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Why should ccp nerf incursions?

First post
Author
Krissada
Dreddit
Test Alliance Please Ignore
#41 - 2012-01-07 12:39:18 UTC
We are coming.
Sjugar
Science and Trade Institute
Caldari State
#42 - 2012-01-07 13:41:40 UTC
Tsoula Chimaera wrote:
I rather suspect that the OP is running nullsec bots 23/7 and is utterly jelous that others have found a way to earn similar ammounts of isk.
Actually most of my isk comes from incursions. I just don't like the nerfwhines.
XXSketchxx
Sniggerdly
Pandemic Legion
#43 - 2012-01-07 16:10:00 UTC
Substantia Nigra wrote:
The concepts of logic and salazar do not belong in the same sentence, except with a negative interposed.
Salazar is a veteran troll and seems to gain pleasure from stringing people along with abuse and nonsense. In that he is quite adept. In producing meaningful discussion and argument ... well ... some of his posts occasionally appear to make sense.


In other words, I'm logical when I'm agreeing with you but illogical and trolling when I disagree with you?

I guess that works if you like being a biased moron
XXSketchxx
Sniggerdly
Pandemic Legion
#44 - 2012-01-07 16:10:22 UTC
Cambarus wrote:
Emperor Salazar wrote:
You don't need to kill ratters to stop them making isk, just scare them.

A single cloaking ship flying around systems with a cyno and a black ops fleet of bombers nearby will make all the bots POS up and bears crap their pants frantically.

I'd say that's just as much effort as it'd take to go out and kill a mom ship to end the farming.

So yeah, nerf incursions or boost sanctums.

By your own logic incursions should pay out exactly the same as sanctums, which would entail a nerf to sanctums, not a buff.


Except that null sec should always pay more hurrrrrrrrrrrrrrrr
Substantia Nigra
Polaris Rising
Goonswarm Federation
#45 - 2012-01-07 17:37:49 UTC
XXSketchxx wrote:
Substantia Nigra wrote:
... gain pleasure from stringing people along with abuse and nonsense.


I guess that works if you like being a biased moron


QED / QFT & XXSketchxx = Salazar

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

XXSketchxx
Sniggerdly
Pandemic Legion
#46 - 2012-01-07 17:40:19 UTC  |  Edited by: XXSketchxx
I'm sorry do you have a point? Feel free to address everything I said instead of being selective.

Btw you realize you're doing exactly what I do, right?
Cambarus
The Baros Syndicate
#47 - 2012-01-07 18:06:06 UTC  |  Edited by: Cambarus
XXSketchxx wrote:
Cambarus wrote:
Emperor Salazar wrote:
You don't need to kill ratters to stop them making isk, just scare them.

A single cloaking ship flying around systems with a cyno and a black ops fleet of bombers nearby will make all the bots POS up and bears crap their pants frantically.

I'd say that's just as much effort as it'd take to go out and kill a mom ship to end the farming.

So yeah, nerf incursions or boost sanctums.

By your own logic incursions should pay out exactly the same as sanctums, which would entail a nerf to sanctums, not a buff.


Except that null sec should always pay more hurrrrrrrrrrrrrrrr

As should things that require multiple people working together, with the highest payouts being the things that require people working together in nullsec, and given that nullsec incursions pay out 40ish percent more than highsec ones I'd say this is as it should be.
XXSketchxx
Sniggerdly
Pandemic Legion
#48 - 2012-01-07 19:08:22 UTC
I agree that group play should be rewarded. The simple fact is, the amount of reward they offer in high sec is stupidly high (the potential).

Tell me again why it would be so horrible if incursion farmers had to go to low sec to do their thing?
Cambarus
The Baros Syndicate
#49 - 2012-01-07 19:33:32 UTC
XXSketchxx wrote:
I agree that group play should be rewarded. The simple fact is, the amount of reward they offer in high sec is stupidly high (the potential).

Tell me again why it would be so horrible if incursion farmers had to go to low sec to do their thing?

