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flying in space is boring.

Author
Alara IonStorm
#21 - 2012-01-09 23:03:28 UTC
Valei Khurelem wrote:

No it should not. No it should never, ever, ever look like that.

This is not a Fighter Jet that happens to be in Space Sim, long engagement ranges and plotting courses instead of flying make EVE what it is...

A slow Tactical Starship Simulator in an Open Universe.

The game you are looking for is Vendetta Online, they are the Freelancer MMO.
Lady Spank
Get Out Nasty Face
#22 - 2012-01-09 23:12:33 UTC
Go do some exploration or quit playing a game that is blatantly not for you.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Gorongo Frostfyr
#23 - 2012-01-10 00:53:40 UTC
Lady Spank wrote:
Go do some exploration or quit playing a game that is blatantly not for you.

theres nothing to explore. shatner
Lady Spank
Get Out Nasty Face
#24 - 2012-01-10 01:05:17 UTC
Gorongo Frostfyr wrote:
Lady Spank wrote:
Go do some exploration or quit playing a game that is blatantly not for you.

theres nothing to explore. shatner

There's plenty, clearly you haven't done any of it yet.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Sunny Rin
Doomheim
#25 - 2012-01-10 01:15:13 UTC
Do level 1 missions for different corps on your t2 frigate.

It's blast.

Flying small ships is always a blast.

I love flying my wolf to do level 1 missions.
DCR666
The Scope
Gallente Federation
#26 - 2012-01-10 01:25:25 UTC
What would be neet would be romming fleets and squads or lonewolfs NPCs that could be a mix of anything.

Say i was out explorering sites and at the end of a site a Gallente battle fleet warps in, I happen to get a popup that offers me a new mission. A. I could take the mission and get good standing boost. B Leave and head out. C. Pick a fight with them and take a standing loss and maby get some good loot.

OR

I'm in Minmatar space (or any space) a Amarr Battleships flys in asking me to go kill someone for them. Its a minmatar spy what to do?!? Do i kill the spy or kill the amarr BS? No i kill the spy and the amarr BS looting both later after killing both that i find out the spy was a duble agent and can offer it to the minmatar for isk.
Gothikia
Le Goobers
#27 - 2012-01-10 01:34:00 UTC
Gorongo Frostfyr wrote:
because the space eve provides is full of nothing. it feels like a drawingboard with some fixpoints. even the belts are fix, fixed bananas. oh yea, i forgot scanning and exploration sites. :sad:

bigger belts, more stuff OK? i want more freelancer-feeling in eve, thanks.
[/quality posting]


EVE: YOU'RE DOING IT WRONG

<3 Gothie

Gorongo Frostfyr
#28 - 2012-01-10 05:25:22 UTC
Lady Spank wrote:
Gorongo Frostfyr wrote:
Lady Spank wrote:
Go do some exploration or quit playing a game that is blatantly not for you.

theres nothing to explore. shatner

There's plenty, clearly you haven't done any of it yet.
THERE
IS
NOTHING
TO
_EXPLORE_
.
shatnerd

Gothikia wrote:
Gorongo Frostfyr wrote:
because the space eve provides is full of nothing. it feels like a drawingboard with some fixpoints. even the belts are fix, fixed bananas. oh yea, i forgot scanning and exploration sites. :sad:

bigger belts, more stuff OK? i want more freelancer-feeling in eve, thanks.
[/quality posting]


EVE: YOU'RE DOING IT WRONG
because you doubleclick to travel? :V
Alara IonStorm
#29 - 2012-01-10 05:41:30 UTC  |  Edited by: Alara IonStorm
Gorongo Frostfyr wrote:
THERE
IS
NOTHING
TO
_EXPLORE_

PURCHASE
CORE
SCAN
PROBES
THEN
TYPE
_OBNOXIOUSLY_
Valei Khurelem
#30 - 2012-01-10 05:45:44 UTC
Lady Spank wrote:
Go do some exploration or quit playing a game that is blatantly not for you.


