burglars
#5 - 2012-01-10 21:38:24 UTC
The idea was born of the need to give smaller alliances time to become big alliances, without getting totaly stomped on or turned into slave drivers having to pay 10bil/month for a -7 system with a station.

At current, its impossible for smaller alliances to break out of highsec and move to 0.0 without becoming, say goonswarm's new pets/renters, or disbanding because some big alliance that was bored decided to go play with them for amusement.

The only "new" alliances coming out of the woodworks are those born of big alliance breakups, there is absolutely no inscentive, for younger corps/alliances to step foot into nullsec unless they're prepared to become someones pet, or merge into a corp allready in a big alliance.


My idea's revolved around creating a playpen of which the big sov alliances are greatly discouraged, perhaps even hindered, from just rolling in and stomping on smaller alliances that are taking steps to become a small 0.0 alliance.

As i said earlier, once you've actualy moved to 0.0 people need time to learn how things work, gatecamps, call to arms, pos warfare, intel gathering and hopefully at the end how not to suck so much when your'e actualy in a fight.


I'll say again - at current theres no way for a fresh alliance to get out into 0.0 without being sent packing with enlarged and incredibly sore buttholes within the first month, this helps in a bad way - by keeping 0.0 cut off, and small on numbers.

Fly around in sov 0.0, its quickly becoming deserted bar big alliances staging systems and their renters. So much space with a flag planted in the middle, so little actualy being used.


I dont think adding more space/regions would be a good solution, eve is big enough as is, and it would do more damage than good untill eve's playerbase is boosted to warrant the need for more regions - its why i believed NPC 0.0 would be a good place to start.

Some places of NPC 0.0 are so quiet, people rat in belts with carriers . This was another reason why i chose NPC sov space, bar strategic ganking at stations, and region gates, the majority of it is unused, and could be, i feel, put to better use.



With the comments about the rep grind - it wouldent be based on each corps individual member's standing towards the NPC corporation, it would be based on how many people in the corp/alliance are out actively doing activities which gain points - ie seperate reputation from the rest, so it removes the need for having a corp with "perfect standings" like you need to drop a highsec pos, but requires the corp/alliance to have constant activity in the area, for say two weeks, before they've enoguh points/rep to start settling down and dropping pos's and purchasing services.



To L0rdf1end, i think you're wrong about sov space, but that's a different topic.

With you're comment with the current way NPC space is prevents it from becoming care bare heavy - oh boy you're wrong there. If you wanderd outside Curse and checked out the other NPC sov regions you'd find they're used for PVP around the stations and all the back pockets that are nice and quiet , is where all the carebares live.


The point deductions, would be my bad for not explaining properly.

an example would be, a random celestial site spawns, its say an ORE research colony with a group of haulers setting off in the direction of the central ORE npc stations, Serpentis rats spawn and begin attacking the ORE ships when a player warps in.

The second the player warps in - the event is "active" meaning if this player chooses to let the ORE ships die, or even pop the ORE ships, they incur a point penalty. however, if the player saves the ORE ships by killing all the Serpentis ships, the player recieves a big point boost. Relative to real life - you dont get a payraise for ******* up, but you do for getting the job done well. The other incursions would be like this - local NPC ships - IE ORE, get constantly attacked by the local pirates (Serpentis). Essentialy you capsuleer's are helping the NPC's that own the space, stay there.