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The Best Feature Idea I've ever read

Author
Miss Whippy
Native Freshfood
Minmatar Republic
#1 - 2012-01-09 00:05:17 UTC
So I was looking through CCP's list of regularly suggested ideas, and this came up.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1043696

In Short the idea is this: The more locks that are on a target the longer it will take for another lock to be established. Sounds simple, but the it is utterly game changing for the better - In my opinion and several others. It would bring more ships into play on the battlefield, end blobs in their current form, make use of many many forgotten modules, will make 'Squad Commander' mean something, and will encourage creative strategy and fairer gameplay.

The best part is that it isn't a seriously radical change. Pilots aren't going to have to re-learn how to fight in fleets, they will just have to learn how to do it properly.

I thought this idea was so good that it needed to be thrown out to a wider audience. Mainly because I want to see what people's reaction would be to such a game-changing idea. Would you be a hater/rage quitter or a lover?

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Cyzlaki
Ministry of War
Amarr Empire
#2 - 2012-01-09 00:14:02 UTC  |  Edited by: Cyzlaki
At first I read that as "The more targets you have locked, the longer it takes to lock another" which I thought was a good idea.

Taking longer to lock a target that is already locked by others is not such a great idea, as that means locking a primary will take far longer. Basically it will come down to fleet ships fitting one or two more sensor boosters than usual to mitigate this mechanic.
Rixiu
PonyTek
#3 - 2012-01-09 00:14:32 UTC
Yes. It should take longer for logistic pilots to lock up the primary target, great idea :)
Miss Whippy
Native Freshfood
Minmatar Republic
#4 - 2012-01-09 00:17:18 UTC  |  Edited by: Miss Whippy
Rixiu wrote:
Yes. It should take longer for logistic pilots to lock up the primary target, great idea :)


As mentioned in the thread I linked, it doesn't take a creative genius to think of a solution to that. Such as it doesn't apply to ships in your own fleet.


Cynics gonna cynic.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Implying Implications
Sebiestor Tribe
Minmatar Republic
#5 - 2012-01-09 00:18:11 UTC
nope
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#6 - 2012-01-09 00:19:04 UTC
so would your fleet just lock each other up first ?
Large Collidable Object
morons.
#7 - 2012-01-09 00:19:44 UTC
I'd love the idea and suggested similar things in form of stacking penalties on RR and DPS.

Whatever - it would take serious balancing work, but anything would be better than the current atrociously asinine 'ctrl-click braodcast window/find name in overview-ctrl+click and hit F1' fleet fight mechanics eve currently has. The good thing is, if time dilation really works, this may finally do as well.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Miss Whippy
Native Freshfood
Minmatar Republic
#8 - 2012-01-09 00:26:53 UTC
Potamus Jenkins wrote:
so would your fleet just lock each other up first ?


You could do that, but it would be extraordinarily stupid as a tactic, as the enemy will also be locking onto your ships. By the time you've realised how dumb your tactic actually is, the enemy has completed locking your ships and is opening fire. Meanwhile you're desperately locking their ships upon the realisation of how catastrophically dumb your tactic was.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Rellik B00n
Republic Military School
Minmatar Republic
#9 - 2012-01-09 00:36:51 UTC
Large Collidable Object wrote:
I'd love the idea and suggested similar things in form of stacking penalties on RR and DPS.

Whatever - it would take serious balancing work, but anything would be better than the current atrociously asinine 'ctrl-click braodcast window/find name in overview-ctrl+click and hit F1' fleet fight mechanics eve currently has. The good thing is, if time dilation really works, this may finally do as well.


pretty much +1
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Syphon Lodian
Fabled Enterprises
#10 - 2012-01-09 00:39:34 UTC
I like this idea.

My idea of fleet fights is basically 50 Maelstroms picking a primary, then 50 people press F1. Then you go to secondary, Press F1. It's really stupid, and eliminates the whole point of having a Fleet with Wings, and Squadrons.

Like you said, fleet flights should consist of squadrons fighting other squadrons. Every time I see a video of a fleet fight.. it's just like I said before.. 50 Maelstroms humping each other shooting at 50 other Maelstroms humping each other.
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#11 - 2012-01-09 00:41:12 UTC
Miss Whippy wrote:
Potamus Jenkins wrote:
so would your fleet just lock each other up first ?


You could do that, but it would be extraordinarily stupid as a tactic, as the enemy will also be locking onto your ships. By the time you've realised how dumb your tactic actually is, the enemy has completed locking your ships and is opening fire. Meanwhile you're desperately locking their ships upon the realisation of how catastrophically dumb your tactic was.



unless of course your fleet is on grid before their fleet....like a gate
Miss Whippy
Native Freshfood
Minmatar Republic
#12 - 2012-01-09 00:48:47 UTC
Potamus Jenkins wrote:
Miss Whippy wrote:
Potamus Jenkins wrote:
so would your fleet just lock each other up first ?


