These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Incursions - 1b / hr?

First post
Author
XXSketchxx
Sniggerdly
Pandemic Legion
#21 - 2012-01-10 22:56:40 UTC
Cambarus wrote:
XXSketchxx wrote:
vwee wrote:
I agree that CCP should balance content based on D/C or drunk players.
That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.


Best post in any of these Incursion threads.
You do realize that his post was a jab at people living in nullsec, right?


You do realize he was mocking anyone who actually thinks CCP should account for drunk players when balancing?
XXSketchxx
Sniggerdly
Pandemic Legion
#22 - 2012-01-10 22:58:24 UTC
Also, if he was making a jab at null sec players, he'd have said something about bots. Everyone knows thats the only way to rat in null, and bots don't fall asleep.
Nazir Sheik Muhammad
Doomheim
#23 - 2012-01-10 22:59:53 UTC
:test:
ChakanForever
School of Applied Knowledge
Caldari State
#24 - 2012-01-10 23:05:11 UTC
Dztrgovac wrote:
Sokniw wrote:
Trinkets friend wrote:
They are as balanced as Elvis' diet and Kim Jong Un's documentary.


that explains alot, if you dont think there balanced please state why.......

People spend tiem trying to get into fleets, people contest sites, i could see them loweing the rewards instead of 10mil make it 5 mil, make it so that the payout is less. but dont change the rate of spawn, during the week there is 2-3 highsec inursions on the weekend they go down to 1 incursions with 500-600 people in them and its hell trying to do sites and what not, right there players make the challenge for the game and make it harder to run the incursions, isk per hour is lost and rewards are low. We just nerfed it for ourselfs. During the week people have lifes so ccp should nerf incursions people not as many people are online running them, making them more available to the people who can run them at the time..

dont change the rate they spawn at, change the difficulty, change the rewards, either make them harder or less rewarding dont change how many there are.. so many people will just stop running them.


And why would anyone ever do Incursions after that?

If you are not an idiot you can make 50m/hr doing L4 in plain T1 BS. With pimped faction BSes or Marauders or Tengu you can get 100M/hr or more. Why ever bother doing incursions that have much more risk and give you less.



Please elaborate. I'm not saying I don't believe it but rather this is merely an outlier of what one person on one account can obtain. Yes, there is loot but from my estimates the best liquid isk/hour you can get in a T1 BS is about 20m. Tack on the time it takes to salvage the good wrecks AND sell it...I dunno. 50m/hr seems like one hell of a stretch.
XXSketchxx
Sniggerdly
Pandemic Legion
#25 - 2012-01-10 23:42:25 UTC
Nazir Sheik Muhammad wrote:
:test:


:posting:
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#26 - 2012-01-11 09:02:11 UTC
ChakanForever wrote:
Please elaborate. I'm not saying I don't believe it but rather this is merely an outlier of what one person on one account can obtain. Yes, there is loot but from my estimates the best liquid isk/hour you can get in a T1 BS is about 20m. Tack on the time it takes to salvage the good wrecks AND sell it...I dunno. 50m/hr seems like one hell of a stretch.

Get T2 guns, take some tank off, blitz the missions....maelstroms are particularly good at it.

thhief ghabmoef

Dztrgovac
#27 - 2012-01-11 09:29:14 UTC
I was talking about total, not just direct isk. Yes Incursiosn also hav LP. But if you are cutting payouts by more than half, even with decent LP conversions I don't think it will manage to sound really attractive to people blitzing L4 in Nightmares and Mach.

"Only one highsec incursion" is also a "might as well remove them". You'd have shiniest fleets competing for all sites; rest need not apply. And you'd kill the node along the way.

Why does everything have to be solved with nerfs? Why not just buff low sec and 00 incursion payout even more and see if it brings any new faces there.
Caretaking Sunofabitcch Quigglywobbl
Fulmar's Anti-Caldari Club
#28 - 2012-01-11 10:26:46 UTC
Stop the incursioning!... STOP IT!!

Give back your isk!... It was all an accounting error anyways!
Cambarus
The Baros Syndicate
#29 - 2012-01-11 16:56:44 UTC
XXSketchxx wrote:
Cambarus wrote:
XXSketchxx wrote:
vwee wrote:
I agree that CCP should balance content based on D/C or drunk players.
That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.


Best post in any of these Incursion threads.
You do realize that his post was a jab at people living in nullsec, right?


You do realize he was mocking anyone who actually thinks CCP should account for drunk players when balancing?

Given that the only risk in deep blue nullsec is that you get drunk / do something really stupid, you really can't argue that incursions need a nerf without advocating a sanctum nerf in the process.
Lyron-Baktos
The Scope
Gallente Federation
#30 - 2012-01-11 17:49:59 UTC
The way I see it, people in hi-sec don't really effect me all that much in terms of null pvp. If you take away incursions or reduce it's isk, the players still wont come down to null to pvp.

reducing the isk will hurt the pvp players that use it to fund their pvp playing however
Vogg
Angry Midlife Aliens
Goonswarm Federation
#31 - 2012-01-11 18:45:50 UTC
1bil/hour for the entire fleet, that is at least my assumption of that claim...
Dyaven
#32 - 2012-01-11 18:51:14 UTC
Vogg wrote:
1bil/hour for the entire fleet, that is at least my assumption of that claim...


