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Large Planet PI's?

Author
Miyamato
Ministry of War
Amarr Empire
#1 - 2012-01-08 15:17:44 UTC  |  Edited by: Miyamato
Hey guys, currently new to the PI process but running into an issue. The issue being, Large Planet Links. Oh my ...

I have 3 planets right now. 1 Barren, 1 Lava and 1 Temperate. The Temperate planet must be MUCH larger then the others because I can barely send a link from say, America to Europe without the Link almost maxing out my power usage on its own! Just incredible. Which means, when it comes to extracting multiple minerals from this planet, it is trully an expensive endeavor. Might actually be impossible to be honest. Only other option is upgrading my Command Center higher then its current lv. 4 which in itself is millions of ISK down the drain, just for the ability to extract another mineral type.

In comparison, i can send a link in the other 2 planets from say, Canada to Australia and still have the power to use 8 headers, send the link to the storage facility and still have labs processing the minerals concurrently. My Temp planet as 4 builds. Storage, Command, Extractor and Basic facility. Sad ... My Barren planet has 12 buildings. Command, Storage, 7x basic, 2x advanced, extractor.

So, anyone have any ideas on what to do with LARGE planets? I currently have the ability to upgrade command center to lv. 4.

Thanks for any ideas.
Velicitia
XS Tech
#2 - 2012-01-08 15:36:51 UTC
you're doing it "wrong" (we,, in a sense anyway).

Rather than use that planet to extract two separate things that you then feed into factories half a planet away, you have two options.

1. make that JUST an extraction planet. ECU + spaceport where you're extracting materials, then launch, and transport somewhere else for the P0 -> Pn conversion.

2. Similar to #1, have ECU + spaceport where you're extracting, but then have another spaceport surrounded by the factories on the same planet.

Both of these introduce "extra" export/import cycles though, and may cost more than just upgrading the CC...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Miyamato
Ministry of War
Amarr Empire
#3 - 2012-01-08 15:43:32 UTC
Or basically look at a big planet, bullseye the one mineral you want and then just excavate with VERY CLOSE factories nearby to process?

Meh. I do not like that at all. You would think with all this technology that they would figure out a way to build less power intensive delivery systems for minerals.

Come on, atleast have a skill that lessens the power usage of Links. Something! Shouldn't be handycapped like this just because a link of all things is killing your power on a big planet. Blah.

I thnk ill just, for now, stick with the small planets lol.

Good ideas though. 2 Spaceports would be 2.5 million though. Plus command center upgrading, plus factory building, plus taxes.

Man, whoever says industrialists are cheap, easy money makers has never tried it! Or, im just newb with 5m in pocket, and now a vet with 600 billion ... lol.
Skorpynekomimi
#4 - 2012-01-08 17:53:08 UTC
Think about it in another way. Do you want to have that long line defended when dust514 comes out?

Economic PVP

Sola Mercury
Republic Military School
Minmatar Republic
#5 - 2012-01-08 23:53:41 UTC  |  Edited by: Sola Mercury
Velicitia wrote:
you're doing it "wrong" (we,, in a sense anyway).

Rather than use that planet to extract two separate things that you then feed into factories half a planet away, you have two options.

1. make that JUST an extraction planet. ECU + spaceport where you're extracting materials, then launch, and transport somewhere else for the P0 -> Pn conversion.

2. Similar to #1, have ECU + spaceport where you're extracting, but then have another spaceport surrounded by the factories on the same planet.

Both of these introduce "extra" export/import cycles though, and may cost more than just upgrading the CC...


Uhm, well thats not much spot on.

Dont export P0 at all.
Process all p0 to p1 before exporting.
No need to build two spaceports on a planet that is simply generating P1. Even in W-space a single Spaceport can handle all the load.
Since max load for links have been increased recently a link between extractor and spaceport only has to be upgradet if the extractor is working in good enviroment ( w-pace, null space ) with all heads running. So an extra spaceport will not save you grid or cpu.
Jas Dor
Republic University
Minmatar Republic
#6 - 2012-01-09 00:14:08 UTC
I'm not completely sure about this but I think structures impose a 2d image on a 3d sphere. This means that distances are longer (per pixel of screen space) near the equator than at the poles.
Scrapyard Bob
EVE University
Ivy League
#7 - 2012-01-09 00:20:05 UTC
One method for Gas planets (and other large-diameter worlds) is to keep everything very close together, no link longer then about 200MW worth (between your LP and ECU).

Another method is to temporarily build an ECU/LP pair far away from your BIFs, fill the LP with raw materials, delete the ECU heads and use the saved PG to create a link back to your main LP/BIF cluster. Then delete the link after doing an expedited transfer and go back to harvesting.

Another method is to do P0->P1 on world #1, P0->P1 on world #2, then move the P1 from #1 to #2 where you turn both into P2. This does save a bit on tariffs, so it's not a bad idea.

Unless the (2) P0 materials needed for the P1->P2 reaction are sitting right on top of each other on a large-diameter world, you're better off doing something else, or just harvesting/converting into individual P1s and do the reaction on a 3rd world.
Professor Alphane
Les Corsaires Diable
#8 - 2012-01-09 04:32:32 UTC  |  Edited by: Professor Alphane
Miyamato wrote:
Hey guys, currently new to the PI process but running into an issue. The issue being, Large Planet Links. Oh my ...

I have 3 planets right now. 1 Barren, 1 Lava and 1 Temperate. The Temperate planet must be MUCH larger then the others because I can barely send a link from say, America to Europe without the Link almost maxing out my power usage on its own! Just incredible. Which means, when it comes to extracting multiple minerals from this planet, it is trully an expensive endeavor. Might actually be impossible to be honest. Only other option is upgrading my Command Center higher then its current lv. 4 which in itself is millions of ISK down the drain, just for the ability to extract another mineral type.

In comparison, i can send a link in the other 2 planets from say, Canada to Australia and still have the power to use 8 headers, send the link to the storage facility and still have labs processing the minerals concurrently. My Temp planet as 4 builds. Storage, Command, Extractor and Basic facility. Sad ... My Barren planet has 12 buildings. Command, Storage, 7x basic, 2x advanced, extractor.

So, anyone have any ideas on what to do with LARGE planets? I currently have the ability to upgrade command center to lv. 4.

Thanks for any ideas.



I think your problem really comes down to your site choosing process.

Things you need to do -

Check planetary diameter. As a rule of thumb I might be able to comfortably use 1/2 the visible surface of on a small planet but only 1/8 say on a large one.

Make sure you develop you planetology skills as without these you may never know where the 'pockets' of useful resources are.

When you find 2 resource pockets within resonable distance you land your CC in the middle, setup up 2 ECU's, 2 BIF's and a AIF, plus a spaceport. Mine 2 P0 convert to P2's. Happy days Blink


Also don't worry to much about initial invesment if your planet doesn't pay itself off in a week then something isn't quite right, I'd go as far as to say don't worry about scraping a badly placed CC in the long run it would be worth it.

If you happen to be near Jita anywhere and want some help pinpointing a good location on a planet, I'll happily lend you the use of my planetology skills and send you a screeny of your chosen planet with advice on where to locate your facilities. If your skills are low (as I suspect they are) you might be suprised at the detail that is available.

Best of Luck

Alph

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Miyamato
Ministry of War
Amarr Empire
#9 - 2012-01-13 13:01:55 UTC
Thanks for the tips guys I will definately put them into play here in the near future.

Thinking of just selling all my current goods and dumping my current high-sec PI operations and moving into low-sec for now.