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Player Features and Ideas Discussion

 
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How about some fighter-type ships (a la Babylon 5)?

Author
Strigonde Kite
Sebiestor Tribe
Minmatar Republic
#1 - 2012-01-05 23:12:54 UTC
Or Tie-fighters in Star Wars - smaller than frigate, one-man-in-a-cage vehicles irreplaceable for tackling large threats, whose big guns simply cannot track fast enough. As it is, we don't do much of actual piloting. We just warp within optimal firing range and use whatever kill and entrap devices are aboard - sort of throw stones standing on the sidewalk. There are drones, but drones aren't us. It would be interesting and very different to have a ship that we would actually use the cursor keys to fly - W A S D, which could perhaps affect enemy ships' chance to hit. Not forcing anyone to learn FPS tactics, by any means, but a possibility if a number of players want to join up in a swarm. These fighters would, of course, be very fragile as a trade-off for agility, be based off carrriers, probably not have warp drives and pods, so whoever is killed, must get himself a fresh clone. Risky? Yes, but that's the other half of it.

It's about time ships in EVE actually had "body parts" to hit, too. Most modern games allow you to go for the head of the enemy, cripple the legs etc. EVE's ships are basically spheres, for all purposes - a fired shot lands "somewhere", which is rather lame. Now precise targeting might be too much for the ship-level combat, if that's to go fast enough, but fighters are close and near enough to make out the engines, focus on the turrrets etc.
Jafit McJafitson
Viziam
Amarr Empire
#2 - 2012-01-05 23:41:29 UTC
leviticus ander
The Scope
Gallente Federation
#3 - 2012-01-06 00:07:37 UTC
ok, I'll just start from the top and work my way down this terrible post.

Strigonde Kite wrote:
Or Tie-fighters in Star Wars - smaller than frigate, one-man-in-a-cage vehicles irreplaceable for tackling large threats, whose big guns simply cannot track fast enough.


so how fast would these thing be going? frigs are going thousands and some even tens of thousands of M/S. you want what is essentially a rocket with a seat on it to be going 20-30km/s?

Quote:
As it is, we don't do much of actual piloting. We just warp within optimal firing range and use whatever kill and entrap devices are aboard - sort of throw stones standing on the sidewalk.


what?

Quote:
There are drones, but drones aren't us. It would be interesting and very different to have a ship that we would actually use the cursor keys to fly - W A S D, which could perhaps affect enemy ships' chance to hit. Not forcing anyone to learn FPS tactics, by any means, but a possibility if a number of players want to join up in a swarm.


you really haven't done much research on how eve works. even if they put the controls in it still wouldn't work because the servers are based off one second ticks.

Quote:
These fighters would, of course, be very fragile as a trade-off for agility, be based off carrriers, probably not have warp drives and pods, so whoever is killed, must get himself a fresh clone. Risky? Yes, but that's the other half of it.


oh, so this would basically be something for the dust people to take place in? because I know for a fact that nobody would want to give up millions of SP just to be able to fly around in a neat little ship that just pretty much jack all.

Quote:
It's about time ships in EVE actually had "body parts" to hit, too. Most modern games allow you to go for the head of the enemy, cripple the legs etc. EVE's ships are basically spheres, for all purposes - a fired shot lands "somewhere", which is rather lame. Now precise targeting might be too much for the ship-level combat, if that's to go fast enough, but fighters are close and near enough to make out the engines, focus on the turrrets etc.


well for most ships out there, the pitiful little pot shot these ships would be making would mean nothing against the shields of even some frigs the way you are explaining these ships. and even with the armor ships it would still take forever for the weaponry to do anything to the guns and the engines would probably just melt anything you fired directly at them.

TLDR: go away and do some research before suggesting these things. I do have to give you credit on at least for knowing that having WASD on the current ships wouldn't work.
Goose99
#4 - 2012-01-06 00:15:50 UTC
Supported +1

Nerf Eve geek spreadsheeting

Buff fun. It's a game, remember?Cool
leviticus ander
The Scope
Gallente Federation
#5 - 2012-01-06 05:45:49 UTC
Goose99 wrote:
Supported +1

Nerf Eve geek spreadsheeting

Buff fun. It's a game, remember?Cool

*smack* go back to COD. this is eve, not some pansy FPS.
NOGC BLAST
Aliastra
Gallente Federation
#6 - 2012-01-06 07:50:52 UTC
FPS's are fine and all, but EVE is not about piloting skills or dogfights.
This game is exactly how is should be, it's different then other games, and personally, I'm happy for that.

Kudos for wanting to make the game better, but this idea just does not jive with EVE.
Akatenshi Xi
Imperial Academy
Amarr Empire
#7 - 2012-01-06 08:56:11 UTC
I'd like to see pilotable ships (yes I know, FPS style).

Think of how many more pilots you would attract to the game, who see all these nice videos and this huge community. They then get in game and get **** on multiple times. First you have to train for years to get decent enough skills to fly a wide variety of stuff, not just sit in, but actually fly and fly it damn well. You can't really control anything, you have to sit around with spreadsheets, click things, hope your order gets followed, etc. And with time dialation coming, think of how awesome it'd be to have fighters supporting in fights and bombers.
B DeLeon
DeLeon Industries
#8 - 2012-01-06 12:58:30 UTC
I would like to see something like that too but I don't think that it's gonna happen in the near future.
I think the biggest challenge of a simulator part of the game is the lagg because of the high player numbers. Time dilation gives us a little hope at least :)

My hopes in achieving something like that is in the I-Novae game engine. Maybe someday when they will finally finish it but they are developing it annoyingly slowly.
http://www.youtube.com/watch?v=fO7XhaTGDYg&feature=related
Jace Errata
Caldari Provisions
Caldari State
#9 - 2012-01-06 13:09:26 UTC
that's the templar, an amarr fighter used by carriers

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Jafit McJafitson
Viziam
Amarr Empire
#10 - 2012-01-06 13:39:35 UTC
B DeLeon wrote:
My hopes in achieving something like that is in the I-Novae game engine. Maybe someday when they will finally finish it but they are developing it annoyingly slowly.
http://www.youtube.com/watch?v=fO7XhaTGDYg&feature=related


They have definitely lost momentum, and their community following has faded into a kind of directionless limbo.
Fidelium Mortis
Minor Major Miners LLC
#11 - 2012-01-06 15:09:00 UTC
Strigonde Kite wrote:
As it is, we don't do much of actual piloting. We just warp within optimal firing range and use whatever kill and entrap devices are aboard - sort of throw stones standing on the sidewalk.


If this encompasses your tactics for combat in EVE, I will gladly treat my self to a few killmails as I manually fly my ship around you.

ICRS - Intergalactic Certified Rocket Surgeon