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This is why people don't ever go into 0.0 space anymore

First post
Author
Killstealing
Brutor Tribe
Minmatar Republic
#121 - 2012-01-08 01:20:39 UTC
all the forum's a stage, and all the men and women simply posters
Killstealing
Brutor Tribe
Minmatar Republic
#122 - 2012-01-08 01:21:50 UTC
some are born great posters, some achieve greatness of posting, and some have great posts thrust in their face
Tippia
Sunshine and Lollipops
#123 - 2012-01-08 01:24:43 UTC
Ira Theos wrote:
and anything posted by "Tippia" is automatically BS by definition... So I guess I'll just ignore you.
Oh dear, here we go…

Ok, so you have no actual argument, only unfounded and unreasoned assertions without any backing?

Why is it a BS response to say that EVE isn't for certain people?
What are these “bad mechanics” you spak of?
Why is EVE crap just because some areas are fully under players' control?
Ira Theos
#124 - 2012-01-08 01:30:59 UTC
Valei Khurelem wrote:
I was thinking about just leaving this thread because I was making a genuine point about how stupid EVE and every other MMORPG's PvP is but the amount of rage coming from mainly goons was too funny to resist so I'll respond to a particular phrase that keeps being thrown around these forums without any real meaning called "Instant Gratification" here's why they're full of crap.


. These players are claiming that I, as a miner am taking the instant gratification route when everyone agrees mining is tedious, boring and you don't get a lot of ISK from it

. These players fly ships specifically designed to gank people for easy kills in ships, they don't go around picking fights they can't win ( I thought EVE PvP was supposed to be balanced, if it wasn't why couldn't you go and pick a fight with someone supposedly more powerful than you? How can they be more powerful than you in the first place just because they paid subscription a bit longer? It doesn't make sense ;) ) and they gate camp stargates which are CCP made chokepoints designed to funnel players through 0.0 for easy kills

. We are fully aware there are botters in 0.0 space that alliances own, this is cheating, so they aren't even playing the game honestly

. You boast about the risk in 0.0 space, yet people say once you get past the gate camps it is almost completely empty, so this means as long as the gate camps are up indiscriminately ganking every stranger who tries to pass through it will be safer than high sec space

. Rewards are much bigger, while this is debatable especially with incursions being recently put in, if you own the space and are ganking anyone else except your friends then you pretty much get all the rare ore, rats and missions you could ever want of course there are incursions as well to consider in 0.0 space though I don't know whether it gives out more or less ISK than high security

. It has been reported 0.0 alliances used exploits in EVE without telling CCP about them so yet again they could cheat their way to billions of ISK without having to do any of the grinding

Now I know you lot need to take your pent up sexual frustration out on something, but it's pretty sad when you decide to make several pages of thread quite literally almost at once and then try to discredit said person by claiming "EVE is not for you, noob, instant gratification player" etc. etc. when you all go around cheating through the game and when you find no ones playing by your rules anymore because low and behold this game is still a sandbox. You decide to take your frustration out on the only area left where players who just want to play the game are left.


Valei, you are pretty much SPOT ON ON ALL POINTS. I've played Eve for six years, run everything I can with my 100 million plus skillpoints, been everywhere from Jita to Deep Zero as neighbors of BOB... and I agree with everything you have said here. Why am I saying this as a "Bitter Vet" when I am supposed to line up with the rest of Vet's who are sucking tit off the RMT Plantations? Because I hate the Plantations and every twisted stupid mechanic of CCP's that they have used to totally ruin the sovereignty game in Zero. It is sad what they have done to Eve. It's killing subscription growth and killing revenue.
Ultimately it will kill Eve. In my case, Eve is no long worthy of my real cash and I just pay for PLEX with isk.
Killstealing
Brutor Tribe
Minmatar Republic
#125 - 2012-01-08 01:34:04 UTC
plexing earns ccp more money than subbing
Tippia
Sunshine and Lollipops
#126 - 2012-01-08 01:35:04 UTC
Ira Theos wrote:
I hate the Plantations and every twisted stupid mechanic of CCP's that they have used to totally ruin the sovereignty game in Zero.
…such as?
Quote:
It is sad what they have done to Eve. It's killing subscription growth and killing revenue.
Yes. It was called “abandoning core EVE for Incarna and other dream projects.”
Quote:
Eve is no long worthy of my real cash and I just pay for PLEX with isk.
Good. That means you're supporting CCP even more than before.
Ira Theos
#127 - 2012-01-08 01:39:45 UTC
sYnc Vir wrote:
Null Sec is not for pvp. Its for Sov Blob warfare and Nullbearing, with that o so overpowered moon mining.

