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Incursions - 1b / hr?

First post
Author
Dyaven
#1 - 2012-01-09 05:13:57 UTC
So I spent all day today running Incursions for the first time after hearing how lucrative it is.

I would agree that it's more fun than L4s when you have a friendly fleet to keep you company but as far as isk goes I do not see where people are pulling this 1b/hr figure from.

I spent a few hours running Vanguards and a few hours running HQs and a generous figure would be 40m/hr for the Vanguards and 60m for the HQs, not including the hour or two it took to both find a fleet and get everyone in the first site, and then between each site we would always have to replace members that had to leave.

Now, I could have just had bad luck with fleets, but even if I went into the channels and instantly found a fleet that blew through HQs at the fastest possible rate I couldn't possibly see breaking 100 - 120m/hr. Now, I am excluding LP from this, and I am aware that it can make up for a good proportion of the isk gained, but I would be really hard to pressed to believe that CONCORD LPs are worth the~12,000isk/LP they would need to be in order to push that 100m/hr to 1b/hr.

So... where is this 1b/hr figure coming from?
XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2012-01-09 05:37:43 UTC
Nice troll bro.

Please link me to a single claim of 1bn/hour
Dyaven
#3 - 2012-01-09 05:39:45 UTC
Everywhere that people whine about Incursions being OP.
Cambarus
The Baros Syndicate
#4 - 2012-01-09 05:56:04 UTC
I hit 1b/hour once, though not with one account. Big smile
Mahadiva
School of Applied Knowledge
Caldari State
#5 - 2012-01-09 07:28:51 UTC
Looks to me like Incursions need a buff. 120m/hr is a pitiful reward for the substantial risk involved.
Endeavour Starfleet
#6 - 2012-01-09 08:37:01 UTC
Mahadiva wrote:
Looks to me like Incursions need a buff. 120m/hr is a pitiful reward for the substantial risk involved.


No that is about perfect for hisec with very good fleet organization with well fitted craft. The risk of someone DCing or being drunk as a logi is what warrants it. But no need to get carried away as there is still concord.
Ryuce
#7 - 2012-01-09 08:50:21 UTC
Endeavour Starfleet wrote:
Mahadiva wrote:
Looks to me like Incursions need a buff. 120m/hr is a pitiful reward for the substantial risk involved.


No that is about perfect for hisec with very good fleet organization with well fitted craft. The risk of someone DCing or being drunk as a logi is what warrants it. But no need to get carried away as there is still concord.

I second that. Running a fleet in high sec PVE with logistic support is high risk work. Especially consider this is a MMO so one can put an main/alt in an Incursion corp and get to fly with people you know and might even trust. To be honest 1 bn/hour sounds like a fair award for these risks. Please boost incursions, soon!
CCP Spitfire
C C P
C C P Alliance
#8 - 2012-01-09 11:03:25 UTC
Personal attacks and off topic posts removed.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Ammzi
Dreddit
Test Alliance Please Ignore
#9 - 2012-01-09 12:02:45 UTC
Mark my words - incursions are going to be changed soon by CCP. Thank you ccp!! <3.

100 m an hour is very easy when you and your fleet know what you are doing.
XXSketchxx
Sniggerdly
Pandemic Legion
#10 - 2012-01-09 14:06:26 UTC
Endeavour Starfleet wrote:
Mahadiva wrote:
Looks to me like Incursions need a buff. 120m/hr is a pitiful reward for the substantial risk involved.


No that is about perfect for hisec with very good fleet organization with well fitted craft. The risk of someone DCing or being drunk as a logi is what warrants it. But no need to get carried away as there is still concord.


Please tell me you don't honestly believe that CCP should account for DCing and drunk piloting as risks when balancing risk/reward ratio.
Osvaldr Adridian
Pator Tech School
Minmatar Republic
#11 - 2012-01-09 22:38:02 UTC
XXSketchxx wrote:
Endeavour Starfleet wrote:
Mahadiva wrote:
Looks to me like Incursions need a buff. 120m/hr is a pitiful reward for the substantial risk involved.


No that is about perfect for hisec with very good fleet organization with well fitted craft. The risk of someone DCing or being drunk as a logi is what warrants it. But no need to get carried away as there is still concord.


Please tell me you don't honestly believe that CCP should account for DCing and drunk piloting as risks when balancing risk/reward ratio.



