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Crime & Punishment

 
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Looking for advice for possible future game features

Author
Magik Flame
Doomheim
#1 - 2012-01-08 19:44:07 UTC  |  Edited by: Magik Flame
On my main character I have been disturbed by some recent events and goings on that I would like to share with crime and punishment and grab the thoughts about my ideas that I want to put forward as future features to help make things a little more realistic. By this I mean in the way that we can all enjoy a more balanced and real gaming expereince.


Better safespots.

I have just recently been using safespots more and more in lowsecure and feel more confident in my ability to move away from a belt or mission and to my safespot when I see people enter my system. Read pirates. The feature that I want to try and implamant is to try and make it easier to make a safespot that is not near a scannable area. By this I mean so that I can not be seen at my safespot. If there was a feature where you trained up a skill and you became in a farther away safespot it would make being hunted down a lot more difficult which then makes for more people visiting lowsecure space regions.

This leads me on to my next feature. Better protection from pirates using exploits to find you in safespots.

Once or twice I have had the unfortunate event happen to me where somehow a pirate will find me in my safespots. I am well aware of the technologies they use. Sometimes they fit probe launchers to their combat ships or will sometimes even use a probing character that is not even affilated with the pirate. My proposal is. That when a pirate or his probe friend launches a probe into space to try and play wise guy hunting, is to implamant either a security status hit or a penalty in line with the GGC as soon as the probe is ejected to space. This will make for easier recognising of when the pirate has started hunting you as it gives a visual in system. I admit that perhaps this might not work so well if lots are in system as you might not notice all the players but if it is just one person and a pirate in system it sure would help.

Again it must be said that if this is not possible to achieve then my first safespot implementation would make this easier to implant to the game.



Third game feature I would like to implant to the game is derived from the two points above.

It is simply not realistic for a ship such as a frigate to warp into a mission and then destroy a battleship. It bends the reality part of how I see eve. Many times I have had this unfortunate experience and I can not kill the frigate. Where is the realism that I can not kill a frigate. It doesnt make sense to me. It makes you mad that such a simple game system can not mean you can kill a friagte with a battleship which has bigger guns than a frigate. I would compare this to a fishing boat taking to the seas and killing a Navy warship. Sound possible to you? Nope. Did not think so.

My game feature would be to implant a battleship antifrigate platform where the guns actually did what they are meant to do, hit other ships. Not sure how best this would work but would be looking to hear the ideas of the community for better of this feature.


Next I would like to ask the community the views of better introducing of warp core stabilization fields. By this I mean the warp cores need to perform better, surviving camping pirates sometimes is unrealistic. If I have a warp stabilaztion field fiotted to my ship how can I still get caught by these camping teams? It is unrealistic to have a module that you fit to your ship that sometimes just plain and simply doesnt work. How can we fix this? I would like to implan ta new feature to the game where a whole class of ships is resistant to warp stoppers. This could be countered by maybe reducing the shield and armor fittings you can put on your ship at any one time.

I knwo this game feature might not sound good to some but at the same distance I already learn from one of my alliance teammates that the feature already exists in a small form for some advanced cruisers that can enter warp stoppers in 0.0 space and not be stopped. More of a level playing field is all that we are asking here.


Looking forward to hearing how you can better help.




edited to fix some grammer errors and typos.
Bella Yar
Reloaded Reloaded
#2 - 2012-01-08 19:59:06 UTC  |  Edited by: Bella Yar
Magik Flame wrote:

edited to fix some grammer errors and typos.



Probably should try that again.

What?

also, lrn2cloak?



trolling?
Lady Spank
Get Out Nasty Face
#3 - 2012-01-08 20:18:34 UTC
I was saving reading this for a more considered response but unfortunately you just seem to be terrible and this post deserves a lol at best. If this is a troll then well done sir,

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

KrakizBad
Section 8.
#4 - 2012-01-08 20:24:28 UTC
Magik Flame wrote:
THE REASON I GOT A CAPSULEER WAS BECAEUS ONE DAY I WAS PLAYING AN XBOX HALO CLAN MATCH IN MY MOMS BEDRROM AND AS I WAS WAITING FOR SERVER TO BOOT UP GOT THINKING OF GOD AND HOW AS A MORTAL I WOULD DIE AND GO TO HEAVEN AND IN HEAVEN THERE IS LIKE GOD AND ME AND WHO ELSE? I WAS IN THERE FOR THE LONG HAUL CAN YOU DIE AGAIN I THOUGHT? I DID NOT HAVE THE ANSWER FOR THIS AND WHAT WOULD WE DO IN HEAVEN IF THERE WAS JUST DEMONS AND **** TO SHOOT AT EACH DAY WOULD WE HAVE TO DO THIS EVERY DAY OR DO THE DEMONS HAVE BANK HOLDAYS SO I DECIDED THEN IS THIS GOING TO BE BETTER THAN HELL? WHAT DO THEY DO IN HELL? I COULD NOT ANSWER THIS SO INSTEAD THOUGHT LONG AND HARD AND DECIDED IT WOULD BE BETTER TO BE A CAPSULEER AND I JOINED THIS CORPORATION THAT GAVE ME REALLY COOL SPACESHIP AND MUCH BETTER THAN THE BANSHEE AND WHEN YOU DIE YOU GET TO PLAY AGAIN BUT IF YOU FORGET SOMETIMES YOU LOSE SKILLS LIKE USING TWO CONTROLLERS AT ONC


Trolls gonna troll.
Bernie Nator
Seal Club Six
Plug N Play
#5 - 2012-01-08 20:30:04 UTC
Not sure if stupid or just hasn't read anything.

