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Balancing Feedback: Assault Ships

First post First post
Author
Tsubutai
Perkone
Caldari State
#141 - 2012-01-06 16:04:13 UTC
Captain Aanderson wrote:

If you have another character with a less risible combat record and have some demonstrable experience, then by all means, post with that character. Also:

[Hawk, Cheap MSB, injected (a bad fit for bad people)]

Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Small Unstable Power Fluctuator I
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket

Medium C5-L Emergency Shield Overload I
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Small Capacitor Booster II, Navy Cap Booster 200

Ballistic Control System II
Internal Force Field Array I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I


That's a bad fit btw, but it does literally everything you were claiming it couldn't do.
Prometheus Exenthal
Aliastra
Gallente Federation
#142 - 2012-01-06 16:06:23 UTC  |  Edited by: Prometheus Exenthal
Captain Aanderson wrote:
[an awful rendition of a good fit]
This was my fit pre "buff", notice the neut. Works wonders against active tanks.
No more neut for the hawk, at least not without murdering the tank.


Hey guess what, I made it fit for you.
Complete with cheapo modules. All you need to fit it is a kmb-25 implant (1mil).

Quote:
[Hawk, so bad]
F85 Peripheral Damage System I
Ballistic Control System II

1mn Afterburner II
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
Medium C5-L Emergency Shield Overload I
Small Capacitor Booster II, Navy Cap Booster 400

Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Small Unstable Power Fluctuator I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I


You can't complain about the poor web & scram, because apparently you're already cool with the Hawk having no range control. If you want better mods, pay to play. Spend more isk, and you can fit best named everything without the implant.

Stop trying to post when you literally have no idea what you're talking about Ugh

edit: heh, tsub did it as well, but with *fancy* modules

double edit:
lets try not to turn this into a fittings thread kthx P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Il Feytid
State War Academy
Caldari State
#143 - 2012-01-06 16:08:15 UTC
Prom - Can you please tell CCP Tallest to come to this thread so we can interact with him. At least he is someone we can actually talk to that is in charge of this stuff and more importantly; listens to feedback of players who don't share the same vision you seem to have for this ship. I know you feel passionately about this mwd role bonus Prom, but you can' t just ignore the many post in here saying it is bad/not well thought out/gimmicky.

So far, these changes have mixed reviews.
Ava Starfire
Khushakor Clan
#144 - 2012-01-06 16:11:31 UTC  |  Edited by: Ava Starfire
Prometheus Exenthal wrote:
Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range.

@Ava
I don't even count 5 people complaining about the extra slots, so I wouldn't say there are many. Reddit is the same people moaning as here, and nobody actually playing with them on sisi has even mentioned anything remotely close to that.


Artillery wolves are a joke, and solo is a joke for arty wolf... why do you people want the Jaguar to be a T2 dramiel so much? Jag is the fastest AF. It fits a web. It does not need, nor in the sake of all that is holy should it ever have, a falloff bonus. Kiting jaguars with faction webs that can still mount a tank and fight close? You dont see a problem with this? Really? Making the wolf useless? Also not a problem?

Id like to see this math showing how a 50% optimal bonus to ACs (wolf with arty is a joke, people. Let it die. Because it was in a video CCP made does not make it a good idea. You have no way to dictate range. You're an AF, an AB frig WILL land a scram on you) gives a wolf better actual engagement range than the 50% falloff. At all 5s, I have 800+9k with high damage ammo, without a falloff mod, 13k falloff with barrage.

Will an optimal bonus give me a 13k engagement range for the wolf? Nope.

The Jaguar's optimal bonus is pointless. But if you want it fixed, do you have to ruin another ship in the process?

And, um, count again... a lot more than 5 do not like the changes.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Prometheus Exenthal
Aliastra
Gallente Federation
#145 - 2012-01-06 16:18:25 UTC
Mixed reviews by a tiny handful of people who are vastly outnumbered by those who are pro-boost.
Can't please everyone, but we can please the majority.

As far as Tallest goes, he's monitoring the thread.
I can't force anyone to read bad ideas :p

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Wensley
Matari Exodus
#146 - 2012-01-06 16:20:52 UTC  |  Edited by: Wensley
Prometheus Exenthal wrote:
@Wensley

Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range.


I agree with a lot of your response but I need to pull you up here. By my numbers a Wolf with EMP loaded in 200mm ACs:

Falloff bonus: 750 m + 9,000 m -> 109 DPS @ 10 km
Optimal bonus: 1,125m + 6,000 m -> 46 DPS @ 10 km

That's just 42% of the DPS of the falloff bonussed Wolf.