Because they wouldn't go to lowsec, they'd just stop playing. As it stands, there's only one form of group oriented PVE in highsec, so at this point moving it to low/null would make it useless, as the main thing separating it from the rest of the game is that it IS in highsec.

As far as the potential goes, you're looking at maybe 120 an hour doing sites in highsec. Go to lowsec, and the higher payouts combined with far less competition means it should be viable to get 300 with a zealot/legion fleet. That's a pretty damn big difference.

What's really absurd about all this is that you're looking at what people at the very top are making, and using that as an argument against the rest of the guys running sites. 12 billion isk, 11 people working together (and NOT wandering off/going for bio breaks etc) combined with an agreement reached by literally thousands of players looking to work together to get the most out of sites is what you need to make good money in incursions. And even with all that, most people struggle to make 50mil an hour.

When there are people who can pull in 100 an hour doing missions, are you really going to whine that something that entails such a massive amount of people working together pays more at the high end? Nullsec still earns you more, if it's well secured and in decent space (CCP really needs to undo that nullsec nerf, that was probably the most stupid thing they've done in this game, including WiS).

And that's not even counting moon goo.
XXSketchxx
Sniggerdly
Pandemic Legion
#50 - 2012-01-07 22:04:17 UTC
Cambarus wrote:


And that's not even counting moon goo.


Everything aside, I would love to know what bears think moon goo isk is used for.

Moon goo is in the game to 1. generate fights and 2. pay for alliance level stuff (sov, reimbursements, capitals, etc). It is not a personal isk revenue (unless you're in PL). This is a good thing. As jealous as high sec players seem to be of the "passive isk" that is moon goo, its not the personal isk generator as they seem to think, and this is a good thing.

Now, I agree with you that group pve should be encouraged and I want to see more of it in high sec as well. However, incursions, IMO were implemented horribly. The raw isk generation they are capable of for little to no risk (seriously that pve risk thing is a joke and anyone who argues it should feel bad for even suggesting it is) is silly.

Don't worry though, as I've said before, your safe isk farm isn't going to be touched. CCP wouldn't dare threaten their bottom line like that right now.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#51 - 2012-01-07 23:12:48 UTC
XXSketchxx wrote:
Moon goo is in the game to 1. generate fights and 2. pay for alliance level stuff (sov, reimbursements, capitals, etc). It is not a personal isk revenue (unless you're in PL). This is a good thing. As jealous as high sec players seem to be of the "passive isk" that is moon goo, its not the personal isk generator as they seem to think, and this is a good thing.


Moon goo is a good thing because that particular passive isk faucet is used by wise and noble people for wise and noble purposes, but incursion isk faucet is a bad things because .... ummm .... because??? Dang, I forgot that again.

Incursions are working as CCP intended, and they're working very well. Thousands of people are engaging with incursions, in a wide variety of ways. They're not broken and are not in need of being 'fixed'.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

XXSketchxx
Sniggerdly
Pandemic Legion
#52 - 2012-01-08 00:45:07 UTC
Substantia Nigra wrote:
XXSketchxx wrote:
Moon goo is in the game to 1. generate fights and 2. pay for alliance level stuff (sov, reimbursements, capitals, etc). It is not a personal isk revenue (unless you're in PL). This is a good thing. As jealous as high sec players seem to be of the "passive isk" that is moon goo, its not the personal isk generator as they seem to think, and this is a good thing.


Moon goo is a good thing because that particular passive isk faucet is used by wise and noble people for wise and noble purposes, but incursion isk faucet is a bad things because .... ummm .... because??? Dang, I forgot that again.

Incursions are working as CCP intended, and they're working very well. Thousands of people are engaging with incursions, in a wide variety of ways. They're not broken and are not in need of being 'fixed'.


Damn, you sound really really mad about this despite the fact that you are so confident Incursions won't be nerfed [ever].
Cambarus
The Baros Syndicate
#53 - 2012-01-08 04:18:49 UTC
XXSketchxx wrote:
Cambarus wrote:


And that's not even counting moon goo.


Everything aside, I would love to know what bears think moon goo isk is used for.

