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Srsly, something has to be done about incursions.

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Author
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#201 - 2012-01-12 12:09:05 UTC
Mata1s wrote:
Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.

How can you not understand that Null-sec should be more profitable?

Risk vs Reward.


risk vs reward..
cliche

just to inform you .. null-alts are the majority of contributors in farming the incursion sites...

i do not care as i am not flavor of an moment person..
Khanh'rhh
Sparkle Motion.
#202 - 2012-01-12 12:22:10 UTC
Jaroslav Unwanted wrote:
just to inform you .. null-alts are the majority of contributors in farming the incursion sites...

i do not care as i am not flavor of an moment person..


You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jedziah
Doomheim
#203 - 2012-01-12 12:36:51 UTC
Some aspects to take into account regarding High Sec Incursions:

1) For the first time in Eve's history, a community has developed which places all differences aside for the sake of making ISK. Every other form of ISK making is generally down to a personal creation level or you are placed in direct competition. (I.e. Missioning on your own or fighting over a tech moon)

- Firstly, is this right? The reasons that Incursions in high sec net so much are due to the groups such as Valhalla Project and BTL which have created these communities of trust where you can find a pick up group, do your role within the fleet and get rich. Personally, I both like the Incursion aspect of the game, but I also dislike how this mechanic encourages the RAID mentality of WoW and other theme park MMO's where your ties and choices in game have no effect on your ability to exist within the universe.

In fact, the Incursion model as it so exists is a direct mirror of the eve 'Chaos Theory' model. It encourages meaningless, faceless people to group together for the matter of an hour for the same goal and likely, never speak to one another again.

2) Risk vs Reward. I believe there is more risk than it some posts have vaguely swooped over for high sec incursions. To attain your 100mil/120mil an hour, you are talking a shiny fleet which in total will likely cost within the region of 8-10 billion ISK, all in the hands of a couple of logistics pilots whom A) You may have never met before and B) This is Eve, what gives you any ability to trust them over anything. Point B is answered with the aspect 1 I have made. The mechanic of the game provides the incentive for one another to trust each other, simply because everyone can make a lot of money by working together for a short time.

However on the other side of the coin, 2/3 Logi pilots could as easily decided to split three ways the loot of 8 faction fit Nightmares just by not repping. Hell, they could fake a disconnect and probably not lose much of a reputation.

There's plenty of risk to high sec incursions, it's just avoided by most. It would only take a small effort to suddenly make taking a 10bil ISK incursion fleet an inherent risk.


3) Incursion volume. 100mil an hour is really only reachable if you and your 9-10 pilots with you are on at a non peak time and have the rules roost of a system. Within a day of an incursion opening, it's common to see 5-10 fleets in every VG system competing for the sites. There isn't any way that all of those fleets are making 100mil an hour, in fact some would be lucky to be making 30. The popularity of the Incursions in high sec in fact creates the bottleneck that means the 100mil/hr incursion teams are kept to a minimum and to off peak hours.

I'm split in my mind on them. I think I can make too much an hour doing them for sure. But that peak of making 100mil+ an hour just isnt consistent enough to use it as some kind of average. Whilst you can make that in Assaults/HQ's. They require the man-power and organisation to do it and I don't feel there is much of an issue there.
Chandaris
Immortalis Inc.
Shadow Cartel
#204 - 2012-01-12 14:19:34 UTC
mkint wrote:
Chandaris wrote:

- payouts for lowsec and nullsec incursions should be dramatically increased (like 5x) -- the risk running them is enormous

No. No, no, no.

nullbear mega-blox RMTers do not need more monopolies. One alliance dumping all it's people into one low/null constellation and grinding half a billion isk per individual per hour is bad. 1 vg system supports approx 50 people... the nullbear alliances do not need the power to grind 1 super per hour per system with what adds up to be essentially NO risk. It would be trivially easy for asshat fucktards like goons to trigger uncontrollable inflation effectively removing everyone else from the game.

post less stupid next time.


No risk? Are you crazy?

If a nullbear alliance showed up in force in some system outside their territory, you can guarantee someone will show up to spoil their fun..

And god help anyone who tries to put together a incursion fleet in lowsec. I mean it.
Tepron
Aliastra
Gallente Federation
#205 - 2012-01-12 14:52:43 UTC
For all those complaining about Nullsec being lazy and Incursion being the only way to compete. Highsec should never push out that much income. So yes, Incursions should be nerfed a bit, but at the same time, Sov needs to be harder to keep, This will encourage more people to take more Sov, making the entire game more interesting.
Phattecia
Obvious Indecision
#206 - 2012-01-12 15:25:31 UTC
More sites, harder sites.

Same old sites are same old sites!

♥ Phatt
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#207 - 2012-01-12 15:51:40 UTC  |  Edited by: Jaroslav Unwanted
Khanh'rhh wrote:
Jaroslav Unwanted wrote:
just to inform you .. null-alts are the majority of contributors in farming the incursion sites...

i do not care as i am not flavor of an moment person..


You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.


Fair enough.

The major problem as i see it is availability for isk income in null sec. If the null sec systems can sustain more then three people at once we wouldnt see them over here, and people will not have to have an empire alt to provide isk for their needs.

As it is now, most of the systems are worthless to live in for the regular member and can sustain one person at max for isk generating activity, except mining but that is another story..

Not talking about certein "alliances, coalitions" pollitics about refund and such, which pretty much cut out the need for isk as you get what you need.

Null sec just cant handle thousands of people in three systems per region worth being in. Big smile
Hail to anomalies nerf. Hail to buff anomalies which solves exactly nothing.

Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low
Caellach Marellus
Stormcrows
#208 - 2012-01-12 16:12:00 UTC  |  Edited by: Caellach Marellus
Meissa Anunthiel wrote:
No, the changes I'd like are:
- Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income.


Increase the target requirements for clearing a site. Such as adding the Augas to OTAs.

Quote:
- I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined.


This I'd personally like to see, partially because running 40-50 OTA/NMCs a day gets a bit dull after a while (thank f##k for fleet chat)


Quote:
I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.


How long has this incursion been going on in Gallente space now? It's utterly ridiculous the length of it. Making it longer only appeals to the isk print not detracts from it. Incursions should be between 5-7 days ideally, plenty of time to move logistics and get competitive.


Quote:
Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".


More of each type would be awesome, I think for storyline purposes it needs to remain Nation based, I really don't see CCP currently having the time investment in introducing another faction and their reasons into the Incursion mechanics the way they did with Nation. More variety in site types is a +1 here though.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Grarr Dexx
Blue Canary
Watch This
#209 - 2012-01-12 16:21:13 UTC
Jaroslav Unwanted wrote:
Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low


Have you ever heard of this thing called signature radius? Alpha tornadoes won't hit guardians for ****, and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.
The D1ngo
Republic Military School
Minmatar Republic
#210 - 2012-01-12 16:24:42 UTC
Khanh'rhh wrote:
Jaroslav Unwanted wrote:
just to inform you .. null-alts are the majority of contributors in farming the incursion sites...

i do not care as i am not flavor of an moment person..


You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.



They do it in hi-sec because they do it in hi-sec. It doesn't necessarily mean they would do it elsewhere if you nerfed it.

Always there is talk of applying the "stick" cloaked under the guise of "risk/reward" in order to force players to adopt a different play style. I wonder if there is some metric that would show if this EVER works?

If you want guys out the game, nerf an activity they like... (I think saw a stat that stated that 80% or more of players live in hi-sec, which means they pay to keep the servers running)

If you want guys out of hi-sec make a play style that they find more fun than Incursions.

All of this "isk envy" is unseemly and counter productive.

Lastly, the "they wont leave, they are addicted to the game" argument was tested last summer. CCP gambled on that very issue and lost big. Don't encourage them to repeat that mistake...

Let's keep the lights on and the game growing. Who cares what sec level people play in.
Caellach Marellus
Stormcrows
#211 - 2012-01-12 16:26:01 UTC
Grarr Dexx wrote:
and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.


Warp scramble rats are quite frequent, there's a reason why suicide blackbird fleets work well.

Claiming zero risk is a dumb-ass statement.


Jedziah wrote:
1) For the first time in Eve's history, a community has developed which places all differences aside for the sake of making ISK. Every other form of ISK making is generally down to a personal creation level or you are placed in direct competition. (I.e. Missioning on your own or fighting over a tech moon) ....

but I also dislike how this mechanic encourages the RAID mentality of WoW and other theme park MMO's where your ties and choices in game have no effect on your ability to exist within the universe.


Agree on the social aspect of things, it's been a huge +win in getting people in space and fleeting up. However there is a direct competition, it's called the other fleet who hit the gate when you did and plan to take the site from you.

As for the raiding comment, the only mentality is that people expect you to come prepared and with a decent fit. That's not a raid mentality at all, that's general gaming mentality, PvP FC's don't take s##t fits most of the time either. Your choices in game do have an effect on your ability to exist, because suddenly you're a damn sight richer.


Quote:
However on the other side of the coin, 2/3 Logi pilots could as easily decided to split three ways the loot of 8 faction fit Nightmares just by not repping. Hell, they could fake a disconnect and probably not lose much of a reputation.


Here's the crutch. Highsec logistics is easy, infact I dare say it's too easy. Play the healer role in other games and there's an issue of resource management. Two 5-1 Basi's capchaining at Logi V? They can go rep all day.

So they're making easy isk for minimal effort. Why waste that opportunity on the possibility of asploding a fleet and being blackmarked by a community that talks from group to group at the higher levels?

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Caellach Marellus
Stormcrows
#212 - 2012-01-12 16:28:12 UTC
The D1ngo wrote:
Let's keep the lights on and the game growing. Who cares what sec level people play in.


It's amazing how many tears you can harvest by deciding to play EVE as a PvE'er in highsec. Because you're in their game and playing it wrong.

Half the time I wonder if I'm doing it just to continue trolling these people, then I remember I enjoy it, and my wallet looks pretty.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Grarr Dexx
Blue Canary
Watch This
#213 - 2012-01-12 16:44:58 UTC  |  Edited by: Grarr Dexx
You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
Drykor
Sebiestor Tribe
Minmatar Republic
#214 - 2012-01-12 16:53:20 UTC
Grarr Dexx wrote:
You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?


This, basically. And I have 2 characters doing incursions, for PVE it's a relatively fun activity but the payout is just so insane that as far as income goes there is just no point doing anything else in Eve anymore other than trading.
The D1ngo
Republic Military School
Minmatar Republic
#215 - 2012-01-12 16:54:15 UTC
Grarr Dexx wrote:
You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?


DO:

If you see something wrong in the game address it from the game side.

I hear you saying these guys are making too much money but I don't hear you saying you are going to assemble a group of like-minded players and conspire to wreck their "isk press".

They have the ability to "farm" the incursions because from the looks of it they built up a community. Destroy it. Infiltrate. Train logi with some friends, work your way in and harvest tears.

Gank them. If you don't bring enough DPS. Bring more DPS next time.

Be the next The Mittani...make a name for your self interdicting incursions.

DON'T:

Look at what other players are doing and complain to a higher authority that its not fair that is just the other side of the QQ coin...


Caellach Marellus
Stormcrows
#216 - 2012-01-12 17:07:29 UTC  |  Edited by: Caellach Marellus
Grarr Dexx wrote:
highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money.


Depends how you measure it, the average pick up from the incursion channel fleet isn't rolling in the high millions every hour ether. Only takes a couple of good drops in lowsec plexes to pick up the high money, same with null. Nothing in incursions compares to finding A-Type modules or high end officer spawns.

The static isk is there in incursions, the ultimate big money isk isn't.

Quote:
The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?


You only need to get one jam cycle off to cause trouble, and a single ECCM module on your Logi won't ensure protection against that. There's a reason the more established fleets are now having pilots carry a projected ECCM at all times as well as their Basi's carrying an eccm module. However fitting on the chance that you might get a Blackbird suicide fleet jump in means cutting down on a lot of useful utility that slows down the payout scheme. You're protecting yourself, and thus taking longer to do your sites.

The level of passive aggressive competition also gets overlooked. Site competition is common, I see it frequently as we tend to be the ones competing with others, the risk is getting absolutely nothing for your time, the reward is a faster payout. There's more types of risk than watching your 1bil+ ship get blown up.


Anyway, incursions are a static pay, or as close to it as you'll get. You'll expect a relative amount each time you go out, assuming your fleet range isn't going from shiny fleets to a bunch of shitfit t1's you picked up in the main Incursion channel. Low/Null exploration and ratting isn't static, but when a single drop can make you more than an entire day/week's work in Incursions it's the reward.

Also incursions exist in low and null too, and a fair few of those null ones are completely ignored.



Alternatively, run the Mothership site as soon as it spawns. End the incursion and force them to keep moving on, that slows down isk gains.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Vaerah Vahrokha
Vahrokh Consulting
#217 - 2012-01-12 17:15:13 UTC
Endeavour Starfleet wrote:
And go where.

Lets say you join alliance A because the corp you are going into sounded good or had a friend of yours in it. You get treated like dirt and decide to leave.

You go talk to alliance B. They are blue to A but think you got kicked for a bad reason and treat you as a spy.

You go talk to alliance C. You discover alliance A is hated all over the place and they reject you on sight.

Alliance D wont take you without full API..

On and on and on.

It is not that easy to just leave.


Corps are always starved for good players. Unless you are as worth as a large collidable object you should not have that much issues finding one.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#218 - 2012-01-12 17:18:53 UTC  |  Edited by: Mina Sebiestar
Buff incursions in high sec i found them boring and repetitive to the point that i cant make my self grind for day or two per month to plex my chars so i want more isk for less time make it happen.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Amy Elteam
No Bull Ships
#219 - 2012-01-12 18:06:42 UTC
Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.

And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#220 - 2012-01-12 18:15:14 UTC
Grarr Dexx wrote:
Jaroslav Unwanted wrote:
Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low


Have you ever heard of this thing called signature radius? Alpha tornadoes won't hit guardians for ****, and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.


thanks for your kind words good sir..
So you come with 50 destroyers instead.. Big smile

shitload of isk is not 120 mil per hour if you are in uber fleet and lucky/ without competition.
And i dont argue about Incursion changes overall .. so they wont be able to harvest vanguards or other sites..
There should be some counter which increase after each site is completed .. and once it reach some point ..
Then everyone will have to go to the main site and defeat "mother-ship" or no payout for anyone. Cool

Not because it makes shitton of isk .. but because Incursions as an feature was not implemented for harvesting but for "kind of dynamic" PvE group content.