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Click open can, ship moves to it

First post
Author
Professor Alphane
Les Corsaires Diable
#41 - 2012-01-05 22:12:25 UTC
No system is idiot proof, I like the feature, simple and efficeint. It's not like anybody ever made a piloting error before is it?

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Tippia
Sunshine and Lollipops
#42 - 2012-01-05 22:16:55 UTC
Lady Spank wrote:
How many times have you clicked 'open' on a container and ended up warping off.

None, because it never did that before. And that's really the question here: why should it?
Lady Spank
Get Out Nasty Face
#43 - 2012-01-05 22:19:08 UTC
None is correct. Let me know when this changes and I will see this as an issue.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Tippia
Sunshine and Lollipops
#44 - 2012-01-05 22:24:44 UTC  |  Edited by: Tippia
Lady Spank wrote:
None is correct. Let me know when this changes and I will see this as an issue.

…but on the other hand, I have moved close to containers when I didn't particularly want to, both at speeds I didn't want and in directions I didn't want — in both cases, I would have preferred to have it just tell me that I'm being silly, as in the olden days.

I can understand it being done automagically for the “dock” command — the command itself implies that I no longer want to be where I am. The “open” command doesn't quite have any such connotations in my mind vOv.

edit: It doesn't even have to be that complicated — we have an rclick menu for warp to zero and orbit and keep at range to adjust the specifics of those command. Is it so much to ask for an rclick menu with the option “approach before attempting command”?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#45 - 2012-01-05 22:29:07 UTC  |  Edited by: Grey Stormshadow
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Gogela
Epic Ganking Time
CODE.
#46 - 2012-01-05 22:43:09 UTC
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.

Signatures should be used responsibly...

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#47 - 2012-01-05 22:51:10 UTC
Gogela wrote:
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.


Yea... obviously. But things related to user interface are really different issue. They can be improved, but end user should be able to customize how they want it to work. Specially if some old feature is changed to brand new because some person things it work better like that for everyone.

What would you say if microsoft suddenly changed your windows desktop so, that if you press "D" key while one of your icons in your desktop is active, it would delete the file? This is really the same thing. Specially if you couldn't change the new "default" behaviour.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Darth Gustav
Sith Interstellar Tech Harvesting
#48 - 2012-01-05 22:57:46 UTC
Grey Stormshadow wrote:
Gogela wrote:
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.


Yea... obviously. But things related to user interface are really different issue. They can be improved, but end user should be able to customize how they want it to work. Specially if some old feature is changed to brand new because some person things it work better like that for everyone.

What would you say if microsoft suddenly changed your windows desktop so, that if you press "D" key while one of your icons in your desktop is active, it would delete the file? This is really the same thing. Specially if you couldn't change the new "default" behaviour.


Almost all shortcuts in Eve are customizable. Set them to absurdly unlikely key combos including [shift]+[ctrl]+[alt] and you can basically restore original lack of functionality. Nevermind the one keyboard shortcut that you actually may want to customize and/or activate with greater faculty...

All I see here is an excess of hot air and an amazing lack of desire to expend any calories..

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Teamosil
Good Time Family Band Solution
#49 - 2012-01-05 23:04:08 UTC
I do think it is mildly annoying. The place I get hung up with it is when I'm salvaging, dragging wrecks behind me with tractor beams. I am trucking over to some far away wreck, one of the ones I'm tractor beaming comes into range and I click to open it. But, oops, the millisecond before I clicked open it was 2,501 away, so my ship changes course and goes to the wreck I'm trying to open instead. i maybe don't notice that I've stopped moving for a while. Anyways, no biggie, but I do think it is a little annoying. I'd rather have the more fine tuned, if a bit more cumbersome, control where each action is separate. That said, i do love the jump option.
Darth Gustav
Sith Interstellar Tech Harvesting
#50 - 2012-01-05 23:17:07 UTC  |  Edited by: Darth Gustav
Teamosil wrote:
I do think it is mildly annoying. The place I get hung up with it is when I'm salvaging, dragging wrecks behind me with tractor beams. I am trucking over to some far away wreck, one of the ones I'm tractor beaming comes into range and I click to open it. But, oops, the millisecond before I clicked open it was 2,501 away, so my ship changes course and goes to the wreck I'm trying to open instead. i maybe don't notice that I've stopped moving for a while. Anyways, no biggie, but I do think it is a little annoying. I'd rather have the more fine tuned, if a bit more cumbersome, control where each action is separate. That said, i do love the lemming option.


Fixed your post.

Lemmings: It never gets old.