Moon goo is in the game to 1. generate fights and 2. pay for alliance level stuff (sov, reimbursements, capitals, etc). It is not a personal isk revenue (unless you're in PL). This is a good thing. As jealous as high sec players seem to be of the "passive isk" that is moon goo, its not the personal isk generator as they seem to think, and this is a good thing.

Now, I agree with you that group pve should be encouraged and I want to see more of it in high sec as well. However, incursions, IMO were implemented horribly. The raw isk generation they are capable of for little to no risk (seriously that pve risk thing is a joke and anyone who argues it should feel bad for even suggesting it is) is silly.

Don't worry though, as I've said before, your safe isk farm isn't going to be touched. CCP wouldn't dare threaten their bottom line like that right now.

What it gets used for is irrelevant. It's a massive source of income that is available only in nullsec (and a mechanic in dire need of review).

The only problem with incursions is that the lower and sites make more isk/hour than the higher end sites (and worst of all this is because there is one assault and one HQ site that takes so damn long it makes them not worth running) The income is higher than solo highsec pve, lower than solo nullsec pve, and that is exactly where it should be.

As for risk: It is there, and it always has been. From suicide ganks, to logis getting their fleets killed, to agression mechanic exploits, not including DCs/pilot error (which actually becomes much more notable in the higher end sites, though it is not much in vanguards)
Surge Roth
The Scope
Gallente Federation
#54 - 2012-01-08 05:51:41 UTC
Emperor Salazar wrote:
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?


Don't flatter yourself. Just as the whining losers who complain about all the "big bad alliances" out in null sec you should do something about it instead of whining like a little *****.

Think the care bears in their ships worth more than your crappy carriers are gonna do something about someone doing a mom site to stop their isk flow? Hell no, that's why they'd rather blacklist than gank. Unlike your pathetic scenario, it's a lot easier to stop them. You have concord protecting you for christs' sake. Oh, I forgot. You'd rather complain on forums instead of doing anything like the rest of reddit. It's ok bro, I wont judge.
Heun zero
MAYHEM BOYZ
#55 - 2012-01-08 12:07:07 UTC
Like in all the nerf the incursion threads I've read this threat has a lot of exaggeration, especially when people start comparing different scources of income to each other. This only leads to unbelievable cases and escalating arguments...

What CCP has been trying to do for years is get more people to move in to low sec /null space. The main way of doing this is making it more profitable. Incursions were intended as a stepping stone towards this by getting people together in a fleet that more resembles the real fleets that are out there in non high sec space.

The fact that people are actually returning to high sec because incursions pay so wel for so little risk, to me is proof enough that it's not balanced.

One has only to look at the incursions itself to see where the problem lies. Vanguard sites are swamped with players while doing any assault or HQ sites you have little competition. To me all this makes it obvious that vangaurds should be reviewed and (slightly) nerfed in some way
wallenbergaren
Garoun Investment Bank
Gallente Federation
#56 - 2012-01-08 13:29:50 UTC
Cambarus wrote:
As far as the potential goes, you're looking at maybe 120 an hour doing sites in highsec. Go to lowsec, and the higher payouts combined with far less competition means it should be viable to get 300 with a zealot/legion fleet. That's a pretty damn big difference.


I don't think this is the first time you've made this claim, and it's not more right this time.
120 m/hr in highsec is a decent Legion fleet only running NCOs. It assumes 5 minute per site including the warp, it means you never lose when you contest. If you're making that much ISK in highsec then competition isn't a factor, because it's a number that assumes the competition are irrelevant.

In lowsec you get 15m per site, so 12 NCOs per hour (same as highsec) would be 180 m/hr, not 300. If you only get NCOs that 180 m/hr is easy to reach, but because there are no fleets clearing out the NMCs and OTAs you will get a ton of those which will reduce your ISK/hr by quite a bit. With lucky spawns you're gonna get 150 m/hr, on average it's less than that. Furthermore the mothership is not usually killed. It is sometimes, but you can't count on getting your LP from a lowsec Incursion.