After some consideration I realized that this had to have been the case. My mistake. It's still insanely lucrative, though, I love it. Cool
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#33 - 2012-01-11 19:17:11 UTC
You're always going to find pilots who are jealous and envious of what others make in EVE and they will be as vocal as possible about it.

There's just something about that population that doesn't want people to make alot of money. Hisec pilots rejoiced as CCP nerfed nullsec ratting last year. Now alot of people want to Incursions nerfed as well so they can see hisec bears feel the same misery.

Not saying that incursions don't need to be nerfed or whatever. But just saying that there are many pilots in this thread who are envious and jealous even if they'll never admit it :)

High Five. Yeah! C'est La Eve .

Spineker
#34 - 2012-01-11 19:44:47 UTC
Everyone knows incursions are out of line with the rest of the game in all security zones. They all need nerfing not just high sec.
Hamatitio
State War Academy
Caldari State
#35 - 2012-01-11 23:26:43 UTC
High sec is imbalanced in terms of isk being made, but it is not solely the fault of incursions.

It is very easy to make 60-80 million isk / hour running level 4 missions. If you nerf highsec incursions to be less than this rate, they won't get done. Why join a waiting list, or deal with other peoples real life issues, when you can make more isk playing solo? There needs to be a blanket nerf of high sec income.

Incursions, level 4 missions etc. Exploration should be the most profitable, albeit random, source of income in highsec.

50m/ Hour for highsec incursions - in a vanguard blitz fleet filled with legions lolling at everyone else.
40m/ Hour for high sec missioning in pimp ships.

If you simply nerf incursions, everyone will go back to missioning.
ChakanForever
School of Applied Knowledge
Caldari State
#36 - 2012-01-12 02:15:37 UTC
Fronkfurter McSheebleton wrote:
ChakanForever wrote:
Please elaborate. I'm not saying I don't believe it but rather this is merely an outlier of what one person on one account can obtain. Yes, there is loot but from my estimates the best liquid isk/hour you can get in a T1 BS is about 20m. Tack on the time it takes to salvage the good wrecks AND sell it...I dunno. 50m/hr seems like one hell of a stretch.

Get T2 guns, take some tank off, blitz the missions....maelstroms are particularly good at it.


Heh, sounds right up my alley since I fit the requirements for both of your suggestions. Depending on the mission I'll rock out 8x800mm T2 ACs and 3x Gyros, can't see DPS getting much higher than that; it must be the blitzing that does it.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#37 - 2012-01-12 02:47:48 UTC
Hey look, someone seems to be doing something with their anti-incursion fervour. Like, I mean, more than just moaning and wailing - https://forums.eveonline.com/default.aspx?g=posts&t=55792

My money is on little more than bigtalk and lots of back-slapping "Go, bro, go!", but still at least he's trying to do **something** other than these bleatfests.

Gonna give him a +1 for at least trying something.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Kara Books
Deal with IT.
#38 - 2012-01-12 09:07:34 UTC
XXSketchxx wrote:
Nice troll bro.

Please link me to a single claim of 1bn/hour


Bro, theres a way to do 1.5 bil per hour now.
XXSketchxx
Sniggerdly
Pandemic Legion
#39 - 2012-01-13 14:58:19 UTC  |  Edited by: CCP Guard
Cambarus wrote:
XXSketchxx wrote:
Cambarus wrote:
XXSketchxx wrote:
vwee wrote:
I agree that CCP should balance content based on D/C or drunk players.
That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.


Best post in any of these Incursion threads.
You do realize that his post was a jab at people living in nullsec, right?


You do realize he was mocking anyone who actually thinks CCP should account for drunk players when balancing?

Given that the only risk in deep blue nullsec is that you get drunk / do something really stupid, you really can't argue that incursions need a nerf without advocating a sanctum nerf in the process.


Personal attack removed. -Guard

The difference is that the security offered in null sec is PLAYER DRIVEN. Intel channels, defense fleets, etc. In high sec , hurrrrr Concord. Sure null is safe, because players make it so. And yet, there are still risks (cloakie gangs, fast moving gangs, etc).
XXSketchxx
Sniggerdly
Pandemic Legion
#40 - 2012-01-13 14:59:39 UTC
Substantia Nigra wrote:
Hey look, someone seems to be doing something with their anti-incursion fervour. Like, I mean, more than just moaning and wailing - https://forums.eveonline.com/default.aspx?g=posts&t=55792

My money is on little more than bigtalk and lots of back-slapping "Go, bro, go!", but still at least he's trying to do **something** other than these bleatfests.

Gonna give him a +1 for at least trying something.


So you'd be okay if CCP upped Sanctums to 500 mil/hr with drake capabilities since you can just go out and kill them without having to deal with war decs, Concord or any other blankets.

Cool, glad we're agreed.
Previous page123Next page