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Changes to Assault Ship proposed changes

Author
Mars Theran
Foreign Interloper
#1 - 2012-01-09 22:20:58 UTC
Cross-posted from test server feedback thread; as I didn't figure it would get noticed there.



Mars Theran wrote:
Changes I would make. Sorry, quoted original post and hacked it up a bit; but this is the result.



All Assault Ships

* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty

* Remove Multi-Weapon Configurations. Example: If 2 turrets + 4 launchers; then remove turrets. Hawk for example with 5 highs can fit one turret in addition to launchers; there is no need for this.

Other platforms like BS may find it useful if primarily turret ships; primarily launcher ships, adding one turret is a bit silly though. Assault ships should also be a little more focused than Battleships, I think.

These two have wierd Shield/Armor/Structure:

Retribution

* Added bonus: 5% bonus to Small Energy Turret tracking speed per skill level.
* +1 mid slot
* +15 CPU
* +200 armor hp

Vengeance

* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level; Change to -5% bonus to Launcher Rate of Fire per level.
* +1 high slot
* +10 CPU
* Remove Bonus: 5% bonus to Rocket Launcher Damage per level; Replace with Bonus: 5% Bonus to Launcher Damage per level.

Cross-platform bonus combinations are useless. Why should missile platforms suffer penalties not applied to turret platforms?



Harpy

* Added bonus: -5% bonus to shield resistances
* +1 low slot
* +200 shield hp
* +10 CPU
* Remove Bonus: 10% to Small Hybrid Turret Optimal Range per Level; Replace with Bonus 10% to Small Hybrid Turret Falloff per level.

Hawk

* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level
* Remove +1 mid slot ; Change to +1 Low Slot
* +10 CPU
* Remove Bonus to Kinetic Missile Damage; Replace with 5% bonus to Launcher Damage per level.



Enyo

* Added bonus: +5% damage changed to 10% bonus to damage (like taranis does)
* +1 mid slot
* +200 armor hp
* +10 CPU

Ishkur

* Added bonus: 10% bonus to drone hitpoints per level
* +1 low slot



Jaguar

* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level
* Remove +1 low slot; Change to +1 Mid Slot - Primarily shield/Tackle; Not Active tank. Same reason as Wolf.
* +5 Powergrid

Wolf

* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level
* Remove +1 low slot; Change to +1 Medium Slot -Terrible PvP fitting with 2 Mids
* +200 armor hp
* +10 CPU
* +10 Powergrid



Thoughts?
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Lucjan
Deutzer Freiheit
#2 - 2012-01-09 22:32:28 UTC
I would prefer to wait for T3 frigs instead.

Mars Theran
Foreign Interloper
#3 - 2012-01-09 22:48:12 UTC
They're already making changes and balancing Assault ships; with testing on SiSi at this time as far as I know. I have no idea what changes are in place currently; so I just started with what CCP Tallest had posted some time ago, and made some modifications.

Used EFT updated for Crucible release to compare the changes with most recent set-ups.

I'm going to go read through that thread now and see if there is any indication of current changes.

As far as T3 Frigates goes, I'd rather see balance to existing ships in the near future; with release of other Tech IIIs following that sometime this year.

Once we get past the first balancing act; I think the rest will go much smoother. Can't say for 100% sure of course; but recent changes to Hybrids have made things a lot easier.

Missiles could see a little work too. I didn't account for them with these changes; as the obvious problem is the missiles themselves. For example, Light Missiles and Rockets could both use an increase to base damage.

Comparing damage of the Assault ships here; you'll find that those with launchers suffer greatly with overall DPS output. Light Missiles lose about 50% as far as that goes; with almost ~2 times the volley damage. Adjusting their base damage by 3-10 points to the negative; then increasing launcher rate of fire could significantly improve that, while lowering the Volley damage.
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