If we switch out to Barrage then the numbers become

Falloff bonus: 1,500 m + 13,500 m -> 158 DPS @ 10 km
Optimal bonus: 2,250 m + 9,000 m -> 115 DPS @ 10 km

This time a slightly more respectable 73% of the damage done by the falloff bonus.

Using Barrage seeing as it favours the optimal bonus slightly in scram range compared to EMP, the optimal bonus out damages the falloff bonus until 3,750 m. By how much? This difference maxes out at 1.3 DPS.

So how is the optimal bonus better than falloff?

Edit: I am not *strictly* against the extra slots but I'd just like to see a touch of iteration first.
Wensley
Matari Exodus
#147 - 2012-01-06 16:25:26 UTC
Prometheus Exenthal wrote:
Mixed reviews by a tiny handful of people who are vastly outnumbered by those who are pro-boost.
Can't please everyone, but we can please the majority.

As far as Tallest goes, he's monitoring the thread.
I can't force anyone to read bad ideas :p


To be fair, Prom, this is a pretty big boost so its going to get the inverse <3 : whine ratio of a nerf.
Prometheus Exenthal
Aliastra
Gallente Federation
#148 - 2012-01-06 16:26:35 UTC  |  Edited by: Prometheus Exenthal
edit: derp

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Shobon Welp
GoonFleet
Band of Brothers
#149 - 2012-01-06 16:26:37 UTC
Prometheus Exenthal wrote:
I thought about the MWD cap reduction in addition to the sig bonus, but that encroached on Interceptors ability to maintain long range tackle, AND made tanks a little bit too hard to break.
....
Similarly I thought about a resist bonus instead of the boost bonus.
....
Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus.


Prom, did you write these assault frigate changes yourself? Reading the way that you're talking, particularly in this post, suggests so.

I thought CSM6 was pretty clear from the outset that their role wasn't to play at amateur game designer, but if I'm interpreting you correctly that's exactly what you've ended up doing?
Plutonian
Intransigent
#150 - 2012-01-06 16:30:59 UTC
Tawa Suyo wrote:
I would of course like to see the opinions of others ~based on SiSi testing~ (not based on EFT warrioring and random conjecture please).


Your argument is flawed. SiSi cannot illustrate the affect a super-buffed ship class will have on a Tranquility Low Sec... it lacks the population for such modelling.


I don't have an issue with the MWD bonus. I agree it makes AF more viable in null... and that's a Good Thing (even if I don't fly in null; are you listening Prom?). And I agree the Retribution needs that other mid.

But the other outright buffs are way too much. They would raise the bar for anyone daring to enter low-sec; either get in an AF or stay out. We just got rid of the damn Dramiel problem, and you want to inflict another plague upon us? Lol

I'm saying this as a player with AF V trained since 2007. Do the MWD thing. Do the extra slot for the Retribution. Make a few changes to the other classes.

But take it slow until you see the effect it has upon a large population of the player base. (That's right Prom, there's actually a lot of us out here in silly ole lowsec.)
Tawa Suyo
C.O.D.E
#151 - 2012-01-06 16:36:12 UTC
Wensley wrote:
Prometheus Exenthal wrote:
@Wensley

Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range.


I agree with a lot of your response but I need to pull you up here. By my numbers a Wolf with EMP loaded in 200mm ACs:

Edit: I am not *strictly* against the extra slots but I'd just like to see a touch of iteration first.


I think it was more 'the wolf would get better range out of an optimal range bonus than a jag gets out of one' not that it'd get more range than a falloff bonus wolf.

Either way, optimal bonus on the wolf is a horrible idea that needs to stop being suggested. Feel free to get rid of it on the jag if you want tho... (Jag has inherently better range control, so doesn't actually _need_ a range bonus).


As for 'overwhelming majority', I've yet to many well reasoned arguments or opinions against. There are a few I'll happily admit (in fact, would quite like to see Wens/Muira/et al come on to SiSi for some testing since fine tuning is definitely needed before live), but should probably discount anyone complaining about the changes because they want an ab/web immunity bonus instead/think this will make inties obsolete and/or don't actually fly frigates on TQ.
Prometheus Exenthal
Aliastra
Gallente Federation
#152 - 2012-01-06 16:37:00 UTC  |  Edited by: Prometheus Exenthal
My ideas for game changes have remained largely unchanged and publicly documented since early 2009.
Among those ideas were some for AFs which are very similar; http://tinyurl.com/6mt9tst
After that, I made another iteration prior to applying for the CSM, which was put on Eve-Files, and eventually FHC to get more exposure.