Bring in the commissars!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#51 - 2012-01-05 23:18:36 UTC
Darth Gustav wrote:
Grey Stormshadow wrote:
Gogela wrote:
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.


Yea... obviously. But things related to user interface are really different issue. They can be improved, but end user should be able to customize how they want it to work. Specially if some old feature is changed to brand new because some person things it work better like that for everyone.

What would you say if microsoft suddenly changed your windows desktop so, that if you press "D" key while one of your icons in your desktop is active, it would delete the file? This is really the same thing. Specially if you couldn't change the new "default" behaviour.


Almost all shortcuts in Eve are customizable. Set them to absurdly unlikely key combos including [shift]+[ctrl]+[alt] and you can basically restore original lack of functionality. Nevermind the one keyboard shortcut that you actually may want to customize and/or activate with greater faculty...

All I see here is an excess of hot air and an amazing lack of desire to expend any calories..


It is nice that you're happy with the customizable shortcuts - so am I.

However I'm was referring to the functionality where shortcuts are being applied to any preselected item rather than only to the items which you click while pressing and holding the shortcut key down. This was major change. Before you always had to hold the shortcut key down. Nowdays both ways work.

Why? Because some people wanted the other way and CCP brainfarted that everyone has to like it like that and went with no optionality, force the change way. Then they tried to fix the control key 3-4 times and once it was finally done, they ignored the other main issue people were crying about in old assembly hall... Yep... the same which I'm bringing back up in here again.

There is plenty of people who really hated this sh*t you know but who cares. Not the correct people at CCP least.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Gogela
Epic Ganking Time
CODE.
#52 - 2012-01-05 23:33:51 UTC
Grey Stormshadow wrote:
Gogela wrote:
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.


Yea... obviously. But things related to user interface are really different issue. They can be improved, but end user should be able to customize how they want it to work. Specially if some old feature is changed to brand new because some person things it work better like that for everyone.

What would you say if microsoft suddenly changed your windows desktop so, that if you press "D" key while one of your icons in your desktop is active, it would delete the file? This is really the same thing. Specially if you couldn't change the new "default" behaviour.

You've obviously never had to migrate an office full of technotards from ms office 2007 to ms office 2010.

Signatures should be used responsibly...

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#53 - 2012-01-05 23:39:33 UTC  |  Edited by: Grey Stormshadow
Gogela wrote:
Grey Stormshadow wrote:
Gogela wrote:
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.


Yea... obviously. But things related to user interface are really different issue. They can be improved, but end user should be able to customize how they want it to work. Specially if some old feature is changed to brand new because some person things it work better like that for everyone.

What would you say if microsoft suddenly changed your windows desktop so, that if you press "D" key while one of your icons in your desktop is active, it would delete the file? This is really the same thing. Specially if you couldn't change the new "default" behaviour.

You've obviously never had to migrate an office full of technotards from ms office 2007 to ms office 2010.

Actually this is a good example... and what happened to office 2007 was clearly microsoft's CCP moment. People hated it and 2010 is back to much more traditional look. Some group had huge vision about 2007 and brand new menu structure. Yea right... At least they learned and fixed it back to "normal" on 2010.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Darth Gustav
Sith Interstellar Tech Harvesting
#54 - 2012-01-05 23:41:13 UTC
Grey Stormshadow wrote:
It is nice that you're happy with the customizable shortcuts - so am I.

However I'm was referring to the functionality where shortcuts are being applied to any preselected item rather than only to the items which you click while pressing and holding the shortcut key down. This was major change. Before you always had to hold the shortcut key down. Nowdays both ways work.


Emphasis mine. So both ways work now. Nice. But then...

Grey Stormshadow wrote:
Why? Because some people wanted the other way and CCP brainfarted that everyone has to like it like that and went with no optionality, force the change way. Then they tried to fix the control key 3-4 times and once it was finally done, they ignored the other main issue people were crying about in old assembly hall... Yep... the same which I'm bringing back up in here again.


So it works the old way but people want to cry because it now works a new way, too. I can see how intelligent game designers may find this feedback to be wanting. I mean you said one paragraph ago - on the same page even - that both ways work. This seems like the definition of "optionality" - if such a word were to actually have a definition...

Grey Stormshadow wrote:
There is plenty of people who really hated this sh*t you know but who cares. Not the correct people at CCP least.


OK I see that it's the change that miffed you now, and it's not nearly as readily rectified as I suggested. After all, players cannot remove new functionality - even if they can continue to rely on the old functionality despite the new.

Sorry for the misunderstanding. I can imagine it would take a moderately competent player literally seconds of gameplay to adjust to this dreaded new optional functionality.

