These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Command Ships and Bonuses

First post
Author
Danny John-Peter
Blue Canary
Watch This
#1 - 2012-01-09 13:26:31 UTC
This is a thread about Command Ships and the application of bonuses.

Change 1;

Swap the Bonuses on T3s and CS's, command ships now give a 5% bonus, and T3s a 3%.

Change 2;

When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).

Change 3; (to help balance)

T3 skill bonus, 5% increase in off grid effectiveness per level. (this means if being off grid reduced the bonus effectiveness by a base 50%, a T3 with lvl 5 in the correct subsystem skill would have that penalty reduced to 25% giving the bonuses 75% of there effectiveness while off grid)

This change would mean;
An on grid Command ship is the most effective means of boosting a fleet.
A T3 booster will be more effective off grid than a command ship is off grid, assuming the LVL5 sub skill.

This means both have a role, this makes neither redundant, that means more diversity, and more tactics, both of these things are good.

Please flame/ give valid opinions.


ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#2 - 2012-01-09 14:44:52 UTC  |  Edited by: ISD Grossvogel
Duplicate thread; all replies moved to Features & Ideas Discussion, thread locked.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department