You know if CCP stopped falsely marketing this game as a sandbox universe none of us would be having these problems.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Alara IonStorm
#31 - 2012-01-10 05:51:08 UTC
Valei Khurelem wrote:

You know if CCP stopped falsely marketing this game as a sandbox universe none of us would be having these problems.

You do realize that literally can go everywhere in the EVE Universe. It is your problem if you only use public beacons.

Anyway the definition of Sandbox is Non Linear Gameplay and nothing else. If the the game does not have a preset story line you have to play through to win it is a sandbox game. That is all that is required to make a sandbox and nothing else.

Perhaps you should learn the definition of the word before you accuse a Company of False Advertising.

I guess uninformed Libel is in this season. Roll
Valei Khurelem
#32 - 2012-01-10 06:04:03 UTC  |  Edited by: Valei Khurelem
Oh please, haven't you played this game called Skyrim recently? That's a sandbox and that has as much lore packed into the books you can pick up as warhammer.

If this were a sandbox then it would either be like Skyrim or Minecraft, EVE is niether because it does not offer good enough procedurally generated gameplay and the story is barely anything worth reading, bits and pieces are interesting but that's about it. What's happened here is that CCP have created a universe so vast they don't have anything interesting to fill it with, asteroid belts are all the same with the same NPCs, missions are all boringly repetitive because there are barely any and when you play the game for even an hour or two you barely manage to get anything interesting going because you can't for instance select missions yourself and decide which ones you're going to do for the day.

Haven't CCP ever considered maybe that some people might like to take the short missions constantly instead of being forced to do an epic storyline or mission with three or so jumpgates that take you forever to travel through? Even if EVE is a sandbox, it's a crappy one, it's merely a shell, they've created a huge and 'mysterious' universe but haven't filled it with anything. People will rage at me over this but if they added more stuff like Womholes, exploration sites ( there should be far more than there are now ) and incursions ( perhaps from different factions from Sansha ) then this game would be a lot more interesting and fun to play.

You people really need to stop trolling these boards with your bullshit and pretending that no one but you knows anything about the game or games in general for that matter.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Caroline Grace
Retrostellar Boulevard
#33 - 2012-01-10 06:07:30 UTC
Gorongo Frostfyr wrote:
because the space eve provides is full of nothing. it feels like a drawingboard with some fixpoints. even the belts are fix, fixed bananas. oh yea, i forgot scanning and exploration sites. :sad:

bigger belts, more stuff OK? i want more freelancer-feeling in eve, thanks.
[/quality posting]



Thanks to the new warp effect, I literally enjoying just warping / flying itself.


Your argument is invalid Big smile

I'm Caroline Grace, and this is my favorite musical on the Citadel.

Alara IonStorm
#34 - 2012-01-10 06:18:30 UTC
Valei Khurelem wrote:

If this were a sandbox then it would either be like Skyrim or Minecraft,

I /Facepalmed so hard I think I gave myself a concussion.

You don't get to make up the definition of Sandbox which is Non Linear Gameplay. If the quality of that gameplay does not meet your standards that does not make it less of a Sandbox.

Valei Khurelem wrote:

EVE is niether because it does not offer good enough procedurally generated gameplay and the story is barely anything worth reading, bits and pieces are interesting but that's about it. What's happened here is that CCP have created a universe so vast they don't have anything interesting to fill it with, asteroid belts are all the same with the same NPCs, missions are all boringly repetitive because there are barely any and when you play the game for even an hour or two you barely manage to get anything interesting going because you can't for instance select missions yourself and decide which ones you're going to do for the day.

I enjoy EVE PvE and love Exploration Complexes especially. If you don't find it interesting feel free to leave because everything you just bitched about I love about this game.
Valei Khurelem wrote:

Haven't CCP ever considered maybe that some people might like to take the short missions constantly instead of being forced to do an epic storyline or mission with three or so jumpgates that take you forever to travel through? Even if EVE is a sandbox, it's a crappy one, it's merely a shell, they've created a huge and 'mysterious' universe but haven't filled it with anything. People will rage at me over this but if they added more stuff like Womholes, exploration sites ( there should be far more than there are now ) and incursions ( perhaps from different factions from Sansha ) then this game would be a lot more interesting and fun to play.

