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EVE New Citizens Q&A

 
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New Character gearing for pvp need skill priority help

Author
Eternalis Imortalin
Imperial Academy
Amarr Empire
#1 - 2012-01-07 15:27:57 UTC
Hey guys, I just started this toon and want to pvp with him and wanted to know whaat skills should be a priority. I am going to be flying frigates for a while then eventually once i gete my dps and fits good enough I will move onto bigger amaar ships. So my question for you more experienced people what skills do I train first and foremost and to what level and what skkills do i wait on? I am basically looking for a skill itinerary so to speak. So please help me . Still very new to this game altho I have been playing for like a month on another toon but I didnt plan his skills correctly. Thanks for input...
Xercodo
Cruor Angelicus
#2 - 2012-01-07 16:47:17 UTC
Look into the core certificates, gunnery certificates, and armor tanking certificates, they provide a very good framework. You may not train all of them but they really help you get the general idea of what to train.

In the future it might also be worth training drone skills beyond just being able to use them decently as they are the main form of DPS for the Pilgrim and Curse.

Also look into overheating (thermodynamics) and skills that effect nanite paste usage as this is the kinda of stuff that you can use mid-battle that can change the game and is more "player skill" intensive than any skill points.

Few more notable things are MWDs, Neut/Nos, and Weapon upgrades

The Drake is a Lie

gfldex
#3 - 2012-01-07 16:58:16 UTC
You need to read the description and attributes of skills, modules and ships. If you don't understand any attribute you need to learn what it does. DO NOT RELY ON CERTIFICATES. They provide you with schooling where you need education. In doubt ask your corp mates what something means.

Use the wiki to understand how turrets work before you use them. Drones are self-moving turrets.

Before you build a fitting for any ship make sure you know what you will face. Fittings are called that way because they fit to a situation. The process to fill your slots until you run out of powergrid or CPU is called building-a-failfit. Many players get this wrong.

Use EVE survival to find out what a mission got in store for you.

Expect to lose ships. It will happen and does not require help by other players. (More then halve of all ships are lost in PVE.)

If you take all the sand out of the box, only the cat poo will remain.

Severian Autarch
Tribal Liberation Force
Minmatar Republic
#4 - 2012-01-07 17:37:55 UTC
New player here. No advice about which ship to pick. But once you have picked a ship, one word: Evemon.


Schmata Bastanold
In Boobiez We Trust
#5 - 2012-01-07 18:10:02 UTC
Severian Autarch wrote:
New player here. No advice about which ship to pick. But once you have picked a ship, one word: Evemon.


Yep, Evemon helps a lot when you have no idea which skill to train.

Little tip: in skill browser you can type in searchbox what you are interested in and it will filter list of skills to show you only those which have searched word in a name or description. For example you type "damage" and you will see all skills somehow related to damage, type "powergrid" and you have all skills related to PG, etc.

Certificates are good as a general guidance, also ships usually have couple of certificates recommended which means you can use ship without them but not at 100% of its capabilities.

Chose a ship, see which skills are a base for its bonuses and train those skills.

And of course there is a bunch of support skills that you should take at least up to level 4 like navigation, electronics, engineering, mechanics. Great thing about those skills is that they matter for all ships you will ever fly and once you max them out you are done and always will get max amount of their effect You can take a look at core certificates to get better picture which skills are those.

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Pinaculus
Aliastra
Gallente Federation
#6 - 2012-01-09 18:33:22 UTC
Schmata Bastanold wrote:

Certificates are good as a general guidance, also ships usually have couple of certificates recommended which means you can use ship without them but not at 100% of its capabilities.

Chose a ship, see which skills are a base for its bonuses and train those skills.

And of course there is a bunch of support skills that you should take at least up to level 4 like navigation, electronics, engineering, mechanics. Great thing about those skills is that they matter for all ships you will ever fly and once you max them out you are done and always will get max amount of their effect You can take a look at core certificates to get better picture which skills are those.


Best advice anyone could give you. Also, if it's a rank 1 or 2 skill such as "Navigation" then you should probably just train it to 5. It won't take long, and most of those are prereqs for stuff you'll be training later anyway.

Short Version = Core Competency & High Velocity Helmsman to Improved, and eventually to Elite. Other stuff as needed, and per ship-type. You will rarely want any skill to 5 unless you use it a LOT or need it to train something else. That's what's so great about the Core and Helmsman skills. You use them constantly, so they're always of benefit.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Chal0ner
Hideaway Hunters
The Hideaway.
#7 - 2012-01-10 05:06:47 UTC
General note: pick a ship you want to fly, ask around for a good fit for and train for that.
Do all support skills first, enable a T2 fit, and then get the ship.


That is possibly a quiet long wait. So if you are impatient getting into it - go for T2 tank and T1 (named) guns/lasers first. You will want to T2 fit you machine of mayhem though.
VIP Ares
Sebiestor Tribe
Minmatar Republic
#8 - 2012-01-10 11:07:20 UTC
Also train all skills you need for that ship, and train them to 4. There is a big difference in time between 4 and 5 of any skill.

So once you get all needed skills to 4, start training 5s.

http://www.balex.info/index.php/pilot_detail/47623/