CCP gets ideas from its players. Some work, some don't.
I'm not saying these are the best AFs can possibly be, but it's certainly the best non-broken solution any has come up with.
And when it comes down to the people actually playing with the new ships, there are not many complaints aside from figuring how they can squeeze in an extra mod.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Sizeof Void
Ninja Suicide Squadron
#153 - 2012-01-06 16:40:25 UTC
CCP Tallest wrote:

* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty

Nice, but, as others have stated, this steps on the interceptor role as tackler. As you might recall, the MWD sig bonus was specifically added to inty's to give them the unique advantage in this role.

Maybe a ROF bonus would make more sense, as a role bonus for an "assault" ship?

CCP Tallest wrote:

Enyo

* Added bonus: +5% damage changed to 10% bonus to damage (like taranis does)
* +1 mid slot
* +200 armor hp
* +10 CPU

Enyo doesn't need an even larger damage bonus. It can already easily pop most cruisers. However, if you insist on beefing up the Enyo's damage output, swap that useless launcher hardpoint for a 5th turret hardpoint.

Extra mid slot is nice.

Instead of additional armor hp, add it to the hull hp instead. This is more inline with Gallente ship design, anyways, and boosts the benefit of using a DC.

CCP Tallest wrote:

Ishkur

* Added bonus: 10% bonus to drone hitpoints per level
* +1 low slot

Ishkur should get a drone damage bonus as well, per the norm with the other Gallente drone boats.
Il Feytid
State War Academy
Caldari State
#154 - 2012-01-06 16:42:09 UTC
Shobon Welp wrote:
Prom, did you write these assault frigate changes yourself? Reading the way that you're talking, particularly in this post, suggests so.

I thought CSM6 was pretty clear from the outset that their role wasn't to play at amateur game designer, but if I'm interpreting you correctly that's exactly what you've ended up doing?


As far as I can tell from this thread and the one on FHC, he must have. Even when the changes were first intercepted from the Chaos build he defended the role bonus hard core. Talked about how it was brilliant, great, etc, etc. Once this thread appeared and the build is on SiSi, it is very obvious the idea is most likely his. That is why in this thread he bashes down on anyone who does not share his vision of what the ship should be and classifies them as having bad ideas and are terrible PvPers sporting horrible fits.

Perhaps he should make a public channel so we all can join it and run our ideas of play styles and ship fittings by him to make sure they follow his criteria before we undock. P
M'nu
Vard School of Cryo Cuisine
#155 - 2012-01-06 16:43:24 UTC
Moar frigate pew pew in losec is bad?
Captain Aanderson
Faction House Industries
#156 - 2012-01-06 16:44:28 UTC  |  Edited by: Captain Aanderson
Prometheus Exenthal wrote:

I can't force anyone to read bad ideas :p


Yet you force us to read yours

Ed: if my fit is so bad, why is it the highest rated Hawk on Battleclinic http://eve.battleclinic.com/loadout/53680-MSB-Hawk.html
Prometheus Exenthal
Aliastra
Gallente Federation
#157 - 2012-01-06 16:49:06 UTC
Sizeof Void wrote:
Nice, but, as others have stated, this steps on the interceptor role as tackler. As you might recall, the MWD sig bonus was specifically added to inty's to give them the unique advantage in this role.

Maybe a ROF bonus would make more sense, as a role bonus for an "assault" ship?
Enyo doesn't need an even larger damage bonus. It can already easily pop most cruisers. However, if you insist on beefing up the Enyo's damage output, swap that useless launcher hardpoint for a 5th turret hardpoint.

Extra mid slot is nice.

Instead of additional armor hp, add it to the hull hp instead. This is more inline with Gallente ship design, anyways, and boosts the benefit of using a DC.
You're all over the place here, you want a ROF role bonus, and then immediately turn around and shun the Enyos DPS.

CCP Tallest wrote:

Ishkur

* Added bonus: 10% bonus to drone hitpoints per level
* +1 low slot

Sizeof Void wrote:
Ishkur should get a drone damage bonus as well, per the norm with the other Gallente drone boats.
This would be extremely powerful and a bad idea. I don't think many people realize just how much 50% extra hp is for a light drone. That gives light drones the roughly the same level of hp as T1 medium drones, and that is pretty awesome.

I'll cut you some slack as you've missed out on quite a bit of thread, and so far it seems, all the testing.