Based on his/her past posts about incursions in other threads I would say he/she DOES actually believe that Lol

http://i.imgur.com/wGQin.jpg

Sokniw
Deep Core Mining Inc.
Caldari State
#12 - 2012-01-09 22:43:19 UTC
I really hope they dont nerf Incursions, maybe make them a little harder, but people will adjust and find the right fit. But they definitly dont need a nerf, so many people are runnign incursions now that there are alot of contesting going on and only 1 fleet will win.

But no way anyone can earn, on 1 account, 1 bil and hr, a more ideal and honest amount is 80-100m/hr 120+m/hr if your in a blitz fleet thats chaining nco's im sure there are other fleets like a shield fleet that can blitz ota's, but i only run armor.

but please ccp dont nerf incursions. there are balanced as is.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#13 - 2012-01-09 22:55:56 UTC
They are as balanced as Elvis' diet and Kim Jong Un's documentary.
Sokniw
Deep Core Mining Inc.
Caldari State
#14 - 2012-01-09 23:14:35 UTC  |  Edited by: Sokniw
Trinkets friend wrote:
They are as balanced as Elvis' diet and Kim Jong Un's documentary.


that explains alot, if you dont think there balanced please state why.......

People spend tiem trying to get into fleets, people contest sites, i could see them loweing the rewards instead of 10mil make it 5 mil, make it so that the payout is less. but dont change the rate of spawn, during the week there is 2-3 highsec inursions on the weekend they go down to 1 incursions with 500-600 people in them and its hell trying to do sites and what not, right there players make the challenge for the game and make it harder to run the incursions, isk per hour is lost and rewards are low. We just nerfed it for ourselfs. During the week people have lifes so ccp should nerf incursions people not as many people are online running them, making them more available to the people who can run them at the time..

dont change the rate they spawn at, change the difficulty, change the rewards, either make them harder or less rewarding dont change how many there are.. so many people will just stop running them.
Argaral
Ministry of War
Amarr Empire
#15 - 2012-01-10 02:41:47 UTC
Trinkets friend wrote:
They are as balanced as Elvis' diet and Kim Jong Un's documentary.


And that's why we abuse them while the abusing is still good. I don't enjoy paying money monthly for games and CCP just panders to that for me with incursions
vwee
Imperial Academy
Amarr Empire
#16 - 2012-01-10 05:50:28 UTC
I agree that CCP should balance content based on D/C or drunk players.
That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2012-01-10 10:54:42 UTC
I would guess it's 100m/person/hour, so 1b/hour for the whole fleet combined.
Dztrgovac
#18 - 2012-01-10 14:49:29 UTC
Sokniw wrote:
Trinkets friend wrote:
They are as balanced as Elvis' diet and Kim Jong Un's documentary.


that explains alot, if you dont think there balanced please state why.......

People spend tiem trying to get into fleets, people contest sites, i could see them loweing the rewards instead of 10mil make it 5 mil, make it so that the payout is less. but dont change the rate of spawn, during the week there is 2-3 highsec inursions on the weekend they go down to 1 incursions with 500-600 people in them and its hell trying to do sites and what not, right there players make the challenge for the game and make it harder to run the incursions, isk per hour is lost and rewards are low. We just nerfed it for ourselfs. During the week people have lifes so ccp should nerf incursions people not as many people are online running them, making them more available to the people who can run them at the time..

dont change the rate they spawn at, change the difficulty, change the rewards, either make them harder or less rewarding dont change how many there are.. so many people will just stop running them.


And why would anyone ever do Incursions after that?

If you are not an idiot you can make 50m/hr doing L4 in plain T1 BS. With pimped faction BSes or Marauders or Tengu you can get 100M/hr or more. Why ever bother doing incursions that have much more risk and give you less.

XXSketchxx
Sniggerdly
Pandemic Legion
#19 - 2012-01-10 16:24:52 UTC
vwee wrote:
I agree that CCP should balance content based on D/C or drunk players.
That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.


Best post in any of these Incursion threads.
Cambarus
The Baros Syndicate
#20 - 2012-01-10 22:25:55 UTC
XXSketchxx wrote:
vwee wrote:
I agree that CCP should balance content based on D/C or drunk players.
That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.


Best post in any of these Incursion threads.
You do realize that his post was a jab at people living in nullsec, right?
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