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Jump Cloning reduced to 12 hours

Author
Nestara Aldent
Citimatics
#21 - 2012-01-07 09:27:09 UTC
Fade Azura wrote:
you are not getting what i am saying Nestara ..... if your corp/alliance decides to go on a roam and you stuck in a expensive implant jump clone you most likely will not go unless there is little risk in being podded. in nullsec/wh pvp the chances of getting podded are MUCH greater as you can use interdictor bubbles there and if you die in the bubble you can prety much kiss your clone goodbye.

and this thread is not about nerfing anything especially medical clones ... noone in the game wants that ... this thread is about streamlining the Jump clone timer to be in line more with the modern game of eve not what it was based on years ago when titans came out ... things are totaly diffrent now.

also i am not sure why you would enjoy flying 60 jumps to get something there is not much immersion there as almost everyone spends 50% of their game activity jumping around anyway. i would think immersion would be being able to get into the right clones for task at hand and flying with my m8's to fight when we get good opportunities to do so.( this is also in CCP's best interest as it promotes more pew pew)

the alternative is to risk losing a possible billion dollar clone in situations where its unneccasary(pretty dumb) or just waiting until you can jump your clone again and logging off.


Of course. That's working as intended. I didn't stuck you in +5 clone did I?
Nestara Aldent
Citimatics
#22 - 2012-01-07 11:03:38 UTC
I don't know why I even bother when its clear you dont want to discuss in a civil manner.
Point of the game is making decisions, and one of those is when to clone jump. So if you're found yourself in a clone with expensive implants and your next clone jump is not ready yet so you cant pvp with your buddies, _that's entirely your problem for not planning in advance_.

Monica Sharezan
Weaponized Autists Cartel
#23 - 2012-01-07 11:09:24 UTC
honestly Nestara you are a very young and inexperienced character ... i seriously doubt you even got a jump clone much less one with any good implants ... please just stop talking as you dont have any clue even whats going on here ... lol. thank you.
Kristoffon Ellecon
The Scope
Gallente Federation
#24 - 2012-01-07 21:27:06 UTC
As much as I'd like to see that implemented let me tell you guys there's a workaround already: being rich.

Jumpclones are meant as a trade between spending isk and getting benefits such as faster training and better ship attributes.

If you're complaining about being podded in a pvp fight then you're not rich enough. As much as I hate being podded in a +4 set it's better than sitting in station and even many times I lost my ship but managed to escape a couple gatecamps trough null in my pod. And if I do lose them, oh well, time to buy new ones.

The only benefit I'd get from shorter cooldown is being able to update market orders more often while my alliance is deployed elsewhere.
Mesasone
Vegas Corp.
#25 - 2012-01-08 04:36:22 UTC  |  Edited by: Mesasone
Boo-hoo. The number one rule in EVE is don't fly what you can't afford to lose. If you can't afford to PVP in a clone with +5 implants, then don't use +5 implants! +3 implants are pretty cheap and +2 implants are practically free. Use those instead.
Dantes Wolf
Interstellar Corporation of Universal Management
#26 - 2012-01-08 17:17:13 UTC
Meh..

It's a nuissance, end of story.

Supported.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Tomytronic
Perkone
Caldari State
#27 - 2012-01-08 17:29:40 UTC
Why do people insist on clinging to the arbitrary barriers to fun in the game? There is literally no reason for jump clones except to act as a sort of bottleneck for enjoyment. They are pointless and stupid and do nothing but stand in the way of enjoying the game wherever you are. The fact that anyone wants to hold onto jump clones and learning implants shows that they have become Stockholm syndrome sufferers, unable to see that they are being forced into misery because they think it's the only way.

Remove jump clones, remove learning implants and hell, remove learning attributes. All they do is provide meaningless and perfunctory barriers to the enjoyment of playing the game. They restrict your in-game freedom in large and noticeable ways and no-one in the right mind should want to hold onto them. There is no reason for their continued existence. None.
Nestara Aldent
Citimatics
#28 - 2012-01-08 19:26:14 UTC  |  Edited by: Nestara Aldent
Tomytronic wrote:
Why do people insist on clinging to the arbitrary barriers to fun in the game? There is literally no reason for jump clones except to act as a sort of bottleneck for enjoyment. They are pointless and stupid and do nothing but stand in the way of enjoying the game wherever you are. The fact that anyone wants to hold onto jump clones and learning implants shows that they have become Stockholm syndrome sufferers, unable to see that they are being forced into misery because they think it's the only way.

Remove jump clones, remove learning implants and hell, remove learning attributes. All they do is provide meaningless and perfunctory barriers to the enjoyment of playing the game. They restrict your in-game freedom in large and noticeable ways and no-one in the right mind should want to hold onto them. There is no reason for their continued existence. None.


Or maybe not.

You're asking game to be dumbed down because you cant plan in advance to jump into a clone for pvp, either an empty one or maybe with two cheap +3 implants.
Hirana Yoshida
Behavioral Affront
#29 - 2012-01-08 19:34:08 UTC  |  Edited by: Hirana Yoshida
Just add an emergency jump-clone;
Get the current one jump per day, all subsequent jumps made that day, before the brain, amino acids or what not has stabilized causes memory loss .. ie. extra jumps acts as if you were podded with a basic or some lower tier clone.

There, problem solved. You get to chose if time to retrain is more important than ISK for the implants .. as it should be.
Simc0m
The Scope
Gallente Federation
#30 - 2012-01-08 19:36:17 UTC  |  Edited by: Simc0m
Vincent Athena wrote:
How about if the clone jump does not result in changing stations, the timer is much shorter? That way the purpose of the 24 hour timer, to keep the universe a big place, remains, but a change done just to get into a low implant clone is fast. (Another reason for the 24 hour timer is to prevent easy escapes from a camped station.)