Go try the ships.
Understand that AFs will NOT tread on Interceptors because they are nearly 2km/s slower, have worse cap, and are far larger.
Understand that the Enyo has an absolutely HORRID tank if you want to do hero dps, and it's very very killable.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Ava Starfire
Khushakor Clan
#158 - 2012-01-06 16:49:51 UTC
Prometheus Exenthal wrote:
Here is a graph with actual values put in:

http://i40.tinypic.com/2iu9k3r.jpg
RED - Optimal
GREEN - Falloff

As far as damage goes, the Wolf and Jag are indentical.
In reality, the Jag only has 3 turrets, but for the purpose of this experiment I've forced 4 turrets onto the ship.

As you can see for yourself, the OPTIMAL bonused autocannons out range the FALLOFF bonused ones


Math. Show it.

Wensley showed what we all know... falloff > optimal for actual damage projection with ACs.

Your pictures are cute... what do they mean?

Math, please? Like, math? You know, numbers?

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Tawa Suyo
C.O.D.E
#159 - 2012-01-06 16:53:15 UTC
Plutonian wrote:
Tawa Suyo wrote:
I would of course like to see the opinions of others ~based on SiSi testing~ (not based on EFT warrioring and random conjecture please).


Your argument is flawed. SiSi cannot illustrate the affect a super-buffed ship class will have on a Tranquility Low Sec... it lacks the population for such modelling.


Um... players would use the frigates that are viable for pvp? Same as now except that there'd be a wider variety of ships seen since more would be viable. What actual play testing of the new AFs allows is to see which ships are viable, which are too weak and which are too strong. You really don't need the full TQ population to do that (although more people play testing is always a good thing for balancing).

Honestly, I don't see how there's some magical effect that buffing AFs will have on lowsec. People fly viable ships since they can fight in them same underlying cause either way, except maybe you won't just see the same few ships as you see now (seriously, the majority of lowsec AFs are jag/vengeance/ishkur with a few wolves/hawks, a rare harpy and once in a blue moon an enyo. Oh, and I did see a retribution once). All none AF frigs that are currently viable are still viable and you'll see a few more cruors. I fail to see how diversity is bad.


Plutonian wrote:
But the other outright buffs are way too much. They would raise the bar for anyone daring to enter low-sec; either get in an AF or stay out.


Or a faction frig. Or a good combat inty. Basically the same as now...

Or they could just do what they've always done and grab a T1 frig while they skill up, plenty of other T1 frigs to fight, same as now (cheap fun and all).

It's not like a T1 frig could kill a well flown/fitted AF before these changes either. Yes, people get kills like that, but that's due to bad pilots, not bad ships. (or using cheese fits to exploit a particular weakness in the AF. Mostly those weaknesses remain)

Before the inevitable killmail link, again, that's spurious logic and is due to bad pilots/fitting. I've killed an AC/shield cane with a pre-buff thrasher, does that mean Hurricanes should be buffed or does it mean that particular cane was bad?
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#160 - 2012-01-06 16:54:40 UTC  |  Edited by: Kaeda Maxwell
Prometheus Exenthal wrote:
Mixed reviews by a tiny handful of people who are vastly outnumbered by those who are pro-boost.
Can't please everyone, but we can please the majority.

As far as Tallest goes, he's monitoring the thread.
I can't force anyone to read bad ideas :p


First off all, even that alleged 'tiny handfull' isn't saying you can't have your MWD bonus.

From your passionate response and the 'hey I made it fit for you' comment these changes are obviously in part 'your baby'. But I am beginning to question your objectivity rather seriously now. You dismiss all your critics as 'irrelevant' (you change the words but that's what it boils down too).
Which is cool and all but it doesn't make you necesiraly right. And you claim a majority which is not the same as having one and even if you did being 'right' or 'wrong' isn't a democracy.

Also the critics of these changes (and thus by extension your critics it appears) seem to largely be from a background of actually flying said ships, they're not just random eve players with no clue about the subject.

And with time comes experience believe it or not but people that have already got tons of experience flying AF's can tell pretty well from paper that certain things will be very powerful, I don't need to go onto SiSi to figure out that an already strong AF like the Wolf will be even stronger if you give it a tracking bonus and an extra slot on top of a MWD bonus. It's not as they say, rocket science.

Furthermore I can only spend my time once and as long as SiSi doesn't provide me with any rewards on Tranquility I prefer to spend my time there.

Now one more time WHY do the AF's need an extra slot? As you seem reluctant to answer this. I'd also like to hear some of CCP's thoughts on the change.