If you have finished every exploration site in the game then step away from the keyboard you addict and go outside. For it's budget EVE is fine, stop expecting WoW Level Content in a game that has 300k Subscribers. Quit if you don't like it.
Valei Khurelem wrote:

You people really need to stop trolling these boards with your bullshit.

Says the person who accuses a company of false advertisement without knowing the definition of the term he was saying they were lying about.

EVE has a ton of content for the small / medium sized population and they are preparing to add more this Summer which will be a huge expansion.

EVE is Fun and it is on a good track, take your poor attitude out of here or better yet...
Valei Khurelem wrote:

stop trolling these boards with your bullshit.

Roll Do this.
Valei Khurelem
#35 - 2012-01-10 06:20:03 UTC
Please facepalm yourself more, you clearly didn't give yourself enough of a concussion to stop posting.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Disdaine
#36 - 2012-01-10 06:21:25 UTC  |  Edited by: Disdaine
Alara IonStorm wrote:

You do realize that literally can go everywhere in the EVE Universe. It is your problem if you only use public beacons.


Yeah you can go everywhere by flying through arbitrary choke points called gates then warping to any number of fixed locations.

What if I want to go over there? How do I get there? Can I drop a probe/marker and warp to it? Can I set a predetermined direction and range for warp? Or do I just have to point my ship in that direction and mwd all day.

Or I could do this exploration thing hey. Probes down unknown combat site, ooohh, Crimson hand supply depot...

Oh wait already did it. Maybe its changed, I'll go do it again. Nope. Just another mission that takes longer to start.

Even Diablo 1 had a random dungeon generator.
Chopper Rollins
Republic Military School
Minmatar Republic
#37 - 2012-01-10 06:21:53 UTC
Valei Khurelem, troll, 12 year-old or 12 year-old troll?

I will suspend judgement for now while the evidence stacks up.

Goggles. Making me look good. Making you look good.

Ursula LeGuinn
Perkone
Caldari State
#38 - 2012-01-10 06:42:24 UTC  |  Edited by: Ursula LeGuinn
Valei Khurelem wrote:
You know if CCP stopped falsely marketing this game as a sandbox universe none of us would be having these problems.


  • New Eden is a vast, persistent world on a single server cluster
  • players are able to claim and control territory
  • ability to create, customize and destroy player-owned structures
  • ability to "gather" materials through various processes
  • ability to manufacture a wide array of products from said materials
  • skill-based, grind-free character development system with no arbitrary "roadblocks"
  • complex, dynamic, decentralized player-controlled economy
  • opportunities to innovate ("escape wardec" corps [R.I.P., heh], "jump clone service" corps, escrow services, etc.)
  • the strong prey upon weakness with minimal GM interference (scams, piracy, spies, mercenary work, etc.)
  • what is built, can be destroyed; what is destroyed, can be rebuilt
  • unique landmarks marking player activities such as Chribba's Revelation, the wreck of the first destroyed Titan, etc.
  • complex system allowing for customized organization and management of huge groups of players
  • wide array of career paths available
  • player decisions can and do meaningfully impact the experience of other players
  • gameplay not based around a series of hand-holding quests


All of this is invalidated by... what, now? The fact that there isn't a dense landscape of spinning rocks, space junk, and other arbitrary scenery pieces everywhere in EVE as there is in Freelancer? HA.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Jonas Xiamon
#39 - 2012-01-10 07:06:32 UTC
Half this thread appears to be,

>OP's post is two sentances
>tldr;
>YOU CAN WALK IN OTHER GAMES SHITFACE

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Valei Khurelem
#40 - 2012-01-10 07:38:14 UTC  |  Edited by: Valei Khurelem
New Eden is a vast, persistent world on a single server cluster - EVE is actually on several servers designed to take on the load

"players are able to claim and control territory" - Yes they are, one of the good things about the game, but really it's only big corporations that are capable of doing that because of the numerous issues with blob fleets and gatecamping