It could even be fitted into the game lore: Sending your mind across space is disruptive to it, and you need 24 hours to recover. But if the transfer can be done via a hardwired connection between you and your clone its much less disruptive and the recovery time is less.


This.

I'll go a little bit further. NO timer if jumping into a clone in the same station.
Tomytronic
Perkone
Caldari State
#31 - 2012-01-08 19:56:22 UTC
Nestara Aldent wrote:


Or maybe not.

You're asking game to be dumbed down because you cant plan in advance to jump into a clone for pvp, either an empty one or maybe with two cheap +3 implants.

'Dumbing down'

You see how you've been suckered in? Jump clones do not add any level of complexity that makes the game enjoyable. You're buying into the nonsense and you accept the current state of affairs without question. It doesn't have to be this way. Don't you understand?

Things can change. We can remove this arbitrary barrier to fun. We can do it.

Together.

But first you have to sit yourself down and ask yourself a simple question: why do I accept these meaningless restrictions?
Nestara Aldent
Citimatics
#32 - 2012-01-08 20:17:42 UTC  |  Edited by: Nestara Aldent
Tomytronic wrote:
Nestara Aldent wrote:


Or maybe not.

You're asking game to be dumbed down because you cant plan in advance to jump into a clone for pvp, either an empty one or maybe with two cheap +3 implants.

'Dumbing down'

You see how you've been suckered in? Jump clones do not add any level of complexity that makes the game enjoyable. You're buying into the nonsense and you accept the current state of affairs without question. It doesn't have to be this way. Don't you understand?

Things can change. We can remove this arbitrary barrier to fun. We can do it.

Together.

But first you have to sit yourself down and ask yourself a simple question: why do I accept these meaningless restrictions?


You don't like it, but I have no problem with it. And managing training plan and attribute remaps for optimal use of training time, how it's "barrier to fun"? How it's barrier to fun, when you can just clone jump, put two cheap +3 implants in that clone and pvp to your heart's content?

I don't get it. It's not a barrier to my fun.

Eve is made so that every decision has both advantages and drawbacks, including implants. Removing implants would simplify one part of the game which is "working as intended" and don't need a fix.
Lord Zim
Gallente Federation
#33 - 2012-01-08 20:41:12 UTC  |  Edited by: Lord Zim
The only reason this is a problem for you, is that you're perpetually trying to min/maxing everything. I haven't had an implanted clone on my PVP char the last 2+ years, because I know I will get podded, and I can't be arsed to use implants.

Essentially, the "oh god I can't go PVPing because I'm in my +5 clone" problem is your own fault. You chose to go there instead of being more patient or less min/maxing.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

ShipToaster
#34 - 2012-01-08 21:03:51 UTC
Lord Zim wrote:
The only reason this is a problem for you, is that you're perpetually trying to min/maxing everything. I haven't had an implanted clone on my PVP char the last 2+ years, because I know I will get podded, and I can't be arsed to use implants.

Essentially, the "oh god I can't go PVPing because I'm in my +5 clone" problem is your own fault. You chose to go there instead of being more patient or less min/maxing.


Would agree with this. Remove implants which boost learning speed would also fix this.

.

Tomytronic
Perkone
Caldari State
#35 - 2012-01-08 21:40:37 UTC  |  Edited by: Tomytronic
Lord Zim wrote:
The only reason this is a problem for you, is that you're perpetually trying to min/maxing everything. I haven't had an implanted clone on my PVP char the last 2+ years, because I know I will get podded, and I can't be arsed to use implants.

Essentially, the "oh god I can't go PVPing because I'm in my +5 clone" problem is your own fault. You chose to go there instead of being more patient or less min/maxing.

You worked around the problem by gimping yourself. Everything is working as planned! A feature that causes people to react like this is not a beneficial one. It is a problem and just because you've given up seeing it as one, doesn't mean it isn't actually one.
Lord Zim
Gallente Federation
#36 - 2012-01-08 21:49:15 UTC
I haven't "given up seeing it as one", I've just stopped giving a flying **** because it doesn't matter. Oh dear my skillplan didn't finish a few days earlier after a whole year, I must perform seppuku now.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Katie Frost
Ministry of War
Amarr Empire
#37 - 2012-01-08 23:40:55 UTC
I can see the OPs argument and I do not agree with it.

You opted to jump into your +5 clone to maximise your training time while you do not PvP. You are not restricted from PvP-ing in any shape or form whilst in your +5 clone... you just don't because you are scared of losing the implants. This is an invalid argument to change anything about this game.

The argument that there are other ways to traverse the EVE universe by podding yourself repeatedly or Titan bridging also does not reinforce your argument. This would suggest that the 24-hr clone-jump timer for the purpose of traversing large areas of space has therefore been resolved, as there are clearly other ways to do this without having to wait 24 hours or going gate-to-gate.

Now whether jump-clones should exist at all... that is a valid argument but not the one that you made... so -1.
XXSketchxx
Sniggerdly
Pandemic Legion
#38 - 2012-01-08 23:47:18 UTC
I have a better idea.

Remove jump clones and learning implants.
Vincent Athena
Photosynth
#39 - 2012-01-09 17:37:54 UTC
Jump clones were added because suiciding yourself about the universe was the norm. Players asked CCP for some sort of relief from having to to that, something a bit more convenient. Others did not want more convenience in the game. The compromise was jump clones with a 24 hour cooldown. Not complete freedom, but enough to reduce the desire to suicide jump.

Any game mechanic that causes people to log instead of play is a poor one, and should be changed.

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Lord Zim
Gallente Federation
#40 - 2012-01-09 17:39:38 UTC
Vincent Athena wrote:
Any game mechanic that causes people to log instead of play is a poor one, and should be changed.

Remove implants, then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

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