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Warfare & Tactics

 
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FW changes on test

Author
Vaerah Vahrokha
Vahrokh Consulting
#61 - 2012-01-15 23:16:47 UTC
chatgris wrote:
Fidelium Mortis wrote:
The RR fix is definitely welcome. I wonder if this will extend to bubble mechanics for those who have ventured into null.

I'm a bit skeptical about the benefits of allowing alliances into FW, particularly the larger alliances and the impact that it may have on small fleet/skirmish combat. Additionally, will there be sufficient incentive for these alliances to fight in low sec rather than occasional roams from systems that they hold sov?


Thing is, those alliances already make occasional roams in lowsec... and since a lot of us are blinky, currently they can shoot us but we can't shoot back as a fleet as easily.

If they join a militia and come into lowsec well... Now we can begin engaging them at will. I only see upsides (easier to engage alliances that already roam lowsec) . (Is there something I've missed?)


Why would a 0.0 alliance want to join FW? They lose an advantage (not being blinky) while they don't need to join FW at all in order to shoot in low sec.
Har Harrison
Garoun Investment Bank
Gallente Federation
#62 - 2012-01-19 03:09:15 UTC
Vaerah Vahrokha wrote:
chatgris wrote:
Fidelium Mortis wrote:
The RR fix is definitely welcome. I wonder if this will extend to bubble mechanics for those who have ventured into null.

I'm a bit skeptical about the benefits of allowing alliances into FW, particularly the larger alliances and the impact that it may have on small fleet/skirmish combat. Additionally, will there be sufficient incentive for these alliances to fight in low sec rather than occasional roams from systems that they hold sov?


Thing is, those alliances already make occasional roams in lowsec... and since a lot of us are blinky, currently they can shoot us but we can't shoot back as a fleet as easily.

If they join a militia and come into lowsec well... Now we can begin engaging them at will. I only see upsides (easier to engage alliances that already roam lowsec) . (Is there something I've missed?)


Why would a 0.0 alliance want to join FW? They lose an advantage (not being blinky) while they don't need to join FW at all in order to shoot in low sec.

Suggest asking an alliance like White Noise who got curbed stomped... It is possible that some alliances that get kicked out of 0.0 could see FW as a place to setup shop whilst they rebuild. Not saying it WILL happen, just that it is a possible reason to do it.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#63 - 2012-01-19 07:26:01 UTC  |  Edited by: Flyinghotpocket
Silence iKillYouu wrote:
Any change will be good.
FW is boring ATM all amarr went to highsec



this guy really is full of himself isnt he?

amarr went highsec? honestly, get out of the hole you dug yourself in huola and come join the fight in fw for a change.

Amarr Militia Representative - A jar of nitro

Garr Earthbender
Imperial Shipment
Amarr Empire
#64 - 2012-01-19 07:53:11 UTC
'all Caldari went to Amarr space' then 'all Amarr went to high sec'. lol.

I realize that not both of these things were said by Silence, but SHEESH!!!!

-Scissors is overpowered, rock is fine. -Paper

sYnc Vir
Wolfsbrigade
Ghost Legion.
#65 - 2012-01-19 14:04:10 UTC
Garr Earthbender wrote:
'all Caldari went to Amarr space' then 'all Amarr went to high sec'. lol.

I realize that not both of these things were said by Silence, but SHEESH!!!!



Did we, hmm Im trying to remember the last time I was in high sec for more then a gate to gate warp. Urr o yeah it was about a 18 months ago when I was still allowed in jita and was buying a ship. Good times. FYI alot of the active Amarr guys are not actually able to stay in high sec without some sort of police aggro. So you know, if you're gonna troll could you please at lease base it on something remotely plausible

Don't ask about Italics, just tilt your head.