All you have to do is not do it the new way.Ugh

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#55 - 2012-01-05 23:50:32 UTC
Darth Gustav wrote:
[quote=Grey Stormshadow]It is nice that you're happy with the customizable shortcuts - so am I.
All you have to do is not do it the new way.Ugh

I'm not sure if you're trolling here but this is actually the problem.

People using the "new way" can choose to use only the new way, as they don't hold they shortcut keys down before selecting something from overview.

However people playing with the "old way" are unable to prevent "new way" from acting if there is already some selected item in overview when they press the shortcut key to bottom to be ready to click object in overview. Now they are unable to release that key without taking action to random preselected item in case the target they are expecting doesn't arrive or something else cancels the action they are about to perform.

Do you get it now? For "old way users" It is not optional. It is pain. Both ways work, but they work also when you don't want them to work. For "new way" users this is not a problem - for them having both ways work is great, as they can use only the one they want.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Darth Gustav
Sith Interstellar Tech Harvesting
#56 - 2012-01-06 00:04:07 UTC  |  Edited by: Darth Gustav
Grey Stormshadow wrote:
I'm not sure if you're trolling here but this is actually the problem.

People using the "new way" can choose to use only the new way, as they don't hold they shortcut keys down before selecting something from overview.

However people playing with the "old way" are unable to prevent "new way" from acting if there is already some selected item in overview when they press the shortcut key to bottom to be ready to click object in overview. Now they are unable to release that key without taking action to random preselected item in case the target they are expecting doesn't arrive or something else cancels the action they are about to perform.

Do you get it now? For "old way users" It is not optional. It is pain. Both ways work, but they work also when you don't want them to work. For "new way" users this is not a problem - for them having both ways work is great, as they can use only the one they want.


I do get it now. You claim to lack control over what you have or have not selected. This is false.

Other than that, yes, I totally sympathize. Seriously, it's super easy to not select anything. It's almost just as easy to deselect.

So basically you are saying you have hamfingers and refuse to clear your erroneous selections. Because now having items pre-selected is a problem and you can't be bothered to exercise precision in your gameplay, CCP is responsible for your failure to use the old way because they gave you a new way to use which causes you to fail. Am I right?

If so this is the best unintentional tear harvest I have ever stumbled upon.

Yes, you too can clear your overview of selections. And it gets even better! You don't have to select anything you don't want to select before you execute a command!

Blaming CCP for failure due to this seems almost inconceivably petty. Your hands. Your keyboard. Your input.

You wouldn't blame Microsoft if you accidentally formatted your external hard drive by being sloppy with your clicks, would you? Maybe you would. But it'd still be your problem as well as your fault. Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#57 - 2012-01-06 00:24:12 UTC
Darth Gustav wrote:
Grey Stormshadow wrote:
I'm not sure if you're trolling here but this is actually the problem.

People using the "new way" can choose to use only the new way, as they don't hold they shortcut keys down before selecting something from overview.

However people playing with the "old way" are unable to prevent "new way" from acting if there is already some selected item in overview when they press the shortcut key to bottom to be ready to click object in overview. Now they are unable to release that key without taking action to random preselected item in case the target they are expecting doesn't arrive or something else cancels the action they are about to perform.

Do you get it now? For "old way users" It is not optional. It is pain. Both ways work, but they work also when you don't want them to work. For "new way" users this is not a problem - for them having both ways work is great, as they can use only the one they want.


I do get it now. You claim to lack control over what you have or have not selected. This is false.

Other than that, yes, I totally sympathize. Seriously, it's super easy to not select anything. It's almost just as easy to deselect.

So basically you are saying you have hamfingers and refuse to clear your erroneous selections. Because now having items pre-selected is a problem and you can't be bothered to exercise precision in your gameplay, CCP is responsible for your failure to use the old way because they gave you a new way to use which causes you to fail. Am I right?

If so this is the best unintentional tear harvest I have ever stumbled upon.

Yes, you too can clear your overview of selections. And it gets even better! You don't have to select anything you don't want to select before you execute a command!

Blaming CCP for failure due to this seems almost inconceivably petty. Your hands. Your keyboard. Your input.

You wouldn't blame Microsoft if you accidentally formatted your external hard drive by being sloppy with your clicks, would you? Maybe you would. But it'd still be your problem as well as your fault. Roll


Thanks for sharing your opinion. It was very enlightening. To be honest I didn't expect to find such wise and clever individuals from here. You are clearly more intelligent than me so let's face it. You win. Now can someone actually fix the game for me.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Darth Gustav
Sith Interstellar Tech Harvesting
#58 - 2012-01-06 00:31:29 UTC  |  Edited by: Darth Gustav
I thought I just did.