You could do that, but it would be extraordinarily stupid as a tactic, as the enemy will also be locking onto your ships. By the time you've realised how dumb your tactic actually is, the enemy has completed locking your ships and is opening fire. Meanwhile you're desperately locking their ships upon the realisation of how catastrophically dumb your tactic was.



unless of course your fleet is on grid before their fleet....like a gate


In that case it would make no difference, as has already been pointed out, the penalty would only have to apply to enemy ships. So you can't penalise (LOL) the locking time on your own fleets ships.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Cryten Jones
Advantage Inc
#13 - 2012-01-09 01:06:30 UTC
Makes a bucket load of sense to me. The sensor booster issue is not such a biggie as fitting a load of sensor boosters limits your other options so in a fight that is more intimate fighting a small gang with well fitted ships with your 5 sensor boosters is not going to help you much...

Basically we need 120 pilot fights to be 30 * 4 pilot fights with squad and wing leaders actually having a reason to be there not 60 people waiting for the overlord to call targets and be the anchor.... I mean seriously, the fact that people form up on a single 'anchor' ship and just shoot at targets tell you something is wrong.

Every pilot should be fighting for his optimal tooth and nail and paying attention to radial and transversal like their lives depended on it...

Think of any of the major star wars space fights
Think the battle of Britain
Think the Shadow war in B5 (probably more reliant given they were bigger ships like ours)

Didn't get everyone firing at the same poor dude in any of these fights did you?.... well other than the Death Star...and look how that turned out for the Empire :-)


-CJ
stoicfaux
#14 - 2012-01-09 01:15:22 UTC
Drastically increase firepower to the point that primarying a target results in massive, tactically crippling overkill, thus encouraging fleets to select primaries at the squad level.

Since things die much faster, fleet lag is reduced as well.

Or not. Probably not.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lady Spank
Get Out Nasty Face
#15 - 2012-01-09 01:17:40 UTC
It didn't work in Perpetuum so what makes you think it would work here?

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Jimi Crackcorn
Directed Evolution Corp
#16 - 2012-01-09 01:21:39 UTC
YOu know what would really make Eve a better place? If double clicking items opened the show info window.
Miss Whippy
Native Freshfood
Minmatar Republic
#17 - 2012-01-09 01:22:32 UTC
Lady Spank wrote:
It didn't work in Perpetuum so what makes you think it would work here?


How about you just tell us what makes you think it won't work? Otherwise I'll just make the rather obvious point that they're two completely different games.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

DarkAegix
24th Imperial Crusade
Amarr Empire
#18 - 2012-01-09 01:24:52 UTC  |  Edited by: DarkAegix
Syphon Lodian wrote:
I like this idea.

My idea of fleet fights is basically 50 Maelstroms picking a primary, then 50 people press F1. Then you go to secondary, Press F1. It's really stupid, and eliminates the whole point of having a Fleet with Wings, and Squadrons.

Like you said, fleet flights should consist of squadrons fighting other squadrons. Every time I see a video of a fleet fight.. it's just like I said before.. 50 Maelstroms humping each other shooting at 50 other Maelstroms humping each other.

Yes.
One thousand times yes.


There should also be a penalty for ships humping each other in a very close blob. It looks stupid, requires no tactical thought and breaks the suspension of disbelief for players.
Jimi Crackcorn
Directed Evolution Corp
#19 - 2012-01-09 01:25:27 UTC
Miss Whippy wrote:
Lady Spank wrote:
It didn't work in Perpetuum so what makes you think it would work here?


How about you just tell us what makes you think it won't work? Otherwise I'll just make the rather obvious point that they're two completely different games.


Thank you! This always happens. Everyone says something won't work but they for some reason always forget to post the actual reason it won't work. Weird right?
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#20 - 2012-01-09 01:30:30 UTC
Miss Whippy wrote:
Potamus Jenkins wrote:
Miss Whippy wrote:
Potamus Jenkins wrote:
so would your fleet just lock each other up first ?


You could do that, but it would be extraordinarily stupid as a tactic, as the enemy will also be locking onto your ships. By the time you've realised how dumb your tactic actually is, the enemy has completed locking your ships and is opening fire. Meanwhile you're desperately locking their ships upon the realisation of how catastrophically dumb your tactic was.



unless of course your fleet is on grid before their fleet....like a gate


In that case it would make no difference, as has already been pointed out, the penalty would only have to apply to enemy ships. So you can't penalise (LOL) the locking time on your own fleets ships.




so now the game can easily determine who is "enemy" and who is "friend" even before the shooting started?
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