Now, I still think it's fine because in practice very few fleets get 120 m/hr in highsec so my average of maybe 140 m/hr (I'll have to check) is actually alright with me.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#57 - 2012-01-08 13:59:55 UTC
I know this is a troll but, I think it's a fascinating question.

Why? Because the current profitability of Incursions takes away from the import of nullsec. And as we all know there is always one kid in the group with the best toy who doesn't want to share. If someone else brings a cool toy and shares it, the other guy usually ends up trying to break it.

And thus is why Incursions should be nerfs or so everyone in null thinks.

Don't ban me, bro!

XXSketchxx
Sniggerdly
Pandemic Legion
#58 - 2012-01-08 15:41:23 UTC
Surge Roth wrote:
Emperor Salazar wrote:
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?


Don't flatter yourself. Just as the whining losers who complain about all the "big bad alliances" out in null sec you should do something about it instead of whining like a little *****.

Think the care bears in their ships worth more than your crappy carriers are gonna do something about someone doing a mom site to stop their isk flow? Hell no, that's why they'd rather blacklist than gank. Unlike your pathetic scenario, it's a lot easier to stop them. You have concord protecting you for christs' sake. Oh, I forgot. You'd rather complain on forums instead of doing anything like the rest of reddit. It's ok bro, I wont judge.



Damn bro u mad? Did we boot your main or deny your application for being a tool?

You seem kinda bitter toward test....maybe we killed a shiney of yours?
Cambarus
The Baros Syndicate
#59 - 2012-01-08 17:35:51 UTC
wallenbergaren wrote:
Cambarus wrote:
As far as the potential goes, you're looking at maybe 120 an hour doing sites in highsec. Go to lowsec, and the higher payouts combined with far less competition means it should be viable to get 300 with a zealot/legion fleet. That's a pretty damn big difference.


I don't think this is the first time you've made this claim, and it's not more right this time.
120 m/hr in highsec is a decent Legion fleet only running NCOs. It assumes 5 minute per site including the warp, it means you never lose when you contest. If you're making that much ISK in highsec then competition isn't a factor, because it's a number that assumes the competition are irrelevant.

In lowsec you get 15m per site, so 12 NCOs per hour (same as highsec) would be 180 m/hr, not 300. If you only get NCOs that 180 m/hr is easy to reach, but because there are no fleets clearing out the NMCs and OTAs you will get a ton of those which will reduce your ISK/hr by quite a bit. With lucky spawns you're gonna get 150 m/hr, on average it's less than that. Furthermore the mothership is not usually killed. It is sometimes, but you can't count on getting your LP from a lowsec Incursion.

Now, I still think it's fine because in practice very few fleets get 120 m/hr in highsec so my average of maybe 140 m/hr (I'll have to check) is actually alright with me.

We're talking about top of the pack fleets here. 3 minutes from payout to payout is certainly doable. (back when I was soloing the sites with my vindi I could clear an NCO in 6 from payout to payout) I use that 3 minute mark to calculate the lowsec sites (keeping in mind that you have no competition and no one else running the other NCOs that you're not) at 15 mil a site, 3 minutes per site, 20 sites an hour, 300mil. Without competition what is only possible in theory in HS is actually viable in lowsec. In theory, you could make 210 mil in highsec, but you'll never actually see that number, simply because there is too much competition driving the number of available NCOs down, not even factoring in competition for sites you're currently running.

When I run my comparisons I tend to use numbers that assume you're at the absolute peak of what can be done in terms of skills/setups, and I assume you're at the very top of the pack when it comes to knowing how to actually do things. This is mostly because the only way to objectively compare things, as far as game balance is concerned, is to remove the player variable entirely by making the player on either side of the comparison evenly skilled, and the only way to ensure that is to assume that both sides play flawlessly (since there isn't really a way to numerically asses how skilled a player is IRL)

Not having to compete, and not having other people draining off the NCOs plays just as big a role in potential earnings as the extra payouts from the sites.
Dztrgovac
#60 - 2012-01-08 17:47:46 UTC
Ahem. Lowsec and 00 Incursions pay 66% more by default. So if you can make 120m to 150m in highsec then it is rather simple math that outside of highsec you should get 200m to 250m