Seriously, if you played EVE for a straight century I doubt that you'd spend more than half an hour during that gameplay doing anything different than you did under the old functionality.

Don't pre-select stuff, and if you do, then de-select prior to hotkeying. Once your overview is clear, queue up your hotkey and enjoy!

I mean really, I appreciate the compliment, but I think you can get past this horrible new feature with only the barest minimum of true butthurt.

PS: Sorry for the threadjack. But the same solution applies to the thread's topic.

If it's so very critical that you not move or change direction, then don't try to open a new container. Doing so is no different than browsing the market and watching Jersey Shore during a moment that it's critical for you keep an eye on a gate. The activities are basically counterproductive and mutually exclusive.

However, if it's not a critical moment and you find yourself moving erroneously, hit [ctrl] + [space]. Then get back on course.

Once again, your hands, your keyboard, your input.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Gogela
Epic Ganking Time
CODE.
#59 - 2012-01-06 00:40:52 UTC
Grey Stormshadow wrote:
Gogela wrote:
Grey Stormshadow wrote:
Gogela wrote:
Grey Stormshadow wrote:
CCP has history on "improving" stuff for few, but ignoring the fact that same "improvement" may be downgrade for others. They never think about optionality before rage thread with 100000 posts. It is ok if 100 or 1000 people get pissed as long many think the new feature is cool.

This same sh*t happened with keyboard shortcuts. I still have to tolerate shortcut keys activating to selected overview item, even I hate the feature from bottom of my heart and would like to feed it to the creator. Still I can not do anything to it, because adding a check box to the esc menu is too difficult task for ccp to handle.

Same bullcrap goes on in forum side too.

I don't know... I've played this game for a bit now and really look forward to mechanic changes of all kinds. ...invariably, when one door closes another opens in EvE, and I kind of like coming up with new trickery and scumbaggery. Almost any change offers that opportunity. So really, there are things that I would like to see changed and things I would prefer not to change (on the surface), but more than anything I want to see changes made. Stagnant gameplay for stagnant games. Let's shake the box and see what falls out.

/disclaimer: Just read about potential outpost destruction soon™ and am v. excited.


Yea... obviously. But things related to user interface are really different issue. They can be improved, but end user should be able to customize how they want it to work. Specially if some old feature is changed to brand new because some person things it work better like that for everyone.

What would you say if microsoft suddenly changed your windows desktop so, that if you press "D" key while one of your icons in your desktop is active, it would delete the file? This is really the same thing. Specially if you couldn't change the new "default" behaviour.

You've obviously never had to migrate an office full of technotards from ms office 2007 to ms office 2010.

Actually this is a good example... and what happened to office 2007 was clearly microsoft's CCP moment. People hated it and 2010 is back to much more traditional look. Some group had huge vision about 2007 and brand new menu structure. Yea right... At least they learned and fixed it back to "normal" on 2010.

What you just said is absolutely correct. However, the metaphor breaks down at a point. If the office workers were Cruisers and office 2010 were an EvE Patch I'd be gate camping on migration day. That's all I'm saying... Pirate

Signatures should be used responsibly...

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#60 - 2012-01-06 00:51:08 UTC  |  Edited by: Grey Stormshadow
Darth Gustav wrote:
I thought I just did.

Seriously, if you played EVE for a straight century I doubt that you'd spend more than half an hour during that gameplay doing anything different than you did under the old functionality.

Don't pre-select stuff, and if you do, then de-select prior to hotkeying. Once your overview is clear, queue up your hotkey and enjoy!

I mean really, I appreciate the compliment, but I think you can get past this horrible new feature with only the barest minimum of true butthurt.

PS: Sorry for the threadjack. But the same solution applies to the thread's topic.

If it's so very critical that you not move or change direction, then don't try to open a new container. Doing so is no different than browsing the market and watching Jersey Shore during a moment that it's critical for you keep an eye on a gate. The activities are basically counterproductive and mutually exclusive.

However, if it's not a critical moment and you find yourself moving erroneously, hit [ctrl] + [space]. Then get back on course.

Once again, your hands, your keyboard, your input.


Naa... I prefer to be in the mentally limited 1% who resist the change and have to listen the 99% complaining about 1% wanting a check box to the option menu which doesn't take anything off from their new 99% functionality.

However as you've pointed out - being butthurt about issue is worse than being butthurt about someone who wants to fix an issue. For that reason I no longer want to complain. I'm just going to be mentally limited and continue to listen while you do it. I've learned a lesson here as you can see.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest