These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

T1 Cruiser balance

Author
Nalha Saldana
Aliastra
Gallente Federation
#21 - 2012-01-08 14:49:49 UTC  |  Edited by: Nalha Saldana
Sverige Pahis wrote:

That's one of the worst thorax fits I've ever seen, you should probably stop posting until you've actually flown a blaster boat without any sort of range control (or tackle)


Yea i know its probably a worthless fit but it still shows that it wants more PG to fit any good fit, especially since the armor plates take more PG then a LSE.
Biced
Viziam
Amarr Empire
#22 - 2012-01-08 14:51:35 UTC
Sverige Pahis wrote:
Nalha Saldana wrote:
Biced wrote:

eft much???
did you actually get to fly the ships?
250mm rails on a moa?
why dont you fit 720 on a ruppie then? LOL

moa is freaking AWESOME there is nothing wrong with it!

maller has a sick tank giving it more fittings will make it overpowered.

both ships have no "real" turret bonus so you could just as well fit them with ACs.
which works really well btw.

thorax is a great ship.

and what the hell does that eft warrioring got to do with the tier system?
other than showing lack of knowlege and the fact that you do not fly the ships?


Yea I've flown most of the ships and they are ok, nothing great. This is the tier 3 models, they should be close to BCs on dps while lacking slots and tank in comparison.
This is how i would like to see the Thorax
[Thorax, New thorax]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large F-S9 Regolith Shield Induction
Invulnerability Field II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

468 dps compared to the 617 of the popular hurricane. It also lacks neuts and tank but have a smaller sig radius.
Having good cruisers also gives the new AFs a role to fill =)

Edit: Or even better, compare it with the Brutix 655 dps in a similar fit.



That's one of the worst thorax fits I've ever seen, you should probably stop posting until you've actually flown a blaster boat without any sort of range control (or tackle)



the funny part is that this is his ideal setup. he would like to see the thorax this way =p
atm it doesnt fit =p

alos if this is how you would like to see the thorax drop 2 neutrons for ions and it will fit and you lose close to no dps.
super troll fit though.
Nalha Saldana
Aliastra
Gallente Federation
#23 - 2012-01-08 14:55:21 UTC  |  Edited by: Nalha Saldana
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.

To make it simple for you guys, this should fit:
[Thorax, New thorax]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
800mm Reinforced Rolled Tungsten Plates I
[empty low slot]
[empty low slot]

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[empty med slot]
[empty med slot]

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Biced
Viziam
Amarr Empire
#24 - 2012-01-08 15:08:33 UTC
Nalha Saldana wrote:
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.


you comapre a kiting setup on a rupture to ships that are no designed to run it.
then you compare rail fittings to ACs fittings.
then you come up with a super fail troll fit saying you would like to be able to fit that, which you already can w/o any change to the ship losing only 13dps by downgrading 2 guns.

so i think you are the one missing the point here buddy.

you have no idea what you are talking about. you dont fly the ships you are talking about.
you dont know how to fit them right. and the tier system got nothing to do with the fact that a rupture can fit 425s hams on a nano kiting setup while a maller cant fit MPL.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#25 - 2012-01-08 15:14:50 UTC  |  Edited by: Wacktopia
Personally I am pretty happy with T1 cruisers. In a decent size gang with cheap named modules they can be a force to be reckoned with at fraction of the price of most other ships.

Don't expect too much of them compared with all the other hulls in the game.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Biced
Viziam
Amarr Empire
#26 - 2012-01-08 15:21:50 UTC
Nalha Saldana wrote:
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.

To make it simple for you guys, this should fit:
[Thorax, New thorax]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
800mm Reinforced Rolled Tungsten Plates I
[empty low slot]
[empty low slot]

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[empty med slot]
[empty med slot]

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M


posting more fits that do not fit wount make you less of a troll.
Takeshi Yamato
Ministry of War
Amarr Empire
#27 - 2012-01-08 16:05:01 UTC
Nalha Saldana wrote:
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.


Have you ever tried to fit Heavy Pulse II on a Maller?
Nalha Saldana
Aliastra
Gallente Federation
#28 - 2012-01-08 16:10:04 UTC
Takeshi Yamato wrote:
Nalha Saldana wrote:
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.


Have you ever tried to fit Heavy Pulse II on a Maller?


Yes, have you tried reading the thread? ;)
Takeshi Yamato
Ministry of War
Amarr Empire
#29 - 2012-01-08 16:27:49 UTC
Nalha Saldana wrote:
Takeshi Yamato wrote:
Nalha Saldana wrote:
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.


Have you ever tried to fit Heavy Pulse II on a Maller?


Yes, have you tried reading the thread? ;)


I'm with you on improving T1 cruisers, but citing the Thorax as an example of a bad cruiser suffering from fitting issues is just funny :)
Nalha Saldana
Aliastra
Gallente Federation
#30 - 2012-01-08 16:34:35 UTC
Takeshi Yamato wrote:
Nalha Saldana wrote:
Takeshi Yamato wrote:
Nalha Saldana wrote:
You guys are really missing the point of this thread, its about the numbers and what it can do.
Having to drop size on 2 turrets just shows how badly designed it is.


Have you ever tried to fit Heavy Pulse II on a Maller?


Yes, have you tried reading the thread? ;)


I'm with you on improving T1 cruisers, but citing the Thorax as an example of a bad cruiser suffering from fitting issues is just funny :)


Yea there are better examples but the thorax needs a little love at least =)
Lunkwill Khashour
Ministry of War
Amarr Empire
#31 - 2012-01-08 16:50:12 UTC
Omen is just about the worst with regard to fitting? It can't even fit heavy pulses without running out of grid and that's without any other module.
Mardero
#32 - 2012-01-08 17:13:43 UTC
T1 ships are designed for younger players with lower skill levels, not for PVP vets. It doesn't matter what you can fit with your L5 fitting skillz. T2 fits are invalid. Discussion is pointless.
Takeshi Yamato
Ministry of War
Amarr Empire
#33 - 2012-01-08 17:56:22 UTC
Mardero wrote:
T1 ships are designed for younger players with lower skill levels, not for PVP vets. It doesn't matter what you can fit with your L5 fitting skillz. T2 fits are invalid. Discussion is pointless.


Have you tried fitting an Omen with 5x Heavy Pulse I?
PotatoOverdose
School of Applied Knowledge
Caldari State
#34 - 2012-01-08 18:57:50 UTC
Many cruisers are quite good given there cost. To name a few: arbitrator, rupture, blacbird, stabber.

Consider a fleet of 20 T1 fit arbitrators (t1 armor plates, drones, tracking disruptors, etc.) versus a fleet of 20 T2 fit shield canes. Each T1 fit arbitrator costs less than 4 million isk. Each t2 hurricane costs more than 40 million isk. Each arbitrator will do over 200 dps, have around 25-30k ehp and have tracking disruptors (with bonuses) that significantly reduce the dps of over 2/3 the ships in EVE (including the hurricanes).

The arbitrators will almost certainly kill 4-6 of the canes (probably more) before they are wiped out, assuming they have a competent fc. 4 t2 fit hurricanes cost no less than 160 million. 20 t1 arbitrators cost no more than 80 million.

Who won the isk war? Who's KB scores look better? The T1 arbitrators. And a completely new player can get into a t1 arbitrator in their first week.

You can do a similar analysis with ruptures, and blackbirds are actively used by many nullsec alliances in engagements every day. So three races have t1 cruisers that are very cost effective (only reason I didn't name gallente is because I have no experience flying gallente).
Nalha Saldana
Aliastra
Gallente Federation
#35 - 2012-01-08 21:07:51 UTC
You are talking about isk war in ships that cost less then a BS? Losing a fight but winning the isk war is only worth it if you can starve your enemy and make him feel like he lost something, no one would care about a 80m loss when it comes to fleet fights.
You also say that people commonly use cruisers in nullsec wars but there is only 2 reasons why anyone would fly a cruiser in a fleet fight: 1. Hes the poorest guy around, 2: Hes a noob that should fly a rifter. The only exception is the blackbird which i agree is a fine ship.

There is a reason why people go on pure frigate, destroyer and BC roams but you never see cruiser roams because cruisers just dont cut it. Even in fleets of HACs no one flies cruisers, which are the right size and should be the noobs choice, because they just arent good enough for anything.
Lunkwill Khashour
Ministry of War
Amarr Empire
#36 - 2012-01-08 21:10:06 UTC
Takeshi Yamato wrote:
Mardero wrote:
T1 ships are designed for younger players with lower skill levels, not for PVP vets. It doesn't matter what you can fit with your L5 fitting skillz. T2 fits are invalid. Discussion is pointless.


Have you tried fitting an Omen with 5x Heavy Pulse I?