1) Cloak.

2) Probers gonna probe.

3) Get better tracking.

4) Learn to warp core strength. Or interdiction nullify.

2/10
Xylorn Hasher
Caldari Provisions
Caldari State
#6 - 2012-01-08 22:41:38 UTC
O.o

No sure is it a troll but....


Helo Kitty Online that way ------------------------------------------------------------------------------------------------------------------------------------->>>

All my posts are made shortly after Marihuana consumption.

Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#7 - 2012-01-08 22:53:10 UTC
way too much effort in this one
Grey Azorria
Federation Industries
#8 - 2012-01-08 22:56:08 UTC
When you troll right, people won't be sure if you've even trolled at all.... Shocked

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Windorian
Aliastra
Gallente Federation
#9 - 2012-01-09 00:31:34 UTC
The OP's message screams of troll, or just somebody who's new to eve and wants to cry because it isn't WOW, but I'll answer to it anyway.

For game idea one regard "Better safespots". This was already done to a certain extent. You used to have HUGE grids for solar systems allowing a pilot to simply fly off 50 au away from the nearest celestial, and get a "deep safe spot" as they were known. CCP changed this somewhat.

You can still fly off and make you deep safes, but the grid is shrunk down to 20au, small enough for probers, but you can still get well outside of D-scan range. As for the idea of a skill giving you seemingly "magic safespots", what happened to your realism? You can't make a safe spot without flying to, or passing through, the space you want to bookmark. So why would a skill give you further or better bookmarks, you still need to get their.

For Idea number 2, better protection, well, why? For one thing, if you are in safe spot, then the tactics used to find yuou are already pretty tricky (probes, or d-scan and fast flight) and they both leave BIG windows to notice them. If you see probes on scan, especially near you, what do you think they are doing? And yeah, a cloak solves both issues, since probes and D-scan wont pick up a cloaked ship.

As to getting GCC for launching probes, why? If you are walking through a bad neighbhorhood and see some guy with binoculars, do you call the cops? dont think so. Probing is in no way an agressive act, even pinning a ship isn't, since you haven't effected the ship in any way what-so-ever. GCC for probing just makes me think somebody stole your candy, grow up cup-cake, it's a scary world out there.

As to your comments on a frigate Vs a BS, again, you fail. You compare a navy BS to a fishing boat, but that's not really accurate now is it? Try something like an infantry unit vs a tank. Sure, one proper shot form the tank and the infantry is blown away. But if that infantry unit is running circles around the tank, do you think his cannon will track the lil man? don't think so.

Now give the infantry unit a belt of grenades. A single one won't do much to the BS, but over time with the tank wasting is fuel and ammo missing the man, the infantry unit can widdle down the tank. It's not fast, and one wrong move and the infantry is dead, but if he keeps moving then the tank can't hit him, and he has the advantage.

"Confucious say, don't use cannon to kill fly" , Lobbing a basketball at a mosquito usually means you hit nothing but air.

Lastly, warp cor stabs work just fine, but they do not guarantee safety. If you have 1 stab on you can resist a 1 point warp disruptor, so if they bring a 2 point scram, then the warp core stab is useless.

Read the item descriptions, read the forums, read the guides, learn to fly, don't fly what you can't afford to lose.

Above all, man up, real men hull tank, and stop whining, Welcome to New Eden.


PS: i just realised how ugly my tank vs infantry comparison is, oh well.
KrakizBad
Section 8.
#10 - 2012-01-09 00:59:57 UTC
Y U Feed it?
Gritz1
Ice Fire Warriors
#11 - 2012-01-09 02:07:35 UTC
Not sure if troll but...

Eve is a hard game. What you are asking for here is to make the game easy sauce for you. Keep playing, keep reading up guides and tutorials, and keep learning. You will eventually learn how to counter these "problems" or.... be fed to the masses of hungry wolves.

tdldr stop trolling.
Aggressive Nutmeg
#12 - 2012-01-09 03:31:41 UTC
Magik Flame wrote:

1. Better safespots.

2. This leads me on to my next feature. Better protection from pirates using exploits to find you in safespots.

3. It is simply not realistic for a ship such as a frigate to warp into a mission and then destroy a battleship.

1. Cloak
2. Cloak
3. Drones

Never make eye contact with someone while eating a banana.

Xearal
Dead's Prostitutes
The Initiative.
#13 - 2012-01-09 06:40:29 UTC
OP: HTFU, otherwise, SW:TOR is that way ---->

Does railgun ammunition come in Hollow Point?

Justin Yoshimaru
Perkone
Caldari State
#14 - 2012-01-09 06:53:54 UTC
This post is blasphemy!
This is madness!
This is EVE!!!
Officer Nyota Uhura
#15 - 2012-01-09 18:51:04 UTC
2012.01.09 18:48:42 Combat Magik Flame's Wall-o-text perfectly strikes Officer Nyota Uhura's Avatar, wrecking for 41291.8 damage.