If you actually want to pvp theirs this wierd ass place called Low Sec. Embrace it before ccp kills it off for good.


THIS is also the truth!

(Again, I'm not the only one that thinks current mechanics are crap!)
Ira Theos
#128 - 2012-01-08 01:48:13 UTC  |  Edited by: Ira Theos
Killstealing wrote:
plexing earns ccp more money than subbing


No, actually they don't because if I was still paying cash instead (of buying plex with game isk I earned "ingame"), they would not only be receiving the money somebody else paid them for the PLEX, but they would be receiving my sub payment.

As it is now, they are only receiving the other guy's money who paid for the PLEX I use.
Tippia
Sunshine and Lollipops
#129 - 2012-01-08 01:50:33 UTC
Ira Theos wrote:
As it is now, they are only receiving the other guy's money who paid for the PLEX I use.
…which they wouldn't get if you were subbing and didn't provide a reason for the other guy to buy that PLEX.

So yes, they are indeed earning more money form you now than when you subbed.
Sanadras Riahn
Turbo Nuclear Pirate Punch
#130 - 2012-01-08 01:51:14 UTC
Ira Theos wrote:

As it is now, they are only receiving the other guy's money who paid for the PLEX I use.


Which costs them more money to purchase than a usual sub. So instead of getting your sub and the PLEX-purchaser's sub, they're technically getting both subs plus five additional USDs.

Tradition defines and shapes a person, but should be evaluated frequently; far too often does Tradition no longer help, but hobble a person and stunt their growth. Especially a Capsuleer.

Richter Enderas
Kaesong Kosmonauts
#131 - 2012-01-08 02:11:20 UTC
I went to nullsec once.

Actually twice.

You see, I've been a carebear for as long as I played eve. I thought that I should stop being a babby pubby tearchild, and get my feet wet by doing the same 15 missions I do in empire, except out of CONCORD's protective eyes and away from the oh-so-helpful tradehubs of yonder.

First I thought, "hm, I could go to Fountain. no one really goes there, and serpentis seems pretty low-tier and such a good place to start. plus i can be a pirate pretending to be doing pirate things ps yarr"

This was the end result:

http://www.eve-kill.net/?a=kill_detail&kll_id=12069322
http://www.eve-kill.net/?a=kill_detail&kll_id=12069234

All was quiet until I ran into a blob of thirty-odd angry Russians impacting the colon of a poor TNT battlecruiser. I was unable to escape in time and as such, I became a skidmark and woke up in Essence. I saw my first bubble, and discovered the importance of keeping your clone up-to-date in addition to reading local.

This did not deter me! After some more proper research on DOTLAN, I chose (poorly) my next location: Blood Raiders, in the wonderful region of Delve. They have neat looking ships, relatively close to empire even though it really isn't that close, and they are brooding and dark and whatnot. That's cool, right?

I made it there unlike my Fountain excursion. After doing two missions (DED comes out to 0.0 to get killed? wot) I gained the ire of a European battlecruiser. Ten minutes later I was gifted with this present on the other side of the gate:

http://eve-kill.net/?a=kill_detail&kll_id=12074985

They didn't get my pod. I discovered that "gf" does not mean "good fight" but has yet a much more colorful meaning. After a few hours not playing I decided to cut my losses and do my best to scoot back to empire in a very, very, very, very badly fitted kestrel. I ran into some more angry kids and became yet another skidmark.

http://eve-kill.net/?a=kill_detail&kll_id=12075933
http://eve-kill.net/?a=kill_detail&kll_id=12075932

I don't know what a banderlog is, but it killed me. RIP

This did not deter me. I managed to at least make it there in one piece, so regardless of what my next destination is I will make it and continue my progression. 0.0 was neat even though I spent most of it dying and lost far, far more than I obtained.

After I finish with my strategic cruiser training and extra jumpclone prepping, I want the LP gains, sucka.

0.0 pirate haven, we comin' for you sucka.

tl'dr op is just scurred. I went, I shot some rats, I died. I am returning.

ps i posted those lossmails manually, and I have no shame.
Vyl Vit
#132 - 2012-01-08 02:45:58 UTC
I appreciate what you're saying and have to add: These people will never learn.

There's two devices which make fighting an absurdity, the main one being the gargantuanly unfeasible in any reality warp scrambler. You can magically intervene into the core of a ship's workings with a device that's so surgical it doesn't affect your own. Preposterous doesn't touch it. (Anyone with any sense has already left town.) But, sure enough, it's been snatched up and made the chokepoint of the entire SANDBOX game here. The crybabies that will now scream about its validity use it as a crutch (as that's all it can hope to be) but would NEVER admit they do. They've formulated their entire play style around it, and in actuality IT rules them. They don't rule it. (It's a game! It's not real life! It's a game! It's not real life. There, I made their argument for them.)

Having to yourself complete mission objectives to use a warp gate, but just anyone who comes along can use it, too, makes this feature a true object of ridicule, and makes the game ridiculous. CCP brags about no instances in the game. So...why did I have to complete a mission objective to use the gate, but the gankers didn't? (Try to make some sense when you dispute this, please. The previous arguments fall like cow patties...plop!)

Presently the low sec/null sec crowd in the main only want victims out there. They'll use their ONLY USEABLE device...hell, even draining someone's cap without draining your own at the same time is ridiculous on the face of it...and they'll use it WELL - just the way someone can use a pair of crutches well after about three weeks.

So pat yourselves on the back you mighty warriors out there. Pretend you know what you're doing. It's the law.

Anyone with a knowledge of naval warfare KNOWS the main problem is finding the enemy and pinning him down. Neither of those is certain, and when it's accomplished it's UNIQUE, and not the rule. PROVE you can actually fight. Lose the warp scrams and webefiers. Use some sort of SKILL, then brag.

I can see, OP, why you're miffed.

Paradise is like where you are right now, only much, much better.

Tippia
Sunshine and Lollipops
#133 - 2012-01-08 02:51:01 UTC
Vyl Vit wrote:
CCP brags about no instances in the game. So...why did I have to complete a mission objective to use the gate, but the gankers didn't?
What do instances have to do with it?
Also: because you've already unlocked it (unless it's one of those gates where they, too, have to do so).

As for the scrambler: because history has shown that without such a mechanic, too few fights happen, which is a bad thing in a game where fights need to happen. Even so, there are still counters to it, should you be so inclined…
Vyl Vit
#134 - 2012-01-08 02:59:21 UTC
Tippia wrote:
Vyl Vit wrote:
CCP brags about no instances in the game. So...why did I have to complete a mission objective to use the gate, but the gankers didn't?
What do instances have to do with it?
Also: because you've already unlocked it (unless it's one of those gates where they, too, have to do so).

As for the scrambler: because history has shown that without such a mechanic, too few fights happen, which is a bad thing in a game where fights need to happen. Even so, there are still counters to it, should you be so inclined…


Again, you ably point out the obvious to which I reply, "So...?"

Paradise is like where you are right now, only much, much better.

Tippia
Sunshine and Lollipops
#135 - 2012-01-08 03:10:49 UTC
Vyl Vit wrote:
Again, you ably point out the obvious to which I reply, "So...?"
…so your questions have obvious answers. There's nothing preposterous, ridiculous, or even slightly odd about it.
IGNATIUS HOOD
Viziam
Amarr Empire
#136 - 2012-01-08 03:13:28 UTC
Valei Khurelem wrote:
Jason McCoy wrote:
wow blame ccp for your stupidity

another one, jeeze its friday night, and im stuck at work. Someone get me a double rum and coke plz.


Okay then, how do you beat a tech 2 broadsword with a tech 1 destroyer?


Uhm. You don't. That's kind of the idea. But a Pvp fit thrasher with a MWD should be able to make it interesting.

That being said. This is a very harsh, very cold, very unforgiving game. Traveling alone cuts your margin for error to zero. It's called an MMO for a very specific reason. It's designed with cooperative play in mind. It baffles me how many people do what you did, and post what you posted. Frankly it was probably only the Broadsword you saw because thats all the guy and his friends wanted you to see. Null is the big leagues buddy they only people there are idiots like you who day trip there and the hardcore who know what they are doing.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#137 - 2012-01-08 03:15:35 UTC
1. Turn 18 or older
2. Join a good corp
3. Learn how to fly your internet spaceship
4. Stop dying as much
Brujo Loco
Brujeria Teologica
#138 - 2012-01-08 03:29:08 UTC
Vyl Vit wrote:
Tippia wrote:
Vyl Vit wrote:
CCP brags about no instances in the game. So...why did I have to complete a mission objective to use the gate, but the gankers didn't?
What do instances have to do with it?
Also: because you've already unlocked it (unless it's one of those gates where they, too, have to do so).

As for the scrambler: because history has shown that without such a mechanic, too few fights happen, which is a bad thing in a game where fights need to happen. Even so, there are still counters to it, should you be so inclined…


Again, you ably point out the obvious to which I reply, "So...?"



Although I enjoy the quality and tone of your posting in this verbal written sparring of interesting ideas, I believe that the level of reasoning used to create your stance regarding the ambiguity of these two devices in a sense, and sadly, overflows into the realm of Elementary Particles.

Why? Since as Above so below, your whole point is based on an incredibly empirical stance that despite criticizing the "reality"of the current game mechanics (embodied in said modules) has no solution possible within the construement of the game itself as it is NOW.

In short, you are simply escalating the premise of your statement to a point that no matter what , you will always be able to say "So... ?". it's like a T2 version of a stubborn kid refusing to concede a point.

For your proposal and critique to have a valid resolution would require an act of such supernatural stature (removing these two modules for example) that it would simply invalide the current field of play.

it's a bit obtuse and terse, and when seeing it for that perspective, it's a SAFE assumption you can use in practically any argument WITHIN the game to leave any discussion with yourself unscathed.

There is simply no definite answer to your proposal, because the moment it's taken away (say, again, by removing said modules) the whole ground upon which you based this is gone and destroyed rendering your statement void.

Since the core play mechanic of eve is FIXED and KNOWABLE (unlike our universe, at the moment anyway, I can always hope for mankind to evolve) it's easy to foresee without any real degree of effort that the CONTINUITY OF GAME BREAKING CYLES developed by the community and userbase will present itself again. CCP has shown an incredible amount of naivete every time they release an expansion (I can't blame them, don't think any logical sane thinking person can) to realize the way the userbase will TWIST, expand and CAPITALIZE upon any quirk of a fixed mechanic.

By extrapolating from this, your stance will easily be mutated eventually by someone else to exemplify a perfect clone of your statement regarding ANY OTHER TYPE OF MECHANIC OR DEVICE.

The real force behind what you say will remain ALWAYS as MMO's are per se FINITE, they have clear limits and a fixed set of rules that CCP continually has to work UPOn them using them as a GROUND.

This my friend is the whole Issue regarding MMO Development. Most companies believe BALANCE is achieved by tuning up or down certain mechanics, where in reality, MAN, the RACE OF MAN is inherently chaotic and innovative, so BALANCE is a dream to hope for and will always be impossible to reach to a form in which a consensus of everyone involved feels satisfied.

Today your two modules, tomorrow the 3 new types of turrets, in 1 year the new mechanic that allows jumping without gates, and on and on and on.

Your stance if done innocently is unsolvable and also, like CCP"s a bit ... naive, if done intentionally it's a weak attempt at obtaining a personal iota of relevance within an enclosed frame of mind for the sake of doing it unable to be resolved by anyone but you. All of this is neither wrong nor correct, nor bad nor good, but loved to analyze your stance as it is a pretty common occurrence during psychotherapy, the point of encapsulation and the moment you can begin a small counterattack against the ego of the client to develop new strains of possible outcomes whose only purpose is HEALING.

So in short and to make this more easy

TLDR: What you propose is futile, as time and the game has proven over and over, someone somewhere will find a loophole exploitable by anyone. Removing such "perceptions of unfair advantage" only further complicate matters as there is no real solution EVER achieved. it's a never-ending cycle of thought processes that lead nowhere.

Unfortunately, I can only, like any other human being can point out certain issues, but I believe what modern MMO development needs is a new theorem and paradigm of thinking, on which instead of looking for BALANCE and raw data of most used ship/module/tactic we create a sort of Modular diagram that is able to keep a perfect geometrical form no matter what angle or side you see it... It will always be "balanced" even when pieces within the module are taken out of it or added to it. Circle thinking in design has shown to lead nowhere, as obvious as it might sound.

But that would be delving into a forbidden field and I think I might lose people at this point on what I'm trying to Imply ...

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Terajima Kazumi
Perkone
Caldari State
#139 - 2012-01-08 03:30:15 UTC  |  Edited by: Terajima Kazumi
Vyl Vit wrote:
IAnyone with a knowledge of naval warfare KNOWS the main problem is finding the enemy and pinning him down. Neither of those is certain, and when it's accomplished it's UNIQUE, and not the rule. PROVE you can actually fight. Lose the warp scrams and webefiers. Use some sort of SKILL, then brag.

I can see, OP, why you're miffed.

Aside from jumping through gates, which you shouldn't be going through without a scout unless you're in something small and fast, it's nearly impossible to get caught when you do not want to be caught (so long as you don't make a mistake). Prove you can actually survive. Use some sort of skill. Then you won't have to whine.
Killstealing
Brutor Tribe
Minmatar Republic
#140 - 2012-01-08 03:37:18 UTC
Ira Theos wrote:
Killstealing wrote:
plexing earns ccp more money than subbing


No, actually they don't because if I was still paying cash instead (of buying plex with game isk I earned "ingame"), they would not only be receiving the money somebody else paid them for the PLEX, but they would be receiving my sub payment.

As it is now, they are only receiving the other guy's money who paid for the PLEX I use.

6 years in eve and still no idea of how plexes work, hoo boy. Better get out, this game is not for your kind~