With low skills you can't even fit 4. T1 cruisers don't need to good allround ships, they must be able to fill their nice:

The mining/logi cruisers might need a boost in fittings/hp. An osprey should be able to run 4 medium remote reppers with some resist tank remaining. This doesn't step on the toes of the basilisk but does turn the osprey in a combat capable force mutiplier. Similar tweakes need to be applied to the other logi/mining ships. Tracking links are very meh and the Scythe only has a small bonus to this. More a little tweak is needed there. I don't know anything about their mining capabilities but these are probably ok. (between frig and more specialized ships)
The EWAR ships suffer from the EWAR they're attached too. Blackbird is great in fleets, Celestis less so. This also depends on the size of the bonus they provide.
The eight remaining ships are pew pew ships and their big problem is the existence of better ships for those roles for little extra (r)isk: the BC's. Why fly a rupture if you can use a cane, why a maller if you've got a prophecy, etc. If you want to make t1 combat cruisers useful they need to be able to avoid a powerfull foe .
Nalha Saldana
Aliastra
Gallente Federation
#37 - 2012-01-08 21:54:39 UTC
Lunkwill Khashour wrote:
If you want to make t1 combat cruisers useful they need to be able to avoid a powerfull foe .


This is exactly what im talking about, give them speed and increased fitting ability so they can speed tank and put some hurt on while not being overpowered.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#38 - 2012-01-09 00:16:23 UTC
PotatoOverdose wrote:
Many cruisers are quite good given there cost. To name a few: arbitrator, rupture, blacbird, stabber.

Can you name any more? 1 or two at most, I'd wager. How many t1 cruisers are there in total? 20 or so?

Yeah, that's a problem there. That's what tiericide is for. Not buffing the good ones (they are fine) but buffing the crap ones to match them.
PotatoOverdose
School of Applied Knowledge
Caldari State
#39 - 2012-01-09 00:57:51 UTC
Ines Tegator wrote:
PotatoOverdose wrote:
Many cruisers are quite good given there cost. To name a few: arbitrator, rupture, blacbird, stabber.

Can you name any more? 1 or two at most, I'd wager. How many t1 cruisers are there in total? 20 or so?

Yeah, that's a problem there. That's what tiericide is for. Not buffing the good ones (they are fine) but buffing the crap ones to match them.


There are exactly 16 T1 cruisers. Four of them get mining bonuses and as such are not meant as a pvp platform but a beginners mining platform.

The maller is a very common bait ship for its abillity to field an incredible tank (98k EHP T2 fit).

With the hybrid buff, numerous threads on these forums have popped up rekindling the old debate of throax vs rupture.

The Vexor is a very capable pve and pvp platform, being essentially a t1 version of the ishtar. Get 20 T1 vexors against 20 T2 hurricanes, the vexors will win the isk war just like the arbitrator example in the post you quoted.

So of the 16 T1 cruisers The arbitrator, rupture, blackbird, stabber, maller, thorax, and vexor are directly viable and isk efficient for pvp. Thats seven t1 cruisers that are perfectly viable for pvp. Another 4 make excellent mining ships for carebears. That brings it to 11.

So 11/16 T1 cruisers are perfectly viable and very isk efficient at their intended roles.

That's pretty good tbh.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#40 - 2012-01-09 04:24:12 UTC
Scythe is crap. I mean, OK, I have PVP'ed in one, for the luls, and even scored kills. Sure, it may not have any useable combat bonuses (tracking links don't count...usually) and not be intended for combat...but really. It could use an extra mid and lowslot and enough PG to fit a tank as well.

Bellicose is meh, but again, I've flown nanocose's into battle with gangs and scored kills. The TP bonus doesn't help anyone, least of all the Bellicose itself, because then you have absolutely no use to the gang from lack of point or tank. Most of all, it would be nice if you could use the MWD for more than 2 cycles. The nanocose goes 2300m/s before overheat but only for 40s. Wtf useless at kiting.

Stabber and Ruppy are fine.

The Exequror is a beastly T1 logi, best of them all, I will rickroll anyone who says its a crap mining cruiser. Just ain't so.

I've soloed in Celestis' before, you can almost manage to completely range damp another cruiser. So if you pick a noob in a Ruppy you can sit in total invulnerability at 23km and hope your drones don't get popped and hope your capacitor lets you run your MWD long enough to escape. Oh, wait, no. No kills yet in a Celestis.

Vexor and Thorax are fine. Vexor could use better cap life as well in its 'poverty ishtar' role.

Augoror...I don't even want to talk about the Augoror. The rest of the Amarr lineup are decent; maller bait tackle, Arby TD+drones, Omen with small guns does OK, but I agree it should be able to fit Heavy Pulses mostly because...there's no point to the whole gorram weapon class if the Omen can't because none of the other ships can fit them either.

Osprey is fine as it is - an AFK POS repper and can flipper killer.
BB is fine.
Moa is now fine as long as you T1 the guns for cheapness and accept the fact you're going to die gloriously.
Caracal is fine, just don't fly it like a drake is all.

Thats my 2c.

My fixes, aside from more cap for the tier 2 hulls to enhance their ability to run MWD's (at risk of making everything a neut boat), would be to give the Scythe projected ECCM or Remote Sensor Booster buff.