"ability to create, customize and destroy player-owned structures" - Again one of the good things about EVE I actually admire, I hope to own a high sec PoS one day

"ability to "gather" materials through various processes" - That's through grinding, speaking as a miner, this needs fixing to make it more fun and have more player input

"ability to manufacture a wide array of products from said materials" - Another good thing about EVE but has unfortunately lead to the balance issues spoken of before

"skill-based, grind-free character development system with no arbitrary "roadblocks" - This is a complete lie, not only are you forced to wait real time to get your skills up ( which frankly is worse if you're trying to actually play the game ) you have to grind ISK at the same time in order to get the ships you are waiting for, this is a ploy and a timesink, not a game mechanic

complex, dynamic, decentralized player-controlled economy - Another great thing about EVE, but yet again it's something that needs fixing, T2 blueprints for example need to be available for everyone, it isn't balanced at all there shouldn't even be a need to be a debate on fixing this

"opportunities to innovate ("escape wardec" corps [R.I.P., heh], "jump clone service" corps, escrow services, etc.)" - Some aspects of these are good and some aspects are bad, a corporation shouldn't have to disband and re-make itself again just because of a bunch of asshats trying to ruin their fun, there are other players besides PvPers that play EVE

"the strong prey upon weakness with minimal GM interference (scams, piracy, spies, mercenary work, etc.)" - 0.0 alliances like BoB and organisations like CSM prove otherwise that CCP throws favourtism at certain player groups more than others instead of just focusing on making a fun game for all

"what is built, can be destroyed; what is destroyed, can be rebuilt" - Another good aspect of EVE that I approve of, why can't people understand there are things about this game I actually like? This is why I get so annoyed since CCP have the capacity and resources to easily improve and fix the problems that are here, the only conclusion I can come to is they're lazy since they've shown in Crucible they are capable of fixing things

"unique landmarks marking player activities such as Chribba's Revelation, the wreck of the first destroyed Titan, etc." - This is the exact kind of thing I'm talking about, I'd prefer more lore based landmarks as this is the kind of thing that makes playing space games great, I wouldn't mind at all seeing hidden pirate space stations much like in freelancer. We need more content like this

"complex system allowing for customized organization and management of huge groups of players" - Organisation is often based upon the person not the tools offered, that said even though we do have these sorts of tools available there isn't enough

"Wide array of career paths available" - This is another thing I like about EVE, there are a few things that need fixing though, one of the things I don't particularly and have posted a thread about in features is the fixing of copying labs, it's a blatant exploit that people have clearly been using for years. A lot of the stuff is good but unfortunately due to certain groups many non-combat roles are marginalised

"player decisions can and do meaningfully impact the experience of other players" - Another thing that I do like, I've heard about things like the EVE bank scam and the way people can infilitrate alliances and take down their entire infrastructure, CCP desperately needs to work on this sort of thing particularly when it comes to making money from actual player input so players just don't resort to using bots

"Gameplay not based around a series of hand-holding quests" - The only parts of the game that doesn't revolve around hand holding quests are mining and exploration and it could be easily argued that incursion itself is a hand held quest, the only difference is that they occur on a more random bases and you need fleets in order to take part in them but in the end you get an icon telling you exactly where to go and how to get there. The only reason PvPers are kept away from this grindfest is because they leech and steal off the players who do all the hard work for them and they run around getting ganked or blown up then ask for more. If anyone who did mission running, mining or any industrial activities simply stopped selling their equipment and ships to these people and kept it for themselves then they'd be force to do the same grinding as the rest of the player base but it doesn't look like anyone will wise up to that fact any time soon and these guys have the balls to go and cry when they actually get taken out by a non-combat ship that managed to defend itself

I like parts of EVE and I want to it to succeed but the only way that this is going to happen is if CCP add actual content and make the universe come alive rather than just balance things to cater to different pressure groups that all want the game to work for them rather than for everyone, because that's all they're doing right now, the only reason they've bothered to fix and add even a few things in the game is because the actual majority player base came along and raged like crazy about the nex store not just the groups who claim they are.

TLDR: Thank **** I copy and pasted this

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium