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Player Features and Ideas Discussion

 
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MWD + cap booster = unguided warp drive module

Author
Commander Ted
Caldari Provisions
Caldari State
#1 - 2012-01-07 21:48:47 UTC
Basically I am proposing a new module type that works similar to a microwarp drive but will use 0 capacitor. This module would be many fold more powerful than a microwarp and be able to launch a frigate at 15 km/s and a battlecruiser at 7000 m/s and a battleship at something like 4000m/s. This module would have a cycle time of about 1.5 seconds and then would have to reload. Using this would reduce your agility to pretty much zero and be like a unguided warp. Because this could be used simply to rapidly burn back to gate and station using it would be like aggressing someone and prevent you from docking. Another downside is that your signature radius would go up by 1000% percent for as long as its active and you loose lock on all of your targets and the agility reducing effects would continue after the effect fades making you align to warp out more slowly. The charge sizes would be similar to capacitor boosters. The frigate sized charge would be like a cap booster 200, cruiser 400, battleship 800.

Now really I don't think their is a true need for a module like this but I see many applications. 1. it could be used for bumping any ship out of any station docking ring easily making docking games less viable. 2. A rapid escape for support ships like long range ecm and logistics. 3. Fitting entire fleets with these could provide new interesting strategies for kiting. 4. Bumping frigates at near warp speed with lolmach? 5.Tackling frigates being able to cover ridiculous distances even faster!

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Jask Avan
Republic Military School
Minmatar Republic
#2 - 2012-01-07 22:41:18 UTC
No good reason to add.
Kahega Amielden
Rifterlings
#3 - 2012-01-07 22:51:03 UTC
While the bumping application is interesting, I'm not sure that's enough to justify a whole new module.

It wouldn't be useful for kiting. Kiting ships need to be able to sustain their distance.

ECM and logistics can already GTFO by warping. If they managed to let tackle get too close, I'm not sure why they should be able to escape.

Commander Ted
Caldari Provisions
Caldari State
#4 - 2012-01-07 22:58:15 UTC  |  Edited by: Commander Ted
Kahega Amielden wrote:
While the bumping application is interesting, I'm not sure that's enough to justify a whole new module.

It wouldn't be useful for kiting. Kiting ships need to be able to sustain their distance.

ECM and logistics can already GTFO by warping. If they managed to let tackle get too close, I'm not sure why they should be able to escape.


It takes longer to warp to something and then all the way back. It would be disabled by a scrambler but not a disruptor.

Also it could be useful for kiting when equipped with a microwarpdrive to enable a sudden burst of extra speed to escape a interdictor bubble or something of the like or when you really need to gtfo away.

Also it opens new possibilities for things like interdictors or fast frigates to quickly close a range gap. I can imagine a sniper ship sitting off a gate or station caught off guard by a interceptor cover a massive distance in the blink of an eye.

Also in a fleet blaster ships could use it to immediately get to a target instead of taking a few seconds to get in range with a mwd.

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Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#5 - 2012-01-08 02:53:56 UTC
Commander Ted wrote:
Kahega Amielden wrote:
While the bumping application is interesting, I'm not sure that's enough to justify a whole new module.

It wouldn't be useful for kiting. Kiting ships need to be able to sustain their distance.

ECM and logistics can already GTFO by warping. If they managed to let tackle get too close, I'm not sure why they should be able to escape.


It takes longer to warp to something and then all the way back. It would be disabled by a scrambler but not a disruptor.

Also it could be useful for kiting when equipped with a microwarpdrive to enable a sudden burst of extra speed to escape a interdictor bubble or something of the like or when you really need to gtfo away.

Also it opens new possibilities for things like interdictors or fast frigates to quickly close a range gap. I can imagine a sniper ship sitting off a gate or station caught off guard by a interceptor cover a massive distance in the blink of an eye.

Also in a fleet blaster ships could use it to immediately get to a target instead of taking a few seconds to get in range with a mwd.


I've always liked the idea of a kamikaze ship of some kind that you could just target someone... fly to within 1000m of them and then KABOOM! loads of damage...

Also: the ship is designed so that the explosion throws your pod away and you can (hopefully) get the pod out.

ANYWAY... I think the idea of having a specialised ship using the module your describing just for comedy value would be worth it... Picture the scene:

A small fleet warps in at 200km off your fleet trying to bait your ceptors out into their range...

You have no warp in on their fleet, just a set of ceptors and a prober trying to get a lock on the right set of ships.

You get someone in one of these kamikaze things... Align to the enemy fleet... activate this propulsion burst module and BANG 200km in 2 seconds flat, and an area of effect damage to their ships, AND... you leave a wreck right on top of the enemy fleet for your guys to warp to.

You could have fleets of them roaming around where the intention is to get podded. terrible for isk efficiency but a nice little tactic :)

you could even have a new high slot module which determines how much damage you cause when your ship explodes. call it the "kamikaze module" or something, loaded with bombs, you could fit one to anything you like, 10 second activation timer on anything that isn't the specialised kamikaze ship :P. it'd probably be built by amarr technicians, for their minmatar slaves.

Thoughts?
Commander Ted
Caldari Provisions
Caldari State
#6 - 2012-01-08 03:27:07 UTC  |  Edited by: Commander Ted
Heimdallofasgard wrote:
Commander Ted wrote:
Kahega Amielden wrote:
While the bumping application is interesting, I'm not sure that's enough to justify a whole new module.

It wouldn't be useful for kiting. Kiting ships need to be able to sustain their distance.

ECM and logistics can already GTFO by warping. If they managed to let tackle get too close, I'm not sure why they should be able to escape.


It takes longer to warp to something and then all the way back. It would be disabled by a scrambler but not a disruptor.

Also it could be useful for kiting when equipped with a microwarpdrive to enable a sudden burst of extra speed to escape a interdictor bubble or something of the like or when you really need to gtfo away.

Also it opens new possibilities for things like interdictors or fast frigates to quickly close a range gap. I can imagine a sniper ship sitting off a gate or station caught off guard by a interceptor cover a massive distance in the blink of an eye.

Also in a fleet blaster ships could use it to immediately get to a target instead of taking a few seconds to get in range with a mwd.


I've always liked the idea of a kamikaze ship of some kind that you could just target someone... fly to within 1000m of them and then KABOOM! loads of damage...

Also: the ship is designed so that the explosion throws your pod away and you can (hopefully) get the pod out.

ANYWAY... I think the idea of having a specialised ship using the module your describing just for comedy value would be worth it... Picture the scene:

A small fleet warps in at 200km off your fleet trying to bait your ceptors out into their range...

You have no warp in on their fleet, just a set of ceptors and a prober trying to get a lock on the right set of ships.

You get someone in one of these kamikaze things... Align to the enemy fleet... activate this propulsion burst module and BANG 200km in 2 seconds flat, and an area of effect damage to their ships, AND... you leave a wreck right on top of the enemy fleet for your guys to warp to.

You could have fleets of them roaming around where the intention is to get podded. terrible for isk efficiency but a nice little tactic :)

you could even have a new high slot module which determines how much damage you cause when your ship explodes. call it the "kamikaze module" or something, loaded with bombs, you could fit one to anything you like, 10 second activation timer on anything that isn't the specialised kamikaze ship :P. it'd probably be built by amarr technicians, for their minmatar slaves.

Thoughts?

suicide gank and absolutely unrealted in every way to my post

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#7 - 2012-01-08 04:24:38 UTC
I now can primarily see my idea applied to blaster boats in fleets that would normally need to spend quite alot of time moving towards they targets to apply dps. With a instantaneous boost of speed they could immediately close the distance gap between targets. This module like the microwarp drive would be both an escape and attack weapon.




Also if melee damage was ever added...

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Goose99
#8 - 2012-01-08 04:39:56 UTC
Whether gtfo or for bumping, this will produce a lot of rage and butthurt, to different crowds. Supported. +1Big smile
Commander Ted
Caldari Provisions
Caldari State
#9 - 2012-01-08 04:54:57 UTC
Goose99 wrote:
Whether gtfo or for bumping, this will produce a lot of rage and butthurt, to different crowds. Supported. +1Big smile


would definitely change lots of ****, I would be able to warp at range to something in a thorax and still be able to get on it. This would serve better than the mwd for rapidly catching up to other ships but the mwd would still be king of steady speed, burning back to gate, and maneuverability at high speed. I can see tanked frigates using these for fast tackle also. Not to mention no station would have a docking ring to big to be bumped by a mach equipped with one of these

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Amaroq Dricaldari
Ministry of War
Amarr Empire
#10 - 2012-01-09 00:45:17 UTC
I once made up something similiar to this. I called it:

The Gas Guzzler!

It makes you go LUDICROUSLY fast, but it severely reduces your agility, max capacitor, cargo capacity, and structural integrity. It is also illegal, since it causes crashes and emits hazardous particles which pollute the surrounding environment and are theoritically capable of damaging Sub Space (thus nullifying Warp Travel, but nobod has any proof). And of course, it uses up your Capacitor at an alarming rate.

Activation Cost: Alot
Warp Strength (while active): -5 (you can't go to warp)
Cargo Capacity: -40% (it is VERY big)
Requires Fuel: Yes
Inertia Modifier: + 100% (effectively halves your Agility)
Damage to Ship Structure: Yes (10 points per cycle)
Max Structure HP: -50%
When ramming into ship: 300 points of kinetic damage (on both ends)
Speed Modifier: 1500%
Thrust: 150 Giga-Newtons

CPU Usage: Too Much for most ships
Powergrid Usage: Ditto

Best used on Kamikazi Ships; can't be used in Deadspace; illegal in High-Sec Systems



Not like it would ever take off, of course. I really just made it as a joke item.

This is my signature. There are many like it, but this one is mine.

Commander Ted
Caldari Provisions
Caldari State
#11 - 2012-01-09 01:07:35 UTC  |  Edited by: Commander Ted
Amaroq Dricaldari wrote:
I once made up something similiar to this. I called it:

The Gas Guzzler!

It makes you go LUDICROUSLY fast, but it severely reduces your agility, max capacitor, cargo capacity, and structural integrity. It is also illegal, since it causes crashes and emits hazardous particles which pollute the surrounding environment and are theoritically capable of damaging Sub Space (thus nullifying Warp Travel, but nobod has any proof). And of course, it uses up your Capacitor at an alarming rate.

Activation Cost: Alot
Warp Strength (while active): -5 (you can't go to warp)
Cargo Capacity: -40% (it is VERY big)
Requires Fuel: Yes
Inertia Modifier: + 100% (effectively halves your Agility)
Damage to Ship Structure: Yes (10 points per cycle)
Max Structure HP: -50%
When ramming into ship: 300 points of kinetic damage (on both ends)
Speed Modifier: 1500%
Thrust: 150 Giga-Newtons

CPU Usage: Too Much for most ships
Powergrid Usage: Ditto

Best used on Kamikazi Ships; can't be used in Deadspace; illegal in High-Sec Systems



Not like it would ever take off, of course. I really just made it as a joke item.

that would gimp you way to much to be useful. Also for roleplay aspects I would think of it as a second full powered warpcore that uses cheap disposable cores (thus the need for ammo) It would be the same as warping to a object at 150km but unguided and a shorter range. Also the server checking who bumped who and if it caused damage would probably increase lag.

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Sirigana Negik
IDEON ANDRON
#12 - 2012-01-09 07:48:12 UTC
I dont feel this would be a nice module....at every battle everyone just before dieing would easily escape.... Not in favour
Nalha Saldana
Aliastra
Gallente Federation
#13 - 2012-01-09 12:17:27 UTC
Meh, just overheat a MWD and get the same effect, time limited high speed.
Commander Ted
Caldari Provisions
Caldari State
#14 - 2012-01-09 23:37:09 UTC  |  Edited by: Commander Ted
Nalha Saldana wrote:
Meh, just overheat a MWD and get the same effect, time limited high speed.

Not even close. I cant go anywhere NEAR as fast with a overloaded mwd. You have to be joking if you think 5000 m/s in a mediocre interceptor at all compares to what I propose.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#15 - 2012-01-09 23:38:18 UTC  |  Edited by: Commander Ted
Sirigana Negik wrote:
I dont feel this would be a nice module....at every battle everyone just before dieing would easily escape.... Not in favour

It reduces your agility after it turns off so even if they burst out of range you can still catch up to them. (They just as easily escape if they had a mwd and you didnt web them or use a scrambler : P)

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